forked from metin2/client
1161 lines
35 KiB
Python
1161 lines
35 KiB
Python
import ui
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import player
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import mouseModule
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import net
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import app
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import snd
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import item
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import player
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import chat
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import grp
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import uiScriptLocale
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import uiRefine
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import uiAttachMetin
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import uiPickMoney
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import uiCommon
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import uiPrivateShopBuilder # °³ÀλóÁ¡ ¿µ¿¾È ItemMove ¹æÁö
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import locale
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import constInfo
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import ime
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import wndMgr
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ITEM_MALL_BUTTON_ENABLE = TRUE
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ITEM_FLAG_APPLICABLE = 1 << 14
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class CostumeWindow(ui.ScriptWindow):
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def __init__(self, wndInventory):
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import exception
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if not app.ENABLE_COSTUME_SYSTEM:
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exception.Abort("What do you do?")
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return
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if not wndInventory:
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exception.Abort("wndInventory parameter must be set to InventoryWindow")
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return
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ui.ScriptWindow.__init__(self)
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self.isLoaded = 0
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self.wndInventory = wndInventory;
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self.__LoadWindow()
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def __del__(self):
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ui.ScriptWindow.__del__(self)
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def Show(self):
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self.__LoadWindow()
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self.RefreshCostumeSlot()
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ui.ScriptWindow.Show(self)
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def Close(self):
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self.Hide()
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def __LoadWindow(self):
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if self.isLoaded == 1:
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return
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self.isLoaded = 1
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try:
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pyScrLoader = ui.PythonScriptLoader()
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pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
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except:
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import exception
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exception.Abort("CostumeWindow.LoadWindow.LoadObject")
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try:
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wndEquip = self.GetChild("CostumeSlot")
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self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
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except:
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import exception
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exception.Abort("CostumeWindow.LoadWindow.BindObject")
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## Equipment
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wndEquip.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
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wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
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wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
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wndEquip.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
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wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
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wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
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self.wndEquip = wndEquip
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def RefreshCostumeSlot(self):
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getItemVNum=player.GetItemIndex
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for i in xrange(item.COSTUME_SLOT_COUNT):
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slotNumber = item.COSTUME_SLOT_START + i
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self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
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self.wndEquip.RefreshSlot()
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class BeltInventoryWindow(ui.ScriptWindow):
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def __init__(self, wndInventory):
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import exception
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if not app.ENABLE_NEW_EQUIPMENT_SYSTEM:
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exception.Abort("What do you do?")
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return
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if not wndInventory:
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exception.Abort("wndInventory parameter must be set to InventoryWindow")
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return
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ui.ScriptWindow.__init__(self)
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self.isLoaded = 0
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self.wndInventory = wndInventory;
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self.wndBeltInventoryLayer = None
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self.wndBeltInventorySlot = None
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self.expandBtn = None
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self.minBtn = None
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self.__LoadWindow()
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def __del__(self):
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ui.ScriptWindow.__del__(self)
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def Show(self, openBeltSlot = FALSE):
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self.__LoadWindow()
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self.RefreshSlot()
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ui.ScriptWindow.Show(self)
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if openBeltSlot:
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self.OpenInventory()
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else:
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self.CloseInventory()
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def Close(self):
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self.Hide()
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def IsOpeningInventory(self):
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return self.wndBeltInventoryLayer.IsShow()
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def OpenInventory(self):
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self.wndBeltInventoryLayer.Show()
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self.expandBtn.Hide()
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self.AdjustPositionAndSize()
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def CloseInventory(self):
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self.wndBeltInventoryLayer.Hide()
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self.expandBtn.Show()
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self.AdjustPositionAndSize()
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## ÇöÀç Àκ¥Å丮 À§Ä¡¸¦ ±âÁØÀ¸·Î BASE À§Ä¡¸¦ °è»ê, ¸®ÅÏ.. ¼ýÀÚ ÇϵåÄÚµùÇϱâ Á¤¸» ½ÈÁö¸¸ ¹æ¹ýÀÌ ¾ø´Ù..
