<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> <UniqueIdentifier>{d97e45c0-442d-4d4d-a361-5ae9e7463e91}</UniqueIdentifier> <Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions> </Filter> <Filter Include="Header Files"> <UniqueIdentifier>{a527c376-150f-423a-bfd9-257d27d5e25a}</UniqueIdentifier> <Extensions>h;hpp;hxx;hm;inl</Extensions> </Filter> <Filter Include="Culling"> <UniqueIdentifier>{b51c8af0-c270-412e-a7e2-98ad72ea3a71}</UniqueIdentifier> </Filter> <Filter Include="Graphic"> <UniqueIdentifier>{1f8ec9f8-b236-4750-bb83-95bfdaa18a23}</UniqueIdentifier> </Filter> <Filter Include="Resource"> <UniqueIdentifier>{5bb276bb-6b88-4a52-9f31-e730687f5479}</UniqueIdentifier> </Filter> <Filter Include="Image"> <UniqueIdentifier>{43a3bda6-d33d-47e2-9ff4-c34f3512865e}</UniqueIdentifier> </Filter> <Filter Include="Network"> <UniqueIdentifier>{56d99402-a5d7-4201-8141-56845318e21c}</UniqueIdentifier> </Filter> <Filter Include="Font"> <UniqueIdentifier>{54f60fd9-6a88-448c-8617-8dc0f149cae7}</UniqueIdentifier> </Filter> <Filter Include="Font_New"> <UniqueIdentifier>{32ca945e-2b0a-4fa1-86a8-d9ea56d98e9c}</UniqueIdentifier> </Filter> <Filter Include="IME"> <UniqueIdentifier>{077d7e04-c39b-4103-9458-f39cffcef041}</UniqueIdentifier> </Filter> <Filter Include="Text"> <UniqueIdentifier>{b2bab8c6-295b-4b7e-ab32-3b8f7c757be7}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="AttributeData.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="AttributeInstance.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Camera.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="CollisionData.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="ColorTransitionHelper.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Decal.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="EnvironmentMap.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="FileLoaderThread.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpCollisionObject.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpColor.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpColorInstance.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpD3DXBuffer.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpDIB.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpIndexBuffer.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpLightManager.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpObjectInstance.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpPixelShader.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpRatioInstance.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpShadowTexture.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpVertexBuffer.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpVertexBufferDynamic.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpVertexBufferStatic.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="GrpVertexShader.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Input.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="LensFlare.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="lineintersect_utils.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="MSApplication.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="MSWindow.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Mutex.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="parser.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="PathStack.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="ReferenceObject.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="ScreenFilter.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="SkyBox.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="StdAfx.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="TargaResource.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Thread.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="Util.cpp"> <Filter>Source Files</Filter> </ClCompile> <ClCompile Include="CullingManager.cpp"> <Filter>Culling</Filter> </ClCompile> <ClCompile Include="GrpBase.cpp"> <Filter>Graphic</Filter> </ClCompile> <ClCompile Include="GrpDetector.cpp"> <Filter>Graphic</Filter> </ClCompile> <ClCompile Include="GrpDevice.cpp"> <Filter>Graphic</Filter> </ClCompile> <ClCompile Include="GrpMath.cpp"> <Filter>Graphic</Filter> </ClCompile> <ClCompile Include="GrpScreen.cpp"> <Filter>Graphic</Filter> </ClCompile> <ClCompile Include="JpegFile.cpp"> <Filter>Graphic</Filter> </ClCompile> <ClCompile Include="StateManager.cpp"> <Filter>Graphic</Filter> </ClCompile> <ClCompile Include="Resource.cpp"> <Filter>Resource</Filter> </ClCompile> <ClCompile Include="ResourceManager.cpp"> <Filter>Resource</Filter> </ClCompile> <ClCompile Include="GrpExpandedImageInstance.cpp"> <Filter>Image</Filter> </ClCompile> <ClCompile Include="GrpImage.cpp"> <Filter>Image</Filter> </ClCompile> <ClCompile Include="GrpImageInstance.cpp"> <Filter>Image</Filter> </ClCompile> <ClCompile Include="GrpImageTexture.cpp"> <Filter>Image</Filter> </ClCompile> <ClCompile Include="GrpMarkInstance.cpp"> <Filter>Image</Filter> </ClCompile> <ClCompile Include="GrpSubImage.cpp"> <Filter>Image</Filter> </ClCompile> <ClCompile Include="GrpTexture.cpp"> <Filter>Image</Filter> </ClCompile> <ClCompile Include="NetAddress.cpp"> <Filter>Network</Filter> </ClCompile> <ClCompile Include="NetDatagram.cpp"> <Filter>Network</Filter> </ClCompile> <ClCompile Include="NetDatagramReceiver.cpp"> <Filter>Network</Filter> </ClCompile> <ClCompile Include="NetDatagramSender.cpp"> <Filter>Network</Filter> </ClCompile> <ClCompile Include="NetDevice.cpp"> <Filter>Network</Filter> </ClCompile> <ClCompile Include="NetPacketHeaderMap.cpp"> <Filter>Network</Filter> </ClCompile> <ClCompile Include="NetStream.cpp"> <Filter>Network</Filter> </ClCompile> <ClCompile Include="GrpFontTexture.cpp"> <Filter>Font</Filter> </ClCompile> <ClCompile Include="GrpText.cpp"> <Filter>Font</Filter> </ClCompile> <ClCompile Include="GrpTextInstance.cpp"> <Filter>Font</Filter> </ClCompile> <ClCompile Include="TextTag.cpp"> <Filter>Font</Filter> </ClCompile> <ClCompile Include="BlockTexture.cpp"> <Filter>Font_New</Filter> </ClCompile> <ClCompile Include="DibBar.cpp"> <Filter>Font_New</Filter> </ClCompile> <ClCompile Include="TextBar.cpp"> <Filter>Font_New</Filter> </ClCompile> <ClCompile Include="IME.cpp"> <Filter>IME</Filter> </ClCompile> <ClCompile Include="TextFileLoader.cpp"> <Filter>Text</Filter> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="AttributeData.