server/game/src/questlua_global.cpp

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#include "stdafx.h"
#include <sstream>
#include "constants.h"
#include "char.h"
#include "char_manager.h"
#include "log.h"
#include "questmanager.h"
#include "questlua.h"
#include "questevent.h"
#include "config.h"
#include "mining.h"
#include "fishing.h"
#include "priv_manager.h"
#include "utils.h"
#include "p2p.h"
#include "item_manager.h"
#include "mob_manager.h"
#include "start_position.h"
#include "over9refine.h"
#include "OXEvent.h"
#include "regen.h"
#include "cmd.h"
#include "guild.h"
#include "guild_manager.h"
#include "sectree_manager.h"
#undef sys_err
#ifndef __WIN32__
#define sys_err(fmt, args...) quest::CQuestManager::instance().QuestError(__FUNCTION__, __LINE__, fmt, ##args)
#else
#define sys_err(fmt, ...) quest::CQuestManager::instance().QuestError(__FUNCTION__, __LINE__, fmt, __VA_ARGS__)
#endif
extern ACMD(do_block_chat);
namespace quest
{
int _get_locale(lua_State* L)
{
lua_pushstring(L, g_stLocale.c_str());
return 1;
}
int _number(lua_State* L)
{
if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2))
lua_pushnumber(L, 0);
else
lua_pushnumber(L, number((int)lua_tonumber(L, 1), (int)lua_tonumber(L, 2)));
return 1;
}
int _time_to_str(lua_State* L)
{
time_t curTime = (time_t)lua_tonumber(L, -1);
lua_pushstring(L, asctime(gmtime(&curTime)));
return 1;
}
int _say(lua_State* L)
{
ostringstream s;
combine_lua_string(L, s);
CQuestManager::Instance().AddScript(s.str() + "[ENTER]");
return 0;
}
int _chat(lua_State* L)
{
ostringstream s;
combine_lua_string(L, s);
CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_TALKING, "%s", s.str().c_str());
return 0;
}
int _cmdchat(lua_State* L)
{
ostringstream s;
combine_lua_string(L, s);
CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_COMMAND, "%s", s.str().c_str());
return 0;
}
int _syschat(lua_State* L)
{
ostringstream s;
combine_lua_string(L, s);
CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_INFO, "%s", s.str().c_str());
return 0;
}
int _notice(lua_State* L)
{
ostringstream s;
combine_lua_string(L, s);
CQuestManager::Instance().GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_NOTICE, "%s", s.str().c_str());
return 0;
}
int _left_image(lua_State* L)
{
if (lua_isstring(L, -1))
{
string s = lua_tostring(L,-1);
CQuestManager::Instance().AddScript("[LEFTIMAGE src;"+s+"]");
}
return 0;
}
int _top_image(lua_State* L)
{
if (lua_isstring(L, -1))
{
string s = lua_tostring(L,-1);
CQuestManager::Instance().AddScript("[TOPIMAGE src;"+s+"]");
}
return 0;
}
int _set_skin(lua_State* L) // Quest UI style
{
if (lua_isnumber(L, -1))
{
CQuestManager::Instance().SetSkinStyle((int)rint(lua_tonumber(L,-1)));
}
else
{
sys_err("QUEST wrong skin index");
}
return 0;
}
int _set_server_timer(lua_State* L)
{
int n = lua_gettop(L);
if ((n != 2 || !lua_isnumber(L, 2) || !lua_isstring(L, 1)) &&
(n != 3 || !lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3)))
{
sys_err("QUEST set_server_timer argument count wrong.");
return 0;
}
const char * name = lua_tostring(L, 1);
double t = lua_tonumber(L, 2);
DWORD arg = 0;
CQuestManager & q = CQuestManager::instance();
if (lua_isnumber(L, 3))
arg = (DWORD) lua_tonumber(L, 3);
int timernpc = q.LoadTimerScript(name);
LPEVENT event = quest_create_server_timer_event(name, t, timernpc, false, arg);
q.AddServerTimer(name, arg, event);
return 0;
}
int _set_server_loop_timer(lua_State* L)
{
int n = lua_gettop(L);
if ((n != 2 || !lua_isnumber(L, 2) || !lua_isstring(L, 1)) &&
(n != 3 || !lua_isstring(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3)))
{
sys_err("QUEST set_server_timer argument count wrong.");
return 0;
}
const char * name = lua_tostring(L, 1);
double t = lua_tonumber(L, 2);
DWORD arg = 0;
