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server/gamefiles/locale/english/quest/subquest_30.quest

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quest subquest_30 begin
state start begin
when login or levelup or enter with pc.get_level() >=33 and pc.get_level() <= 35 begin
set_state( information )
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(20016)
if v != 0 then
target.vid("__TARGET__", v, gameforge.subquest_10._90_targetVid)
end
end
when __TARGET__.target.click or 20016.chat.gameforge.subquest_30._10_npcChat with pc.level >= 33 begin
target.delete("__TARGET__")
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._20_say)
wait()
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._30_say)
wait()
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._40_say)
local s= select(gameforge.subquest_01._50_select, gameforge.subquest_30._50_select)
if 2==s then
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._60_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._70_say)
return
end
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._80_say)
set_state(__GIVEUP__)
return
end
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._90_say)
set_state(to_gain_material)
end
end
state to_gain_material begin
when letter begin
send_letter(gameforge.subquest_30._100_sendLetter)
local gold=pc.count_item(50606)
local silver=pc.count_item(50605)
local ebony=pc.count_item(50608)
if gold>=100 and silver>=100 and ebony>=100 then
local v = find_npc_by_vnum(20016)
if v != 0 then
target.vid("__TARGET__", v, gameforge.subquest_30._110_targetVid)
end
return
end
end
when info or button begin
local gold=pc.count_item(50606)
local silver=pc.count_item(50605)
local ebony=pc.count_item(50608)
if gold>=100 and silver>=100 and ebony>=100 then
say_title(gameforge.subquest_30._120_sayTitle)
say(gameforge.subquest_30._130_say)
return
end
say_title(gameforge.subquest_30._140_sayTitle)
say(gameforge.subquest_30._150_say)
end
when __TARGET__.target.click or 20016.chat.gameforge.subquest_30._160_npcChat begin
target.delete("__TARGET__")
local gold = pc.count_item(50606)
local silver = pc.count_item(50605)
local ebony = pc.count_item(50608)
if gold<100 or silver<100 or ebony<100 then
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_30._170_say)
local s= select(gameforge.subquest_30._180_select, gameforge.subquest_30._190_select)
if 2==s then
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_30._200_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._210_say)
return
end
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_30._220_say)
set_state(__GIVEUP__)
return
end
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_30._230_say)
return
end
if gold>=100 and silver>=100 and ebony>=100 then
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_30._240_say)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_30._250_say)
pc.remove_item(50606,100)
pc.remove_item(50605,100)
pc.remove_item(50608,100)
say_reward(gameforge.subquest_30._260_sayReward)
pc.give_exp2(200000)
say_reward(gameforge.subquest_30._270_sayReward)
pc.change_money(20000)
if pc.job == 0 then
pc.give_item2(00063,1)
say_reward(gameforge.subquest_30._280_sayReward)
elseif pc.job == 1 then
pc.give_item2(00063,1)
say_reward(gameforge.subquest_30._280_sayReward)
elseif pc.job == 2 then
pc.give_item2(00063,1)
say_reward(gameforge.subquest_30._280_sayReward)
elseif pc.job == 3 then
pc.give_item2(07053, 1)
say_reward(gameforge.subquest_30._290_sayReward)
end
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __GIVEUP__ begin
end
state __COMPLETE__ begin
when enter begin
end
end
end