forked from metin2/client
492 lines
15 KiB
Python
492 lines
15 KiB
Python
import ui
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import snd
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import systemSetting
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import net
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import chat
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import app
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import locale
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import constInfo
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import chrmgr
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import player
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import uiPrivateShopBuilder # ±èÁØÈ£
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import interfaceModule # ±èÁØÈ£
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blockMode = 0
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viewChatMode = 0
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MOBILE = FALSE
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if locale.IsYMIR():
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MOBILE = TRUE
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class OptionDialog(ui.ScriptWindow):
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def __init__(self):
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ui.ScriptWindow.__init__(self)
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self.__Initialize()
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self.__Load()
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self.RefreshViewChat()
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self.RefreshAlwaysShowName()
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self.RefreshShowDamage()
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self.RefreshShowSalesText()
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def __del__(self):
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ui.ScriptWindow.__del__(self)
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print " -------------------------------------- DELETE GAME OPTION DIALOG"
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def __Initialize(self):
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self.titleBar = 0
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self.nameColorModeButtonList = []
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self.viewTargetBoardButtonList = []
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self.pvpModeButtonDict = {}
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self.blockButtonList = []
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self.viewChatButtonList = []
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self.alwaysShowNameButtonList = []
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self.showDamageButtonList = []
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self.showsalesTextButtonList = []
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def Destroy(self):
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self.ClearDictionary()
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self.__Initialize()
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print " -------------------------------------- DESTROY GAME OPTION DIALOG"
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def __Load_LoadScript(self, fileName):
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try:
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pyScriptLoader = ui.PythonScriptLoader()
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pyScriptLoader.LoadScriptFile(self, fileName)
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except:
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import exception
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exception.Abort("OptionDialog.__Load_LoadScript")
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def __Load_BindObject(self):
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try:
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GetObject = self.GetChild
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self.titleBar = GetObject("titlebar")
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self.nameColorModeButtonList.append(GetObject("name_color_normal"))
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self.nameColorModeButtonList.append(GetObject("name_color_empire"))
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self.viewTargetBoardButtonList.append(GetObject("target_board_no_view"))
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self.viewTargetBoardButtonList.append(GetObject("target_board_view"))
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self.pvpModeButtonDict[player.PK_MODE_PEACE] = GetObject("pvp_peace")
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self.pvpModeButtonDict[player.PK_MODE_REVENGE] = GetObject("pvp_revenge")
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self.pvpModeButtonDict[player.PK_MODE_GUILD] = GetObject("pvp_guild")
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self.pvpModeButtonDict[player.PK_MODE_FREE] = GetObject("pvp_free")
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self.blockButtonList.append(GetObject("block_exchange_button"))
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self.blockButtonList.append(GetObject("block_party_button"))
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self.blockButtonList.append(GetObject("block_guild_button"))
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self.blockButtonList.append(GetObject("block_whisper_button"))
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self.blockButtonList.append(GetObject("block_friend_button"))
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self.blockButtonList.append(GetObject("block_party_request_button"))
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self.viewChatButtonList.append(GetObject("view_chat_on_button"))
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self.viewChatButtonList.append(GetObject("view_chat_off_button"))
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self.alwaysShowNameButtonList.append(GetObject("always_show_name_on_button"))
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self.alwaysShowNameButtonList.append(GetObject("always_show_name_off_button"))
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self.showDamageButtonList.append(GetObject("show_damage_on_button"))
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self.showDamageButtonList.append(GetObject("show_damage_off_button"))
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self.showsalesTextButtonList.append(GetObject("salestext_on_button"))
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self.showsalesTextButtonList.append(GetObject("salestext_off_button"))
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global MOBILE
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if MOBILE:
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self.inputMobileButton = GetObject("input_mobile_button")
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self.deleteMobileButton = GetObject("delete_mobile_button")
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except:
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import exception
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exception.Abort("OptionDialog.__Load_BindObject")
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def __Load(self):
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global MOBILE
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if MOBILE:
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self.__Load_LoadScript("uiscript/gameoptiondialog_formobile.py")
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else:
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self.__Load_LoadScript("uiscript/gameoptiondialog.py")
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self.__Load_BindObject()
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self.SetCenterPosition()
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self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
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self.nameColorModeButtonList[0].SAFE_SetEvent(self.__OnClickNameColorModeNormalButton)
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self.nameColorModeButtonList[1].SAFE_SetEvent(self.__OnClickNameColorModeEmpireButton)
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self.viewTargetBoardButtonList[0].SAFE_SetEvent(self.__OnClickTargetBoardViewButton)
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self.viewTargetBoardButtonList[1].SAFE_SetEvent(self.__OnClickTargetBoardNoViewButton)