CQuestManager & q = CQuestManager::instance();
if (lua_isnumber(L, 3))
arg = (DWORD) lua_tonumber(L, 3);
int timernpc = q.LoadTimerScript(name);
LPEVENT event = quest_create_server_timer_event(name, t, timernpc, true, arg);
q.AddServerTimer(name, arg, event);
return 0;
}
int _clear_server_timer(lua_State* L)
{
CQuestManager & q = CQuestManager::instance();
const char * name = lua_tostring(L, 1);
DWORD arg = (DWORD) lua_tonumber(L, 2);
q.ClearServerTimer(name, arg);
return 0;
}
int _set_named_loop_timer(lua_State* L)
{
int n = lua_gettop(L);
if (n != 2 || !lua_isnumber(L, -1) || !lua_isstring(L, -2))
sys_err("QUEST set_timer argument count wrong.");
else
{
const char * name = lua_tostring(L, -2);
double t = lua_tonumber(L, -1);
CQuestManager & q = CQuestManager::instance();
int timernpc = q.LoadTimerScript(name);
q.GetCurrentPC()->AddTimer(name, quest_create_timer_event(name, q.GetCurrentCharacterPtr()->GetPlayerID(), t, timernpc, true));
}
return 0;
}
int _get_server_timer_arg(lua_State* L)
{
lua_pushnumber(L, CQuestManager::instance().GetServerTimerArg());
return 1;
}
int _set_timer(lua_State* L)
{
if (lua_gettop(L) != 1 || !lua_isnumber(L, -1))
sys_err("QUEST invalid argument.");
else
{
double t = lua_tonumber(L, -1);
CQuestManager& q = CQuestManager::instance();
quest_create_timer_event("", q.GetCurrentCharacterPtr()->GetPlayerID(), t);
}
return 0;
}
int _set_named_timer(lua_State* L)
{
int n = lua_gettop(L);
if (n != 2 || !lua_isnumber(L, -1) || !lua_isstring(L, -2))
{
sys_err("QUEST set_timer argument count wrong.");
}
else
{
const char * name = lua_tostring(L,-2);
double t = lua_tonumber(L, -1);
CQuestManager & q = CQuestManager::instance();
int timernpc = q.LoadTimerScript(name);
q.GetCurrentPC()->AddTimer(name, quest_create_timer_event(name, q.GetCurrentCharacterPtr()->GetPlayerID(), t, timernpc));
}
return 0;
}
int _timer(lua_State * L)
{
if (lua_gettop(L) == 1)
return _set_timer(L);
else
return _set_named_timer(L);
}
int _clear_named_timer(lua_State* L)
{
int n = lua_gettop(L);
if (n != 1 || !lua_isstring(L, -1))
sys_err("QUEST set_timer argument count wrong.");
else
{
CQuestManager & q = CQuestManager::instance();
q.GetCurrentPC()->RemoveTimer(lua_tostring(L, -1));
}
return 0;
}
int _getnpcid(lua_State * L)
{
const char * name = lua_tostring(L, -1);
CQuestManager & q = CQuestManager::instance();
lua_pushnumber(L, q.FindNPCIDByName(name));
return 1;
}
int _is_test_server(lua_State * L)
{
lua_pushboolean(L, test_server);
return 1;
}
int _is_speed_server(lua_State * L)
{
lua_pushboolean(L, speed_server);
return 1;
}
int _raw_script(lua_State* L)
{
if ( test_server )
sys_log ( 0, "_raw_script : %s ", lua_tostring(L,-1));
if (lua_isstring(L, -1))
CQuestManager::Instance().AddScript(lua_tostring(L,-1));
else
sys_err("QUEST wrong argument: questname: %s", CQuestManager::instance().GetCurrentQuestName().c_str());
return 0;
}
int _char_log(lua_State * L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
DWORD what = 0;
const char* how = "";
const char* hint = "";
if (lua_isnumber(L, 1)) what = (DWORD)lua_tonumber(L, 1);
if (lua_isstring(L, 2)) how = lua_tostring(L, 2);
if (lua_tostring(L, 3)) hint = lua_tostring(L, 3);
LogManager::instance().CharLog(ch, what, how, hint);
return 0;
}
int _item_log(lua_State* L)
{
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
DWORD dwItemID = 0;
const char* how = "";
const char* hint = "";
if ( lua_isnumber(L, 1) ) dwItemID = (DWORD)lua_tonumber(L, 1);
if ( lua_isstring(L, 2) ) how = lua_tostring(L, 2);
if ( lua_tostring(L, 3) ) hint = lua_tostring(L, 3);
LPITEM item = ITEM_MANAGER::instance().Find(dwItemID);
if (item)
LogManager::instance().ItemLog(ch, item, how, hint);
return 0;
}
int _syslog(lua_State* L)
{
if (!lua_isnumber(L, 1) || !lua_isstring(L, 2))
