#ifndef __INC_GRPIMAGE_H__ #define __INC_GRPIMAGE_H__ #include "Ref.h" #include "Resource.h" #include "GrpImageTexture.h" class CGraphicImage : public CResource { public: typedef CRef TRef; public: static TType Type(); public: CGraphicImage(const char* c_szFileName, DWORD dwFilter = D3DX_FILTER_LINEAR); virtual ~CGraphicImage(); virtual bool CreateDeviceObjects(); virtual void DestroyDeviceObjects(); int GetWidth() const; int GetHeight() const; const RECT & GetRectReference() const; const CGraphicTexture & GetTextureReference() const; CGraphicTexture * GetTexturePointer(); protected: bool OnLoad(int iSize, const void * c_pvBuf); void OnClear(); bool OnIsEmpty() const; bool OnIsType(TType type); protected: CGraphicImageTexture m_imageTexture; RECT m_rect; DWORD m_dwFilter; }; #endif