client/src/GameLib/ActorInstanceBattle.cpp

967 lines
22 KiB
C++

#include "StdAfx.h"
#include "../effectLib/EffectManager.h"
#include "../milesLib/SoundManager.h"
#include "ActorInstance.h"
#include "RaceData.h"
void CActorInstance::SetBattleHitEffect(DWORD dwID)
{
m_dwBattleHitEffectID = dwID;
}
void CActorInstance::SetBattleAttachEffect(DWORD dwID)
{
m_dwBattleAttachEffectID = dwID;
}
bool CActorInstance::CanAct()
{
if (IsDead())
return false;
if (IsStun())
return false;
if (IsParalysis())
return false;
if (IsFaint())
return false;
if (IsSleep())
return false;
return true;
}
bool CActorInstance::CanUseSkill()
{
if (!CanAct())
return false;
DWORD dwCurMotionIndex=__GetCurrentMotionIndex();
// Locked during attack
switch (dwCurMotionIndex)
{
case CRaceMotionData::NAME_FISHING_THROW:
case CRaceMotionData::NAME_FISHING_WAIT:
case CRaceMotionData::NAME_FISHING_STOP:
case CRaceMotionData::NAME_FISHING_REACT:
case CRaceMotionData::NAME_FISHING_CATCH:
case CRaceMotionData::NAME_FISHING_FAIL:
return TRUE;
break;
}
// Locked during using skill
if (IsUsingSkill())
{
if (m_pkCurRaceMotionData->IsCancelEnableSkill())
return TRUE;
return FALSE;
}
return true;
}
bool CActorInstance::CanMove()
{
if (!CanAct())
return false;
if (isLock())
return false;
return true;
}
bool CActorInstance::CanAttack()
{
if (!CanAct())
return false;
if (IsUsingSkill())
{
if (!CanCancelSkill())
return false;
}
return true;
}
bool CActorInstance::CanFishing()
{
if (!CanAct())
return false;
if (IsUsingSkill())
return false;
switch (__GetCurrentMotionIndex())
{
case CRaceMotionData::NAME_WAIT:
case CRaceMotionData::NAME_WALK:
case CRaceMotionData::NAME_RUN:
break;
default:
return false;
break;
}
return true;
}
BOOL CActorInstance::IsClickableDistanceDestInstance(CActorInstance & rkInstDst, float fDistance)
{
TPixelPosition kPPosSrc;
GetPixelPosition(&kPPosSrc);
D3DXVECTOR3 kD3DVct3Src(kPPosSrc);
TCollisionPointInstanceList& rkLstkDefPtInst=rkInstDst.m_DefendingPointInstanceList;
TCollisionPointInstanceList::iterator i;
for (i=rkLstkDefPtInst.begin(); i!=rkLstkDefPtInst.end(); ++i)
{
CDynamicSphereInstanceVector& rkVctkDefSphere = (*i).SphereInstanceVector;
CDynamicSphereInstanceVector::iterator j;
for (j=rkVctkDefSphere.begin(); j!=rkVctkDefSphere.end(); ++j)
{
CDynamicSphereInstance& rkSphere=(*j);
float fMovDistance=D3DXVec3Length(&D3DXVECTOR3(rkSphere.v3Position-kD3DVct3Src));
float fAtkDistance=rkSphere.fRadius+fDistance;
if (fAtkDistance>fMovDistance)
return TRUE;
}
}
return FALSE;
}
void CActorInstance::InputNormalAttackCommand(float fDirRot)
{
if (!__CanInputNormalAttackCommand())
return;
m_fAtkDirRot=fDirRot;
NormalAttack(m_fAtkDirRot);
}
bool CActorInstance::InputComboAttackCommand(float fDirRot)
{
m_fAtkDirRot=fDirRot;
if (m_isPreInput)
return false;
/////////////////////////////////////////////////////////////////////////////////
// Process Input
if (0 == m_dwcurComboIndex)
{
__RunNextCombo();
return true;
}
else if (m_pkCurRaceMotionData->IsComboInputTimeData())
{
// 동작 경과 시간
float fElapsedTime = GetAttackingElapsedTime();
// 이미 입력 한계 시간이 지났다면..