return 0;
if (lua_tonumber(L, 1) >= 1)
{
if (!test_server)
return 0;
}
PC* pc = CQuestManager::instance().GetCurrentPC();
if (!pc)
return 0;
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (!ch)
return 0;
sys_log(0, "QUEST: quest: %s player: %s : %s", pc->GetCurrentQuestName().c_str(), ch->GetName(), lua_tostring(L, 2));
if (true == test_server)
{
ch->ChatPacket(CHAT_TYPE_INFO, "QUEST_SYSLOG %s", lua_tostring(L, 2));
}
return 0;
}
int _syserr(lua_State* L)
{
if (!lua_isstring(L, 1))
return 0;
PC* pc = CQuestManager::instance().GetCurrentPC();
if (!pc)
return 0;
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (!ch)
return 0;
sys_err("QUEST: quest: %s player: %s : %s", pc->GetCurrentQuestName().c_str(), ch->GetName(), lua_tostring(L, 1));
ch->ChatPacket(CHAT_TYPE_INFO, "QUEST_SYSERR %s", lua_tostring(L, 1));
return 0;
}
// LUA_ADD_BGM_INFO
int _set_bgm_volume_enable(lua_State* L)
{
CHARACTER_SetBGMVolumeEnable();
return 0;
}
int _add_bgm_info(lua_State* L)
{
if (!lua_isnumber(L, 1) || !lua_isstring(L, 2))
return 0;
int mapIndex = (int)lua_tonumber(L, 1);
const char* bgmName = lua_tostring(L, 2);
if (!bgmName)
return 0;
float bgmVol = lua_isnumber(L, 3) ? lua_tonumber(L, 3) : (1.0f/5.0f)*0.1f;
CHARACTER_AddBGMInfo(mapIndex, bgmName, bgmVol);
return 0;
}
// END_OF_LUA_ADD_BGM_INFO
// LUA_ADD_GOTO_INFO
int _add_goto_info(lua_State* L)
{
const char* name = lua_tostring(L, 1);
int empire = (int)lua_tonumber(L, 2);
int mapIndex = (int)lua_tonumber(L, 3);
int x = (int)lua_tonumber(L, 4);
int y = (int)lua_tonumber(L, 5);
if (!name)
return 0;
CHARACTER_AddGotoInfo(name, empire, mapIndex, x, y);
return 0;
}
// END_OF_LUA_ADD_GOTO_INFO
// REFINE_PICK
int _refine_pick(lua_State* L)
{
BYTE bCell = (BYTE) lua_tonumber(L,-1);
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
LPITEM item = ch->GetInventoryItem(bCell);
int ret = mining::RealRefinePick(ch, item);
lua_pushnumber(L, ret);
return 1;
}
// END_OF_REFINE_PICK
int _fish_real_refine_rod(lua_State* L)
{
BYTE bCell = (BYTE) lua_tonumber(L,-1);
CQuestManager& q = CQuestManager::instance();
LPCHARACTER ch = q.GetCurrentCharacterPtr();
LPITEM item = ch->GetInventoryItem(bCell);
int ret = fishing::RealRefineRod(ch, item);
lua_pushnumber(L, ret);
return 1;
}
int _give_char_privilege(lua_State* L)
{
int pid = CQuestManager::instance().GetCurrentCharacterPtr()->GetPlayerID();
int type = (int)lua_tonumber(L, 1);
int value = (int)lua_tonumber(L, 2);
if (MAX_PRIV_NUM <= type)
{
sys_err("PRIV_MANAGER: _give_char_privilege: wrong empire priv type(%u)", type);
return 0;
}
CPrivManager::instance().RequestGiveCharacterPriv(pid, type, value);
return 0;
}
int _give_empire_privilege(lua_State* L)
{
int empire = (int)lua_tonumber(L,1);
int type = (int)lua_tonumber(L, 2);
int value = (int)lua_tonumber(L, 3);
int time = (int) lua_tonumber(L,4);
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (MAX_PRIV_NUM <= type)
{
sys_err("PRIV_MANAGER: _give_empire_privilege: wrong empire priv type(%u)", type);
return 0;
}
if (ch)
sys_log(0, "_give_empire_privileage(empire=%d, type=%d, value=%d, time=%d), by quest, %s",
empire, type, value, time, ch->GetName());
else
sys_log(0, "_give_empire_privileage(empire=%d, type=%d, value=%d, time=%d), by quest, NULL",
empire, type, value, time);
CPrivManager::instance().RequestGiveEmpirePriv(empire, type, value, time);
return 0;
}
int _give_guild_privilege(lua_State* L)
{
int guild_id = (int)lua_tonumber(L,1);
int type = (int)lua_tonumber(L, 2);
int value = (int)lua_tonumber(L, 3);
int time = (int)lua_tonumber( L, 4 );
if (MAX_PRIV_NUM <= type)
{
sys_err("PRIV_MANAGER: _give_guild_privilege: wrong empire priv type(%u)", type);
return 0;
}
sys_log(0, "_give_guild_privileage(empire=%d, type=%d, value=%d, time=%d)",
