#pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers //#define SPHERELIB_STRICT //#include <crtdbg.h> #include <d3d8.h> #include <d3dx8.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <math.h> #include "../eterBase/StdAfx.h"