forked from metin2/client
1443 lines
33 KiB
C++
1443 lines
33 KiB
C++
#include "StdAfx.h"
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#include "../eterBase/CRC32.h"
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#include "../eterBase/Filename.h"
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#include "PythonWindow.h"
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#include "PythonSlotWindow.h"
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//#define __RENDER_SLOT_AREA__
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using namespace UI;
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class UI::CSlotWindow::CSlotButton : public CButton
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{
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public:
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enum ESlotButtonType
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{
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SLOT_BUTTON_TYPE_PLUS,
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SLOT_BUTTON_TYPE_COVER,
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};
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public:
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CSlotButton(ESlotButtonType dwType, DWORD dwSlotNumber, CSlotWindow * pParent) : CButton(NULL)
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{
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m_dwSlotButtonType = dwType;
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m_dwSlotNumber = dwSlotNumber;
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m_pParent = pParent;
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}
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virtual ~CSlotButton()
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{
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}
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BOOL OnMouseLeftButtonDown()
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{
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if (!IsEnable())
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return TRUE;
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if (UI::CWindowManager::Instance().IsAttaching())
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return TRUE;
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m_isPressed = TRUE;
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Down();
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return TRUE;
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}
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BOOL OnMouseLeftButtonUp()
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{
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if (!IsEnable())
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return TRUE;
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if (!IsPressed())
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return TRUE;
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if (IsIn())
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SetCurrentVisual(&m_overVisual);
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else
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SetCurrentVisual(&m_upVisual);
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m_pParent->OnPressedSlotButton(m_dwSlotButtonType, m_dwSlotNumber);
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return TRUE;
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}
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void OnMouseOverIn()
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{
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if (IsEnable())
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{
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SetCurrentVisual(&m_overVisual);
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}
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m_pParent->OnOverInItem(m_dwSlotNumber);
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}
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void OnMouseOverOut()
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{
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if (IsEnable())
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{
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SetUp();
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SetCurrentVisual(&m_upVisual);
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}
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m_pParent->OnOverOutItem();
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}
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protected:
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ESlotButtonType m_dwSlotButtonType;
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DWORD m_dwSlotNumber;
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CSlotWindow * m_pParent;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class UI::CSlotWindow::CCoverButton : public CSlotButton
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{
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public:
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CCoverButton(ESlotButtonType dwType, DWORD dwSlotNumber, CSlotWindow * pParent) : CSlotButton(dwType, dwSlotNumber, pParent)
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{
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m_bLeftButtonEnable = TRUE;
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m_bRightButtonEnable = TRUE;
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}
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virtual ~CCoverButton()
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{
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}
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void SetLeftButtonEnable(BOOL bEnable)
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{
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m_bLeftButtonEnable = bEnable;
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}
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void SetRightButtonEnable(BOOL bEnable)
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{
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m_bRightButtonEnable = bEnable;
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}
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void OnRender()
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{
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}
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void RenderButton()
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{
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CButton::OnRender();
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}
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BOOL OnMouseLeftButtonDown()
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{
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if (!IsEnable())
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return TRUE;
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if (m_bLeftButtonEnable)
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{
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CButton::OnMouseLeftButtonDown();
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}
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else
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{
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m_pParent->OnMouseLeftButtonDown();
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}
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return TRUE;
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}
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BOOL OnMouseLeftButtonUp()
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{
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if (!IsEnable())
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return TRUE;
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if (m_bLeftButtonEnable)
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{
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CButton::OnMouseLeftButtonUp();
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m_pParent->OnMouseLeftButtonDown();
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}
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else
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{
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m_pParent->OnMouseLeftButtonUp();
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}
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return TRUE;
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}
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BOOL OnMouseRightButtonDown()
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{
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if (!IsEnable())
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return TRUE;
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if (m_bRightButtonEnable)
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CButton::OnMouseLeftButtonDown();
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return TRUE;
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}
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BOOL OnMouseRightButtonUp()
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{
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if (!IsEnable())
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return TRUE;
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m_pParent->OnMouseRightButtonDown();
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if (m_bRightButtonEnable)
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CButton::OnMouseLeftButtonUp();
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return TRUE;
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}
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protected:
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BOOL m_bLeftButtonEnable;
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BOOL m_bRightButtonEnable;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class UI::CSlotWindow::CCoolTimeFinishEffect : public CAniImageBox
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{
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public:
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CCoolTimeFinishEffect(CSlotWindow * pParent, DWORD dwSlotIndex) : CAniImageBox(NULL)
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{
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m_pParent = pParent;
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m_dwSlotIndex = dwSlotIndex;
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}
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virtual ~CCoolTimeFinishEffect()
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{
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}
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void OnEndFrame()
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{
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((CSlotWindow *)m_pParent)->ReserveDestroyCoolTimeFinishEffect(m_dwSlotIndex);
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}
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protected:
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DWORD m_dwSlotIndex;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Set & Append
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void CSlotWindow::SetSlotType(DWORD dwType)
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{
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m_dwSlotType = dwType;
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}
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void CSlotWindow::SetSlotStyle(DWORD dwStyle)
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{
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m_dwSlotStyle = dwStyle;
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}
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void CSlotWindow::AppendSlot(DWORD dwIndex, int ixPosition, int iyPosition, int ixCellSize, int iyCellSize)
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{
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TSlot Slot;
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Slot.pInstance = NULL;
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Slot.pNumberLine = NULL;
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Slot.pCoverButton = NULL;
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Slot.pSlotButton = NULL;
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Slot.pSignImage = NULL;
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Slot.pFinishCoolTimeEffect = NULL;
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ClearSlot(&Slot);
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Slot.dwSlotNumber = dwIndex;
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Slot.dwCenterSlotNumber = dwIndex;
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Slot.ixPosition = ixPosition;
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Slot.iyPosition = iyPosition;
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Slot.ixCellSize = ixCellSize;
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Slot.iyCellSize = iyCellSize;
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m_SlotList.push_back(Slot);
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}
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void CSlotWindow::SetCoverButton(DWORD dwIndex, const char * c_szUpImageName, const char * c_szOverImageName, const char * c_szDownImageName, const char * c_szDisableImageName, BOOL bLeftButtonEnable, BOOL bRightButtonEnable)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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CCoverButton *& rpCoverButton = pSlot->pCoverButton;
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if (!rpCoverButton)
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{
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rpCoverButton = new CCoverButton(CSlotButton::SLOT_BUTTON_TYPE_COVER, pSlot->dwSlotNumber, this);
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CWindowManager::Instance().SetParent(rpCoverButton, this);
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}
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rpCoverButton->SetLeftButtonEnable(bLeftButtonEnable);
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rpCoverButton->SetRightButtonEnable(bRightButtonEnable);
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rpCoverButton->SetUpVisual(c_szUpImageName);
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rpCoverButton->SetOverVisual(c_szOverImageName);
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rpCoverButton->SetDownVisual(c_szDownImageName);
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rpCoverButton->SetDisableVisual(c_szDisableImageName);
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rpCoverButton->Enable();
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rpCoverButton->Show();
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// NOTE : Cover 버튼이 Plus 버튼을 가려버려서 임시 코드를..