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def GetBasePosition(self):
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x, y = self.wndInventory.GetGlobalPosition()
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return x - 148, y + 241
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def AdjustPositionAndSize(self):
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bx, by = self.GetBasePosition()
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if self.IsOpeningInventory():
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self.SetPosition(bx, by)
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self.SetSize(self.ORIGINAL_WIDTH, self.GetHeight())
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else:
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self.SetPosition(bx + 138, by);
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self.SetSize(10, self.GetHeight())
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def __LoadWindow(self):
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if self.isLoaded == 1:
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return
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self.isLoaded = 1
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try:
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pyScrLoader = ui.PythonScriptLoader()
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pyScrLoader.LoadScriptFile(self, "UIScript/BeltInventoryWindow.py")
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except:
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import exception
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exception.Abort("CostumeWindow.LoadWindow.LoadObject")
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try:
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self.ORIGINAL_WIDTH = self.GetWidth()
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wndBeltInventorySlot = self.GetChild("BeltInventorySlot")
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self.wndBeltInventoryLayer = self.GetChild("BeltInventoryLayer")
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self.expandBtn = self.GetChild("ExpandBtn")
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self.minBtn = self.GetChild("MinimizeBtn")
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self.expandBtn.SetEvent(ui.__mem_func__(self.OpenInventory))
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self.minBtn.SetEvent(ui.__mem_func__(self.CloseInventory))
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for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
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slotNumber = item.BELT_INVENTORY_SLOT_START + i
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wndBeltInventorySlot.SetCoverButton(slotNumber, "d:/ymir work/ui/game/quest/slot_button_01.sub",\
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"d:/ymir work/ui/game/quest/slot_button_01.sub",\
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"d:/ymir work/ui/game/quest/slot_button_01.sub",\
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"d:/ymir work/ui/game/belt_inventory/slot_disabled.tga", FALSE, FALSE)
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except:
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import exception
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exception.Abort("CostumeWindow.LoadWindow.BindObject")
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## Equipment
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wndBeltInventorySlot.SetOverInItemEvent(ui.__mem_func__(self.wndInventory.OverInItem))
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wndBeltInventorySlot.SetOverOutItemEvent(ui.__mem_func__(self.wndInventory.OverOutItem))
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wndBeltInventorySlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
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wndBeltInventorySlot.SetUseSlotEvent(ui.__mem_func__(self.wndInventory.UseItemSlot))
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wndBeltInventorySlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.wndInventory.SelectEmptySlot))
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wndBeltInventorySlot.SetSelectItemSlotEvent(ui.__mem_func__(self.wndInventory.SelectItemSlot))
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self.wndBeltInventorySlot = wndBeltInventorySlot
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def RefreshSlot(self):
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getItemVNum=player.GetItemIndex
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for i in xrange(item.BELT_INVENTORY_SLOT_COUNT):
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slotNumber = item.BELT_INVENTORY_SLOT_START + i
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self.wndBeltInventorySlot.SetItemSlot(slotNumber, getItemVNum(slotNumber), player.GetItemCount(slotNumber))
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self.wndBeltInventorySlot.SetAlwaysRenderCoverButton(slotNumber, TRUE)
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avail = "0"
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if player.IsAvailableBeltInventoryCell(slotNumber):
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self.wndBeltInventorySlot.EnableCoverButton(slotNumber)
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else:
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self.wndBeltInventorySlot.DisableCoverButton(slotNumber)
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self.wndBeltInventorySlot.RefreshSlot()
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class InventoryWindow(ui.ScriptWindow):
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USE_TYPE_TUPLE = ("USE_CLEAN_SOCKET", "USE_CHANGE_ATTRIBUTE", "USE_ADD_ATTRIBUTE", "USE_ADD_ATTRIBUTE2", "USE_ADD_ACCESSORY_SOCKET", "USE_PUT_INTO_ACCESSORY_SOCKET", "USE_PUT_INTO_BELT_SOCKET", "USE_PUT_INTO_RING_SOCKET")
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questionDialog = None
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tooltipItem = None
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wndCostume = None
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wndBelt = None
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dlgPickMoney = None
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sellingSlotNumber = -1
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isLoaded = 0
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isOpenedCostumeWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ ÄÚ½ºÃõÀÌ ¿·ÁÀÖ¾ú´ÂÁö ¿©ºÎ-_-; ³×ÀÌ¹Ö ¤¸¤µ
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isOpenedBeltWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿·ÁÀÖ¾ú´ÂÁö ¿©ºÎ-_-; ³×ÀÌ¹Ö ¤¸¤µ
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def __init__(self):
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ui.ScriptWindow.__init__(self)
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self.isOpenedBeltWindowWhenClosingInventory = 0 # Àκ¥Å丮 ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿·ÁÀÖ¾ú´ÂÁö ¿©ºÎ-_-; ³×ÀÌ¹Ö ¤¸¤µ
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self.__LoadWindow()
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def __del__(self):
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ui.ScriptWindow.__del__(self)
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def Show(self):
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self.__LoadWindow()
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ui.ScriptWindow.Show(self)
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# Àκ¥Å丮¸¦ ´ÝÀ» ¶§ ÄÚ½ºÃõÀÌ ¿·ÁÀÖ¾ú´Ù¸é Àκ¥Å丮¸¦ ¿ ¶§ ÄÚ½ºÃõµµ °°ÀÌ ¿µµ·Ï ÇÔ.
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if self.isOpenedCostumeWindowWhenClosingInventory and self.wndCostume:
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self.wndCostume.Show()
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# Àκ¥Å丮¸¦ ´ÝÀ» ¶§ º§Æ® Àκ¥Å丮°¡ ¿·ÁÀÖ¾ú´Ù¸é °°ÀÌ ¿µµ·Ï ÇÔ.
