forked from metin2/client
Added game files from TMP4
This commit is contained in:
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|
||||
ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 0.363000 "sound/pc/assassin/action/cheers1.wav"
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@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 0.330000 "sound/pc/assassin/action/cheers2.wav"
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@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 0.462000 "sound/pc/warrior/action/clap.wav"
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@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 1.386000 "sound/pc/warrior/action/kiss2.wav"
|
@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
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|
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SoundDataCount 1
|
||||
SoundData00 1.386000 "sound/pc/warrior/action/kiss2.wav"
|
@ -1,4 +0,0 @@
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||||
ScriptType CharacterSoundInformation
|
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SoundDataCount 1
|
||||
SoundData00 0.594000 "sound/pc/warrior/action/kiss3.wav"
|
@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
|
||||
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SoundDataCount 1
|
||||
SoundData00 0.594000 "sound/pc/warrior/action/kiss3.wav"
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@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
|
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SoundDataCount 1
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SoundData00 0.561000 "sound/pc/warrior/action/slap.wav"
|
@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
|
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SoundDataCount 1
|
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SoundData00 0.594000 "sound/pc/assassin/voice/damage_1.wav"
|
@ -1,6 +0,0 @@
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ScriptType CharacterSoundInformation
|
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|
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SoundDataCount 3
|
||||
SoundData00 0.264000 "sound/pc/assassin/bow/bow_attack.wav"
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SoundData01 0.825000 "sound/pc/assassin/bow/bow_attack_shot.wav"
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SoundData02 0.198000 "sound/pc/assassin/bow/bow_ready.wav"
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@ -1,6 +0,0 @@
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||||
ScriptType CharacterSoundInformation
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SoundDataCount 3
|
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SoundData00 0.264000 "sound/pc/assassin/bow/bow_attack.wav"
|
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SoundData01 0.825000 "sound/pc/assassin/bow/bow_attack_shot.wav"
|
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SoundData02 0.198000 "sound/pc/assassin/bow/bow_ready.wav"
|
@ -1,6 +0,0 @@
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ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 3
|
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SoundData00 0.264000 "sound/pc/assassin/bow/bow_attack.wav"
|
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SoundData01 0.825000 "sound/pc/assassin/bow/bow_attack_shot.wav"
|
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SoundData02 0.198000 "sound/pc/assassin/bow/bow_ready.wav"
|
@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
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|
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SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_1.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
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SoundDataCount 1
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||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_2.wav"
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@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
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SoundDataCount 1
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||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_3.wav"
|
@ -1,4 +0,0 @@
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ScriptType CharacterSoundInformation
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|
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SoundDataCount 1
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SoundData00 0.000000 "sound/pc/assassin/voice/damage_4.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.330000 "sound/common/walk_dirt_n.wav"
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||||
SoundData01 0.033000 "sound/common/walk_dirt_n.wav"
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@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
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|
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SoundDataCount 2
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SoundData00 0.231000 "sound/common/swing/a_dh_c_1.wav"
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SoundData01 0.132000 "sound/pc/assassin/voice/2_soft1.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.099000 "sound/common/swing/a_dh_c_2.wav"
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||||
SoundData01 0.066000 "sound/pc/assassin/voice/2_soft2.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.033000 "sound/pc/assassin/voice/2_soft3.wav"
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||||
SoundData01 0.066000 "sound/common/swing/a_dh_c_3.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 2
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||||
SoundData00 0.099000 "sound/pc/assassin/voice/2_heavy.wav"
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||||