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if (pSlot->pSlotButton)
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{
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SetTop(pSlot->pSlotButton);
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}
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}
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void CSlotWindow::EnableCoverButton(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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if (!pSlot->pCoverButton)
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return;
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pSlot->pCoverButton->Enable();
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}
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void CSlotWindow::DisableCoverButton(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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if (!pSlot->pCoverButton)
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return;
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pSlot->pCoverButton->Disable();
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}
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void CSlotWindow::SetAlwaysRenderCoverButton(DWORD dwIndex, bool bAlwaysRender)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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if (bAlwaysRender)
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SET_BIT(pSlot->dwState, SLOT_STATE_ALWAYS_RENDER_COVER);
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else
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REMOVE_BIT(pSlot->dwState, SLOT_STATE_ALWAYS_RENDER_COVER);
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}
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void CSlotWindow::ShowSlotBaseImage(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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pSlot->bRenderBaseSlotImage = true;
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}
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void CSlotWindow::HideSlotBaseImage(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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pSlot->bRenderBaseSlotImage = false;
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}
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BOOL CSlotWindow::IsDisableCoverButton(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return FALSE;
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if (!pSlot->pCoverButton)
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return FALSE;
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return pSlot->pCoverButton->IsDisable();
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}
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void CSlotWindow::SetSlotBaseImage(const char * c_szFileName, float fr, float fg, float fb, float fa)
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{
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__CreateBaseImage(c_szFileName, fr, fg, fb, fa);
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}
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void CSlotWindow::AppendSlotButton(const char * c_szUpImageName, const char * c_szOverImageName, const char * c_szDownImageName)
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{
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for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
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{
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TSlot & rSlot = *itor;
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CSlotButton *& rpSlotButton = rSlot.pSlotButton;
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if (!rpSlotButton)
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{
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rpSlotButton = new CSlotButton(CSlotButton::SLOT_BUTTON_TYPE_PLUS, rSlot.dwSlotNumber, this);
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rpSlotButton->AddFlag(FLAG_FLOAT);
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CWindowManager::Instance().SetParent(rpSlotButton, this);
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}
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rpSlotButton->SetUpVisual(c_szUpImageName);
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rpSlotButton->SetOverVisual(c_szOverImageName);
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rpSlotButton->SetDownVisual(c_szDownImageName);
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rpSlotButton->SetPosition(rSlot.ixPosition + 1, rSlot.iyPosition + 19);
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rpSlotButton->Hide();
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}
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}
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void CSlotWindow::AppendRequirementSignImage(const char * c_szImageName)
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{
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for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
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{
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TSlot & rSlot = *itor;
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CImageBox *& rpSignImage = rSlot.pSignImage;
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if (!rpSignImage)
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{
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rpSignImage = new CImageBox(NULL);
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CWindowManager::Instance().SetParent(rpSignImage, this);
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}
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rpSignImage->LoadImage(c_szImageName);
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rpSignImage->Hide();
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}
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}
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BOOL CSlotWindow::HasSlot(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return FALSE;
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return TRUE;
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}
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void CSlotWindow::SetSlot(DWORD dwIndex, DWORD dwVirtualNumber, BYTE byWidth, BYTE byHeight, CGraphicImage * pImage, D3DXCOLOR& diffuseColor)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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if (pSlot->isItem)
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if (pSlot->dwItemIndex == dwVirtualNumber)
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{
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pSlot->dwState = 0;
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pSlot->isItem = TRUE;
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if (pImage && pSlot->pInstance)
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{
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pSlot->pInstance->SetImagePointer(pImage);
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}
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return;
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}
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ClearSlot(pSlot);
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pSlot->dwState = 0;
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pSlot->isItem = TRUE;
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pSlot->dwItemIndex = dwVirtualNumber;
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if (pImage)
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{
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assert(NULL == pSlot->pInstance);
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pSlot->pInstance = CGraphicImageInstance::New();