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if self.wndBelt:
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self.wndBelt.Show(self.isOpenedBeltWindowWhenClosingInventory)
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def BindInterfaceClass(self, interface):
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self.interface = interface
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def __LoadWindow(self):
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if self.isLoaded == 1:
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return
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self.isLoaded = 1
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try:
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pyScrLoader = ui.PythonScriptLoader()
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if ITEM_MALL_BUTTON_ENABLE:
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pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
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else:
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pyScrLoader.LoadScriptFile(self, "UIScript/InventoryWindow.py")
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except:
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import exception
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exception.Abort("InventoryWindow.LoadWindow.LoadObject")
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try:
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wndItem = self.GetChild("ItemSlot")
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wndEquip = self.GetChild("EquipmentSlot")
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self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
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self.wndMoney = self.GetChild("Money")
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self.wndMoneySlot = self.GetChild("Money_Slot")
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self.mallButton = self.GetChild2("MallButton")
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self.DSSButton = self.GetChild2("DSSButton")
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self.costumeButton = self.GetChild2("CostumeButton")
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self.inventoryTab = []
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self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
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self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
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self.equipmentTab = []
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self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
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self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
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if self.costumeButton and not app.ENABLE_COSTUME_SYSTEM:
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self.costumeButton.Hide()
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self.costumeButton.Destroy()
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self.costumeButton = 0
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# Belt Inventory Window
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self.wndBelt = None
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if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
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self.wndBelt = BeltInventoryWindow(self)
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except:
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import exception
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exception.Abort("InventoryWindow.LoadWindow.BindObject")
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## Item
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wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
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wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
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wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
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wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
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wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
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wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
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|
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## Equipment
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wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
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wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
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wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
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wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
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wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
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wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
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## PickMoneyDialog
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dlgPickMoney = uiPickMoney.PickMoneyDialog()
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dlgPickMoney.LoadDialog()
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dlgPickMoney.Hide()
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## RefineDialog
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self.refineDialog = uiRefine.RefineDialog()
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self.refineDialog.Hide()
|
||
|
||
## AttachMetinDialog
|
||
self.attachMetinDialog = uiAttachMetin.AttachMetinDialog()
|
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self.attachMetinDialog.Hide()
|
||
|
||
## MoneySlot
|
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self.wndMoneySlot.SetEvent(ui.__mem_func__(self.OpenPickMoneyDialog))
|
||
|
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self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
|
||