guild_id, type, value, time);
CPrivManager::instance().RequestGiveGuildPriv(guild_id,type,value,time);
return 0;
}
int _get_empire_privilege_string(lua_State* L)
{
int empire = (int) lua_tonumber(L, 1);
ostringstream os;
bool found = false;
for (int type = PRIV_NONE + 1; type < MAX_PRIV_NUM; ++type)
{
CPrivManager::SPrivEmpireData* pkPrivEmpireData = CPrivManager::instance().GetPrivByEmpireEx(empire, type);
if (pkPrivEmpireData && pkPrivEmpireData->m_value)
{
if (found)
os << ", ";
os << LC_TEXT(c_apszPrivNames[type]) << " : " <<
pkPrivEmpireData->m_value << "%" << " (" <<
((pkPrivEmpireData->m_end_time_sec-get_global_time())/3600.0f) << " hours)" << endl;
found = true;
}
}
if (!found)
os << "None!" << endl;
lua_pushstring(L, os.str().c_str());
return 1;
}
int _get_empire_privilege(lua_State* L)
{
if (!lua_isnumber(L,1) || !lua_isnumber(L,2))
{
lua_pushnumber(L,0);
return 1;
}
int empire = (int)lua_tonumber(L,1);
int type = (int)lua_tonumber(L,2);
int value = CPrivManager::instance().GetPrivByEmpire(empire,type);
lua_pushnumber(L, value);
return 1;
}
int _get_guild_privilege_string(lua_State* L)
{
int guild = (int) lua_tonumber(L,1);
ostringstream os;
bool found = false;
for (int type = PRIV_NONE+1; type < MAX_PRIV_NUM; ++type)
{
const CPrivManager::SPrivGuildData* pPrivGuildData = CPrivManager::instance().GetPrivByGuildEx( guild, type );
if (pPrivGuildData && pPrivGuildData->value)
{
if (found)
os << ", ";
os << LC_TEXT(c_apszPrivNames[type]) << " : " << pPrivGuildData->value << "%"
<< " (" << ((pPrivGuildData->end_time_sec - get_global_time()) / 3600.0f) << " hours)" << endl;
found = true;
}
}
if (!found)
os << "None!" << endl;
lua_pushstring(L, os.str().c_str());
return 1;
}
int _get_guildid_byname( lua_State* L )
{
if ( !lua_isstring( L, 1 ) ) {
sys_err( "_get_guildid_byname() - invalud argument" );
lua_pushnumber( L, 0 );
return 1;
}
const char* pszGuildName = lua_tostring( L, 1 );
CGuild* pFindGuild = CGuildManager::instance().FindGuildByName( pszGuildName );
if ( pFindGuild )
lua_pushnumber( L, pFindGuild->GetID() );
else
lua_pushnumber( L, 0 );
return 1;
}
int _get_guild_privilege(lua_State* L)
{
if (!lua_isnumber(L,1) || !lua_isnumber(L,2))
{
lua_pushnumber(L,0);
return 1;
}
int guild = (int)lua_tonumber(L,1);
int type = (int)lua_tonumber(L,2);
int value = CPrivManager::instance().GetPrivByGuild(guild,type);
lua_pushnumber(L, value);
return 1;
}
int _item_name(lua_State* L)
{
if (lua_isnumber(L,1))
{
DWORD dwVnum = (DWORD)lua_tonumber(L,1);
TItemTable* pTable = ITEM_MANAGER::instance().GetTable(dwVnum);
if (pTable)
lua_pushstring(L,pTable->szLocaleName);
else
lua_pushstring(L,"");
}
else
lua_pushstring(L,"");
return 1;
}
int _mob_name(lua_State* L)
{
if (lua_isnumber(L, 1))
{
DWORD dwVnum = (DWORD) lua_tonumber(L,1);
const CMob * pkMob = CMobManager::instance().Get(dwVnum);
if (pkMob)
lua_pushstring(L, pkMob->m_table.szLocaleName);
else
lua_pushstring(L, "");
}
else
lua_pushstring(L,"");
return 1;
}
int _mob_vnum(lua_State* L)
{
if (lua_isstring(L,1))
{
const char* str = lua_tostring(L, 1);
const CMob* pkMob = CMobManager::instance().Get(str, false);
if (pkMob)
lua_pushnumber(L,pkMob->m_table.dwVnum);
else
lua_pushnumber(L,0);
}
else
lua_pushnumber(L,0);
return 1;
}
int _get_global_time(lua_State* L)
{
lua_pushnumber(L, get_global_time());
return 1;
}
int _get_channel_id(lua_State* L)
{
lua_pushnumber(L, g_bChannel);
return 1;
}
int _do_command(lua_State* L)
{
if (!lua_isstring(L, 1))
return 0;
const char * str = lua_tostring(L, 1);
size_t len = strlen(str);
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
::interpret_command(ch, str, len);
return 0;
}
int _find_pc(lua_State* L)
{
if (!lua_isstring(L, 1))
{
sys_err("invalid argument");
lua_pushnumber(L, 0);
return 1;