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pSlot->pInstance->SetDiffuseColor(diffuseColor.r, diffuseColor.g, diffuseColor.b, diffuseColor.a);
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pSlot->pInstance->SetImagePointer(pImage);
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}
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pSlot->byxPlacedItemSize = byWidth;
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pSlot->byyPlacedItemSize = byHeight;
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if (pSlot->pCoverButton)
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{
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pSlot->pCoverButton->Show();
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}
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}
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void CSlotWindow::SetSlotCount(DWORD dwIndex, DWORD dwCount)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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if (dwCount <= 0)
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{
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if (pSlot->pNumberLine)
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{
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delete pSlot->pNumberLine;
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pSlot->pNumberLine = NULL;
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}
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}
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else
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{
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char szCount[16+1];
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_snprintf(szCount, sizeof(szCount), "%d", dwCount);
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if (!pSlot->pNumberLine)
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{
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CNumberLine * pNumberLine = new UI::CNumberLine(this);
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pNumberLine->SetHorizontalAlign(CNumberLine::HORIZONTAL_ALIGN_RIGHT);
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pNumberLine->Show();
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pSlot->pNumberLine = pNumberLine;
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}
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pSlot->pNumberLine->SetNumber(szCount);
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}
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}
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void CSlotWindow::SetSlotCountNew(DWORD dwIndex, DWORD dwGrade, DWORD dwCount)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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if (dwCount <= 0)
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{
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if (pSlot->pNumberLine)
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{
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delete pSlot->pNumberLine;
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pSlot->pNumberLine = NULL;
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}
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}
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else
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{
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char szCount[16+1];
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switch (dwGrade)
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{
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case 0:
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_snprintf(szCount, sizeof(szCount), "%d", dwCount);
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break;
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case 1:
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_snprintf(szCount, sizeof(szCount), "m%d", dwCount);
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break;
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case 2:
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_snprintf(szCount, sizeof(szCount), "g%d", dwCount);
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break;
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case 3:
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_snprintf(szCount, sizeof(szCount), "p");
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break;
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}
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if (!pSlot->pNumberLine)
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{
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CNumberLine * pNumberLine = new UI::CNumberLine(this);
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pNumberLine->SetHorizontalAlign(CNumberLine::HORIZONTAL_ALIGN_RIGHT);
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pNumberLine->Show();
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pSlot->pNumberLine = pNumberLine;
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}
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pSlot->pNumberLine->SetNumber(szCount);
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}
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}
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void CSlotWindow::SetSlotCoolTime(DWORD dwIndex, float fCoolTime, float fElapsedTime)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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pSlot->fCoolTime = fCoolTime;
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pSlot->fStartCoolTime = CTimer::Instance().GetCurrentSecond() - fElapsedTime;
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}
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void CSlotWindow::ActivateSlot(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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pSlot->bActive = TRUE;
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if (!m_pSlotActiveEffect)
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{
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__CreateSlotEnableEffect();
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}
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}
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void CSlotWindow::DeactivateSlot(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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pSlot->bActive = FALSE;
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}
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void CSlotWindow::ClearSlot(DWORD dwIndex)
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{
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TSlot * pSlot;
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if (!GetSlotPointer(dwIndex, &pSlot))
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return;
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ClearSlot(pSlot);
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}
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void CSlotWindow::ClearSlot(TSlot * pSlot)
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{
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pSlot->bActive = FALSE;
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pSlot->byxPlacedItemSize = 1;
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pSlot->byyPlacedItemSize = 1;
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pSlot->isItem = FALSE;
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pSlot->dwState = 0;
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pSlot->fCoolTime = 0.0f;
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pSlot->fStartCoolTime = 0.0f;
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pSlot->dwCenterSlotNumber = 0xffffffff;
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pSlot->dwItemIndex = 0;