if (fElapsedTime > m_pkCurRaceMotionData->GetComboInputEndTime())
{
//Tracen("\xC0\xD4\xB7\xC2 \xC7\xD1\xB0\xE8 \xBD\xC3\xB0\xA3 \xC1\xF6\xB3\xB2");
if (IsBowMode())
m_isNextPreInput = TRUE;
return false;
}
if (fElapsedTime > m_pkCurRaceMotionData->GetNextComboTime()) // 콤보 발동 시간 이 후라면
{
//Tracen("\xB4\xD9\xC0\xBD \xC4\xDE\xBA\xB8 \xB5\xBF\xC0\xDB");
// args : BlendingTime
__RunNextCombo();
return true;
}
else if (fElapsedTime > m_pkCurRaceMotionData->GetComboInputStartTime()) // 선 입력 시간 범위 라면..
{
//Tracen("\xBC\xB1 \xC0\xD4\xB7\xC2 \xBC\xB3\xC1\xA4");
m_isPreInput = TRUE;
return false;
}
}
else
{
float fElapsedTime = GetAttackingElapsedTime();
if (fElapsedTime > m_pkCurRaceMotionData->GetMotionDuration()*0.9f) // 콤보 발동 시간 이 후라면
{
//Tracen("\xB4\xD9\xC0\xBD \xC4\xDE\xBA\xB8 \xB5\xBF\xC0\xDB");
// args : BlendingTime
__RunNextCombo();
return true;
}
}
// Process Input
return false;
}
void CActorInstance::ComboProcess()
{
// If combo is on action
if (0 != m_dwcurComboIndex)
{
if (!m_pkCurRaceMotionData)
{
Tracef("Attacking motion data is NULL! : %d\n", m_dwcurComboIndex);
__ClearCombo();
return;
}
float fElapsedTime = GetAttackingElapsedTime();
// Process PreInput
if (m_isPreInput)
{
//Tracenf("\xBC\xB1\xC0\xD4\xB7\xC2 %f \xB4\xD9\xC0\xBD\xC4\xDE\xBA\xB8\xBD\xC3\xB0\xA3 %f", fElapsedTime, m_pkCurRaceMotionData->GetNextComboTime());
if (fElapsedTime > m_pkCurRaceMotionData->GetNextComboTime())
{
__RunNextCombo();
m_isPreInput = FALSE;
return;
}
}
}
else
{
m_isPreInput = FALSE;
if (!IsUsingSkill()) // m_isNextPreInput는 활모드 일때만 사용하는 변수
if (m_isNextPreInput) // 활일때만 스킬이 캔슬 되는건 이곳 때문임
{
__RunNextCombo();
m_isNextPreInput = FALSE;
}
}
}
void CActorInstance::__RunNextCombo()
{
++m_dwcurComboIndex;
///////////////////////////
WORD wComboIndex = m_dwcurComboIndex;
WORD wComboType = __GetCurrentComboType();
if (wComboIndex==0)
{
TraceError("CActorInstance::__RunNextCombo(wComboType=%d, wComboIndex=%d)", wComboType, wComboIndex);
return;
}
DWORD dwComboArrayIndex = wComboIndex - 1;
CRaceData::TComboData * pComboData;
if (!m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode, wComboType, &pComboData))
{
TraceError("CActorInstance::__RunNextCombo(wComboType=%d, wComboIndex=%d) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=%d, &pComboData) == NULL",
wComboType, wComboIndex, m_wcurMotionMode);
return;
}
if (dwComboArrayIndex >= pComboData->ComboIndexVector.size())
{
TraceError("CActorInstance::__RunNextCombo(wComboType=%d, wComboIndex=%d) - (dwComboArrayIndex=%d) >= (pComboData->ComboIndexVector.size()=%d)",
wComboType, wComboIndex, dwComboArrayIndex, pComboData->ComboIndexVector.size());
return;
}
WORD wcurComboMotionIndex = pComboData->ComboIndexVector[dwComboArrayIndex];
ComboAttack(wcurComboMotionIndex, m_fAtkDirRot, 0.1f);
////////////////////////////////
// 콤보가 끝났다면
if (m_dwcurComboIndex == pComboData->ComboIndexVector.size())
{
__OnEndCombo();
}
}
void CActorInstance::__OnEndCombo()
{
if (__IsMountingHorse())
{
m_dwcurComboIndex = 1;
}
// 여기서 콤보를 초기화 해선 안된다.
