Remove hackshield and unused function, game now compiles and runs

This commit is contained in:
2022-03-06 00:01:03 +02:00
parent 90ef09c331
commit b99293c9d7
103 changed files with 217 additions and 5364 deletions

View File

@@ -49,7 +49,7 @@ void ITEM_MANAGER::Destroy()
void ITEM_MANAGER::GracefulShutdown()
{
TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
while (it != m_set_pkItemForDelayedSave.end())
SaveSingleItem(*(it++));
@@ -424,7 +424,7 @@ void ITEM_MANAGER::DelayedSave(LPITEM item)
void ITEM_MANAGER::FlushDelayedSave(LPITEM item)
{
TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
if (it == m_set_pkItemForDelayedSave.end())
{
@@ -469,8 +469,8 @@ void ITEM_MANAGER::SaveSingleItem(LPITEM item)
void ITEM_MANAGER::Update()
{
TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
TR1_NS::unordered_set<LPITEM>::iterator this_it;
std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.begin();
std::unordered_set<LPITEM>::iterator this_it;
while (it != m_set_pkItemForDelayedSave.end())
{
@@ -540,7 +540,7 @@ void ITEM_MANAGER::DestroyItem(LPITEM item, const char* file, size_t line)
}
}
TR1_NS::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
std::unordered_set<LPITEM>::iterator it = m_set_pkItemForDelayedSave.find(item);
if (it != m_set_pkItemForDelayedSave.end())
m_set_pkItemForDelayedSave.erase(it);