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pSlot->bRenderBaseSlotImage = true;
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if (pSlot->pInstance)
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{
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CGraphicImageInstance::Delete(pSlot->pInstance);
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pSlot->pInstance = NULL;
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}
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if (pSlot->pCoverButton)
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{
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pSlot->pCoverButton->Hide();
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}
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if (pSlot->pSlotButton)
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{
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pSlot->pSlotButton->Hide();
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}
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if (pSlot->pSignImage)
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{
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pSlot->pSignImage->Hide();
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}
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if (pSlot->pFinishCoolTimeEffect)
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{
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pSlot->pFinishCoolTimeEffect->Hide();
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}
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}
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void CSlotWindow::ClearAllSlot()
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{
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Destroy();
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}
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void CSlotWindow::RefreshSlot()
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{
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OnRefreshSlot();
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// NOTE : Refresh 될때 ToolTip 도 갱신 합니다 - [levites]
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if (IsRendering())
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{
|
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TSlot * pSlot;
|
|
if (GetPickedSlotPointer(&pSlot))
|
|
{
|
|
OnOverOutItem();
|
|
OnOverInItem(pSlot->dwSlotNumber);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::OnRefreshSlot()
|
|
{
|
|
}
|
|
|
|
DWORD CSlotWindow::GetSlotCount()
|
|
{
|
|
return m_SlotList.size();
|
|
}
|
|
|
|
void CSlotWindow::LockSlot(DWORD dwIndex)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwIndex, &pSlot))
|
|
return;
|
|
|
|
pSlot->dwState |= SLOT_STATE_LOCK;
|
|
}
|
|
void CSlotWindow::UnlockSlot(DWORD dwIndex)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwIndex, &pSlot))
|
|
return;
|
|
|
|
pSlot->dwState ^= SLOT_STATE_LOCK;
|
|
}
|
|
void CSlotWindow::SetCantUseSlot(DWORD dwIndex)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwIndex, &pSlot))
|
|
return;
|
|
|
|
pSlot->dwState |= SLOT_STATE_CANT_USE;
|
|
}
|
|
void CSlotWindow::SetUseSlot(DWORD dwIndex)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwIndex, &pSlot))
|
|
return;
|
|
|
|
pSlot->dwState ^= SLOT_STATE_CANT_USE;
|
|
}
|
|
void CSlotWindow::EnableSlot(DWORD dwIndex)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwIndex, &pSlot))
|
|
return;
|
|
|
|
REMOVE_BIT(pSlot->dwState, SLOT_STATE_DISABLE);
|
|
//pSlot->dwState |= SLOT_STATE_DISABLE;
|
|
}
|
|
void CSlotWindow::DisableSlot(DWORD dwIndex)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwIndex, &pSlot))
|
|
return;
|
|
SET_BIT(pSlot->dwState, SLOT_STATE_DISABLE);
|
|
//pSlot->dwState ^= SLOT_STATE_DISABLE;
|
|
}
|
|
|
|
// Select
|
|
|
|
void CSlotWindow::SelectSlot(DWORD dwSelectingIndex)
|
|
{
|
|
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
|
|
for (; itor != m_dwSelectedSlotIndexList.end();)
|
|
{
|
|
if (dwSelectingIndex == *itor)
|
|
{
|
|
itor = m_dwSelectedSlotIndexList.erase(itor);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
++itor;
|
|
}
|
|
}
|
|
|
|
TSlot * pSlot;
|
|
if (GetSlotPointer(dwSelectingIndex, &pSlot))
|
|
{
|
|
if (!pSlot->isItem)
|
|
return;
|
|
|
|
m_dwSelectedSlotIndexList.push_back(dwSelectingIndex);
|
|
}
|
|
}
|
|
|
|
BOOL CSlotWindow::isSelectedSlot(DWORD dwIndex)
|
|
{
|
|
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
|
|
for (; itor != m_dwSelectedSlotIndexList.end(); ++itor)
|
|
{
|
|
if (dwIndex == *itor)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CSlotWindow::ClearSelected()
|
|
{
|
|
m_dwSelectedSlotIndexList.clear();
|
|
}
|
|
|
|
DWORD CSlotWindow::GetSelectedSlotCount()
|
|
{
|
|
return m_dwSelectedSlotIndexList.size();
|
|
}
|
|
|
|
DWORD CSlotWindow::GetSelectedSlotNumber(DWORD dwIndex)
|
|
{
|
|
if (dwIndex >= m_dwSelectedSlotIndexList.size())
|
|
return DWORD(-1);
|
|
|
|
DWORD dwCount = 0;
|
|
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
|
|
for (; itor != m_dwSelectedSlotIndexList.end(); ++itor)
|
|
{
|
|
if (dwIndex == dwCount)
|
|
break;
|
|
|
|
++dwCount;
|
|
}
|
|
|
|
return *itor;
|
|
}
|
|
|
|
void CSlotWindow::ShowSlotButton(DWORD dwSlotNumber)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwSlotNumber, &pSlot))
|
|
return;
|
|
|
|
if (pSlot->pSlotButton)
|
|
{
|
|
pSlot->pSlotButton->Show();
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::HideAllSlotButton()
|
|
{
|
|
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
if (rSlot.pSlotButton)
|
|
{
|
|
rSlot.pSlotButton->Hide();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::ShowRequirementSign(DWORD dwSlotNumber)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwSlotNumber, &pSlot))
|
|
return;
|
|
|
|
if (!pSlot->pSignImage)
|
|
return;
|
|
|
|
pSlot->pSignImage->Show();
|
|
}
|
|
|
|
void CSlotWindow::HideRequirementSign(DWORD dwSlotNumber)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwSlotNumber, &pSlot))
|
|
return;
|
|
|
|
if (!pSlot->pSignImage)
|
|
return;
|
|
|
|
pSlot->pSignImage->Hide();
|
|
}
|
|
|
|
// Event
|
|
|
|
BOOL CSlotWindow::OnMouseLeftButtonDown()
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetPickedSlotPointer(&pSlot))
|
|
{
|
|
UI::CWindowManager::Instance().DeattachIcon();
|
|
return TRUE;
|
|
}
|
|
|
|
if (pSlot->isItem && !(pSlot->dwState & SLOT_STATE_LOCK))
|
|
{
|
|
OnSelectItemSlot(pSlot->dwSlotNumber);
|
|
}
|
|
else
|
|
{
|
|
OnSelectEmptySlot(pSlot->dwSlotNumber);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CSlotWindow::OnMouseLeftButtonUp()
|
|
{
|
|
if (UI::CWindowManager::Instance().IsAttaching())
|
|
if (UI::CWindowManager::Instance().IsDragging())
|
|
if (IsIn())
|
|
{
|
|
UI::CWindow * pWin = UI::CWindowManager::Instance().GetPointWindow();
|
|
|
|
if (pWin)
|
|
if (pWin->IsType(UI::CSlotWindow::Type()))
|
|
{
|
|
UI::CSlotWindow * pSlotWin = (UI::CSlotWindow *)pWin;
|
|
|
|
TSlot * pSlot;
|
|
if (!pSlotWin->GetPickedSlotPointer(&pSlot))
|
|
{
|
|
UI::CWindowManager::Instance().DeattachIcon();
|
|
return TRUE;
|
|
}
|
|
|
|
if (pSlot->isItem)
|
|
pSlotWin->OnSelectItemSlot(pSlot->dwSlotNumber);
|
|
else
|
|
pSlotWin->OnSelectEmptySlot(pSlot->dwSlotNumber);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CSlotWindow::OnMouseRightButtonDown()
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetPickedSlotPointer(&pSlot))
|
|
return TRUE;
|
|
|
|
if (pSlot->isItem)
|
|
{
|
|
OnUnselectItemSlot(pSlot->dwSlotNumber);
|
|
}
|
|
else
|
|
{
|
|
OnUnselectEmptySlot(pSlot->dwSlotNumber);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CSlotWindow::OnMouseLeftButtonDoubleClick()
|
|
{
|
|
OnUseSlot();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CSlotWindow::OnMouseOverOut()
|
|
{
|
|
OnOverOutItem();
|
|
}
|
|
|
|
void CSlotWindow::OnMouseOver()
|
|
{
|
|
// FIXME : 윈도우를 드래깅 하는 도중에 SetTop이 되어버리면 Capture가 풀어져 버린다. 그것의 방지 코드.
