106 lines
2.5 KiB
Plaintext
106 lines
2.5 KiB
Plaintext
quest neutral_warp begin
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state start begin
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when 20009.chat.gameforge.neutral_warp._10_npcChat begin
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say_title(gameforge.neutral_warp._20_sayTitle)
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say(gameforge.neutral_warp._30_say)
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local s = select(gameforge.locale.neutral_warp.go, gameforge.locale.neutral_warp.not_go)
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if 2 == s then
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return
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end
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local cost = 1000
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say_title(gameforge.neutral_warp._20_sayTitle)
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say(string.format(gameforge.neutral_warp._40_say, cost))
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if pc.gold < cost then
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say(gameforge.locale.oldwoman.not_enough_money)
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return
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end
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local m = pc.get_map_index()
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local e = pc.empire
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if m == 1 or m == 3 then
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e = 1
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elseif m == 21 or m == 23 then
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e = 2
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elseif m == 41 or m == 43 then
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e = 3
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end
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if m == 1 or m == 21 or m == 41 then
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if pc.count_item(30180) == 0 then
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s = select(gameforge.locale.quiz_33_1_choice, gameforge.neutral_warp._50_select, gameforge.locale.cancel)
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if 3 == s then
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return
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end
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else
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s = select(gameforge.locale.quiz_33_1_choice, gameforge.neutral_warp._50_select, gameforge.map_warp._97_select, gameforge.locale.cancel)
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if 4 == s then
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return
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end
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end
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local warp = {
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{
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{ 402100, 673900 },
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{ 270400, 739900 },
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{ 321300, 808000 },
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},
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{
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{ 434200, 290600 },
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{ 375200, 174900 },
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{ 491800, 173600 },
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},
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{
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{ 287800, 799700 },
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{ 275500, 800000 },
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{ 277000, 788000 },
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},
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}
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test_chat(warp[s][e][1]..warp[s][e][2])
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pc.warp(warp[s][e][1], warp[s][e][2])
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pc.changegold(-cost)
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elseif m == 3 or m == 23 or m == 43 then
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if pc.count_item(30180) == 0 then
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s = select(gameforge.locale.quiz_33_2_choice, gameforge.neutral_warp._60_select, gameforge.locale.cancel)
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if 3 == s then
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return
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end
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else
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s = select(gameforge.locale.quiz_33_2_choice, gameforge.neutral_warp._60_select, gameforge.map_warp._97_select, gameforge.locale.cancel)
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if 4 == s then
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return
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end
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end
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local warp = {
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{
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{ 217800, 627200 },
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{ 221900, 502700 },
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{ 344000, 502500 },
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},
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{
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{ 599400, 756300 },
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{ 597800, 622200 },
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{ 730700, 689800 },
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},
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{
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{ 287800, 799700 },
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{ 275500, 800000 },
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{ 277000, 788000 },
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},
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}
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test_chat(warp[s][e][1]..warp[s][e][2])
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pc.warp(warp[s][e][1], warp[s][e][2])
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pc.changegold(-cost)
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end
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end -- end_of_when
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end -- end_of_state
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end -- end_of_quest
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