#include "stdafx.h" #include "../gamelib/FlyingObjectManager.h" PyObject * flyUpdate(PyObject * poSelf, PyObject * poArgs) { CFlyingManager::Instance().Update(); return Py_BuildNone(); } PyObject * flyRender(PyObject * poSelf, PyObject * poArgs) { CFlyingManager::Instance().Render(); return Py_BuildNone(); } void initfly() { static PyMethodDef s_methods[] = { { "Update", flyUpdate, METH_VARARGS }, { "Render", flyRender, METH_VARARGS }, { NULL, NULL, NULL }, }; Py_InitModule("fly", s_methods); }