server/game/src/sectree.h

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#ifndef __INC_SECTREE_H__
#define __INC_SECTREE_H__
#include "entity.h"
enum ESectree
{
SECTREE_SIZE = 6400,
SECTREE_HALF_SIZE = 3200,
CELL_SIZE = 50
};
typedef struct sectree_coord
{
unsigned x : 16;
unsigned y : 16;
} SECTREE_COORD;
typedef union sectreeid
{
DWORD package;
SECTREE_COORD coord;
} SECTREEID;
enum
{
ATTR_BLOCK = (1 << 0),
ATTR_WATER = (1 << 1),
ATTR_BANPK = (1 << 2),
ATTR_OBJECT = (1 << 7),
};
struct FCollectEntity {
void operator()(LPENTITY entity) {
// Consider removing sanity check after debug pass
/*
if (entity->IsType(ENTITY_CHARACTER)) {
LPCHARACTER character = (LPCHARACTER)entity;
DWORD vid = character->GetVID();
LPCHARACTER found = CHARACTER_MANGAER::instance().Find(vid);
if (found == NULL || vid != found->GetVID()) {
sys_err("<Factor> Invalid character %p", get_pointer(character));
return;
}
} else if (entity->IsType(ENTITY_ITEM)) {
LPITEM item = (LPITEM)entity;
DWORD vid = item->GetVID();
LPITEM found = ITEM_MANGAER::instance().FindByVID(vid);
if (found == NULL || vid != found->GetVID()) {
sys_err("<Factor> Invalid item %p", get_pointer(item));
return;
}
} else if (entity->IsType(ENTITY_OBJECT)) {
LPOBJECT object = (LPOBJECT)entity;
DWORD vid = object->GetVID();
LPOBJECT found = CManager::instance().FindObjectByVID(vid);
if (found == NULL || vid != found->GetVID()) {
sys_err("<Factor> Invalid object %p", get_pointer(object));
return;
}
} else {
sys_err("<Factor> Invalid entity type %p", get_pointer(entity));
return;
}
*/
result.push_back(entity);
}
template<typename F>
void ForEach(F& f) {
std::vector<LPENTITY>::iterator it = result.begin();
for ( ; it != result.end(); ++it) {
LPENTITY entity = *it;
f(entity);
}
}
typedef std::vector<LPENTITY> ListType;
ListType result; // list collected
};
class CAttribute;
class SECTREE
{
public:
friend class SECTREE_MANAGER;
friend class SECTREE_MAP;
template <class _Func> LPENTITY find_if (_Func & func) const
{
auto it_tree = m_neighbor_list.begin();
while (it_tree != m_neighbor_list.end())
{
ENTITY_SET::iterator it_entity = (*it_tree)->m_set_entity.begin();
while (it_entity != (*it_tree)->m_set_entity.end())
{
if (func(*it_entity))
return (*it_entity);
++it_entity;
}
++it_tree;
}
return NULL;
}
template <class _Func> void ForEachAround(_Func & func)
{
// <Factor> Using snapshot copy to avoid side-effects
FCollectEntity collector;
LPSECTREE_LIST::iterator it = m_neighbor_list.begin();
for ( ; it != m_neighbor_list.end(); ++it)
{
LPSECTREE sectree = *it;
sectree->for_each_entity(collector);
}
collector.ForEach(func);
/*
LPSECTREE_LIST::iterator it_tree = m_neighbor_list.begin();
for ( ; it_tree != m_neighbor_list.end(); ++it_tree) {
(*it_tree)->for_each_entity(func);
}
*/
}
template <class _Func> void for_each_for_find_victim(_Func & func)
{
LPSECTREE_LIST::iterator it_tree = m_neighbor_list.begin();
while (it_tree != m_neighbor_list.end())
{
//ù<><C3B9>°<EFBFBD><C2B0> ã<><C3A3><EFBFBD><EFBFBD> <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
if ( (*(it_tree++))->for_each_entity_for_find_victim(func) )
return;
}
}
template <class _Func> bool for_each_entity_for_find_victim(_Func & func)
{
itertype(m_set_entity) it = m_set_entity.begin();
while (it != m_set_entity.end())
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<><C3A3><EFBFBD><EFBFBD> <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
if ( func(*it++) )
return true;
}
return false;
}
public:
SECTREE();
~SECTREE();
void Initialize();
void Destroy();
SECTREEID GetID();
bool InsertEntity(LPENTITY ent);
void RemoveEntity(LPENTITY ent);
void SetRegenEvent(LPEVENT event);
bool Regen();
void IncreasePC();
void DecreasePC();
void BindAttribute(CAttribute * pkAttribute);
CAttribute * GetAttributePtr() { return m_pkAttribute; }
DWORD GetAttribute(int x, int y);
bool IsAttr(int x, int y, DWORD dwFlag);
void CloneAttribute(LPSECTREE tree); // private map ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
int GetEventAttribute(int x, int y); // 20050313 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
void SetAttribute(DWORD x, DWORD y, DWORD dwAttr);
void RemoveAttribute(DWORD x, DWORD y, DWORD dwAttr);
private:
template <class _Func> void for_each_entity(_Func & func)
{
itertype(m_set_entity) it = m_set_entity.begin();
for ( ; it != m_set_entity.end(); ++it) {
LPENTITY entity = *it;
// <Factor> Sanity check
if (entity->GetSectree() != this) {
sys_err("<Factor> SECTREE-ENTITY relationship mismatch");
m_set_entity.erase(it);
continue;
}
func(entity);
}
}
SECTREEID m_id;
ENTITY_SET m_set_entity;
LPSECTREE_LIST m_neighbor_list;
int m_iPCCount;
bool isClone;
CAttribute * m_pkAttribute;
};
#endif