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
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self.inventoryTab[0].Down()
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||
|
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self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
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||
self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
|
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self.equipmentTab[0].Down()
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self.equipmentTab[0].Hide()
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||
self.equipmentTab[1].Hide()
|
||
|
||
self.wndItem = wndItem
|
||
self.wndEquip = wndEquip
|
||
self.dlgPickMoney = dlgPickMoney
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||
|
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# MallButton
|
||
if self.mallButton:
|
||
self.mallButton.SetEvent(ui.__mem_func__(self.ClickMallButton))
|
||
|
||
if self.DSSButton:
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||
self.DSSButton.SetEvent(ui.__mem_func__(self.ClickDSSButton))
|
||
|
||
# Costume Button
|
||
if self.costumeButton:
|
||
self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))
|
||
|
||
self.wndCostume = None
|
||
|
||
#####
|
||
|
||
## Refresh
|
||
self.SetInventoryPage(0)
|
||
self.SetEquipmentPage(0)
|
||
self.RefreshItemSlot()
|
||
self.RefreshStatus()
|
||
|
||
def Destroy(self):
|
||
self.ClearDictionary()
|
||
|
||
self.dlgPickMoney.Destroy()
|
||
self.dlgPickMoney = 0
|
||
|
||
self.refineDialog.Destroy()
|
||
self.refineDialog = 0
|
||
|
||
self.attachMetinDialog.Destroy()
|
||
self.attachMetinDialog = 0
|
||
|
||
self.tooltipItem = None
|
||
self.wndItem = 0
|
||
self.wndEquip = 0
|
||
self.dlgPickMoney = 0
|
||
self.wndMoney = 0
|
||
self.wndMoneySlot = 0
|
||
self.questionDialog = None
|
||
self.mallButton = None
|
||
self.DSSButton = None
|
||
self.interface = None
|
||
|
||
if self.wndCostume:
|
||
self.wndCostume.Destroy()
|
||
self.wndCostume = 0
|
||
|
||
if self.wndBelt:
|
||
self.wndBelt.Destroy()
|
||
self.wndBelt = None
|
||
|
||
self.inventoryTab = []
|
||
self.equipmentTab = []
|
||
|
||
def Hide(self):
|
||
if None != self.tooltipItem:
|
||
self.tooltipItem.HideToolTip()
|
||
|
||
if self.wndCostume:
|
||
self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow() # Àκ¥Å丮 âÀÌ ´ÝÈú ¶§ ÄÚ½ºÃõÀÌ ¿·Á ÀÖ¾ú´Â°¡?
|
||
self.wndCostume.Close()
|
||
|
||
if self.wndBelt:
|
||
self.isOpenedBeltWindowWhenClosingInventory = self.wndBelt.IsOpeningInventory() # Àκ¥Å丮 âÀÌ ´ÝÈú ¶§ º§Æ® Àκ¥Å丮µµ ¿·Á ÀÖ¾ú´Â°¡?
|
||
print "Is Opening Belt Inven?? ", self.isOpenedBeltWindowWhenClosingInventory
|
||
self.wndBelt.Close()
|
||
|
||
if self.dlgPickMoney:
|
||
self.dlgPickMoney.Close()
|
||
|
||
self.OnCloseQuestionDialog()
|
||
|
||
wndMgr.Hide(self.hWnd)
|
||
|
||
|
||
def Close(self):
|
||
self.Hide()
|
||
|
||
def SetInventoryPage(self, page):
|
||
self.inventoryPageIndex = page
|
||
self.inventoryTab[1-page].SetUp()
|
||
self.RefreshBagSlotWindow()
|
||
|
||
def SetEquipmentPage(self, page):
|
||
self.equipmentPageIndex = page
|
||
self.equipmentTab[1-page].SetUp()
|
||
self.RefreshEquipSlotWindow()
|
||
|
||
def ClickMallButton(self):
|
||
print "click_mall_button"
|
||
net.SendChatPacket("/click_mall")
|
||
|
||
# DSSButton
|
||
def ClickDSSButton(self):
|
||
print "click_dss_button"
|
||
self.interface.ToggleDragonSoulWindow()
|
||
|
||
def ClickCostumeButton(self):
|
||
print "Click Costume Button"
|
||
if self.wndCostume:
|
||
if self.wndCostume.IsShow():
|
||
self.wndCostume.Hide()
|
||
else:
|
||
self.wndCostume.Show()
|
||
else:
|
||
self.wndCostume = CostumeWindow(self)
|
||
self.wndCostume.Show()
|
||
|
||
def OpenPickMoneyDialog(self):
|
||
|
||
if mouseModule.mouseController.isAttached():
|
||
|
||
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
|
||
if player.SLOT_TYPE_SAFEBOX == mouseModule.mouseController.GetAttachedType():
|
||
|
||
if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
|
||
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
|
||
snd.PlaySound("sound/ui/money.wav")
|
||
|
||
mouseModule.mouseController.DeattachObject()
|
||
|
||
else:
|
||
curMoney = player.GetElk()
|
||
|
||
if curMoney <= 0:
|
||
return
|
||
|
||
self.dlgPickMoney.SetTitleName(locale.PICK_MONEY_TITLE)
|
||
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickMoney))
|
||
self.dlgPickMoney.Open(curMoney)
|
||
self.dlgPickMoney.SetMax(7) # Àκ¥Å丮 990000 Á¦ÇÑ ¹ö±× ¼öÁ¤
|
||
|
||
def OnPickMoney(self, money):
|
||
mouseModule.mouseController.AttachMoney(self, player.SLOT_TYPE_INVENTORY, money)
|
||
|
||
def OnPickItem(self, count):
|
||
itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
|
||
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
|
||
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
|
||
|
||
def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
|
||
|
||
if player.IsEquipmentSlot(local) or player.IsCostumeSlot(local) or player.IsBeltInventorySlot(local):
|
||
return local
|
||
|
||
return self.inventoryPageIndex*player.INVENTORY_PAGE_SIZE + local
|
||
|
||
def RefreshBagSlotWindow(self):
|
||
getItemVNum=player.GetItemIndex
|
||
getItemCount=player.GetItemCount
|
||
setItemVNum=self.wndItem.SetItemSlot
|
||
|
||
for i in xrange(player.INVENTORY_PAGE_SIZE):
|
||
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
|
||
|
||
itemCount = getItemCount(slotNumber)
|
||
# itemCount == 0ÀÌ¸é ¼ÒÄÏÀ» ºñ¿î´Ù.
|
||
if 0 == itemCount:
|
||
self.wndItem.ClearSlot(i)
|
||
continue
|
||
elif 1 == itemCount:
|
||
itemCount = 0
|
||
|
||
itemVnum = getItemVNum(slotNumber)
|
||
setItemVNum(i, itemVnum, itemCount)
|
||
|
||
## ÀÚµ¿¹°¾à (HP: #72723 ~ #72726, SP: #72727 ~ #72730) Ư¼öó¸® - ¾ÆÀÌÅÛÀε¥µµ ½½·Ô¿¡ È°¼ºÈ/ºñÈ°¼ºÈ Ç¥½Ã¸¦ À§ÇÑ ÀÛ¾÷ÀÓ - [hyo]
|
||
if constInfo.IS_AUTO_POTION(itemVnum):
|
||
# metinSocket - [0] : È°¼ºÈ ¿©ºÎ, [1] : »ç¿ëÇÑ ¾ç, [2] : ÃÖ´ë ¿ë·®
|
||
metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
|
||
|
||
if slotNumber >= player.INVENTORY_PAGE_SIZE:
|
||
slotNumber -= player.INVENTORY_PAGE_SIZE
|
||
|
||
isActivated = 0 != metinSocket[0]
|
||
|
||
if isActivated:
|
||
self.wndItem.ActivateSlot(slotNumber)
|
||
potionType = 0;
|
||
if constInfo.IS_AUTO_POTION_HP(itemVnum):
|
||