}
const char * name = lua_tostring(L, 1);
LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(name);
lua_pushnumber(L, tch ? tch->GetVID() : 0);
return 1;
}
int _find_pc_cond(lua_State* L)
{
if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3))
{
sys_err("invalid argument");
lua_pushnumber(L, 0);
return 1;
}
int iMinLev = (int) lua_tonumber(L, 1);
int iMaxLev = (int) lua_tonumber(L, 2);
unsigned int uiJobFlag = (unsigned int) lua_tonumber(L, 3);
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
LPCHARACTER tch;
if (test_server)
{
sys_log(0, "find_pc_cond map=%d, job=%d, level=%d~%d",
ch->GetMapIndex(),
uiJobFlag,
iMinLev, iMaxLev);
}
tch = CHARACTER_MANAGER::instance().FindSpecifyPC(uiJobFlag,
ch->GetMapIndex(),
ch,
iMinLev,
iMaxLev);
lua_pushnumber(L, tch ? tch->GetVID() : 0);
return 1;
}
int _find_npc_by_vnum(lua_State* L)
{
if (!lua_isnumber(L, 1))
{
sys_err("invalid argument");
lua_pushnumber(L, 0);
return 1;
}
DWORD race = (DWORD) lua_tonumber(L, 1);
CharacterVectorInteractor i;
if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(race, i))
{
CharacterVectorInteractor::iterator it = i.begin();
while (it != i.end())
{
LPCHARACTER tch = *(it++);
if (tch->GetMapIndex() == CQuestManager::instance().GetCurrentCharacterPtr()->GetMapIndex())
{
lua_pushnumber(L, tch->GetVID());
return 1;
}
}
}
//sys_err("not find(race=%d)", race);
lua_pushnumber(L, 0);
return 1;
}
// <20><><EFBFBD>ο<EFBFBD> state<74><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
int _set_quest_state(lua_State* L)
{
if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
return 0;
CQuestManager& q = CQuestManager::instance();
QuestState * pqs = q.GetCurrentState();
PC* pPC = q.GetCurrentPC();
//assert(L == pqs->co);
if (L!=pqs->co)
{
luaL_error(L, "running thread != current thread???");
sys_log(0,"running thread != current thread???");
return -1;
}
if (pPC)
{
//const char* szQuestName = lua_tostring(L, 1);
//const char* szStateName = lua_tostring(L, 2);
const string stQuestName(lua_tostring(L, 1));
const string stStateName(lua_tostring(L, 2));
if ( test_server )
sys_log(0,"set_state %s %s ", stQuestName.c_str(), stStateName.c_str() );
if (pPC->GetCurrentQuestName() == stQuestName)
{
pqs->st = q.GetQuestStateIndex(pPC->GetCurrentQuestName(), lua_tostring(L, -1));
pPC->SetCurrentQuestStateName(lua_tostring(L,-1));
}
else
{
pPC->SetQuestState(stQuestName, stStateName);
}
}
return 0;
}
int _get_quest_state(lua_State* L)
{
if (!lua_isstring(L, 1) )
return 0;
CQuestManager& q = CQuestManager::instance();
PC* pPC = q.GetCurrentPC();
if (pPC)
{
std::string stQuestName = lua_tostring(L, 1);
stQuestName += ".__status";
int nRet = pPC->GetFlag( stQuestName.c_str() );
lua_pushnumber(L, nRet );
if ( test_server )
sys_log(0,"Get_quest_state name %s value %d", stQuestName.c_str(), nRet );
}
else
{
if ( test_server )
sys_log(0,"PC == 0 ");
lua_pushnumber(L, 0);
}
return 1;
}
int _notice_all( lua_State* L )
{
ostringstream s;
combine_lua_string(L, s);
TPacketGGNotice p;
p.bHeader = HEADER_GG_NOTICE;
p.lSize = strlen(s.str().c_str()) + 1;
TEMP_BUFFER buf;
buf.write(&p, sizeof(p));
buf.write(s.str().c_str(), p.lSize);
P2P_MANAGER::instance().Send(buf.read_peek(), buf.size()); // HEADER_GG_NOTICE
SendNotice(s.str().c_str());
return 1;
}
EVENTINFO(warp_all_to_village_event_info)
{
DWORD dwWarpMapIndex;
warp_all_to_village_event_info()
: dwWarpMapIndex( 0 )
{
}
};
struct FWarpAllToVillage
{
FWarpAllToVillage() {};
void operator()(LPENTITY ent)
{
if (ent->IsType(ENTITY_CHARACTER))
{
LPCHARACTER ch = (LPCHARACTER) ent;
if (ch->IsPC())
{
BYTE bEmpire = ch->GetEmpire();
if ( bEmpire == 0 )
{
sys_err( "Unkonwn Empire %s %d ", ch->GetName(), ch->GetPlayerID() );
return;
}
ch->WarpSet( g_start_position[bEmpire][0], g_start_position[bEmpire][1] );
