server/game/src/messenger_manager.h
2022-03-05 12:44:06 +02:00

51 lines
1.3 KiB
C++

#ifndef __INC_MESSENGER_MANAGER_H
#define __INC_MESSENGER_MANAGER_H
#include "db.h"
class MessengerManager : public singleton<MessengerManager>
{
public:
typedef std::string keyT;
typedef const std::string & keyA;
MessengerManager();
virtual ~MessengerManager();
public:
void P2PLogin(keyA account);
void P2PLogout(keyA account);
void Login(keyA account);
void Logout(keyA account);
void RequestToAdd(LPCHARACTER ch, LPCHARACTER target);
void AuthToAdd(keyA account, keyA companion, bool bDeny);
void __AddToList(keyA account, keyA companion); // 실제 m_Relation, m_InverseRelation 수정하는 메소드
void AddToList(keyA account, keyA companion);
void __RemoveFromList(keyA account, keyA companion); // 실제 m_Relation, m_InverseRelation 수정하는 메소드
void RemoveFromList(keyA account, keyA companion);
void RemoveAllList(keyA account);
void Initialize();
private:
void SendList(keyA account);
void SendLogin(keyA account, keyA companion);
void SendLogout(keyA account, keyA companion);
void LoadList(SQLMsg * pmsg);
void Destroy();
std::set<keyT> m_set_loginAccount;
std::map<keyT, std::set<keyT> > m_Relation;
std::map<keyT, std::set<keyT> > m_InverseRelation;
std::set<DWORD> m_set_requestToAdd;
};
#endif