// 콤보가 초기화 되는 곳은 마지막 콤보가 끝나고 Motion 이 자동으로 Wait 으로 돌아가는 시점이다.
}
void CActorInstance::__ClearCombo()
{
m_dwcurComboIndex = 0;
m_isPreInput = FALSE;
m_pkCurRaceMotionData = NULL;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
BOOL CActorInstance::isAttacking()
{
if (isNormalAttacking())
return TRUE;
if (isComboAttacking())
return TRUE;
if (IsSplashAttacking())
return TRUE;
return FALSE;
}
BOOL CActorInstance::isValidAttacking()
{
if (!m_pkCurRaceMotionData)
return FALSE;
if (!m_pkCurRaceMotionData->isAttackingMotion())
return FALSE;
const NRaceData::TMotionAttackData * c_pData = m_pkCurRaceMotionData->GetMotionAttackDataPointer();
float fElapsedTime = GetAttackingElapsedTime();
NRaceData::THitDataContainer::const_iterator itor = c_pData->HitDataContainer.begin();
for (; itor != c_pData->HitDataContainer.end(); ++itor)
{
const NRaceData::THitData & c_rHitData = *itor;
if (fElapsedTime > c_rHitData.fAttackStartTime &&
fElapsedTime < c_rHitData.fAttackEndTime)
return TRUE;
}
return TRUE;
}
BOOL CActorInstance::CanCheckAttacking()
{
if (isAttacking())
return true;
return false;
}
bool CActorInstance::__IsInSplashTime()
{
if (m_kSplashArea.fDisappearingTime>GetLocalTime())
return true;
return false;
}
BOOL CActorInstance::isNormalAttacking()
{
if (!m_pkCurRaceMotionData)
return FALSE;
if (!m_pkCurRaceMotionData->isAttackingMotion())
return FALSE;
const NRaceData::TMotionAttackData * c_pData = m_pkCurRaceMotionData->GetMotionAttackDataPointer();
if (NRaceData::MOTION_TYPE_NORMAL != c_pData->iMotionType)
return FALSE;
return TRUE;
}
BOOL CActorInstance::isComboAttacking()
{
if (!m_pkCurRaceMotionData)
return FALSE;
if (!m_pkCurRaceMotionData->isAttackingMotion())
return FALSE;
const NRaceData::TMotionAttackData * c_pData = m_pkCurRaceMotionData->GetMotionAttackDataPointer();
if (NRaceData::MOTION_TYPE_COMBO != c_pData->iMotionType)
return FALSE;
return TRUE;
}
BOOL CActorInstance::IsSplashAttacking()
{
if (!m_pkCurRaceMotionData)
return FALSE;
if (m_pkCurRaceMotionData->HasSplashMotionEvent())
return TRUE;
return FALSE;
}
BOOL CActorInstance::__IsMovingSkill(WORD wSkillNumber)
{
enum
{
HORSE_DASH_SKILL_NUMBER = 137,
};
return HORSE_DASH_SKILL_NUMBER == wSkillNumber;
}
BOOL CActorInstance::IsActEmotion()
{
DWORD dwCurMotionIndex=__GetCurrentMotionIndex();
switch (dwCurMotionIndex)
{
case CRaceMotionData::NAME_FRENCH_KISS_START+0:
case CRaceMotionData::NAME_FRENCH_KISS_START+1:
case CRaceMotionData::NAME_FRENCH_KISS_START+2:
case CRaceMotionData::NAME_FRENCH_KISS_START+3:
case CRaceMotionData::NAME_KISS_START+0:
case CRaceMotionData::NAME_KISS_START+1:
case CRaceMotionData::NAME_KISS_START+2:
case CRaceMotionData::NAME_KISS_START+3:
return TRUE;
break;
}
return FALSE;
}
BOOL CActorInstance::IsUsingMovingSkill()
{
return __IsMovingSkill(m_kCurMotNode.uSkill);
}