potionType = player.AUTO_POTION_TYPE_HP
|
||
elif constInfo.IS_AUTO_POTION_SP(itemVnum):
|
||
potionType = player.AUTO_POTION_TYPE_SP
|
||
|
||
usedAmount = int(metinSocket[1])
|
||
totalAmount = int(metinSocket[2])
|
||
player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
|
||
|
||
else:
|
||
self.wndItem.DeactivateSlot(slotNumber)
|
||
|
||
self.wndItem.RefreshSlot()
|
||
|
||
if self.wndBelt:
|
||
self.wndBelt.RefreshSlot()
|
||
|
||
def RefreshEquipSlotWindow(self):
|
||
getItemVNum=player.GetItemIndex
|
||
getItemCount=player.GetItemCount
|
||
setItemVNum=self.wndEquip.SetItemSlot
|
||
for i in xrange(player.EQUIPMENT_PAGE_COUNT):
|
||
slotNumber = player.EQUIPMENT_SLOT_START + i
|
||
itemCount = getItemCount(slotNumber)
|
||
if itemCount <= 1:
|
||
itemCount = 0
|
||
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
|
||
|
||
if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
|
||
for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
|
||
slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
|
||
itemCount = getItemCount(slotNumber)
|
||
if itemCount <= 1:
|
||
itemCount = 0
|
||
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
|
||
print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
|
||
|
||
|
||
|
||
self.wndEquip.RefreshSlot()
|
||
|
||
if self.wndCostume:
|
||
self.wndCostume.RefreshCostumeSlot()
|
||
|
||
def RefreshItemSlot(self):
|
||
self.RefreshBagSlotWindow()
|
||
self.RefreshEquipSlotWindow()
|
||
|
||
def RefreshStatus(self):
|
||
money = player.GetElk()
|
||
self.wndMoney.SetText(locale.NumberToMoneyString(money))
|
||
|
||
def SetItemToolTip(self, tooltipItem):
|
||
self.tooltipItem = tooltipItem
|
||
|
||
def SellItem(self):
|
||
|
||
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count)
|
||
snd.PlaySound("sound/ui/money.wav")
|
||
self.OnCloseQuestionDialog()
|
||
|
||
def OnDetachMetinFromItem(self):
|
||
if None == self.questionDialog:
|
||
return
|
||
|
||
#net.SendItemUseToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
|
||
self.__SendUseItemToItemPacket(self.questionDialog.sourcePos, self.questionDialog.targetPos)
|
||
self.OnCloseQuestionDialog()
|
||
|
||
def OnCloseQuestionDialog(self):
|
||
if self.questionDialog:
|
||
self.questionDialog.Close()
|
||
|
||
self.questionDialog = None
|
||
|
||
## Slot Event
|
||
def SelectEmptySlot(self, selectedSlotPos):
|
||
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
|
||
return
|
||
|
||
selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos)
|
||
|
||
if mouseModule.mouseController.isAttached():
|
||
|
||
attachedSlotType = mouseModule.mouseController.GetAttachedType()
|
||
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
|
||
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
|
||
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
|
||
|
||
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
|
||
itemCount = player.GetItemCount(attachedSlotPos)
|
||
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
|
||
self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
|
||
|
||
if item.IsRefineScroll(attachedItemIndex):
|
||
self.wndItem.SetUseMode(FALSE)
|
||
|
||
elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
|
||
mouseModule.mouseController.RunCallBack("INVENTORY")
|
||
|
||
elif player.SLOT_TYPE_SHOP == attachedSlotType:
|
||
net.SendShopBuyPacket(attachedSlotPos)
|
||
|
||
elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
|
||
|
||
if player.ITEM_MONEY == attachedItemIndex:
|
||
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
|
||
snd.PlaySound("sound/ui/money.wav")
|
||
|
||
else:
|
||
net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
|
||
|
||
elif player.SLOT_TYPE_MALL == attachedSlotType:
|
||
net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
|
||
|
||
mouseModule.mouseController.DeattachObject()
|
||
|
||
def SelectItemSlot(self, itemSlotIndex):
|
||
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1:
|
||
return
|
||
|
||
itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(itemSlotIndex)
|
||
|
||
if mouseModule.mouseController.isAttached():
|
||
attachedSlotType = mouseModule.mouseController.GetAttachedType()
|
||
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
|
||
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
|
||
|
||
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
|
||
self.__DropSrcItemToDestItemInInventory(attachedItemVID, attachedSlotPos, itemSlotIndex)
|
||
|
||
mouseModule.mouseController.DeattachObject()
|
||
|
||
else:
|
||
|
||
curCursorNum = app.GetCursor()
|
||
if app.SELL == curCursorNum:
|
||
self.__SellItem(itemSlotIndex)
|
||
|
||
elif app.BUY == curCursorNum:
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_BUY_INFO)
|
||
|
||
elif app.IsPressed(app.DIK_LALT):
|
||
link = player.GetItemLink(itemSlotIndex)
|
||
ime.PasteString(link)
|
||
|
||
elif app.IsPressed(app.DIK_LSHIFT):
|
||
itemCount = player.GetItemCount(itemSlotIndex)
|
||
|
||
if itemCount > 1:
|
||
self.dlgPickMoney.SetTitleName(locale.PICK_ITEM_TITLE)
|
||
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
|
||
self.dlgPickMoney.Open(itemCount)
|
||
self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
|
||
#else:
|
||
#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
|
||
#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
|
||
|
||
elif app.IsPressed(app.DIK_LCONTROL):
|
||
itemIndex = player.GetItemIndex(itemSlotIndex)
|
||
|
||
if TRUE == item.CanAddToQuickSlotItem(itemIndex):
|
||
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_INVENTORY, itemSlotIndex)
|
||
else:
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.QUICKSLOT_REGISTER_DISABLE_ITEM)
|
||
|
||
else:
|
||
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
|
||
itemCount = player.GetItemCount(itemSlotIndex)
|
||
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
|
||
|
||
if self.__IsUsableItemToItem(selectedItemVNum, itemSlotIndex):
|
||
self.wndItem.SetUseMode(TRUE)
|
||
else:
|
||
self.wndItem.SetUseMode(FALSE)
|
||
|
||
snd.PlaySound("sound/ui/pick.wav")
|
||
|
||
def __DropSrcItemToDestItemInInventory(self, srcItemVID, srcItemSlotPos, dstItemSlotPos):
|
||
if srcItemSlotPos == dstItemSlotPos:
|
||
return
|
||
|
||
if item.IsRefineScroll(srcItemVID):
|
||
self.RefineItem(srcItemSlotPos, dstItemSlotPos)