|
|
// 좀 더 근본적인 해결책을 찾아야 할 듯 - [levites]
|
|
// if (UI::CWindowManager::Instance().IsCapture())
|
|
// if (!UI::CWindowManager::Instance().IsAttaching())
|
|
// return;
|
|
|
|
CWindow * pPointWindow = UI::CWindowManager::Instance().GetPointWindow();
|
|
if (this == pPointWindow)
|
|
{
|
|
TSlot * pSlot;
|
|
if (GetPickedSlotPointer(&pSlot))
|
|
{
|
|
if (OnOverInItem(pSlot->dwSlotNumber))
|
|
return;
|
|
}
|
|
}
|
|
|
|
OnOverOutItem();
|
|
}
|
|
|
|
void CSlotWindow::OnSelectEmptySlot(int iSlotNumber)
|
|
{
|
|
PyCallClassMemberFunc(m_poHandler, "OnSelectEmptySlot", Py_BuildValue("(i)", iSlotNumber));
|
|
}
|
|
void CSlotWindow::OnSelectItemSlot(int iSlotNumber)
|
|
{
|
|
// OnOverOutItem();
|
|
PyCallClassMemberFunc(m_poHandler, "OnSelectItemSlot", Py_BuildValue("(i)", iSlotNumber));
|
|
|
|
if (UI::CWindowManager::Instance().IsAttaching())
|
|
OnOverOutItem();
|
|
}
|
|
void CSlotWindow::OnUnselectEmptySlot(int iSlotNumber)
|
|
{
|
|
PyCallClassMemberFunc(m_poHandler, "OnUnselectEmptySlot", Py_BuildValue("(i)", iSlotNumber));
|
|
}
|
|
void CSlotWindow::OnUnselectItemSlot(int iSlotNumber)
|
|
{
|
|
PyCallClassMemberFunc(m_poHandler, "OnUnselectItemSlot", Py_BuildValue("(i)", iSlotNumber));
|
|
}
|
|
void CSlotWindow::OnUseSlot()
|
|
{
|
|
TSlot * pSlot;
|
|
if (GetPickedSlotPointer(&pSlot))
|
|
if (pSlot->isItem)
|
|
{
|
|
PyCallClassMemberFunc(m_poHandler, "OnUseSlot", Py_BuildValue("(i)", pSlot->dwSlotNumber));
|
|
}
|
|
}
|
|
|
|
BOOL CSlotWindow::OnOverInItem(DWORD dwSlotNumber)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwSlotNumber, &pSlot))
|
|
return FALSE;
|
|
|
|
if (!pSlot->isItem)
|
|
return FALSE;
|
|
|
|
if (pSlot->dwSlotNumber == m_dwToolTipSlotNumber)
|
|
return TRUE;
|
|
|
|
m_dwToolTipSlotNumber = dwSlotNumber;
|
|
PyCallClassMemberFunc(m_poHandler, "OnOverInItem", Py_BuildValue("(i)", dwSlotNumber));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CSlotWindow::OnOverOutItem()
|
|
{
|
|
if (SLOT_NUMBER_NONE == m_dwToolTipSlotNumber)
|
|
return;
|
|
|
|
m_dwToolTipSlotNumber = SLOT_NUMBER_NONE;
|
|
PyCallClassMemberFunc(m_poHandler, "OnOverOutItem", Py_BuildValue("()"));
|
|
}
|
|
|
|
void CSlotWindow::OnPressedSlotButton(DWORD dwType, DWORD dwSlotNumber, BOOL isLeft)
|
|
{
|
|
if (CSlotButton::SLOT_BUTTON_TYPE_PLUS == dwType)
|
|
{
|
|
PyCallClassMemberFunc(m_poHandler, "OnPressedSlotButton", Py_BuildValue("(i)", dwSlotNumber));
|
|
}
|
|
else if (CSlotButton::SLOT_BUTTON_TYPE_COVER == dwType)
|
|
{
|
|
if (isLeft)
|
|
{
|
|
OnMouseLeftButtonDown();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::OnUpdate()
|
|
{
|
|
for (std::deque<DWORD>::iterator itor = m_ReserveDestroyEffectDeque.begin(); itor != m_ReserveDestroyEffectDeque.end(); ++itor)
|
|
{
|
|
DWORD dwSlotIndex = *itor;
|
|
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(dwSlotIndex, &pSlot))
|
|
continue;
|
|
|
|
__DestroyFinishCoolTimeEffect(pSlot);
|
|
}
|
|
m_ReserveDestroyEffectDeque.clear();
|
|
|
|
if (m_pSlotActiveEffect)
|
|
m_pSlotActiveEffect->Update();
|
|
}
|
|
|
|
void CSlotWindow::OnRender()
|
|
{
|
|
RenderSlotBaseImage();
|
|
|
|
switch (m_dwSlotStyle)
|
|
{
|
|
case SLOT_STYLE_PICK_UP:
|
|
OnRenderPickingSlot();
|
|
break;
|
|
case SLOT_STYLE_SELECT:
|
|
OnRenderSelectedSlot();
|
|
break;
|
|
}
|
|
|
|
std::for_each(m_pChildList.begin(), m_pChildList.end(), std::void_mem_fun(&CWindow::OnRender));
