forked from metin2/server
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef __INC_MESSENGER_MANAGER_H
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#define __INC_MESSENGER_MANAGER_H
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#include "db.h"
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class MessengerManager : public singleton<MessengerManager>
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{
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public:
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typedef std::string keyT;
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typedef const std::string & keyA;
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MessengerManager();
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virtual ~MessengerManager();
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public:
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void P2PLogin(keyA account);
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void P2PLogout(keyA account);
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void Login(keyA account);
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void Logout(keyA account);
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void RequestToAdd(LPCHARACTER ch, LPCHARACTER target);
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void AuthToAdd(keyA account, keyA companion, bool bDeny);
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void __AddToList(keyA account, keyA companion); // 실제 m_Relation, m_InverseRelation 수정하는 메소드
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void AddToList(keyA account, keyA companion);
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void __RemoveFromList(keyA account, keyA companion); // 실제 m_Relation, m_InverseRelation 수정하는 메소드
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void RemoveFromList(keyA account, keyA companion);
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void RemoveAllList(keyA account);
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void Initialize();
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private:
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void SendList(keyA account);
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void SendLogin(keyA account, keyA companion);
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void SendLogout(keyA account, keyA companion);
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void LoadList(SQLMsg * pmsg);
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void Destroy();
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std::set<keyT> m_set_loginAccount;
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std::map<keyT, std::set<keyT> > m_Relation;
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std::map<keyT, std::set<keyT> > m_InverseRelation;
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std::set<DWORD> m_set_requestToAdd;
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};
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#endif
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