SoundData01 0.132000 "sound/common/swing/a_dh_c_4.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 2
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||||
SoundData00 0.033000 "sound/pc/assassin/voice/1_soft1.wav"
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||||
SoundData01 0.066000 "sound/common/swing/w_1h_c_2.wav"
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@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
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SoundDataCount 2
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||||
SoundData00 0.033000 "sound/pc/assassin/voice/1_soft3.wav"
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||||
SoundData01 0.099000 "sound/common/swing/w_1h_c_1.wav"
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@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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|
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SoundDataCount 2
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||||
SoundData00 0.099000 "sound/pc/assassin/voice/2_soft1.wav"
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SoundData01 0.165000 "sound/common/swing/w_1h_c_3.wav"
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@ -1,5 +0,0 @@
|
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ScriptType CharacterSoundInformation
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||||
|
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SoundDataCount 2
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||||
SoundData00 0.099000 "sound/pc/assassin/voice/2_heavy.wav"
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SoundData01 0.198000 "sound/common/swing/a_dh_c_4.wav"
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@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
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||||
SoundDataCount 1
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||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_1.wav"
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@ -1,4 +0,0 @@
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||||
ScriptType CharacterSoundInformation
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||||
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SoundDataCount 1
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||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_2.wav"
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@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
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||||
SoundDataCount 1
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||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_3.wav"
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@ -1,4 +0,0 @@
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||||
ScriptType CharacterSoundInformation
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||||
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||||
SoundDataCount 1
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||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_4.wav"
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@ -1,4 +0,0 @@
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||||
ScriptType CharacterSoundInformation
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||||
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||||
SoundDataCount 1
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||||
SoundData00 0.429000 "sound/ui/itemget.wav"
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@ -1,5 +0,0 @@
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||||
ScriptType CharacterSoundInformation
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||||
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||||
SoundDataCount 2
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||||
SoundData00 0.462000 "sound/common/walk_dirt_n.wav"
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||||
SoundData01 0.165000 "sound/common/walk_dirt_n.wav"
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@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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|
||||
SoundDataCount 2
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||||
SoundData00 0.759000 "sound/common/walk_dirt_n.wav"
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SoundData01 0.264000 "sound/common/walk_dirt_n.wav"
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@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
SoundDataCount 1
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||||
SoundData00 0.000000 "sound/pc/assassin/fishing/fishing_fail.wav"
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@ -1,6 +0,0 @@
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||||
ScriptType CharacterSoundInformation
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||||
SoundDataCount 3
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||||
SoundData00 0.033000 "sound/pc/assassin/fishing/fishing_catch_v.wav"
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||||
SoundData01 2.013000 "sound/pc/warrior/fishing/fishing_catcg_eff.wav"
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||||
SoundData02 0.000000 "sound/pc/assassin/fishing/fishing_catch.wav"
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@ -1,5 +0,0 @@
|
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ScriptType CharacterSoundInformation
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|
||||
SoundDataCount 2
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||||
SoundData00 0.264000 "sound/pc/assassin/fishing/fishing_fail_v.wav"
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||||
SoundData01 0.000000 "sound/pc/assassin/fishing/fishing_fail.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.528000 "sound/common/walk_dirt_n.wav"
