server/game/src/char_dragonsoul.cpp

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2022-03-05 12:44:06 +02:00
#include "stdafx.h"
#include "char.h"
#include "item.h"
#include "desc.h"
#include "DragonSoul.h"
#include "log.h"
// <20><>ȥ<EFBFBD><C8A5> <20>ʱ<EFBFBD>ȭ
// <20><>ȥ<EFBFBD><C8A5> on/off<66><66> Affect<63><74> <20><><EFBFBD><EFBFBD><EFBFBD>DZ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
// <20><>ȥ<EFBFBD><C8A5> Affect<63><74> <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> activate<74>ؾ<EFBFBD><D8BE>Ѵ<EFBFBD>.
// <20><><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD><EFBFBD> <20>ڰ<EFBFBD><DAB0><EFBFBD> QuestFlag<61><67> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ұ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
// <20><><EFBFBD><EFBFBD>Ʈ Flag<61><67><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD><EFBFBD> <20>ڰ<EFBFBD><DAB0><EFBFBD> <20>о<EFBFBD><D0BE>´<EFBFBD>.
// ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> affect, quest<73><74> load <20>DZ<EFBFBD> <20><><EFBFBD><EFBFBD> DragonSoul_Initialize<7A><65> ȣ<><C8A3><EFBFBD>ϸ<EFBFBD> <20>ȵȴ<C8B5>.
// affect<63><74> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>Ǿ<EFBFBD> LoadAffect<63><74><EFBFBD><EFBFBD> ȣ<><C8A3><EFBFBD><EFBFBD>.
void CHARACTER::DragonSoul_Initialize()
{
for (int i = INVENTORY_MAX_NUM + WEAR_MAX_NUM; i < DRAGON_SOUL_EQUIP_SLOT_END; i++)
{
LPITEM pItem = GetItem(TItemPos(INVENTORY, i));
if (NULL != pItem)
pItem->SetSocket(ITEM_SOCKET_DRAGON_SOUL_ACTIVE_IDX, 0);
}
if (FindAffect(AFFECT_DRAGON_SOUL_DECK_0))
{
DragonSoul_ActivateDeck(DRAGON_SOUL_DECK_0);
}
else if (FindAffect(AFFECT_DRAGON_SOUL_DECK_1))
{
DragonSoul_ActivateDeck(DRAGON_SOUL_DECK_1);
}
}
int CHARACTER::DragonSoul_GetActiveDeck() const
{
return m_pointsInstant.iDragonSoulActiveDeck;
}
bool CHARACTER::DragonSoul_IsDeckActivated() const
{
return m_pointsInstant.iDragonSoulActiveDeck >= 0;
}
bool CHARACTER::DragonSoul_IsQualified() const
{
return FindAffect(AFFECT_DRAGON_SOUL_QUALIFIED) != NULL;
}
void CHARACTER::DragonSoul_GiveQualification()
{
if(NULL == FindAffect(AFFECT_DRAGON_SOUL_QUALIFIED))
{
LogManager::instance().CharLog(this, 0, "DS_QUALIFIED", "");
}
AddAffect(AFFECT_DRAGON_SOUL_QUALIFIED, APPLY_NONE, 0, AFF_NONE, INFINITE_AFFECT_DURATION, 0, false, false);
//SetQuestFlag("dragon_soul.is_qualified", 1);
//// <20>ڰ<EFBFBD><DAB0>ִٸ<D6B4> POINT_DRAGON_SOUL_IS_QUALIFIED<45><44> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1
//PointChange(POINT_DRAGON_SOUL_IS_QUALIFIED, 1 - GetPoint(POINT_DRAGON_SOUL_IS_QUALIFIED));
}
bool CHARACTER::DragonSoul_ActivateDeck(int deck_idx)
{
if (deck_idx < DRAGON_SOUL_DECK_0 || deck_idx >= DRAGON_SOUL_DECK_MAX_NUM)
{
return false;
}
if (DragonSoul_GetActiveDeck() == deck_idx)
return true;
DragonSoul_DeactivateAll();
if (!DragonSoul_IsQualified())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><><EFBFBD>ڰ<EFBFBD> Ȱ<><C8B0>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20>ʾҽ<CABE><D2BD>ϴ<EFBFBD>."));
return false;
}
AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false);
m_pointsInstant.iDragonSoulActiveDeck = deck_idx;
for (int i = DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * deck_idx;
i < DRAGON_SOUL_EQUIP_SLOT_START + DS_SLOT_MAX * (deck_idx + 1); i++)
{
LPITEM pItem = GetInventoryItem(i);
if (NULL != pItem)
DSManager::instance().ActivateDragonSoul(pItem);
}
return true;
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}
void CHARACTER::DragonSoul_DeactivateAll()
{
for (int i = DRAGON_SOUL_EQUIP_SLOT_START; i < DRAGON_SOUL_EQUIP_SLOT_END; i++)
{
DSManager::instance().DeactivateDragonSoul(GetInventoryItem(i), true);
}
m_pointsInstant.iDragonSoulActiveDeck = -1;
RemoveAffect(AFFECT_DRAGON_SOUL_DECK_0);
RemoveAffect(AFFECT_DRAGON_SOUL_DECK_1);
}
void CHARACTER::DragonSoul_CleanUp()
{
for (int i = DRAGON_SOUL_EQUIP_SLOT_START; i < DRAGON_SOUL_EQUIP_SLOT_END; i++)
{
DSManager::instance().DeactivateDragonSoul(GetInventoryItem(i), true);
}
}
bool CHARACTER::DragonSoul_RefineWindow_Open(LPENTITY pEntity)
{
if (NULL == m_pointsInstant.m_pDragonSoulRefineWindowOpener)
{
m_pointsInstant.m_pDragonSoulRefineWindowOpener = pEntity;
}
TPacketGCDragonSoulRefine PDS;
PDS.header = HEADER_GC_DRAGON_SOUL_REFINE;
PDS.bSubType = DS_SUB_HEADER_OPEN;
LPDESC d = GetDesc();
if (NULL == d)
{
sys_err ("User(%s)'s DESC is NULL POINT.", GetName());
return false;
}
d->Packet(&PDS, sizeof(PDS));
return true;
}
bool CHARACTER::DragonSoul_RefineWindow_Close()
{
m_pointsInstant.m_pDragonSoulRefineWindowOpener = NULL;
return true;
}
bool CHARACTER::DragonSoul_RefineWindow_CanRefine()
{
return NULL != m_pointsInstant.m_pDragonSoulRefineWindowOpener;
}