DWORD CActorInstance::GetComboIndex()
{
return m_dwcurComboIndex;
}
float CActorInstance::GetAttackingElapsedTime()
{
return (GetLocalTime() - m_kCurMotNode.fStartTime) * m_kCurMotNode.fSpeedRatio;
// return (GetLocalTime() - m_kCurMotNode.fStartTime) * __GetAttackSpeed();
}
bool CActorInstance::__CanInputNormalAttackCommand()
{
if (IsWaiting())
return true;
if (isNormalAttacking())
{
float fElapsedTime = GetAttackingElapsedTime();
if (fElapsedTime > m_pkCurRaceMotionData->GetMotionDuration()*0.9f)
return true;
}
return false;
}
BOOL CActorInstance::NormalAttack(float fDirRot, float fBlendTime)
{
WORD wMotionIndex;
if (!m_pkCurRaceData->GetNormalAttackIndex(m_wcurMotionMode, &wMotionIndex))
return FALSE;
BlendRotation(fDirRot, fBlendTime);
SetAdvancingRotation(fDirRot);
InterceptOnceMotion(wMotionIndex, 0.1f, 0, __GetAttackSpeed());
__OnAttack(wMotionIndex);
NEW_SetAtkPixelPosition(NEW_GetCurPixelPositionRef());
return TRUE;
}
BOOL CActorInstance::ComboAttack(DWORD dwMotionIndex, float fDirRot, float fBlendTime)
{
BlendRotation(fDirRot, fBlendTime);
SetAdvancingRotation(fDirRot);
InterceptOnceMotion(dwMotionIndex, fBlendTime, 0, __GetAttackSpeed());
__OnAttack(dwMotionIndex);
NEW_SetAtkPixelPosition(NEW_GetCurPixelPositionRef());
return TRUE;
}
void CActorInstance::__ProcessMotionEventAttackSuccess(DWORD dwMotionKey, BYTE byEventIndex, CActorInstance & rVictim)
{
CRaceMotionData * pMotionData;
if (!m_pkCurRaceData->GetMotionDataPointer(dwMotionKey, &pMotionData))
return;
if (byEventIndex >= pMotionData->GetMotionEventDataCount())
return;
const CRaceMotionData::TMotionAttackingEventData * pMotionEventData;
if (!pMotionData->GetMotionAttackingEventDataPointer(byEventIndex, &pMotionEventData))
return;
const D3DXVECTOR3& c_rv3VictimPos=rVictim.GetPositionVectorRef();
__ProcessDataAttackSuccess(pMotionEventData->AttackData, rVictim, c_rv3VictimPos);
}
void CActorInstance::__ProcessMotionAttackSuccess(DWORD dwMotionKey, CActorInstance & rVictim)
{
CRaceMotionData * c_pMotionData;
if (!m_pkCurRaceData->GetMotionDataPointer(dwMotionKey, &c_pMotionData))
return;
const D3DXVECTOR3& c_rv3VictimPos=rVictim.GetPositionVectorRef();
__ProcessDataAttackSuccess(c_pMotionData->GetMotionAttackDataReference(), rVictim, c_rv3VictimPos);
}
DWORD CActorInstance::__GetOwnerVID()
{
return m_dwOwnerVID;
}
float CActorInstance::__GetOwnerTime()
{
return GetLocalTime()-m_fOwnerBaseTime;
}
bool IS_HUGE_RACE(unsigned int vnum)
{
switch (vnum)
{
case 2493:
return true;
}
return false;
}
bool CActorInstance::__CanPushDestActor(CActorInstance& rkActorDst)
{
if (rkActorDst.IsBuilding())
return false;
if (rkActorDst.IsDoor())
return false;
if (rkActorDst.IsStone())
return false;
if (rkActorDst.IsNPC())
return false;
// 거대 몬스터 밀림 제외
extern bool IS_HUGE_RACE(unsigned int vnum);
if (IS_HUGE_RACE(rkActorDst.GetRace()))