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||||
SoundData01 0.231000 "sound/common/walk_dirt_n.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
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SoundDataCount 2
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||||
SoundData00 0.561000 "sound/pc/assassin/fishing/throw_v.wav"
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||||
SoundData01 0.000000 "sound/pc/assassin/fishing/throw.wav"
|
@ -1,5 +0,0 @@
|
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ScriptType CharacterSoundInformation
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||||
SoundDataCount 2
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||||
SoundData00 0.627000 "sound/common/walk_ground_h_1.wav"
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||||
SoundData01 0.099000 "sound/common/walk_ground_h_1.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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|
||||
SoundDataCount 1
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||||
SoundData00 0.363000 "sound/common/swing/hand_3.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
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||||
SoundData00 0.330000 "sound/common/swing/hand_4.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
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||||
SoundDataCount 2
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||||
SoundData00 0.396000 "sound/pc/assassin/general/drop1.wav"
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||||
SoundData01 0.000000 "sound/pc/assassin/voice/fall_2.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_1.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_2.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_3.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_4.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.462000 "sound/pc/assassin/general/drop1.wav"
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||||
SoundData01 0.000000 "sound/pc/assassin/voice/fall_1.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.033000 "sound/pc/assassin/voice/dead_1.wav"
|
||||
SoundData01 1.452000 "sound/pc/assassin/general/drop2.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.924000 "sound/common/etc/dig.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.495000 "sound/ui/itemget.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
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|
||||
SoundDataCount 2
|
||||
SoundData00 0.396000 "sound/common/walk_ground_n_1.wav"
|
||||
SoundData01 0.099000 "sound/common/walk_ground_n_1.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
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|
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SoundDataCount 2
|
||||
SoundData00 0.792000 "sound/common/walk_ground_h_1.wav"
|
||||
SoundData01 0.297000 "sound/common/walk_ground_h_1.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
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|
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SoundDataCount 1
|
||||
SoundData00 0.066000 "sound/pc/assassin/voice/damage_4.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/dead_1.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/sura/skill/horse_splash.wav"
|
@ -1,6 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
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||||
|
||||
SoundDataCount 3
|
||||
SoundData00 0.231000 "sound/pc/assassin/bow/bow_ready.wav"
|
||||
SoundData01 0.759000 "sound/pc/assassin/bow/bow_attack_shot.wav"
|
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SoundData02 0.132000 "sound/pc/assassin/bow/bow_attack.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 1
|
||||
SoundData00 0.033000 "sound/pc/assassin/voice/damage_4.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/dead_1.wav"
|
@ -1,7 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 4
|
||||
SoundData00 0.066000 "sound/pc/assassin/skill/yeonsa_v.wav"
|
||||
SoundData01 0.198000 "sound/pc/assassin/skill/yeonsa_idle.wav"
|
||||
SoundData02 0.891000 "sound/pc/assassin/skill/yeonsa_shot.wav"
|
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SoundData03 0.132000 "sound/pc/assassin/bow/bow_ready.wav"
|
@ -1,7 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 4
|
||||
SoundData00 0.066000 "sound/pc/shaman/skill/bipa_s.wav"
|
||||
SoundData01 0.231000 "sound/pc/assassin/bow/bow_ready.wav"
|
||||
SoundData02 0.759000 "sound/pc/assassin/bow/bow_attack_shot.wav"
|
||||
SoundData03 0.165000 "sound/pc/assassin/bow/bow_attack.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.165000 "sound/common/swing/a_dh_c_1.wav"
|
||||
SoundData01 0.099000 "sound/pc/assassin/voice/2_soft1.wav"
|
@ -1,5 +0,0 @@
|
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ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 2
|
||||
SoundData00 0.132000 "sound/common/swing/a_dh_c_2.wav"
|
||||
SoundData01 0.066000 "sound/pc/assassin/voice/1_soft2.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 2
|
||||
SoundData00 0.165000 "sound/common/swing/a_dh_c_3.wav"
|
||||
SoundData01 0.099000 "sound/pc/assassin/voice/2_heavy.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 2
|
||||
SoundData00 1.155000 "sound/pc/assassin/skill/cheonryong.wav"
|
||||
SoundData01 1.122000 "sound/pc/assassin/voice/2_heavy.wav"
|
@ -1,7 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 4
|
||||
SoundData00 0.594000 "sound/common/swing/a_dh_c_2.wav"
|
||||
SoundData01 0.099000 "sound/pc/assassin/voice/2_soft1.wav"
|
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SoundData02 0.561000 "sound/pc/assassin/voice/1_soft3.wav"
|
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SoundData03 0.099000 "sound/common/swing/a_dh_c_1.wav"
|
@ -1,5 +0,0 @@
|