|
||
self.wndItem.SetUseMode(FALSE)
|
||
|
||
elif item.IsMetin(srcItemVID):
|
||
self.AttachMetinToItem(srcItemSlotPos, dstItemSlotPos)
|
||
|
||
elif item.IsDetachScroll(srcItemVID):
|
||
self.DetachMetinFromItem(srcItemSlotPos, dstItemSlotPos)
|
||
|
||
elif item.IsKey(srcItemVID):
|
||
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
|
||
|
||
elif (player.GetItemFlags(srcItemSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
|
||
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
|
||
|
||
elif item.GetUseType(srcItemVID) in self.USE_TYPE_TUPLE:
|
||
self.__SendUseItemToItemPacket(srcItemSlotPos, dstItemSlotPos)
|
||
|
||
else:
|
||
#snd.PlaySound("sound/ui/drop.wav")
|
||
|
||
## À̵¿½ÃŲ °÷ÀÌ ÀåÂø ½½·ÔÀÏ °æ¿ì ¾ÆÀÌÅÛÀ» »ç¿ëÇؼ ÀåÂø ½ÃŲ´Ù - [levites]
|
||
if player.IsEquipmentSlot(dstItemSlotPos):
|
||
|
||
## µé°í ÀÖ´Â ¾ÆÀÌÅÛÀÌ ÀåºñÀ϶§¸¸
|
||
if item.IsEquipmentVID(srcItemVID):
|
||
self.__UseItem(srcItemSlotPos)
|
||
|
||
else:
|
||
self.__SendMoveItemPacket(srcItemSlotPos, dstItemSlotPos, 0)
|
||
#net.SendItemMovePacket(srcItemSlotPos, dstItemSlotPos, 0)
|
||
|
||
def __SellItem(self, itemSlotPos):
|
||
if not player.IsEquipmentSlot(itemSlotPos):
|
||
self.sellingSlotNumber = itemSlotPos
|
||
itemIndex = player.GetItemIndex(itemSlotPos)
|
||
itemCount = player.GetItemCount(itemSlotPos)
|
||
|
||
item.SelectItem(itemIndex)
|
||
itemPrice = item.GetISellItemPrice()
|
||
|
||
if item.Is1GoldItem():
|
||
itemPrice = itemCount / itemPrice / 5
|
||
else:
|
||
itemPrice = itemPrice * itemCount / 5
|
||
|
||
item.GetItemName(itemIndex)
|
||
itemName = item.GetItemName()
|
||
|
||
self.questionDialog = uiCommon.QuestionDialog()
|
||
self.questionDialog.SetText(locale.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
|
||
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
|
||
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
|
||
self.questionDialog.Open()
|
||
self.questionDialog.count = itemCount
|
||
|
||
def RefineItem(self, scrollSlotPos, targetSlotPos):
|
||
|
||
scrollIndex = player.GetItemIndex(scrollSlotPos)
|
||
targetIndex = player.GetItemIndex(targetSlotPos)
|
||
|
||
if player.REFINE_OK != player.CanRefine(scrollIndex, targetSlotPos):
|
||
return
|
||
|
||
###########################################################
|
||
self.__SendUseItemToItemPacket(scrollSlotPos, targetSlotPos)
|
||
#net.SendItemUseToItemPacket(scrollSlotPos, targetSlotPos)
|
||
return
|
||
###########################################################
|
||
|
||
###########################################################
|
||
#net.SendRequestRefineInfoPacket(targetSlotPos)
|
||
#return
|
||
###########################################################
|
||
|
||
result = player.CanRefine(scrollIndex, targetSlotPos)
|
||
|
||
if player.REFINE_ALREADY_MAX_SOCKET_COUNT == result:
|
||
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_MORE_SOCKET)
|
||
|
||
elif player.REFINE_NEED_MORE_GOOD_SCROLL == result:
|
||
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NEED_BETTER_SCROLL)
|
||
|
||
elif player.REFINE_CANT_MAKE_SOCKET_ITEM == result:
|
||
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_SOCKET_DISABLE_ITEM)
|
||
|
||
elif player.REFINE_NOT_NEXT_GRADE_ITEM == result:
|
||
#snd.PlaySound("sound/ui/jaeryun_fail.wav")
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_UPGRADE_DISABLE_ITEM)
|
||
|
||
elif player.REFINE_CANT_REFINE_METIN_TO_EQUIPMENT == result:
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
|
||
|
||
if player.REFINE_OK != result:
|
||
return
|
||
|
||
self.refineDialog.Open(scrollSlotPos, targetSlotPos)
|
||
|
||
def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos):
|
||
scrollIndex = player.GetItemIndex(scrollSlotPos)
|
||
targetIndex = player.GetItemIndex(targetSlotPos)
|
||
|
||
if not player.CanDetach(scrollIndex, targetSlotPos):
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_METIN_INSEPARABLE_ITEM)
|
||
return
|
||
|
||
self.questionDialog = uiCommon.QuestionDialog()
|
||
self.questionDialog.SetText(locale.REFINE_DO_YOU_SEPARATE_METIN)
|
||
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem))
|
||
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
|
||
self.questionDialog.Open()
|
||
self.questionDialog.sourcePos = scrollSlotPos
|
||
self.questionDialog.targetPos = targetSlotPos
|
||
|
||
def AttachMetinToItem(self, metinSlotPos, targetSlotPos):
|
||
metinIndex = player.GetItemIndex(metinSlotPos)
|
||
targetIndex = player.GetItemIndex(targetSlotPos)
|
||
|
||
item.SelectItem(metinIndex)
|
||
itemName = item.GetItemName()
|
||
|
||
result = player.CanAttachMetin(metinIndex, targetSlotPos)
|
||
|
||
if player.ATTACH_METIN_NOT_MATCHABLE_ITEM == result:
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_CAN_NOT_ATTACH(itemName))
|
||
|
||
if player.ATTACH_METIN_NO_MATCHABLE_SOCKET == result:
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_SOCKET(itemName))
|
||
|
||
elif player.ATTACH_METIN_NOT_EXIST_GOLD_SOCKET == result:
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_NO_GOLD_SOCKET(itemName))
|
||
|
||
elif player.ATTACH_METIN_CANT_ATTACH_TO_EQUIPMENT == result:
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.REFINE_FAILURE_EQUIP_ITEM)
|
||
|
||
if player.ATTACH_METIN_OK != result:
|
||
return
|
||
|
||
self.attachMetinDialog.Open(metinSlotPos, targetSlotPos)
|
||
|
||
|
||
|
||
def OverOutItem(self):
|
||
self.wndItem.SetUsableItem(FALSE)
|
||
if None != self.tooltipItem:
|
||
self.tooltipItem.HideToolTip()
|
||
|
||
def OverInItem(self, overSlotPos):
|
||
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
|
||
self.wndItem.SetUsableItem(FALSE)
|
||
|
||
if mouseModule.mouseController.isAttached():
|
||
attachedItemType = mouseModule.mouseController.GetAttachedType()
|
||
if player.SLOT_TYPE_INVENTORY == attachedItemType:
|
||
|
||
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
|
||
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
|
||
|
||
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
|
||
self.wndItem.SetUsableItem(TRUE)
|
||
self.ShowToolTip(overSlotPos)
|
||
return
|
||
|
||
self.ShowToolTip(overSlotPos)
|
||
|
||
|
||
def __IsUsableItemToItem(self, srcItemVNum, srcSlotPos):
|
||
"´Ù¸¥ ¾ÆÀÌÅÛ¿¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¾ÆÀÌÅÛÀΰ¡?"
