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server/common/building.h

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#ifndef __METIN_II_COMMON_BUILDING_H__
#define __METIN_II_COMMON_BUILDING_H__
namespace building
{
enum
{
OBJECT_MATERIAL_MAX_NUM = 5,
};
typedef struct SLand
{
DWORD dwID;
int lMapIndex;
int x, y;
int width, height;
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DWORD dwGuildID;
BYTE bGuildLevelLimit;
DWORD dwPrice;
} TLand;
typedef struct SObjectMaterial
{
DWORD dwItemVnum;
DWORD dwCount;
} TObjectMaterial;
typedef struct SObjectProto
{
DWORD dwVnum;
DWORD dwPrice;
TObjectMaterial kMaterials[OBJECT_MATERIAL_MAX_NUM];
DWORD dwUpgradeVnum;
DWORD dwUpgradeLimitTime;
int lLife;
int lRegion[4];
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DWORD dwNPCVnum;
int lNPCX;
int lNPCY;
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DWORD dwGroupVnum; // <20><><EFBFBD><EFBFBD> <20>׷<EFBFBD><D7B7><EFBFBD> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20>Ǽ<EFBFBD><C7BC><EFBFBD><EFBFBD><EFBFBD>
DWORD dwDependOnGroupVnum; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>־<EFBFBD><D6BE><EFBFBD><EFBFBD>ϴ<EFBFBD> <20>׷<EFBFBD>
} TObjectProto;
typedef struct SObject
{
DWORD dwID;
DWORD dwLandID;
DWORD dwVnum;
int lMapIndex;
int x, y;
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float xRot;
float yRot;
float zRot;
int lLife;
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} TObject;
};
#endif