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ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 2
|
||||
SoundData00 0.429000 "sound/common/swing/a_1h_c_2.wav"
|
||||
SoundData01 0.297000 "sound/pc/assassin/voice/1_soft1.wav"
|
@ -1,5 +0,0 @@
|
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ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 2
|
||||
SoundData00 0.132000 "sound/common/swing/a_1h_c_3.wav"
|
||||
SoundData01 0.066000 "sound/pc/assassin/voice/1_soft2.wav"
|
@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
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SoundDataCount 2
|
||||
SoundData00 0.165000 "sound/common/swing/a_1h_c_4.wav"
|
||||
SoundData01 0.099000 "sound/pc/assassin/voice/1_soft3.wav"
|
@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
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|
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SoundDataCount 2
|
||||
SoundData00 1.122000 "sound/pc/assassin/voice/2_heavy.wav"
|
||||
SoundData01 1.155000 "sound/pc/assassin/skill/cheonryong.wav"
|
@ -1,7 +0,0 @@
|
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ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 4
|
||||
SoundData00 1.023000 "sound/pc/shaman/voice/2_heavy_1.wav"
|
||||
SoundData01 0.264000 "sound/common/swing/a_1h_c_3.wav"
|
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SoundData02 0.957000 "sound/common/swing/a_dh_c_4.wav"
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SoundData03 0.264000 "sound/pc/shaman/voice/2_heavy.wav"
|
@ -1,4 +0,0 @@
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||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/ui/assassin_select.wav"
|
@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.066000 "sound/pc/assassin/voice/1_soft1.wav"
|
||||
SoundData01 0.099000 "sound/common/swing/a_1h_c_1.wav"
|
@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.066000 "sound/pc/assassin/voice/1_soft2.wav"
|
||||
SoundData01 0.165000 "sound/common/swing/a_1h_c_2.wav"
|
@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 2
|
||||
SoundData00 0.033000 "sound/pc/assassin/voice/1_soft3.wav"
|
||||
SoundData01 0.132000 "sound/common/swing/a_1h_c_3.wav"
|
@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
||||
|
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SoundDataCount 2
|
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SoundData00 0.330000 "sound/common/swing/a_1h_c_4.wav"
|
||||
SoundData01 0.000000 "sound/pc/assassin/voice/1_heavy.wav"
|
@ -1,5 +0,0 @@
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ScriptType CharacterSoundInformation
|
||||
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SoundDataCount 2
|
||||
SoundData00 0.165000 "sound/common/swing/a_1h_c_3.wav"
|
||||
SoundData01 0.132000 "sound/pc/assassin/voice/1_soft3.wav"
|
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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||||
SoundData00 0.363000 "sound/common/swing/w_1h_c_3.wav"
|
||||
SoundData01 0.231000 "sound/pc/assassin/voice/1_soft1.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.198000 "sound/common/swing/w_2h_c_3.wav"
|
||||
SoundData01 0.132000 "sound/pc/assassin/voice/1_heavy.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_1.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_2.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_3.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/voice/damage_4.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.429000 "sound/ui/itemget.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.363000 "sound/common/walk_dirt_n.wav"
|
||||
SoundData01 0.066000 "sound/common/walk_dirt_n.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.726000 "sound/common/walk_dirt_n.wav"
|
||||
SoundData01 0.231000 "sound/common/walk_dirt_n.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/amseup.wav"
|
||||
SoundData01 0.231000 "sound/pc/assassin/skill/amseup_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/amseup.wav"
|
||||
SoundData01 0.231000 "sound/pc/assassin/skill/amseup_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/amseup.wav"
|
||||
SoundData01 0.231000 "sound/pc/assassin/skill/amseup_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/amseup.wav"
|
||||
SoundData01 0.231000 "sound/pc/assassin/skill/amseup_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/charyun.wav"
|
||||
SoundData01 0.165000 "sound/pc/assassin/skill/charyun_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/charyun.wav"
|
||||
SoundData01 0.165000 "sound/pc/assassin/skill/charyun_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/charyun.wav"
|
||||
SoundData01 0.165000 "sound/pc/assassin/skill/charyun_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/charyun.wav"
|
||||
SoundData01 0.165000 "sound/pc/assassin/skill/charyun_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/cheonryong.wav"
|
||||
SoundData01 0.198000 "sound/pc/assassin/skill/cheonryong_v.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 1.320000 "sound/pc/assassin/skill/gigoong_shot.wav"
|
||||
SoundData01 0.132000 "sound/pc/assassin/skill/gigoong_idle.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 1.320000 "sound/pc/assassin/skill/gigoong_shot.wav"
|
||||
SoundData01 0.132000 "sound/pc/assassin/skill/gigoong_idle.wav"
|
@ -1,5 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 2
|
||||
SoundData00 1.320000 "sound/pc/assassin/skill/gigoong_shot.wav"
|
||||
SoundData01 0.132000 "sound/pc/assassin/skill/gigoong_idle.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/eunhyeong.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/eunhyeong.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/eunhyeong.wav"
|
@ -1,4 +0,0 @@
|
||||
ScriptType CharacterSoundInformation
|
||||
|
||||
SoundDataCount 1
|
||||
SoundData00 0.000000 "sound/pc/assassin/skill/eunhyeong.wav"
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user