|
||
|
||
if item.IsRefineScroll(srcItemVNum):
|
||
return TRUE
|
||
elif item.IsMetin(srcItemVNum):
|
||
return TRUE
|
||
elif item.IsDetachScroll(srcItemVNum):
|
||
return TRUE
|
||
elif item.IsKey(srcItemVNum):
|
||
return TRUE
|
||
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
|
||
return TRUE
|
||
else:
|
||
if item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:
|
||
return TRUE
|
||
|
||
return FALSE
|
||
|
||
def __CanUseSrcItemToDstItem(self, srcItemVNum, srcSlotPos, dstSlotPos):
|
||
"´ë»ó ¾ÆÀÌÅÛ¿¡ »ç¿ëÇÒ ¼ö Àִ°¡?"
|
||
|
||
if srcSlotPos == dstSlotPos:
|
||
return FALSE
|
||
|
||
if item.IsRefineScroll(srcItemVNum):
|
||
if player.REFINE_OK == player.CanRefine(srcItemVNum, dstSlotPos):
|
||
return TRUE
|
||
elif item.IsMetin(srcItemVNum):
|
||
if player.ATTACH_METIN_OK == player.CanAttachMetin(srcItemVNum, dstSlotPos):
|
||
return TRUE
|
||
elif item.IsDetachScroll(srcItemVNum):
|
||
if player.DETACH_METIN_OK == player.CanDetach(srcItemVNum, dstSlotPos):
|
||
return TRUE
|
||
elif item.IsKey(srcItemVNum):
|
||
if player.CanUnlock(srcItemVNum, dstSlotPos):
|
||
return TRUE
|
||
|
||
elif (player.GetItemFlags(srcSlotPos) & ITEM_FLAG_APPLICABLE) == ITEM_FLAG_APPLICABLE:
|
||
return TRUE
|
||
|
||
else:
|
||
useType=item.GetUseType(srcItemVNum)
|
||
|
||
if "USE_CLEAN_SOCKET" == useType:
|
||
if self.__CanCleanBrokenMetinStone(dstSlotPos):
|
||
return TRUE
|
||
elif "USE_CHANGE_ATTRIBUTE" == useType:
|
||
if self.__CanChangeItemAttrList(dstSlotPos):
|
||
return TRUE
|
||
elif "USE_ADD_ATTRIBUTE" == useType:
|
||
if self.__CanAddItemAttr(dstSlotPos):
|
||
return TRUE
|
||
elif "USE_ADD_ATTRIBUTE2" == useType:
|
||
if self.__CanAddItemAttr(dstSlotPos):
|
||
return TRUE
|
||
elif "USE_ADD_ACCESSORY_SOCKET" == useType:
|
||
if self.__CanAddAccessorySocket(dstSlotPos):
|
||
return TRUE
|
||
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == useType:
|
||
if self.__CanPutAccessorySocket(dstSlotPos, srcItemVNum):
|
||
return TRUE;
|
||
elif "USE_PUT_INTO_BELT_SOCKET" == useType:
|
||
dstItemVNum = player.GetItemIndex(dstSlotPos)
|
||
print "USE_PUT_INTO_BELT_SOCKET", srcItemVNum, dstItemVNum
|
||
|
||
item.SelectItem(dstItemVNum)
|
||
|
||
if item.ITEM_TYPE_BELT == item.GetItemType():
|
||
return TRUE
|
||
|
||
return FALSE
|
||
|
||
def __CanCleanBrokenMetinStone(self, dstSlotPos):
|
||
dstItemVNum = player.GetItemIndex(dstSlotPos)
|
||
if dstItemVNum == 0:
|
||
return FALSE
|
||
|
||
item.SelectItem(dstItemVNum)
|
||
|
||
if item.ITEM_TYPE_WEAPON != item.GetItemType():
|
||
return FALSE
|
||
|
||
for i in xrange(player.METIN_SOCKET_MAX_NUM):
|
||
if player.GetItemMetinSocket(dstSlotPos, i) == constInfo.ERROR_METIN_STONE:
|
||
return TRUE
|
||
|
||
return FALSE
|
||
|
||
def __CanChangeItemAttrList(self, dstSlotPos):
|
||
dstItemVNum = player.GetItemIndex(dstSlotPos)
|
||
if dstItemVNum == 0:
|
||
return FALSE
|
||
|
||
item.SelectItem(dstItemVNum)
|
||
|
||
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
|
||
return FALSE
|
||
|
||
for i in xrange(player.METIN_SOCKET_MAX_NUM):
|
||
if player.GetItemAttribute(dstSlotPos, i) != 0:
|
||
return TRUE
|
||
|
||
return FALSE
|
||
|
||
def __CanPutAccessorySocket(self, dstSlotPos, mtrlVnum):
|
||
dstItemVNum = player.GetItemIndex(dstSlotPos)
|
||
if dstItemVNum == 0:
|
||
return FALSE
|
||
|
||
item.SelectItem(dstItemVNum)
|
||
|
||
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
|
||
return FALSE
|
||
|
||
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
|
||
return FALSE
|
||
|
||
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
|
||
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
|
||
|
||
if mtrlVnum != constInfo.GET_ACCESSORY_MATERIAL_VNUM(dstItemVNum, item.GetItemSubType()):
|
||
return FALSE
|
||
|
||
if curCount>=maxCount:
|
||
return FALSE
|
||
|
||
return TRUE
|
||
|
||
def __CanAddAccessorySocket(self, dstSlotPos):
|
||
dstItemVNum = player.GetItemIndex(dstSlotPos)
|
||
if dstItemVNum == 0:
|
||
return FALSE
|
||
|
||
