--2012.08 김용욱 --메인퀘스트 레벨 94 --퀘스트 진행 npc define GUARD 20378 -- 경비대장 악무르 define ICHUNG 20369 -- 이충 define TELEPORT 9012 -- 공간이동술사 define YACKHWAN 20377 -- 약령도장 약환 define SCHOLAR 20380 -- 학자 define OCKGU 20008 -- 옥구 define ALCHEMIST 20001 -- 연금술사 define UNDERLING 20379 -- 악무르의 부하 --<1>-- --신약 복용-- define REWARD1_EXP 12904600 -- 보상 : 경험치 define REWARD1_GOLD 346000 -- 보상 : 골드 define REWARD1_ITEM1 71001 -- 보상 : 주안술서 define REWARD1_ITEM1_COUNT 3 -- 보상 갯수 define REWARD1_ITEM2 31032 -- 보상 : 학자의 신약 define REWARD1_ITEM2_COUNT 1 -- 보상 갯수 define AFFECT_MAGIC_DEF 10 -- 마법 방어력 증가 수치 --<2>-- --뇌성산 정찰-- define RECON1_X 374 -- 정찰1 X 좌표 define RECON1_Y 1261 -- 정찰1 Y 좌표 define RECON1_MAPINDEX 304 -- 정찰1 맵 인덱스 define RECON2_X 321 -- 정찰2 X 좌표 define RECON2_Y 419 -- 정찰2 Y 좌표 define RECON2_MAPINDEX 304 -- 정찰2 맵 인덱스 -- define RECON3_X 790 -- 정찰3 X 좌표 -- define RECON3_Y 149 -- 정찰3 Y 좌표 -- define RECON3_MAPINDEX 304 -- 정찰3 맵 인덱스 define RECON4_X 790 -- 정찰4 X 좌표 define RECON4_Y 149 -- 정찰4 Y 좌표 define RECON4_MAPINDEX 304 -- 정찰4 맵 인덱스 define REWARD2_EXP 14074422 -- 보상 : 경험치 define REWARD2_GOLD 357000 -- 보상 : 골드 define REWARD2_ITEM1 30033 -- 보상 : 깨진 사기그릇 define REWARD2_ITEM1_COUNT 3 -- 보상 갯수 --<3>-- --도적단 세력 약화 -- define MOB3_1 3596 -- 붉은 도적단 최종 보스 define ITEM3_1 31033 -- 붉은 도적단의 망토 define REWARD3_EXP 16014020 -- 보상 : 경험치 define REWARD3_GOLD 0 -- 보상 : 골드 define REWARD3_ITEM1 70024 -- 보상 : 축복의 구슬 define REWARD3_ITEM1_COUNT 1 -- 보상 갯수 define REWARD3_ITEM2 30039 -- 보상 : 헝겊조각 define REWARD3_ITEM2_COUNT 3 -- 보상 갯수 define REWARD3_ITEM3 50820 -- 보상 : 진영보액 define REWARD3_ITEM3_COUNT 20 -- 보상 갯수 --<4>-- --외안투귀 세력 약화-- define MOB4_1 3105 -- 외안투귀 상급 장수 (테스트 : 들개) define MOB4_1_COUNT 30 -- 처치 숫자 : 외안투귀 상급 장수 define MOB4_2 3190 -- 외안투귀 보스 (테스트 : 늑대) define MOB4_2_COUNT 3 -- 처치 숫자 : 외안투귀 보스 define MOB4_3 3191 -- 외안투귀 최종 보스 (테스트 : 두목늑대) define MOB4_3_COUNT 1 -- 처치 숫자 : 외안투귀 최종 보스 define REWARD4_EXP 21014020 -- 보상 : 경험치 define REWARD4_GOLD 379000 -- 보상 : 골드 define REWARD4_ITEM1 72308 -- 보상 : 만년한철 define REWARD4_ITEM1_COUNT 1 -- 보상 갯수 define REWARD4_ITEM2 76011 -- 보상 : 육도 define REWARD4_ITEM2_COUNT 1 -- 보상 갯수 --<5>-- --거인족 세력 약화-- define MOB5_1 3791 -- 거인족 define MAP_INDEX5 1 -- 몬스터가 나오는 맵 번호 define MAP_POS5_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS5_1_Y 500 define MAP_POS5_2_X 600 define MAP_POS5_2_Y 500 define MAP_POS5_3_X 700 define MAP_POS5_3_Y 300 define ITEM5_1 31034 -- 거인족의 보주 define ITEM5_1_COUNT 9 -- 획득 갯수 : 거인족의 보주 define ITEM5_1_PCT_GET 10 -- 획득 확률 : 거인족의 보주 (1/n) define REWARD5_EXP 25032586 -- 보상 : 경험치 define REWARD5_GOLD 390000 -- 보상 : 골드 define REWARD5_ITEM1 71026 -- 보상 : 현철 define REWARD5_ITEM1_COUNT 1 -- 보상 갯수 define REWARD5_ITEM2 71025 -- 보상 : 야공석 define REWARD5_ITEM2_COUNT 2 -- 보상 갯수 define REWARD5_ITEM3 70102 -- 보상 : 선두 define REWARD5_ITEM3_COUNT 5 -- 보상 갯수 define REWARD5_ITEM4 50826 -- 보상 : 백상액 define REWARD5_ITEM4_COUNT 10 -- 보상 갯수 --<6>-- --뇌성산으로-- define MOB6_1 3101 -- 외안투귀족 졸개 define MOB6_2 3102 -- 외안투귀족 상급졸개 define MOB6_3 3103 -- 외안투귀족 원거리 define MOB6_4 3104 -- 외안투귀족 장군 define MOB6_5 3105 -- 외안투귀족 상급장수 define MOB6_6 3190 -- 외안투귀족 보스 define MOB6_7 3191 -- 외안투귀족 최종보스 define MAP_INDEX6 1 -- 몬스터가 나오는 맵 번호 define MAP_POS6_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS6_1_Y 500 define MAP_POS6_2_X 600 define MAP_POS6_2_Y 500 define MAP_POS6_3_X 700 define MAP_POS6_3_Y 300 define ITEM6_1 31035 -- 검은 돌조각 define ITEM6_1_COUNT 1 -- 획득 갯수 : 검은 돌조각 define ITEM6_1_PCT_GET 3 -- 획득 확률 : 검은 돌조각 (1/n) define ITEM6_2 31013 -- 외안투귀의 서찰 define ITEM6_2_COUNT 1 -- 획득 갯수 : 외안투귀의 서찰 define ITEM6_2_PCT_GET 3 -- 획득 확률 : 외안투귀의 서찰 (1/n) define REWARD6_EXP 23074000 -- 보상 : 경험치 define REWARD6_GOLD 0 -- 보상 : 골드 define REWARD6_ITEM1 70024 -- 보상 : 축복의 구슬 define REWARD6_ITEM1_COUNT 3 -- 보상 갯수 --<7>-- --검은 황금-- define MOB7_1 3101 -- 외안투귀족 졸개 define MOB7_2 3102 -- 외안투귀족 상급졸개 define MOB7_3 3103 -- 외안투귀족 원거리 define MOB7_4 3104 -- 외안투귀족 장군 define MOB7_5 3105 -- 외안투귀족 상급장수 define MOB7_6 3190 -- 외안투귀족 보스 define MOB7_7 3191 -- 외안투귀족 최종보스 define MAP_INDEX7 1 -- 몬스터가 나오는 맵 번호 define MAP_POS7_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS7_1_Y 500 define MAP_POS7_2_X 600 define MAP_POS7_2_Y 500 define MAP_POS7_3_X 700 define MAP_POS7_3_Y 300 define ITEM7_1 31036 -- 검은 황금 견본 define ITEM7_1_COUNT 30 -- 획득 갯수 : 검은 황금 define ITEM7_1_DAY_LIMIT 10 -- 하루 납품 한계 : 검은 황금 define ITEM7_1_PCT_GET 2 -- 획득 확률 : 검은 황금 (1/n) define ITEM7_1_PCT_CHECK 70 -- 납품 확률 : 검은 황금 (n/100) define REWARD7_EXP 26473000 -- 보상 : 경험치 define REWARD7_GOLD 0 -- 보상 : 골드 define REWARD7_ITEM1 71001 -- 보상 : 주안술서 define REWARD7_ITEM1_COUNT 5 -- 보상 갯수 quest main_quest_lv94 begin state start begin end state state0 begin when login or levelup or enter with pc.level >= 94 begin set_state (state1_1) end end ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ ------------------------------------신약 복용------------------------------------ state state1_1 begin when letter begin send_letter(gameforge.main_quest_lv94._010_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv94._010_sendLetter) say(gameforge.main_quest_lv94._020_say) end when SCHOLAR.chat.gameforge.main_quest_lv94._010_sendLetter begin target.delete("__TARGET__") say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv94._030_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._040_say) wait() say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv94._050_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM2),REWARD1_ITEM2_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD1_EXP) pc.change_money(REWARD1_GOLD) pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT) pc.give_item2(REWARD1_ITEM2, REWARD1_ITEM2_COUNT) set_state (state1_2) end end --퀘스트 수행-- state state1_2 begin when letter begin send_letter(gameforge.main_quest_lv94._010_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv94._060_sayTitle) say(gameforge.main_quest_lv94._070_say) say_item_vnum(REWARD1_ITEM2) end when REWARD1_ITEM2.use begin pc.remove_item ( REWARD1_ITEM2, pc.count_item(REWARD1_ITEM2)) affect.add_collect_point(POINT_MAGIC_DEF_GRADE,AFFECT_MAGIC_DEF,60*30) --60년 set_state (state2_1) end end ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ ------------------------------------뇌성산 정찰------------------------------------ state state2_1 begin when letter begin send_letter(gameforge.main_quest_lv94._080_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._080_sendLetter) say(gameforge.main_quest_lv94._090_say) end when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._100_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._110_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._120_say) wait() say_reward(string.format(gameforge.main_quest_lv94._140_say, RECON1_X,RECON1_Y)) set_state (state2_2) end end state state2_2 begin when letter begin send_letter(gameforge.main_quest_lv94._080_sendLetter) target.pos("__TARGET__", RECON1_X, RECON1_Y, RECON1_MAPINDEX, "") end when button or info begin -- if pc.get_map_index() == RECON1_MAPINDEX then -- addmapsignal(RECON1_X * 100, RECON1_Y * 100) -- end say_title(gameforge.main_quest_lv94._150_sayTitle) say(gameforge.main_quest_lv94._160_say) say_reward(gameforge.main_quest_lv90._1170_posInfo) say_reward(string.format(gameforge.main_quest_lv94._180_say, RECON1_X,RECON1_Y)) -- say() -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._170_say) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_reward(string.format(gameforge.main_quest_lv94._220_say, RECON2_X,RECON2_Y)) set_state (state2_3) end end state state2_3 begin when letter begin send_letter(gameforge.main_quest_lv94._080_sendLetter) target.pos("__TARGET__", RECON2_X, RECON2_Y, RECON2_MAPINDEX, "") end when button or info begin -- if pc.get_map_index() == RECON2_MAPINDEX then -- addmapsignal(RECON2_X * 100, RECON2_Y * 100) -- end