}
}
}
};
EVENTFUNC(warp_all_to_village_event)
{
warp_all_to_village_event_info * info = dynamic_cast<warp_all_to_village_event_info *>(event->info);
if ( info == NULL )
{
sys_err( "warp_all_to_village_event> <Factor> Null pointer" );
return 0;
}
LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( info->dwWarpMapIndex );
if (NULL != pSecMap)
{
FWarpAllToVillage f;
pSecMap->for_each( f );
}
return 0;
}
int _warp_all_to_village( lua_State * L )
{
int iMapIndex = static_cast<int>(lua_tonumber(L, 1));
int iSec = static_cast<int>(lua_tonumber(L, 2));
warp_all_to_village_event_info* info = AllocEventInfo<warp_all_to_village_event_info>();
info->dwWarpMapIndex = iMapIndex;
event_create(warp_all_to_village_event, info, PASSES_PER_SEC(iSec));
SendNoticeMap(LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5>˴ϴ<CBB4>."), iMapIndex, false);
return 0;
}
int _warp_to_village( lua_State * L )
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (NULL != ch)
{
BYTE bEmpire = ch->GetEmpire();
ch->WarpSet( g_start_position[bEmpire][0], g_start_position[bEmpire][1] );
}
return 0;
}
int _say_in_map( lua_State * L )
{
int iMapIndex = static_cast<int>(lua_tonumber( L, 1 ));
std::string Script(lua_tostring( L, 2 ));
Script += "[ENTER]";
Script += "[DONE]";
struct ::packet_script packet_script;
packet_script.header = HEADER_GC_SCRIPT;
packet_script.skin = CQuestManager::QUEST_SKIN_NORMAL;
packet_script.src_size = Script.size();
packet_script.size = packet_script.src_size + sizeof(struct packet_script);
FSendPacket f;
f.buf.write(&packet_script, sizeof(struct packet_script));
f.buf.write(&Script[0], Script.size());
LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( iMapIndex );
if ( pSecMap )
{
pSecMap->for_each( f );
}
return 0;
}
struct FKillSectree2
{
void operator () (LPENTITY ent)
{
if (ent->IsType(ENTITY_CHARACTER))
{
LPCHARACTER ch = (LPCHARACTER) ent;
if (!ch->IsPC() && !ch->IsPet())
ch->Dead();
}
}
};
int _kill_all_in_map ( lua_State * L )
{
LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( lua_tonumber(L,1) );
if (NULL != pSecMap)
{
FKillSectree2 f;
pSecMap->for_each( f );
}
return 0;
}
//<2F><><EFBFBD><EFBFBD>: <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȵǴ<C8B5> <20>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
int _regen_in_map( lua_State * L )
{
int iMapIndex = static_cast<int>(lua_tonumber(L, 1));
std::string szFilename(lua_tostring(L, 2));
LPSECTREE_MAP pkMap = SECTREE_MANAGER::instance().GetMap(iMapIndex);
if (pkMap != NULL)
{
regen_load_in_file( szFilename.c_str(), iMapIndex, pkMap->m_setting.iBaseX ,pkMap->m_setting.iBaseY );
}
return 0;
}
int _enable_over9refine( lua_State* L )
{
if ( lua_isnumber(L, 1) == true && lua_isnumber(L, 2) == true )
{
DWORD dwVnumFrom = (DWORD)lua_tonumber(L, 1);
DWORD dwVnumTo = (DWORD)lua_tonumber(L, 2);
COver9RefineManager::instance().enableOver9Refine(dwVnumFrom, dwVnumTo);
}
return 0;
}
int _add_ox_quiz(lua_State* L)
{
int level = (int)lua_tonumber(L, 1);
const char* quiz = lua_tostring(L, 2);
bool answer = lua_toboolean(L, 3);
if ( COXEventManager::instance().AddQuiz(level, quiz, answer) == false )
{
sys_log(0, "OXEVENT : Cannot add quiz. %d %s %d", level, quiz, answer);
}
return 1;
}
EVENTFUNC(warp_all_to_map_my_empire_event)
{
warp_all_to_map_my_empire_event_info * info = dynamic_cast<warp_all_to_map_my_empire_event_info *>(event->info);
if ( info == NULL )
{
sys_err( "warp_all_to_map_my_empire_event> <Factor> Null pointer" );
return 0;
}
LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap( info->m_lMapIndexFrom );
if (pSecMap)
{
FWarpEmpire f;
f.m_lMapIndexTo = info->m_lMapIndexTo;
f.m_x = info->m_x;
f.m_y = info->m_y;
f.m_bEmpire = info->m_bEmpire;
pSecMap->for_each(f);
}
return 0;
}
