forked from metin2/client
Solution refactoring and restructuring, removed Boost dependency, removed unused tools
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28
src/GameLib/GameEventManager.h
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28
src/GameLib/GameEventManager.h
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#pragma once
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#include "ActorInstance.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// CGameEventManager
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//
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// Note : Game<6D><EFBFBD> <20>Ͼ<CFBE><EEB3AA> <20><><EFBFBD><EFBFBD>, ȭ<><C8AD> <20><><EFBFBD>鸲, Range <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD> Ÿ<><C5B8> <20><><EFBFBD><EFBFBD> Event
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// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>. - [levites]
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//
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// Note : <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD> Cinematic Event <20><> <20><>Ʈ<EFBFBD><C6AE><EFBFBD>ϴ<EFBFBD> <20>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. 2004.07.19 - [levites]
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//
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class CGameEventManager : public CSingleton<CGameEventManager>, public CScreen
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{
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public:
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CGameEventManager();
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virtual ~CGameEventManager();
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void SetCenterPosition(float fx, float fy, float fz);
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void Update();
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void ProcessEventScreenWaving(CActorInstance * pActorInstance, const CRaceMotionData::TScreenWavingEventData * c_pData);
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protected:
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TPixelPosition m_CenterPosition;
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};
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