#pragma once #include class CActorInstanceAccessor : public CActorInstance { public: CActorInstanceAccessor(); virtual ~CActorInstanceAccessor(); void ClearAttachingEffect(); void SetRaceDataPointer(CRaceData * pRaceData); void StartAnimation(float fTime); void UpdateFrame(); void SetMotion(MOTION_KEY dwMotionKey); void SetMotionData(CRaceMotionData * pMotionData); void RefreshMotionEvent(MOTION_KEY dwMotionKey); float GetMotionDuration(DWORD dwMotionKey); };