int _block_chat(lua_State* L)
{
LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr();
if (pChar != NULL)
{
if (lua_isstring(L, 1) != true && lua_isstring(L, 2) != true)
{
lua_pushboolean(L, false);
return 1;
}
std::string strName(lua_tostring(L, 1));
std::string strTime(lua_tostring(L, 2));
std::string strArg = strName + " " + strTime;
do_block_chat(pChar, const_cast<char*>(strArg.c_str()), 0, 0);
lua_pushboolean(L, true);
return 1;
}
lua_pushboolean(L, false);
return 1;
}
int _spawn_mob(lua_State* L)
{
if( false == lua_isnumber(L, 1) || false == lua_isnumber(L, 2) || false == lua_isboolean(L, 3) )
{
lua_pushnumber(L, 0);
return 1;
}
const DWORD dwVnum = static_cast<DWORD>(lua_tonumber(L, 1));
const size_t count = MINMAX(1, static_cast<size_t>(lua_tonumber(L, 2)), 10);
const bool isAggresive = static_cast<bool>(lua_toboolean(L, 3));
size_t SpawnCount = 0;
const CMob* pMonster = CMobManager::instance().Get( dwVnum );
if( NULL != pMonster )
{
const LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr();
for( size_t i=0 ; i < count ; ++i )
{
const LPCHARACTER pSpawnMonster = CHARACTER_MANAGER::instance().SpawnMobRange( dwVnum,
pChar->GetMapIndex(),
pChar->GetX() - number(200, 750),
pChar->GetY() - number(200, 750),
pChar->GetX() + number(200, 750),
pChar->GetY() + number(200, 750),
true,
pMonster->m_table.bType == CHAR_TYPE_STONE,
isAggresive );
if( NULL != pSpawnMonster )
{
++SpawnCount;
}
}
sys_log(0, "QUEST Spawn Monstster: VNUM(%u) COUNT(%u) isAggresive(%b)", dwVnum, SpawnCount, isAggresive);
}
lua_pushnumber(L, SpawnCount);
return 1;
}
int _notice_in_map( lua_State* L )
{
const LPCHARACTER pChar = CQuestManager::instance().GetCurrentCharacterPtr();
if (NULL != pChar)
{
SendNoticeMap( lua_tostring(L,1), pChar->GetMapIndex(), lua_toboolean(L,2) );
}
return 0;
}
int _get_locale_base_path( lua_State* L )
{
lua_pushstring( L, LocaleService_GetBasePath().c_str() );
return 1;
}
struct FPurgeArea
{
int x1, y1, x2, y2;
LPCHARACTER ExceptChar;
FPurgeArea(int a, int b, int c, int d, LPCHARACTER p)
: x1(a), y1(b), x2(c), y2(d),
ExceptChar(p)
{}
void operator () (LPENTITY ent)
{
if (true == ent->IsType(ENTITY_CHARACTER))
{
LPCHARACTER pChar = static_cast<LPCHARACTER>(ent);
if (pChar == ExceptChar)
return;
if (!pChar->IsPet() && (true == pChar->IsMonster() || true == pChar->IsStone()))
{
if (x1 <= pChar->GetX() && pChar->GetX() <= x2 && y1 <= pChar->GetY() && pChar->GetY() <= y2)
{
M2_DESTROY_CHARACTER(pChar);
}
}
}
}
};
int _purge_area( lua_State* L )
{
int x1 = lua_tonumber(L, 1);
int y1 = lua_tonumber(L, 2);
int x2 = lua_tonumber(L, 3);
int y2 = lua_tonumber(L, 4);
const int mapIndex = SECTREE_MANAGER::instance().GetMapIndex( x1, y1 );
if (0 == mapIndex)
{
sys_err("_purge_area: cannot get a map index with (%u, %u)", x1, y1);
return 0;
}
LPSECTREE_MAP pSectree = SECTREE_MANAGER::instance().GetMap(mapIndex);
if (NULL != pSectree)
{
FPurgeArea func(x1, y1, x2, y2, CQuestManager::instance().GetCurrentNPCCharacterPtr());
pSectree->for_each(func);
}
return 0;
}
struct FWarpAllInAreaToArea
{
int from_x1, from_y1, from_x2, from_y2;
int to_x1, to_y1, to_x2, to_y2;
size_t warpCount;
FWarpAllInAreaToArea(int a, int b, int c, int d, int e, int f, int g, int h)
: from_x1(a), from_y1(b), from_x2(c), from_y2(d),
to_x1(e), to_y1(f), to_x2(g), to_y2(h),
warpCount(0)
{}
void operator () (LPENTITY ent)
{
if (true == ent->IsType(ENTITY_CHARACTER))
{
LPCHARACTER pChar = static_cast<LPCHARACTER>(ent);
if (true == pChar->IsPC())
{
if (from_x1 <= pChar->GetX() && pChar->GetX() <= from_x2 && from_y1 <= pChar->GetY() && pChar->GetY() <= from_y2)
{
++warpCount;
pChar->WarpSet( number(to_x1, to_x2), number(to_y1, to_y2) );
}
}
}
}
};
int _warp_all_in_area_to_area( lua_State* L )
{
int from_x1 = lua_tonumber(L, 1);