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="AttributeInstance.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Camera.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="CollisionData.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ColorTransitionHelper.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Decal.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Dynamic.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="EnvironmentMap.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Event.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="FileLoaderThread.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="FuncObject.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpCollisionObject.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpColor.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpColorInstance.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpD3DXBuffer.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpDIB.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpIndexBuffer.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpLightManager.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpObjectInstance.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpPixelShader.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpRatioInstance.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpShadowTexture.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpVertexBuffer.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpVertexBufferDynamic.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpVertexBufferStatic.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="GrpVertexShader.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Input.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="LensFlare.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="lineintersect_utils.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="MSApplication.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="MSWindow.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Mutex.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="parser.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="PathStack.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Pool.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Profiler.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Ray.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Ref.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ReferenceObject.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="ScreenFilter.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="SkyBox.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="StdAfx.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="TargaResource.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Thread.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="Util.h"> <Filter>Header Files</Filter> </ClInclude> <ClInclude Include="CullingManager.h"> <Filter>Culling</Filter> </ClInclude> <ClInclude Include="GrpBase.h"> <Filter>Graphic</Filter> </ClInclude> <ClInclude Include="GrpDetector.h"> <Filter>Graphic</Filter> </ClInclude> <ClInclude Include="GrpDevice.h"> <Filter>Graphic</Filter> </ClInclude> <ClInclude Include="GrpMath.h"> <Filter>Graphic</Filter> </ClInclude> <ClInclude Include="GrpScreen.h"> <Filter>Graphic</Filter> </ClInclude> <ClInclude Include="JpegFile.h"> <Filter>Graphic</Filter> </ClInclude> <ClInclude Include="StateManager.h"> <Filter>Graphic</Filter> </ClInclude> <ClInclude Include="Resource.h"> <Filter>Resource</Filter> </ClInclude> <ClInclude Include="ResourceManager.h"> <Filter>Resource</Filter> </ClInclude> <ClInclude Include="GrpExpandedImageInstance.h"> <Filter>Image</Filter> </ClInclude> <ClInclude Include="GrpImage.h"> <Filter>Image</Filter> </ClInclude> <ClInclude Include="GrpImageInstance.h"> <Filter>Image</Filter> </ClInclude> <ClInclude Include="GrpImageTexture.h"> <Filter>Image</Filter> </ClInclude> <ClInclude Include="GrpMarkInstance.h"> <Filter>Image</Filter> </ClInclude> <ClInclude Include="GrpSubImage.h"> <Filter>Image</Filter> </ClInclude> <ClInclude Include="GrpTexture.h"> <Filter>Image</Filter> </ClInclude> <ClInclude Include="NetAddress.h"> <Filter>Network</Filter> </ClInclude> <ClInclude Include="NetDatagram.h"> <Filter>Network</Filter> </ClInclude> <ClInclude Include="NetDatagramReceiver.h"> <Filter>Network</Filter> </ClInclude> <ClInclude Include="NetDatagramSender.h"> <Filter>Network</Filter> </ClInclude> <ClInclude Include="NetDevice.h"> <Filter>Network</Filter> </ClInclude> <ClInclude Include="NetPacketHeaderMap.h"> <Filter>Network</Filter> </ClInclude> <ClInclude Include="NetStream.h"> <Filter>Network</Filter> </ClInclude> <ClInclude Include="GrpFontTexture.h"> <Filter>Font</Filter> </ClInclude> <ClInclude Include="GrpText.h"> <Filter>Font</Filter> </ClInclude> <ClInclude Include="GrpTextInstance.h"> <Filter>Font</Filter> </ClInclude> <ClInclude Include="TextTag.h"> <Filter>Font</Filter> </ClInclude> <ClInclude Include="BlockTexture.h"> <Filter>Font_New</Filter> </ClInclude> <ClInclude Include="DibBar.h"> <Filter>Font_New</Filter> </ClInclude> <ClInclude Include="TextBar.h"> <Filter>Font_New</Filter> </ClInclude> <ClInclude Include="Dimm.h"> <Filter>IME</Filter> </ClInclude> <ClInclude Include="IME.h"> <Filter>IME</Filter> </ClInclude> <ClInclude Include="msctf.h"> <Filter>IME</Filter> </ClInclude> <ClInclude Include="TextFileLoader.h"> <Filter>Text</Filter> </ClInclude> </ItemGroup> </Project>