client/GameLib/GameEventManager.h

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#pragma once
#include "ActorInstance.h"
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// CGameEventManager
//
// Note : Game<6D>󿡼<EFBFBD> <20>Ͼ<CFBE><EEB3AA> <20><><EFBFBD><EFBFBD>, ȭ<><C8AD> <20><><EFBFBD>鸲, Range <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD> Ÿ<><C5B8> <20><><EFBFBD><EFBFBD> Event
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>. - [levites]
//
// Note : <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD> Cinematic Event <20><> <20><>Ʈ<EFBFBD><C6AE><EFBFBD>ϴ<EFBFBD> <20>Ŵ<EFBFBD><C5B4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. 2004.07.19 - [levites]
//
class CGameEventManager : public CSingleton<CGameEventManager>, public CScreen
{
public:
CGameEventManager();
virtual ~CGameEventManager();
void SetCenterPosition(float fx, float fy, float fz);
void Update();
void ProcessEventScreenWaving(CActorInstance * pActorInstance, const CRaceMotionData::TScreenWavingEventData * c_pData);
protected:
TPixelPosition m_CenterPosition;
};