|
|
|
|
TSlotListIterator itor;
|
|
|
|
//
|
|
// 모든 슬롯 상자 그리기
|
|
//////////////////////////////////////////////////////////////////////////
|
|
#ifdef __RENDER_SLOT_AREA__
|
|
CPythonGraphic::Instance().SetDiffuseColor(0.5f, 0.5f, 0.5f);
|
|
for (itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
CPythonGraphic::Instance().RenderBox2d(m_rect.left + rSlot.ixPosition,
|
|
m_rect.top + rSlot.iyPosition,
|
|
m_rect.left + rSlot.ixPosition + rSlot.ixCellSize,
|
|
m_rect.top + rSlot.iyPosition + rSlot.iyCellSize);
|
|
}
|
|
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 0.0f, 0.0f, 1.0f);
|
|
CPythonGraphic::Instance().RenderBox2d(m_rect.left, m_rect.top, m_rect.right, m_rect.bottom);
|
|
#endif
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
for (itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
if (rSlot.pSlotButton)
|
|
{
|
|
rSlot.pSlotButton->SetPosition(rSlot.ixPosition + 1, rSlot.iyPosition + 19);
|
|
}
|
|
if (rSlot.pSignImage)
|
|
{
|
|
rSlot.pSignImage->SetPosition(rSlot.ixPosition - 7, rSlot.iyPosition + 10);
|
|
}
|
|
|
|
if (rSlot.pInstance)
|
|
{
|
|
rSlot.pInstance->SetPosition(m_rect.left + rSlot.ixPosition, m_rect.top + rSlot.iyPosition);
|
|
rSlot.pInstance->Render();
|
|
}
|
|
|
|
if (!rSlot.isItem)
|
|
{
|
|
if (IS_SET(rSlot.dwState, SLOT_STATE_ALWAYS_RENDER_COVER))
|
|
{
|
|
rSlot.pCoverButton->Show();
|
|
rSlot.pCoverButton->SetPosition(rSlot.ixPosition, rSlot.iyPosition);
|
|
rSlot.pCoverButton->RenderButton();
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
if (IS_SET(rSlot.dwState, SLOT_STATE_DISABLE))
|
|
{
|
|
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 0.0f, 0.0f, 0.3f);
|
|
CPythonGraphic::Instance().RenderBar2d(m_rect.left + rSlot.ixPosition,
|
|
m_rect.top + rSlot.iyPosition,
|
|
m_rect.left + rSlot.ixPosition + rSlot.ixCellSize,
|
|
m_rect.top + rSlot.iyPosition + rSlot.iyCellSize);
|
|
}
|
|
|
|
if (rSlot.fCoolTime != 0.0f)
|
|
{
|
|
float fcurTime = CTimer::Instance().GetCurrentSecond();
|
|
float fPercentage = (fcurTime - rSlot.fStartCoolTime) / rSlot.fCoolTime;
|
|
CPythonGraphic::Instance().RenderCoolTimeBox(m_rect.left + rSlot.ixPosition + 16.0f, m_rect.top + rSlot.iyPosition + 16.0f, 16.0f, fPercentage);
|
|
|
|
if (fcurTime - rSlot.fStartCoolTime >= rSlot.fCoolTime)
|
|
{
|
|
// 쿨타임이 끝난지 1초 이내라면..
|
|
if ((fcurTime - rSlot.fStartCoolTime) - rSlot.fCoolTime < 1.0f)
|
|
__CreateFinishCoolTimeEffect(&rSlot);
|
|
|
|
rSlot.fCoolTime = 0.0f;
|
|
rSlot.fStartCoolTime = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (rSlot.pCoverButton)
|
|
{
|
|
rSlot.pCoverButton->SetPosition(rSlot.ixPosition, rSlot.iyPosition);
|
|
rSlot.pCoverButton->RenderButton();
|
|
}
|
|
|
|
if (rSlot.pNumberLine)
|
|
{
|
|
int ix = rSlot.byxPlacedItemSize*ITEM_WIDTH + rSlot.ixPosition - 4;
|
|
int iy = rSlot.iyPosition + rSlot.byyPlacedItemSize*ITEM_HEIGHT - 12 + 2;
|
|
rSlot.pNumberLine->SetPosition(ix, iy);
|
|
rSlot.pNumberLine->Update();
|
|
rSlot.pNumberLine->Render();
|
|
}
|
|
|
|
if (rSlot.pFinishCoolTimeEffect)
|
|
{
|
|
rSlot.pFinishCoolTimeEffect->SetPosition(rSlot.ixPosition, rSlot.iyPosition);
|
|
rSlot.pFinishCoolTimeEffect->Update();
|
|
rSlot.pFinishCoolTimeEffect->Render();
|
|
}
|
|
|
|
if (rSlot.bActive)
|
|
if (m_pSlotActiveEffect)
|
|
{
|
|
int ix = m_rect.left + rSlot.ixPosition;
|
|