return false;
if (rkActorDst.IsStun())
return true;
if (rkActorDst.__GetOwnerVID()!=GetVirtualID())
return false;
if (rkActorDst.__GetOwnerTime()>3.0f)
return false;
return true;
}
bool IS_PARTY_HUNTING_RACE(unsigned int vnum)
{
return true;
// 모든 몬스터 파티 사냥 적용
/*
if (vnum < 8) // 플레이어
return true;
if (vnum >= 8000 && vnum <= 8112) // 메틴석
return true;
if (vnum >= 2400 && vnum < 5000) // 천의 동굴 이후 몬스터
return true;
return false;
*/
}
void CActorInstance::__ProcessDataAttackSuccess(const NRaceData::TAttackData & c_rAttackData, CActorInstance & rVictim, const D3DXVECTOR3 & c_rv3Position, UINT uiSkill, BOOL isSendPacket)
{
if (NRaceData::HIT_TYPE_NONE == c_rAttackData.iHittingType)
return;
InsertDelay(c_rAttackData.fStiffenTime);
if (__CanPushDestActor(rVictim) && c_rAttackData.fExternalForce > 0.0f)
{
__PushCircle(rVictim);
// VICTIM_COLLISION_TEST
const D3DXVECTOR3& kVictimPos = rVictim.GetPosition();
rVictim.m_PhysicsObject.IncreaseExternalForce(kVictimPos, c_rAttackData.fExternalForce); //*nForceRatio/100.0f);
// VICTIM_COLLISION_TEST_END
}
// Invisible Time
if (IS_PARTY_HUNTING_RACE(rVictim.GetRace()))
{
if (uiSkill) // 파티 사냥 몬스터라도 스킬이면 무적시간 적용
rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;
if (m_isMain) // #0000794: [M2KR] 폴리모프 - 밸런싱 문제 타인 공격에 의한 무적 타임은 고려하지 않고 자신 공격에 의한것만 체크한다
rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;
}
else // 파티 사냥 몬스터가 아닐 경우만 적용
{
rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;
}
// Stiffen Time
rVictim.InsertDelay(c_rAttackData.fStiffenTime);
// Hit Effect
D3DXVECTOR3 vec3Effect(rVictim.m_x, rVictim.m_y, rVictim.m_z);
// #0000780: [M2KR] 수룡 타격구 문제
extern bool IS_HUGE_RACE(unsigned int vnum);
if (IS_HUGE_RACE(rVictim.GetRace()))
{
vec3Effect = c_rv3Position;
}
const D3DXVECTOR3 & v3Pos = GetPosition();
float fHeight = D3DXToDegree(atan2(-vec3Effect.x + v3Pos.x,+vec3Effect.y - v3Pos.y));
// 2004.08.03.myevan.빌딩이나 문의 경우 타격 효과가 보이지 않는다
if (rVictim.IsBuilding()||rVictim.IsDoor())
{
D3DXVECTOR3 vec3Delta=vec3Effect-v3Pos;
D3DXVec3Normalize(&vec3Delta, &vec3Delta);
vec3Delta*=30.0f;
CEffectManager& rkEftMgr=CEffectManager::Instance();
if (m_dwBattleHitEffectID)
rkEftMgr.CreateEffect(m_dwBattleHitEffectID, v3Pos+vec3Delta, D3DXVECTOR3(0.0f, 0.0f, 0.0f));
}
else
{
CEffectManager& rkEftMgr=CEffectManager::Instance();
if (m_dwBattleHitEffectID)
rkEftMgr.CreateEffect(m_dwBattleHitEffectID, vec3Effect, D3DXVECTOR3(0.0f, 0.0f, fHeight));
if (m_dwBattleAttachEffectID)
rVictim.AttachEffectByID(0, NULL, m_dwBattleAttachEffectID);
}
if (rVictim.IsBuilding())
{
// 2004.08.03.빌딩의 경우 흔들리면 이상하다
}
else if (rVictim.IsStone() || rVictim.IsDoor())
{
__HitStone(rVictim);
}
else
{
///////////
// Motion
if (NRaceData::HIT_TYPE_GOOD == c_rAttackData.iHittingType || rVictim.IsResistFallen())
{
__HitGood(rVictim);
}
else if (NRaceData::HIT_TYPE_GREAT == c_rAttackData.iHittingType)