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self.pvpModeButtonDict[player.PK_MODE_PEACE].SAFE_SetEvent(self.__OnClickPvPModePeaceButton)
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self.pvpModeButtonDict[player.PK_MODE_REVENGE].SAFE_SetEvent(self.__OnClickPvPModeRevengeButton)
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self.pvpModeButtonDict[player.PK_MODE_GUILD].SAFE_SetEvent(self.__OnClickPvPModeGuildButton)
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self.pvpModeButtonDict[player.PK_MODE_FREE].SAFE_SetEvent(self.__OnClickPvPModeFreeButton)
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self.blockButtonList[0].SetToggleUpEvent(self.__OnClickBlockExchangeButton)
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self.blockButtonList[1].SetToggleUpEvent(self.__OnClickBlockPartyButton)
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self.blockButtonList[2].SetToggleUpEvent(self.__OnClickBlockGuildButton)
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self.blockButtonList[3].SetToggleUpEvent(self.__OnClickBlockWhisperButton)
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self.blockButtonList[4].SetToggleUpEvent(self.__OnClickBlockFriendButton)
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self.blockButtonList[5].SetToggleUpEvent(self.__OnClickBlockPartyRequest)
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self.blockButtonList[0].SetToggleDownEvent(self.__OnClickBlockExchangeButton)
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self.blockButtonList[1].SetToggleDownEvent(self.__OnClickBlockPartyButton)
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self.blockButtonList[2].SetToggleDownEvent(self.__OnClickBlockGuildButton)
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self.blockButtonList[3].SetToggleDownEvent(self.__OnClickBlockWhisperButton)
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self.blockButtonList[4].SetToggleDownEvent(self.__OnClickBlockFriendButton)
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self.blockButtonList[5].SetToggleDownEvent(self.__OnClickBlockPartyRequest)
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self.viewChatButtonList[0].SAFE_SetEvent(self.__OnClickViewChatOnButton)
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self.viewChatButtonList[1].SAFE_SetEvent(self.__OnClickViewChatOffButton)
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self.alwaysShowNameButtonList[0].SAFE_SetEvent(self.__OnClickAlwaysShowNameOnButton)
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self.alwaysShowNameButtonList[1].SAFE_SetEvent(self.__OnClickAlwaysShowNameOffButton)
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self.showDamageButtonList[0].SAFE_SetEvent(self.__OnClickShowDamageOnButton)
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self.showDamageButtonList[1].SAFE_SetEvent(self.__OnClickShowDamageOffButton)
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self.showsalesTextButtonList[0].SAFE_SetEvent(self.__OnClickSalesTextOnButton)
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self.showsalesTextButtonList[1].SAFE_SetEvent(self.__OnClickSalesTextOffButton)
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self.__ClickRadioButton(self.nameColorModeButtonList, constInfo.GET_CHRNAME_COLOR_INDEX())
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self.__ClickRadioButton(self.viewTargetBoardButtonList, constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
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self.__SetPeacePKMode()
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#global MOBILE
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if MOBILE:
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self.inputMobileButton.SetEvent(ui.__mem_func__(self.__OnChangeMobilePhoneNumber))
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self.deleteMobileButton.SetEvent(ui.__mem_func__(self.__OnDeleteMobilePhoneNumber))
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def __ClickRadioButton(self, buttonList, buttonIndex):
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try:
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selButton=buttonList[buttonIndex]
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except IndexError:
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return
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for eachButton in buttonList:
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eachButton.SetUp()
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selButton.Down()
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def __SetNameColorMode(self, index):
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constInfo.SET_CHRNAME_COLOR_INDEX(index)
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self.__ClickRadioButton(self.nameColorModeButtonList, index)
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def __SetTargetBoardViewMode(self, flag):
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constInfo.SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(flag)
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self.__ClickRadioButton(self.viewTargetBoardButtonList, flag)
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def __OnClickNameColorModeNormalButton(self):
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self.__SetNameColorMode(0)
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def __OnClickNameColorModeEmpireButton(self):
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self.__SetNameColorMode(1)
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def __OnClickTargetBoardViewButton(self):
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self.__SetTargetBoardViewMode(0)
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def __OnClickTargetBoardNoViewButton(self):
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self.__SetTargetBoardViewMode(1)
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def __OnClickCameraModeShortButton(self):
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self.__SetCameraMode(0)
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def __OnClickCameraModeLongButton(self):
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self.__SetCameraMode(1)
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def __OnClickFogModeLevel0Button(self):
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self.__SetFogLevel(0)
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def __OnClickFogModeLevel1Button(self):
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self.__SetFogLevel(1)
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def __OnClickFogModeLevel2Button(self):
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self.__SetFogLevel(2)
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def __OnClickBlockExchangeButton(self):
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self.RefreshBlock()
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global blockMode
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net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_EXCHANGE))
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def __OnClickBlockPartyButton(self):
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self.RefreshBlock()
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global blockMode
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net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY))
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def __OnClickBlockGuildButton(self):
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self.RefreshBlock()
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global blockMode
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net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_GUILD))
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def __OnClickBlockWhisperButton(self):
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self.RefreshBlock()
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global blockMode
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net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_WHISPER))
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def __OnClickBlockFriendButton(self):
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self.RefreshBlock()
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global blockMode
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net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_FRIEND))
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def __OnClickBlockPartyRequest(self):
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self.RefreshBlock()
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global blockMode
