forked from metin2/server
Remove hackshield and unused function, game now compiles and runs
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@@ -49,7 +49,7 @@ void ITEM_MANAGER::Destroy()
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void ITEM_MANAGER::GracefulShutdown()
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{
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TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
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std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
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while (it != m_set_pkItemForDelayedSave.end())
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SaveSingleItem(*(it++));
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@@ -424,7 +424,7 @@ void ITEM_MANAGER::DelayedSave(LPITEM item)
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void ITEM_MANAGER::FlushDelayedSave(LPITEM item)
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{
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TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
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std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
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if (it == m_set_pkItemForDelayedSave.end())
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{
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@@ -469,8 +469,8 @@ void ITEM_MANAGER::SaveSingleItem(LPITEM item)
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void ITEM_MANAGER::Update()
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{
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TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
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TR1_NS::unordered_set<LPITEM>::iterator this_it;
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std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
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std::unordered_set<LPITEM>::iterator this_it;
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while (it != m_set_pkItemForDelayedSave.end())
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{
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@@ -540,7 +540,7 @@ void ITEM_MANAGER::DestroyItem(LPITEM item, const char* file, size_t line)
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}
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}
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TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
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std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
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if (it != m_set_pkItemForDelayedSave.end())
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m_set_pkItemForDelayedSave.erase(it);
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