say_title(gameforge.main_quest_lv94._150_sayTitle) say(gameforge.main_quest_lv94._160_say) say_reward(gameforge.main_quest_lv90._1170_posInfo) say_reward(string.format(gameforge.main_quest_lv94._190_say, RECON2_X,RECON2_Y)) -- say() -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._170_say) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_reward(string.format(gameforge.main_quest_lv94._230_say, RECON4_X,RECON4_Y)) set_state (state2_5) end end -- state state2_4 begin -- when letter begin -- send_letter(gameforge.main_quest_lv94._080_sendLetter) -- target.pos("__TARGET__", RECON3_X, RECON3_Y, RECON3_MAPINDEX, "") -- end -- when button or info begin -- if pc.get_map_index() == RECON3_MAPINDEX then -- addmapsignal(RECON3_X * 100, RECON3_Y * 100) -- end -- say_title(locale.main_quest_lv94.title_4) -- say(locale.main_quest_lv94.say_12) -- say_reward(gameforge.main_quest_lv90._1170_posInfo) -- say_reward(string.format(locale.main_quest_lv94.say_16, RECON3_X,RECON3_Y)) -- say() -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() -- end --클리어 전-- -- when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin -- say_title(mob_name(GUARD)) -- say(locale.main_quest_lv94.say_13) -- end -- when __TARGET__.target.arrive begin -- target.delete("__TARGET__") -- say_reward(string.format(locale.main_quest_lv94.say_20, RECON4_X,RECON4_Y)) -- set_state (state2_5) -- end -- end state state2_5 begin when letter begin send_letter(gameforge.main_quest_lv94._080_sendLetter) target.pos("__TARGET__", RECON4_X, RECON4_Y, RECON4_MAPINDEX, "") end when button or info begin -- if pc.get_map_index() == RECON4_MAPINDEX then -- addmapsignal(RECON4_X * 100, RECON4_Y * 100) -- end say_title(gameforge.main_quest_lv94._150_sayTitle) say(gameforge.main_quest_lv94._160_say) say_reward(gameforge.main_quest_lv90._1170_posInfo) say_reward(string.format(gameforge.main_quest_lv94._210_say, RECON4_X,RECON4_Y)) say() -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._170_say) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_reward(gameforge.main_quest_lv94._250_say) set_state (state2_6) end end state state2_6 begin when letter begin send_letter(gameforge.main_quest_lv94._080_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._080_sendLetter) say(gameforge.main_quest_lv94._260_say) end when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._270_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._280_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD2_EXP) pc.change_money(REWARD2_GOLD) pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT) set_state (state3_1) end end ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ ------------------------------------도적단 세력 약화------------------------------------ state state3_1 begin when letter begin send_letter(gameforge.main_quest_lv94._290_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._290_sendLetter) say(gameforge.main_quest_lv94._300_say) end when GUARD.chat.gameforge.main_quest_lv94._290_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._310_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._320_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._330_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._340_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._350_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._360_say) set_state (state3_2) end end state state3_2 begin when letter begin send_letter(gameforge.main_quest_lv94._290_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv94._370_sayTitle) say(gameforge.main_quest_lv94._380_say) say_item_vnum(ITEM3_1) end --클리어 전-- when GUARD.chat.gameforge.main_quest_lv94._290_sendLetter begin say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._390_say) end when MOB3_1.kill begin if pc.count_item(ITEM3_1) < 1 then notice_multiline(gameforge.main_quest_lv94._400_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._400_2_notice,notice) pc.give_item2(ITEM3_1, 