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net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY_REQUEST))
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def __OnClickViewChatOnButton(self):
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global viewChatMode
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viewChatMode = 1
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systemSetting.SetViewChatFlag(viewChatMode)
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self.RefreshViewChat()
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def __OnClickViewChatOffButton(self):
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global viewChatMode
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viewChatMode = 0
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systemSetting.SetViewChatFlag(viewChatMode)
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self.RefreshViewChat()
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def __OnClickAlwaysShowNameOnButton(self):
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systemSetting.SetAlwaysShowNameFlag(TRUE)
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self.RefreshAlwaysShowName()
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def __OnClickAlwaysShowNameOffButton(self):
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systemSetting.SetAlwaysShowNameFlag(FALSE)
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self.RefreshAlwaysShowName()
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def __OnClickShowDamageOnButton(self):
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systemSetting.SetShowDamageFlag(TRUE)
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self.RefreshShowDamage()
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def __OnClickShowDamageOffButton(self):
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systemSetting.SetShowDamageFlag(FALSE)
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self.RefreshShowDamage()
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def __OnClickSalesTextOnButton(self):
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systemSetting.SetShowSalesTextFlag(TRUE)
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self.RefreshShowSalesText()
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uiPrivateShopBuilder.UpdateADBoard()
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def __OnClickSalesTextOffButton(self):
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systemSetting.SetShowSalesTextFlag(FALSE)
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self.RefreshShowSalesText()
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def __CheckPvPProtectedLevelPlayer(self):
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if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
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self.__SetPeacePKMode()
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chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
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return 1
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return 0
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def __SetPKMode(self, mode):
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for btn in self.pvpModeButtonDict.values():
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btn.SetUp()
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if self.pvpModeButtonDict.has_key(mode):
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self.pvpModeButtonDict[mode].Down()
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def __SetPeacePKMode(self):
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self.__SetPKMode(player.PK_MODE_PEACE)
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def __RefreshPVPButtonList(self):
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self.__SetPKMode(player.GetPKMode())
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def __OnClickPvPModePeaceButton(self):
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if self.__CheckPvPProtectedLevelPlayer():
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return
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self.__RefreshPVPButtonList()
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if constInfo.PVPMODE_ENABLE:
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net.SendChatPacket("/pkmode 0", chat.CHAT_TYPE_TALKING)
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else:
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chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
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def __OnClickPvPModeRevengeButton(self):
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if self.__CheckPvPProtectedLevelPlayer():
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return
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self.__RefreshPVPButtonList()
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if constInfo.PVPMODE_ENABLE:
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net.SendChatPacket("/pkmode 1", chat.CHAT_TYPE_TALKING)
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else:
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chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
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def __OnClickPvPModeFreeButton(self):
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if self.__CheckPvPProtectedLevelPlayer():
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return
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self.__RefreshPVPButtonList()
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if constInfo.PVPMODE_ENABLE:
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net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING)
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else:
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chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
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def __OnClickPvPModeGuildButton(self):
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if self.__CheckPvPProtectedLevelPlayer():
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return
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self.__RefreshPVPButtonList()
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if 0 == player.GetGuildID():
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chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
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return
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if constInfo.PVPMODE_ENABLE:
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net.SendChatPacket("/pkmode 4", chat.CHAT_TYPE_TALKING)
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else:
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chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
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def OnChangePKMode(self):
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self.__RefreshPVPButtonList()
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def __OnChangeMobilePhoneNumber(self):
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global MOBILE
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if not MOBILE:
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return
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import uiCommon
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inputDialog = uiCommon.InputDialog()
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inputDialog.SetTitle(locale.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
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inputDialog.SetMaxLength(13)
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inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
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inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
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inputDialog.Open()
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self.inputDialog = inputDialog
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def __OnDeleteMobilePhoneNumber(self):
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global MOBILE
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if not MOBILE:
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return
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import uiCommon
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questionDialog = uiCommon.QuestionDialog()
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questionDialog.SetText(locale.MESSENGER_DO_YOU_DELETE_PHONE_NUMBER)
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questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeleteMobile))