item.SelectItem(dstItemVNum)
|
||
|
||
if item.GetItemType() != item.ITEM_TYPE_ARMOR:
|
||
return FALSE
|
||
|
||
if not item.GetItemSubType() in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
|
||
return FALSE
|
||
|
||
curCount = player.GetItemMetinSocket(dstSlotPos, 0)
|
||
maxCount = player.GetItemMetinSocket(dstSlotPos, 1)
|
||
|
||
ACCESSORY_SOCKET_MAX_SIZE = 3
|
||
if maxCount >= ACCESSORY_SOCKET_MAX_SIZE:
|
||
return FALSE
|
||
|
||
return TRUE
|
||
|
||
def __CanAddItemAttr(self, dstSlotPos):
|
||
dstItemVNum = player.GetItemIndex(dstSlotPos)
|
||
if dstItemVNum == 0:
|
||
return FALSE
|
||
|
||
item.SelectItem(dstItemVNum)
|
||
|
||
if not item.GetItemType() in (item.ITEM_TYPE_WEAPON, item.ITEM_TYPE_ARMOR):
|
||
return FALSE
|
||
|
||
attrCount = 0
|
||
for i in xrange(player.METIN_SOCKET_MAX_NUM):
|
||
if player.GetItemAttribute(dstSlotPos, i) != 0:
|
||
attrCount += 1
|
||
|
||
if attrCount<4:
|
||
return TRUE
|
||
|
||
return FALSE
|
||
|
||
def ShowToolTip(self, slotIndex):
|
||
if None != self.tooltipItem:
|
||
self.tooltipItem.SetInventoryItem(slotIndex)
|
||
|
||
def OnTop(self):
|
||
if None != self.tooltipItem:
|
||
self.tooltipItem.SetTop()
|
||
|
||
def OnPressEscapeKey(self):
|
||
self.Close()
|
||
return TRUE
|
||
|
||
def UseItemSlot(self, slotIndex):
|
||
if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS():
|
||
return
|
||
|
||
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(slotIndex)
|
||
|
||
if app.ENABLE_DRAGON_SOUL_SYSTEM:
|
||
if self.wndDragonSoulRefine.IsShow():
|
||
self.wndDragonSoulRefine.AutoSetItem((player.INVENTORY, slotIndex), 1)
|
||
return
|
||
|
||
self.__UseItem(slotIndex)
|
||
mouseModule.mouseController.DeattachObject()
|
||
self.OverOutItem()
|
||
|
||
def __UseItem(self, slotIndex):
|
||
ItemVNum = player.GetItemIndex(slotIndex)
|
||
item.SelectItem(ItemVNum)
|
||
if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
|
||
self.questionDialog = uiCommon.QuestionDialog()
|
||
self.questionDialog.SetText(locale.INVENTORY_REALLY_USE_ITEM)
|
||
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
|
||
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
|
||
self.questionDialog.Open()
|
||
self.questionDialog.slotIndex = slotIndex
|
||
|
||
else:
|
||
self.__SendUseItemPacket(slotIndex)
|
||
#net.SendItemUsePacket(slotIndex)
|
||
|
||
def __UseItemQuestionDialog_OnCancel(self):
|
||
self.OnCloseQuestionDialog()
|
||
|
||
def __UseItemQuestionDialog_OnAccept(self):
|
||
self.__SendUseItemPacket(self.questionDialog.slotIndex)
|
||
|
||
if self.questionDialog:
|
||
self.questionDialog.Close()
|
||
self.questionDialog = None
|
||
|
||
def __SendUseItemToItemPacket(self, srcSlotPos, dstSlotPos):
|
||
# °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
|
||
if uiPrivateShopBuilder.IsBuildingPrivateShop():
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
|
||
return
|
||
|
||
net.SendItemUseToItemPacket(srcSlotPos, dstSlotPos)
|
||
|
||
def __SendUseItemPacket(self, slotPos):
|
||
# °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
|
||
if uiPrivateShopBuilder.IsBuildingPrivateShop():
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_ITEM_FAILURE_PRIVATE_SHOP)
|
||
return
|
||
|
||
net.SendItemUsePacket(slotPos)
|
||
|
||
def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
|
||
# °³ÀλóÁ¡ ¿°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ »ç¿ë ¹æÁö
|
||
if uiPrivateShopBuilder.IsBuildingPrivateShop():
|
||
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
|
||
return
|
||
|
||
net.SendItemMovePacket(srcSlotPos, dstSlotPos, srcItemCount)
|
||
|
||
def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
|
||
if app.ENABLE_DRAGON_SOUL_SYSTEM:
|
||
self.wndDragonSoulRefine = wndDragonSoulRefine
|
||
|
||
def OnMoveWindow(self, x, y):
|
||
# print "Inventory Global Pos : ", self.GetGlobalPosition()
|
||
if self.wndBelt:
|
||
# print "Belt Global Pos : ", self.wndBelt.GetGlobalPosition()
|
||
self.wndBelt.AdjustPositionAndSize()
|
||
|