{
__HitGreate(rVictim);
}
else
{
TraceError("ProcessSucceedingAttacking: Unknown AttackingData.iHittingType %d", c_rAttackData.iHittingType);
}
}
__OnHit(uiSkill, rVictim, isSendPacket);
}
void CActorInstance::OnShootDamage()
{
if (IsStun())
{
Die();
}
else
{
__Shake(100);
if (!isLock() && !__IsKnockDownMotion() && !__IsStandUpMotion())
{
if (InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE))
PushLoopMotion(CRaceMotionData::NAME_WAIT);
}
}
}
void CActorInstance::__Shake(DWORD dwDuration)
{
DWORD dwCurTime=ELTimer_GetMSec();
m_dwShakeTime=dwCurTime+dwDuration;
}
void CActorInstance::ShakeProcess()
{
if (m_dwShakeTime)
{
D3DXVECTOR3 v3Pos(0.0f, 0.0f, 0.0f);
DWORD dwCurTime=ELTimer_GetMSec();
if (m_dwShakeTime<dwCurTime)
{
m_dwShakeTime=0;
}
else
{
int nShakeSize=10;
switch (rand()%2)
{
case 0:v3Pos.x+=rand()%nShakeSize;break;
case 1:v3Pos.x-=rand()%nShakeSize;break;
}
switch (rand()%2)
{
case 0:v3Pos.y+=rand()%nShakeSize;break;
case 1:v3Pos.y-=rand()%nShakeSize;break;
}
switch (rand()%2)
{
case 0:v3Pos.z+=rand()%nShakeSize;break;
case 1:v3Pos.z-=rand()%nShakeSize;break;
}
}
m_worldMatrix._41 += v3Pos.x;
m_worldMatrix._42 += v3Pos.y;
m_worldMatrix._43 += v3Pos.z;
}
}
void CActorInstance::__HitStone(CActorInstance& rVictim)
{
if (rVictim.IsStun())
{
rVictim.Die();
}
else
{
rVictim.__Shake(100);
}
}
void CActorInstance::__HitGood(CActorInstance& rVictim)
{
if (rVictim.IsKnockDown())
return;
if (rVictim.IsStun())
{
rVictim.Die();
}
else
{
rVictim.__Shake(100);
if (!rVictim.isLock())
{
float fRotRad = D3DXToRadian(GetRotation());
float fVictimRotRad = D3DXToRadian(rVictim.GetRotation());
D3DXVECTOR2 v2Normal(sin(fRotRad), cos(fRotRad));
D3DXVECTOR2 v2VictimNormal(sin(fVictimRotRad), cos(fVictimRotRad));
D3DXVec2Normalize(&v2Normal, &v2Normal);
D3DXVec2Normalize(&v2VictimNormal, &v2VictimNormal);
float fScalar = D3DXVec2Dot(&v2Normal, &v2VictimNormal);
if (fScalar < 0.0f)
{
if (rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE))
rVictim.PushLoopMotion(CRaceMotionData::NAME_WAIT);
}
else
{
if (rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_BACK))
rVictim.PushLoopMotion(CRaceMotionData::NAME_WAIT);
else if (rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE))
rVictim.PushLoopMotion(CRaceMotionData::NAME_WAIT);
}
}
}
}
void CActorInstance::__HitGreate(CActorInstance& rVictim)
{
// DISABLE_KNOCKDOWN_ATTACK
if (rVictim.IsKnockDown())
return;
if (rVictim.__IsStandUpMotion())
return;
// END_OF_DISABLE_KNOCKDOWN_ATTACK
float fRotRad = D3DXToRadian(GetRotation());
float fVictimRotRad = D3DXToRadian(rVictim.GetRotation());
D3DXVECTOR2 v2Normal(sin(fRotRad), cos(fRotRad));
D3DXVECTOR2 v2VictimNormal(sin(fVictimRotRad), cos(fVictimRotRad));
D3DXVec2Normalize(&v2Normal, &v2Normal);
D3DXVec2Normalize(&v2VictimNormal, &v2VictimNormal);