int iy = m_rect.top + rSlot.iyPosition;
|
|
m_pSlotActiveEffect->SetPosition(ix, iy);
|
|
m_pSlotActiveEffect->Render();
|
|
}
|
|
}
|
|
|
|
RenderLockedSlot();
|
|
}
|
|
|
|
void CSlotWindow::RenderSlotBaseImage()
|
|
{
|
|
if (!m_pBaseImageInstance)
|
|
return;
|
|
|
|
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
if (!rSlot.bRenderBaseSlotImage)
|
|
continue;
|
|
|
|
m_pBaseImageInstance->SetPosition(m_rect.left + rSlot.ixPosition, m_rect.top + rSlot.iyPosition);
|
|
m_pBaseImageInstance->Render();
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::OnRenderPickingSlot()
|
|
{
|
|
if (!UI::CWindowManager::Instance().IsAttaching())
|
|
return;
|
|
|
|
TSlot * pSlot;
|
|
if (!GetSelectedSlotPointer(&pSlot))
|
|
return;
|
|
|
|
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 1.0f, 1.0f, 0.5f);
|
|
CPythonGraphic::Instance().RenderBar2d(m_rect.left + pSlot->ixPosition,
|
|
m_rect.top + pSlot->iyPosition,
|
|
m_rect.left + pSlot->ixPosition + pSlot->ixCellSize,
|
|
m_rect.top + pSlot->iyPosition + pSlot->iyCellSize);
|
|
}
|
|
|
|
void CSlotWindow::OnRenderSelectedSlot()
|
|
{
|
|
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
|
|
for (; itor != m_dwSelectedSlotIndexList.end(); ++itor)
|
|
{
|
|
TSlot * pSlot;
|
|
if (!GetSlotPointer(*itor, &pSlot))
|
|
continue;
|
|
|
|
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 1.0f, 1.0f, 0.5f);
|
|
CPythonGraphic::Instance().RenderBar2d(m_rect.left + pSlot->ixPosition,
|
|
m_rect.top + pSlot->iyPosition,
|
|
m_rect.left + pSlot->ixPosition + pSlot->ixCellSize,
|
|
m_rect.top + pSlot->iyPosition + pSlot->iyCellSize);
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::RenderLockedSlot()
|
|
{
|
|
CPythonGraphic::Instance().SetDiffuseColor(0.0f, 0.0f, 0.0f, 0.5f);
|
|
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
if (!rSlot.isItem)
|
|
continue;
|
|
|
|
if (rSlot.dwState & SLOT_STATE_LOCK)
|
|
{
|
|
CPythonGraphic::Instance().RenderBar2d(m_rect.left + rSlot.ixPosition,
|
|
m_rect.top + rSlot.iyPosition,
|
|
m_rect.left + rSlot.ixPosition + rSlot.ixCellSize,
|
|
m_rect.top + rSlot.iyPosition + rSlot.iyCellSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check Slot
|
|
|
|
BOOL CSlotWindow::GetSlotPointer(DWORD dwIndex, TSlot ** ppSlot)
|
|
{
|
|
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
if (dwIndex == rSlot.dwSlotNumber)
|
|
{
|
|
*ppSlot = &rSlot;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CSlotWindow::GetSelectedSlotPointer(TSlot ** ppSlot)
|
|
{
|
|
long lx, ly;
|
|
GetMouseLocalPosition(lx, ly);
|
|
|
|
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
if (lx >= rSlot.ixPosition)
|
|
if (ly >= rSlot.iyPosition)
|
|
if (lx <= rSlot.ixPosition + rSlot.ixCellSize)
|
|
if (ly <= rSlot.iyPosition + rSlot.iyCellSize)
|
|
{
|
|
*ppSlot = &rSlot;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CSlotWindow::GetPickedSlotPointer(TSlot ** ppSlot)
|
|
{
|
|
long lx, ly;
|
|
CWindowManager::Instance().GetMousePosition(lx, ly);
|
|
|
|
int ixLocal = lx - m_rect.left;
|
|
int iyLocal = ly - m_rect.top;
|
|
|
|
// NOTE : 왼쪽 맨위 상단 한곳이 기준 이라는 점을 이용해 왼쪽 위에서부터 오른쪽 아래로
|
|
// 차례로 검색해 감으로써 덮혀 있는 Slot은 자동 무시 된다는 특성을 이용한다. - [levites]
|
|
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
int ixCellSize = rSlot.ixCellSize;
|
|
int iyCellSize = rSlot.iyCellSize;
|
|
|
|
// NOTE : Item이 Hide 되어있을 경우를 위한..