1) set_state (state3_3) end end end state state3_3 begin when letter begin send_letter(gameforge.main_quest_lv94._290_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._290_sendLetter) say(gameforge.main_quest_lv94._410_say) end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB3_1.kill begin if pc.count_item(ITEM3_1) < 1 then notice_multiline(gameforge.main_quest_lv94._400_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._400_2_notice,notice) pc.give_item2(ITEM3_1, 1) end end when GUARD.chat.gameforge.main_quest_lv94._290_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM3_1) >= 1 then pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1)) say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._420_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM2),REWARD3_ITEM2_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM3),REWARD3_ITEM3_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD3_EXP) --pc.change_money(REWARD3_GOLD) pc.give_item2(REWARD3_ITEM1, REWARD3_ITEM1_COUNT) pc.give_item2(REWARD3_ITEM2, REWARD3_ITEM2_COUNT) pc.give_item2(REWARD3_ITEM3, REWARD3_ITEM3_COUNT) set_state (state4_1) else say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._390_say) set_state (state3_2) end end end ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- ------------------------------------외안투귀 세력 약화----------------------------------- state state4_1 begin when letter begin send_letter(gameforge.main_quest_lv94._430_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._430_sendLetter) say(gameforge.main_quest_lv94._440_say) end when GUARD.chat.gameforge.main_quest_lv94._430_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._450_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._460_say) wait() say_title(mob_name(GUARD )) say(string.format(gameforge.main_quest_lv94._470_say,MOB4_1_COUNT,MOB4_2_COUNT,MOB4_3_COUNT)) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._480_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._490_say) set_state (state4_2) end end -- 퀘스트 진행 -- state state4_2 begin when letter begin send_letter(gameforge.main_quest_lv94._430_sendLetter) q.set_counter_name(gameforge.main_quest_lv94._1080_say) local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count") local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count") local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count") q.set_counter_value(remain1 + remain2 + remain3) end when button or info begin say_title(gameforge.main_quest_lv94._500_sayTitle) say(string.format(gameforge.main_quest_lv94._510_say,MOB4_1_COUNT,MOB4_2_COUNT,MOB4_3_COUNT)) say("") say_title(gameforge.main_quest_lv94._1060_say) local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count") local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count") local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count") q.set_counter_value(remain1 + remain2 + remain3) say_title(string.format(gameforge.main_quest_lv94._1070_say,mob_name(MOB4_1),remain1,mob_name(MOB4_2),remain2,mob_name(MOB4_3),remain3)) end -- 클리어 전에 클릭 -- when GUARD.chat.gameforge.main_quest_lv94._430_sendLetter begin say_title(mob_name(GUARD )) say(string.format(gameforge.main_quest_lv94._470_say,MOB4_1_COUNT,MOB4_2_COUNT,MOB4_3_COUNT)) end when MOB4_1.kill begin local mob4_1_count = pc.getqf("mob4_1_count") if mob4_1_count < MOB4_1_COUNT then pc.setqf("mob4_1_count", mob4_1_count + 1) local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count") local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count") local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count") q.set_counter_value(remain1 + remain2 + remain3) if pc.getqf("mob4_1_count") >= MOB4_1_COUNT and pc.getqf("mob4_2_count") >= MOB4_2_COUNT and pc.getqf("mob4_3_count") >= MOB4_3_COUNT then notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice) set_state (state4_3) end end end when MOB4_2.kill begin local mob4_2_count = pc.getqf("mob4_2_count") if mob4_2_count < MOB4_2_COUNT then pc.setqf("mob4_2_count", mob4_2_count + 1) local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count") local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count") local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count") q.set_counter_value(remain1 + remain2 + remain3) if pc.getqf("mob4_1_count") >= MOB4_1_COUNT and pc.getqf("mob4_2_count") >= MOB4_2_COUNT and pc.getqf("mob4_3_count") >= MOB4_3_COUNT then notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice) set_state (state4_3) end end end when MOB4_3.kill begin local mob4_3_count = pc.getqf("mob4_3_count") if mob4_3_count < MOB4_3_COUNT then pc.setqf("mob4_3_count", mob4_3_count + 1) local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count") local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count") local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count") q.set_counter_value(remain1 + remain2 + remain3) if pc.getqf("mob4_1_count") >= MOB4_1_COUNT and pc.getqf("mob4_2_count") >= MOB4_2_COUNT and pc.getqf("mob4_3_count") >= MOB4_3_COUNT then notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice) set_state (state4_3) end end end end state state4_3 begin when letter begin send_letter(gameforge.main_quest_lv94._430_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv94._430_sendLetter) say(gameforge.main_quest_lv94._540_say) end when GUARD.chat.gameforge.main_quest_lv94._430_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._550_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM2),REWARD4_ITEM2_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD4_EXP) pc.change_money(REWARD4_GOLD) pc.give_item2(REWARD4_ITEM1, REWARD4_ITEM1_COUNT) pc.give_item2_select(REWARD4_ITEM2) item.set_socket(2, 120) set_state (state5_1) end end ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- ------------------------------------거인족 세력 약화----------------------------------- state state5_1 begin when letter begin send_letter(gameforge.main_quest_lv94._560_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._560_sendLetter) say(gameforge.main_quest_lv94._570_say) end when GUARD.chat.gameforge.main_quest_lv94._560_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._580_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._590_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._600_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._610_say) wait() say_title(mob_name(GUARD )) say(string.format(gameforge.main_quest_lv94._620_say,ITEM5_1_COUNT)) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._630_say) set_state (state5_2) end end -- 퀘스트 진행 -- state state5_2 begin when letter begin send_letter(gameforge.main_quest_lv94._560_sendLetter) q.set_counter_name(gameforge.main_quest_lv94._1080_say) local remain1 = ITEM5_1_COUNT - pc.count_item(ITEM5_1) q.set_counter_value(remain1) end when button or info begin -- if pc.get_map_index() == MAP_INDEX5 then -- addmapsignal(MAP_POS5_1_X * 100, MAP_POS5_1_Y * 100) -- addmapsignal(MAP_POS5_2_X * 100, MAP_POS5_2_Y * 100) -- addmapsignal(MAP_POS5_3_X * 100, MAP_POS5_3_Y * 100) -- end local remain1 = ITEM5_1_COUNT - pc.count_item(ITEM5_1) say_title(gameforge.main_quest_lv94._640_sayTitle) say(gameforge.main_quest_lv94._650_say) say_item_vnum(ITEM5_1) say(gameforge.main_quest_lv94._1080_say) say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM5_1),remain1 )) say() -- say_reward(gameforge.main_quest_lv90._1170_posInfo) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end -- 클리어 전에 클릭 -- when GUARD.chat.gameforge.main_quest_lv94._560_sendLetter begin say_title(mob_name(GUARD )) say(string.format(gameforge.main_quest_lv94._660_say,ITEM5_1_COUNT)) end when MOB5_1.kill begin local item5_1_count = pc.count_item(ITEM5_1) if item5_1_count < ITEM5_1_COUNT then if number (1,ITEM5_1_PCT_GET) == 1 then pc.give_item2 ( ITEM5_1, 1 ) local remain1 = ITEM5_1_COUNT - pc.count_item(ITEM5_1) q.set_counter_value(remain1) if pc.count_item(ITEM5_1) >= ITEM5_1_COUNT then notice_multiline(gameforge.main_quest_lv94._670_say_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._670_say_2_notice,notice) set_state (state5_3) end end end end end state state5_3 begin when letter begin send_letter(gameforge.main_quest_lv94._560_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv94._560_sendLetter) say(gameforge.main_quest_lv94._670_say_1_notice) say(gameforge.main_quest_lv94._670_say_2_notice) end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB5_1.kill begin local item5_1_count = pc.count_item(ITEM5_1) if item5_1_count < ITEM5_1_COUNT then if number (1,ITEM5_1_PCT_GET) == 1 then pc.give_item2 ( ITEM5_1, 1 ) if pc.count_item(ITEM5_1) >= ITEM5_1_COUNT then notice_multiline(gameforge.main_quest_lv94._670_say_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._670_say_2_notice,notice) set_state (state5_3) end end end end when GUARD.chat.gameforge.main_quest_lv94._560_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM5_1) >= ITEM5_1_COUNT then pc.remove_item ( ITEM5_1, pc.count_item(ITEM5_1)) say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._680_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD5_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD5_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM1),REWARD5_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM2),REWARD5_ITEM2_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM3),REWARD5_ITEM3_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM4),REWARD5_ITEM4_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD5_EXP) pc.change_money(REWARD5_GOLD) pc.give_item2(REWARD5_ITEM1, REWARD5_ITEM1_COUNT) pc.give_item2(REWARD5_ITEM2, 1) pc.give_item2(REWARD5_ITEM2, 1) pc.give_item2(REWARD5_ITEM3, 1) pc.give_item2(REWARD5_ITEM3, 1) pc.give_item2(REWARD5_ITEM3, 1) pc.give_item2(REWARD5_ITEM3, 1) pc.give_item2(REWARD5_ITEM3, 1) pc.give_item2(REWARD5_ITEM4, REWARD5_ITEM4_COUNT) set_state (state6_1) else say_title(mob_name(GUARD )) say(string.format(gameforge.main_quest_lv94._660_say,ITEM5_1_COUNT)) set_state (state5_2) end end end ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- ------------------------------------뇌성산을 향해----------------------------------- state state6_1 begin when letter begin send_letter(gameforge.main_quest_lv94._690_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._690_sendLetter) say(gameforge.main_quest_lv94._700_say) end when GUARD.chat.gameforge.main_quest_lv94._690_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._710_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._720_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._730_say) wait() set_state (state6_2) end end -- 퀘스트 진행 -- state state6_2 begin when letter begin send_letter(gameforge.main_quest_lv94._690_sendLetter) q.set_counter_name(gameforge.main_quest_lv94._1080_say) if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice) set_state (state6_3) end end when button or info begin -- if pc.get_map_index() == MAP_INDEX6 then -- addmapsignal(MAP_POS6_1_X * 100, MAP_POS6_1_Y * 100) -- addmapsignal(MAP_POS6_2_X * 100, MAP_POS6_2_Y * 100) -- addmapsignal(MAP_POS6_3_X * 100, MAP_POS6_3_Y * 100) -- end say_title(gameforge.main_quest_lv94._740_sayTitle) say(gameforge.main_quest_lv94._750_say) say_item_vnum(ITEM6_1) say_item_vnum(ITEM6_2) say(gameforge.main_quest_lv94._1080_say) local remain1 = ITEM6_1_COUNT - pc.count_item(ITEM6_1) if remain1 < 0 then remain1 = 0 end local remain2 = ITEM6_2_COUNT - pc.count_item(ITEM6_2) if remain2 < 0 then remain2 = 0 end say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM6_1),remain1)) say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM6_2),remain2)) q.set_counter_value(remain1 + remain2) -- say() -- say_reward(gameforge.main_quest_lv90._1170_posInfo) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end -- 클리어 전에 클릭 -- when GUARD.chat.gameforge.main_quest_lv94._690_sendLetter begin say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._760_say) end when MOB6_1.kill or MOB6_2.kill or MOB6_3.kill or MOB6_4.kill or MOB6_5.kill or MOB6_6.kill or MOB6_7.kill begin if pc.count_item(ITEM6_1) < ITEM6_1_COUNT then if number (1,ITEM6_1_PCT_GET) == 1 then pc.give_item2 ( ITEM6_1, 1 ) if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice) set_state (state6_3) end end end if pc.count_item(ITEM6_2) < ITEM6_2_COUNT then if number (1,ITEM6_2_PCT_GET) == 1 then pc.give_item2 ( ITEM6_2, 1 ) if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice) set_state (state6_3) end end end local remain1 = ITEM6_1_COUNT - pc.count_item(ITEM6_1) if remain1 < 0 then remain1 = 0 end local remain2 = ITEM6_2_COUNT - pc.count_item(ITEM6_2) if remain2 < 0 then remain2 = 0 end q.set_counter_value(remain1 + remain2) end end state state6_3 begin when letter begin send_letter(gameforge.main_quest_lv94._690_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv94._690_sendLetter) say(gameforge.main_quest_lv94._780_say) end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB6_1.kill or MOB6_2.kill or MOB6_3.kill or MOB6_4.kill or MOB6_5.kill or MOB6_6.kill or MOB6_7.kill begin if pc.count_item(ITEM6_1) < ITEM6_1_COUNT then if number (1,ITEM6_1_PCT_GET) == 1 then pc.give_item2 ( ITEM6_1, 1 ) if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice) end end end if pc.count_item(ITEM6_2) < ITEM6_2_COUNT then if number (1,ITEM6_2_PCT_GET) == 1 then pc.give_item2 ( ITEM6_2, 1 ) if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice) end end end end when GUARD.chat.gameforge.main_quest_lv94._690_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then pc.remove_item ( ITEM6_1, pc.count_item(ITEM6_1)) pc.remove_item ( ITEM6_2, pc.count_item(ITEM6_2)) say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._790_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._800_say) wait() say_title(gameforge.main_quest_lv94._840_say) say_reward(gameforge.main_quest_lv94._810_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._820_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._830_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD6_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD6_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD6_ITEM1),REWARD6_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD6_EXP) --pc.change_money(REWARD6_GOLD) pc.give_item2(REWARD6_ITEM1, 1) pc.give_item2(REWARD6_ITEM1, 1) pc.give_item2(REWARD6_ITEM1, 1) set_state (state7_1) else say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._760_say) set_state (state6_2) end end end ------------------------------------검은 황금----------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- ------------------------------------검은 황금---------------------------------- state state7_1 begin when letter begin send_letter(gameforge.main_quest_lv94._850_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv94._850_sendLetter) say(gameforge.main_quest_lv94._860_say) end when GUARD.chat.gameforge.main_quest_lv94._850_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._870_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv94._880_say) set_state (state7_2) end end state state7_2 begin when letter begin send_letter(gameforge.main_quest_lv94._850_sendLetter) local v = find_npc_by_vnum(ALCHEMIST) if 0 != v then target.vid("__TARGET__", v, mob_name(ALCHEMIST)) end end when button or info begin say_title(gameforge.main_quest_lv94._950_sayTitle) say(gameforge.main_quest_lv94._890_say) end when ALCHEMIST.chat.gameforge.main_quest_lv94._850_sendLetter begin target.delete("__TARGET__") say_title(mob_name(ALCHEMIST )) say(gameforge.main_quest_lv94._900_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._910_say) wait() say_title(mob_name(ALCHEMIST )) say(string.format(gameforge.main_quest_lv94._920_say,ITEM7_1_COUNT)) wait() say_title(pc.getname()) say(gameforge.main_quest_lv94._930_say) set_state (state7_3) end end -- 퀘스트 진행 -- state state7_3 begin when letter begin send_letter(gameforge.main_quest_lv94._850_sendLetter) q.set_counter_name(gameforge.main_quest_lv94._1080_say) end when button or info begin -- if pc.get_map_index() == MAP_INDEX7 then -- addmapsignal(MAP_POS7_1_X * 100, MAP_POS7_1_Y * 100) -- addmapsignal(MAP_POS7_2_X * 100, MAP_POS7_2_Y * 100) -- addmapsignal(MAP_POS7_3_X * 100, MAP_POS7_3_Y * 100) -- end say_title(gameforge.main_quest_lv94._940_sayTitle) say(gameforge.main_quest_lv94._960_say) say_item_vnum(ITEM7_1) say(gameforge.main_quest_lv94._1080_say) local remain = ITEM7_1_COUNT - pc.getqf("total_item7_1_checked") if remain < 0 then remain = 0 end say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM7_1),remain)) q.set_counter_value(remain) -- say() -- say_reward(gameforge.main_quest_lv90._1170_posInfo) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end when MOB7_1.kill or MOB7_2.kill or MOB7_3.kill or MOB7_4.kill or MOB7_5.kill or MOB7_6.kill or MOB7_7.kill begin if number (1,ITEM7_1_PCT_GET) == 1 then pc.give_item2 ( ITEM7_1, 1 ) notice_multiline(gameforge.main_quest_lv94._970_1_notice,notice) notice_multiline(gameforge.main_quest_lv94._970_2_notice,notice) end end when ALCHEMIST.chat.gameforge.main_quest_lv94._850_sendLetter begin local cur_t = get_global_time() - 60 * 60 * 9 local today_date = cur_t - math.mod(cur_t,86400) local last_checked_date = pc.getqf("last_checked_date") if today_date ~= last_checked_date then pc.setqf("last_checked_date", today_date) pc.setqf("today_item7_1_checked",0) end if pc.count_item(ITEM7_1) > 0 then local today_item7_1_checked = pc.getqf("today_item7_1_checked") if today_item7_1_checked >= ITEM7_1_DAY_LIMIT then --1일 납품 갯수 초과 say_title(mob_name(ALCHEMIST )) say(gameforge.main_quest_lv94._1000_say) else if number (1,100) <= ITEM7_1_PCT_CHECK then -- 납품 성공 pc.remove_item ( ITEM7_1, 1) local today_item7_1_checked = pc.getqf("today_item7_1_checked") pc.setqf("today_item7_1_checked",today_item7_1_checked + 1) local total_item7_1_checked = pc.getqf("total_item7_1_checked") pc.setqf("total_item7_1_checked",total_item7_1_checked+1) local remain = ITEM7_1_COUNT - pc.getqf("total_item7_1_checked") if remain < 0 then remain = 0 end q.set_counter_value(remain) if pc.getqf("total_item7_1_checked") >= ITEM7_1_COUNT then -- 납품 갯수 모두 달성 say_title(mob_name(ALCHEMIST )) say(gameforge.main_quest_lv94._1010_say) set_state (state7_4) else say_title(mob_name(ALCHEMIST )) say(string.format(gameforge.main_quest_lv94._980_say,ITEM7_1_COUNT-pc.getqf("total_item7_1_checked") )) end else -- 납품 실패 pc.remove_item ( ITEM7_1, 1) say_title(mob_name(ALCHEMIST )) say(gameforge.main_quest_lv94._990_say) end end else say_title(mob_name(ALCHEMIST )) say(gameforge.main_quest_lv94._1040_say) end end end state state7_4 begin when letter begin send_letter(gameforge.main_quest_lv94._850_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv94._850_sendLetter) say(gameforge.main_quest_lv94._1020_say) end when GUARD.chat.gameforge.main_quest_lv94._850_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv94._1030_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD7_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD7_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD7_ITEM1),REWARD7_ITEM1_COUNT,locale.count_postfix)) say("") say_title(gameforge.main_quest_lv94._1050_say) pc.give_exp2(REWARD7_EXP) --pc.change_money(REWARD7_GOLD) pc.give_item2(REWARD7_ITEM1, REWARD7_ITEM1_COUNT) clear_letter() set_quest_state ("main_quest_lv95", "state0") set_state (__COMPLETE__) end end state __COMPLETE__ begin when enter begin q.done() end end end