float fScalar = D3DXVec2Dot(&v2Normal, &v2VictimNormal);
rVictim.__Shake(100);
if (rVictim.IsUsingSkill())
return;
if (rVictim.IsStun())
{
if (fScalar < 0.0f)
rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_FLYING);
else
{
if (!rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_FLYING_BACK))
rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_FLYING);
}
rVictim.m_isRealDead=true;
}
else
{
if (fScalar < 0.0f)
{
if (rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_FLYING))
{
rVictim.PushOnceMotion(CRaceMotionData::NAME_STAND_UP);
rVictim.PushLoopMotion(CRaceMotionData::NAME_WAIT);
}
}
else
{
if (!rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_FLYING_BACK))
{
if (rVictim.InterceptOnceMotion(CRaceMotionData::NAME_DAMAGE_FLYING))
{
rVictim.PushOnceMotion(CRaceMotionData::NAME_STAND_UP);
rVictim.PushLoopMotion(CRaceMotionData::NAME_WAIT);
}
}
else
{
rVictim.PushOnceMotion(CRaceMotionData::NAME_STAND_UP_BACK);
rVictim.PushLoopMotion(CRaceMotionData::NAME_WAIT);
}
}
}
}
void CActorInstance::SetBlendingPosition(const TPixelPosition & c_rPosition, float fBlendingTime)
{
//return;
TPixelPosition Position;
Position.x = c_rPosition.x - m_x;
Position.y = c_rPosition.y - m_y;
Position.z = 0;
m_PhysicsObject.SetLastPosition(Position, fBlendingTime);
}
void CActorInstance::ResetBlendingPosition()
{
m_PhysicsObject.Initialize();
}
void CActorInstance::GetBlendingPosition(TPixelPosition * pPosition)
{
if (m_PhysicsObject.isBlending())
{
m_PhysicsObject.GetLastPosition(pPosition);
pPosition->x += m_x;
pPosition->y += m_y;
pPosition->z += m_z;
}
else
{
pPosition->x = m_x;
pPosition->y = m_y;
pPosition->z = m_z;
}
}
void CActorInstance::__PushCircle(CActorInstance & rVictim)
{
const TPixelPosition& c_rkPPosAtk=NEW_GetAtkPixelPositionRef();
D3DXVECTOR3 v3SrcPos(c_rkPPosAtk.x, -c_rkPPosAtk.y, c_rkPPosAtk.z);
const D3DXVECTOR3& c_rv3SrcPos = v3SrcPos;
const D3DXVECTOR3& c_rv3DstPos = rVictim.GetPosition();
D3DXVECTOR3 v3Direction;
v3Direction.x = c_rv3DstPos.x - c_rv3SrcPos.x;
v3Direction.y = c_rv3DstPos.y - c_rv3SrcPos.y;
v3Direction.z = 0.0f;
D3DXVec3Normalize(&v3Direction, &v3Direction);
rVictim.__SetFallingDirection(v3Direction.x, v3Direction.y);
}
void CActorInstance::__PushDirect(CActorInstance & rVictim)
{
D3DXVECTOR3 v3Direction;
v3Direction.x = cosf(D3DXToRadian(m_fcurRotation + 270.0f));
v3Direction.y = sinf(D3DXToRadian(m_fcurRotation + 270.0f));
v3Direction.z = 0.0f;
rVictim.__SetFallingDirection(v3Direction.x, v3Direction.y);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
bool CActorInstance::__isInvisible()
{
if (IsDead())
return true;
if (CTimer::Instance().GetCurrentSecond() >= m_fInvisibleTime)
return false;
return true;
}
void CActorInstance::__SetFallingDirection(float fx, float fy)
{
m_PhysicsObject.SetDirection(D3DXVECTOR3(fx, fy, 0.0f));
}