|
|
if (rSlot.isItem)
|
|
{
|
|
ixCellSize = max(rSlot.ixCellSize, int(rSlot.byxPlacedItemSize * ITEM_WIDTH));
|
|
iyCellSize = max(rSlot.iyCellSize, int(rSlot.byyPlacedItemSize * ITEM_HEIGHT));
|
|
}
|
|
|
|
if (ixLocal >= rSlot.ixPosition)
|
|
if (iyLocal >= rSlot.iyPosition)
|
|
if (ixLocal <= rSlot.ixPosition + ixCellSize)
|
|
if (iyLocal <= rSlot.iyPosition + iyCellSize)
|
|
{
|
|
*ppSlot = &rSlot;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CSlotWindow::SetUseMode(BOOL bFlag)
|
|
{
|
|
m_isUseMode = bFlag;
|
|
}
|
|
|
|
void CSlotWindow::SetUsableItem(BOOL bFlag)
|
|
{
|
|
m_isUsableItem = bFlag;
|
|
}
|
|
|
|
void CSlotWindow::ReserveDestroyCoolTimeFinishEffect(DWORD dwSlotIndex)
|
|
{
|
|
m_ReserveDestroyEffectDeque.push_back(dwSlotIndex);
|
|
}
|
|
|
|
DWORD CSlotWindow::Type()
|
|
{
|
|
static int s_Type = GetCRC32("CSlotWindow", strlen("CSlotWindow"));
|
|
return s_Type;
|
|
}
|
|
|
|
BOOL CSlotWindow::OnIsType(DWORD dwType)
|
|
{
|
|
if (CSlotWindow::Type() == dwType)
|
|
return TRUE;
|
|
|
|
return CWindow::OnIsType(dwType);
|
|
}
|
|
|
|
void CSlotWindow::__CreateToggleSlotImage()
|
|
{
|
|
__DestroyToggleSlotImage();
|
|
|
|
m_pToggleSlotImage = new CImageBox(NULL);
|
|
m_pToggleSlotImage->LoadImage("d:/ymir work/ui/public/slot_toggle.sub");
|
|
m_pToggleSlotImage->Show();
|
|
}
|
|
|
|
void CSlotWindow::__CreateSlotEnableEffect()
|
|
{
|
|
__DestroySlotEnableEffect();
|
|
|
|
m_pSlotActiveEffect = new CAniImageBox(NULL);
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/00.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/01.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/02.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/03.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/04.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/05.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/06.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/07.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/08.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/09.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/10.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/11.sub");
|
|
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/12.sub");
|
|
m_pSlotActiveEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
|
|
m_pSlotActiveEffect->Show();
|
|
}
|
|
|
|
void CSlotWindow::__CreateFinishCoolTimeEffect(TSlot * pSlot)
|
|
{
|
|
__DestroyFinishCoolTimeEffect(pSlot);
|
|
|
|
CAniImageBox * pFinishCoolTimeEffect = new CCoolTimeFinishEffect(this, pSlot->dwSlotNumber);
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/00.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/01.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/02.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/03.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/04.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/05.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/06.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/07.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/08.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/09.sub");
|
|
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/10.sub");
|
|
pFinishCoolTimeEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
|
|
pFinishCoolTimeEffect->ResetFrame();
|
|
pFinishCoolTimeEffect->SetDelay(2);
|
|
pFinishCoolTimeEffect->Show();
|
|
|
|
pSlot->pFinishCoolTimeEffect = pFinishCoolTimeEffect;
|
|
}
|
|
|
|
void CSlotWindow::__CreateBaseImage(const char * c_szFileName, float fr, float fg, float fb, float fa)
|
|
{
|
|
__DestroyBaseImage();
|
|
|
|
CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(c_szFileName);
|
|
m_pBaseImageInstance = CGraphicImageInstance::New();
|
|
m_pBaseImageInstance->SetImagePointer(pImage);
|
|
m_pBaseImageInstance->SetDiffuseColor(fr, fg, fb, fa);
|
|
}
|
|
|
|
void CSlotWindow::__DestroyToggleSlotImage()
|
|
{
|
|
if (m_pToggleSlotImage)
|
|
{
|
|
delete m_pToggleSlotImage;
|
|
m_pToggleSlotImage = NULL;
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::__DestroySlotEnableEffect()
|
|
{
|
|
if (m_pSlotActiveEffect)
|
|
{
|
|
delete m_pSlotActiveEffect;
|
|
m_pSlotActiveEffect = NULL;
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::__DestroyFinishCoolTimeEffect(TSlot * pSlot)
|
|
{
|
|
if (pSlot->pFinishCoolTimeEffect)
|
|
{
|
|
delete pSlot->pFinishCoolTimeEffect;
|
|
pSlot->pFinishCoolTimeEffect = NULL;
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::__DestroyBaseImage()
|
|
{
|
|
if (m_pBaseImageInstance)
|
|
{
|
|
CGraphicImageInstance::Delete(m_pBaseImageInstance);
|
|
m_pBaseImageInstance = NULL;
|
|
}
|
|
}
|
|
|
|
void CSlotWindow::__Initialize()
|
|
{
|
|
m_dwSlotType = 0;
|
|
m_dwSlotStyle = SLOT_STYLE_PICK_UP;
|
|
m_dwToolTipSlotNumber = SLOT_NUMBER_NONE;
|
|
|
|
m_isUseMode = FALSE;
|
|
m_isUsableItem = FALSE;
|
|
|
|
m_pToggleSlotImage = NULL;
|
|
m_pSlotActiveEffect = NULL;
|
|
m_pBaseImageInstance = NULL;
|
|
}
|
|
|
|
void CSlotWindow::Destroy()
|
|
{
|
|
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
|
|
{
|
|
TSlot & rSlot = *itor;
|
|
|
|
ClearSlot(&rSlot);
|
|
|
|
if (rSlot.pNumberLine)
|
|
{
|
|
delete rSlot.pNumberLine;
|
|
rSlot.pNumberLine = NULL;
|
|
}
|
|
if (rSlot.pCoverButton)
|
|
{
|
|
CWindowManager::Instance().DestroyWindow(rSlot.pCoverButton);
|
|
}
|
|
if (rSlot.pSlotButton)
|
|
{
|
|
CWindowManager::Instance().DestroyWindow(rSlot.pSlotButton);
|
|
}
|
|
if (rSlot.pSignImage)
|
|
{
|
|
CWindowManager::Instance().DestroyWindow(rSlot.pSignImage);
|
|
}
|
|
if (rSlot.pFinishCoolTimeEffect)
|
|
{
|
|
CWindowManager::Instance().DestroyWindow(rSlot.pFinishCoolTimeEffect);
|
|
}
|
|
}
|
|
|
|
m_SlotList.clear();
|
|
|
|
__DestroyToggleSlotImage();
|
|
__DestroySlotEnableEffect();
|
|
__DestroyBaseImage();
|
|
|
|
__Initialize();
|
|
}
|
|
|
|
CSlotWindow::CSlotWindow(PyObject * ppyObject) : CWindow(ppyObject)
|
|
{
|
|
__Initialize();
|
|
}
|
|
|
|
CSlotWindow::~CSlotWindow()
|
|
{
|
|
Destroy();
|
|
}
|