int from_y1 = lua_tonumber(L, 2);
int from_x2 = lua_tonumber(L, 3);
int from_y2 = lua_tonumber(L, 4);
int to_x1 = lua_tonumber(L, 5);
int to_y1 = lua_tonumber(L, 6);
int to_x2 = lua_tonumber(L, 7);
int to_y2 = lua_tonumber(L, 8);
const int mapIndex = SECTREE_MANAGER::instance().GetMapIndex( from_x1, from_y1 );
if (0 == mapIndex)
{
sys_err("_warp_all_in_area_to_area: cannot get a map index with (%u, %u)", from_x1, from_y1);
lua_pushnumber(L, 0);
return 1;
}
LPSECTREE_MAP pSectree = SECTREE_MANAGER::instance().GetMap(mapIndex);
if (NULL != pSectree)
{
FWarpAllInAreaToArea func(from_x1, from_y1, from_x2, from_y2, to_x1, to_y1, to_x2, to_y2);
pSectree->for_each(func);
lua_pushnumber(L, func.warpCount);
sys_log(0, "_warp_all_in_area_to_area: %u character warp", func.warpCount);
return 1;
}
else
{
lua_pushnumber(L, 0);
sys_err("_warp_all_in_area_to_area: no sectree");
return 1;
}
}
void RegisterGlobalFunctionTable(lua_State* L)
{
extern int quest_setstate(lua_State* L);
luaL_reg global_functions[] =
{
{ "sys_err", _syserr },
{ "sys_log", _syslog },
{ "char_log", _char_log },
{ "item_log", _item_log },
{ "set_state", quest_setstate },
{ "set_skin", _set_skin },
{ "setskin", _set_skin },
{ "time_to_str", _time_to_str },
{ "say", _say },
{ "chat", _chat },
{ "cmdchat", _cmdchat },
{ "syschat", _syschat },
{ "get_locale", _get_locale },
{ "setleftimage", _left_image },
{ "settopimage", _top_image },
{ "server_timer", _set_server_timer },
{ "clear_server_timer", _clear_server_timer },
{ "server_loop_timer", _set_server_loop_timer },
{ "get_server_timer_arg", _get_server_timer_arg },
{ "timer", _timer },
{ "loop_timer", _set_named_loop_timer },
{ "cleartimer", _clear_named_timer },
{ "getnpcid", _getnpcid },
{ "is_test_server", _is_test_server },
{ "is_speed_server", _is_speed_server },
{ "raw_script", _raw_script },
{ "number", _number },
// LUA_ADD_BGM_INFO
{ "set_bgm_volume_enable", _set_bgm_volume_enable },
{ "add_bgm_info", _add_bgm_info },
// END_OF_LUA_ADD_BGM_INFO
// LUA_ADD_GOTO_INFO
{ "add_goto_info", _add_goto_info },
// END_OF_LUA_ADD_GOTO_INFO
// REFINE_PICK
{ "__refine_pick", _refine_pick },
// END_OF_REFINE_PICK
{ "add_ox_quiz", _add_ox_quiz },
{ "__fish_real_refine_rod", _fish_real_refine_rod }, // XXX
{ "__give_char_priv", _give_char_privilege },
{ "__give_empire_priv", _give_empire_privilege },
{ "__give_guild_priv", _give_guild_privilege },
{ "__get_empire_priv_string", _get_empire_privilege_string },
{ "__get_empire_priv", _get_empire_privilege },
{ "__get_guild_priv_string", _get_guild_privilege_string },
{ "__get_guildid_byname", _get_guildid_byname },
{ "__get_guild_priv", _get_guild_privilege },
{ "item_name", _item_name },
{ "mob_name", _mob_name },
{ "mob_vnum", _mob_vnum },
{ "get_time", _get_global_time },
{ "get_global_time", _get_global_time },
{ "get_channel_id", _get_channel_id },
{ "command", _do_command },
{ "find_pc_cond", _find_pc_cond },
{ "find_pc_by_name", _find_pc },
{ "find_npc_by_vnum", _find_npc_by_vnum },
{ "set_quest_state", _set_quest_state },
{ "get_quest_state", _get_quest_state },
{ "notice", _notice },
{ "notice_all", _notice_all },
{ "notice_in_map", _notice_in_map },
{ "warp_all_to_village", _warp_all_to_village },
{ "warp_to_village", _warp_to_village },
{ "say_in_map", _say_in_map },
{ "kill_all_in_map", _kill_all_in_map },
{ "regen_in_map", _regen_in_map },
{ "enable_over9refine", _enable_over9refine },
{ "block_chat", _block_chat },
{ "spawn_mob", _spawn_mob },
{ "get_locale_base_path", _get_locale_base_path },
{ "purge_area", _purge_area },
{ "warp_all_in_area_to_area", _warp_all_in_area_to_area },
{ NULL, NULL }
};
int i = 0;
while (global_functions[i].name != NULL)
{
lua_register(L, global_functions[i].name, global_functions[i].func);
++i;
}
}
}