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questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
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questionDialog.Open()
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self.questionDialog = questionDialog
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def OnInputMobilePhoneNumber(self):
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global MOBILE
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if not MOBILE:
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return
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text = self.inputDialog.GetText()
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if not text:
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return
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text.replace('-', '')
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net.SendChatPacket("/mobile " + text)
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self.OnCloseInputDialog()
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return TRUE
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def OnInputMobileAuthorityCode(self):
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global MOBILE
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if not MOBILE:
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return
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text = self.inputDialog.GetText()
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net.SendChatPacket("/mobile_auth " + text)
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self.OnCloseInputDialog()
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return TRUE
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def OnDeleteMobile(self):
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global MOBILE
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if not MOBILE:
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return
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net.SendChatPacket("/mobile")
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self.OnCloseQuestionDialog()
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return TRUE
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def OnCloseInputDialog(self):
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self.inputDialog.Close()
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self.inputDialog = None
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return TRUE
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def OnCloseQuestionDialog(self):
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self.questionDialog.Close()
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self.questionDialog = None
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return TRUE
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def OnPressEscapeKey(self):
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self.Close()
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return TRUE
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def RefreshMobile(self):
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global MOBILE
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if not MOBILE:
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return
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if player.HasMobilePhoneNumber():
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self.inputMobileButton.Hide()
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self.deleteMobileButton.Show()
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else:
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self.inputMobileButton.Show()
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self.deleteMobileButton.Hide()
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def OnMobileAuthority(self):
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global MOBILE
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if not MOBILE:
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return
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import uiCommon
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inputDialog = uiCommon.InputDialogWithDescription()
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inputDialog.SetTitle(locale.MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE)
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inputDialog.SetDescription(locale.MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION)
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inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileAuthorityCode))
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inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
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inputDialog.SetMaxLength(4)
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inputDialog.SetBoardWidth(310)
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inputDialog.Open()
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self.inputDialog = inputDialog
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def RefreshBlock(self):
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global blockMode
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for i in xrange(len(self.blockButtonList)):
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if 0 != (blockMode & (1 << i)):
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self.blockButtonList[i].Down()
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else:
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self.blockButtonList[i].SetUp()
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def RefreshViewChat(self):
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if systemSetting.IsViewChat():
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self.viewChatButtonList[0].Down()
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self.viewChatButtonList[1].SetUp()
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else:
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self.viewChatButtonList[0].SetUp()
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self.viewChatButtonList[1].Down()
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def RefreshAlwaysShowName(self):
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if systemSetting.IsAlwaysShowName():
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self.alwaysShowNameButtonList[0].Down()
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self.alwaysShowNameButtonList[1].SetUp()
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else:
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self.alwaysShowNameButtonList[0].SetUp()
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self.alwaysShowNameButtonList[1].Down()
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def RefreshShowDamage(self):
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if systemSetting.IsShowDamage():
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self.showDamageButtonList[0].Down()
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self.showDamageButtonList[1].SetUp()
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else:
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self.showDamageButtonList[0].SetUp()
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self.showDamageButtonList[1].Down()
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def RefreshShowSalesText(self):
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if systemSetting.IsShowSalesText():
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self.showsalesTextButtonList[0].Down()
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self.showsalesTextButtonList[1].SetUp()
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else:
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self.showsalesTextButtonList[0].SetUp()
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self.showsalesTextButtonList[1].Down()
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def OnBlockMode(self, mode):
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global blockMode
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blockMode = mode
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self.RefreshBlock()
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def Show(self):
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self.RefreshMobile()
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self.RefreshBlock()
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ui.ScriptWindow.Show(self)
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def Close(self):
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self.Hide()
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