forked from metin2/server
115 lines
2.9 KiB
Plaintext
115 lines
2.9 KiB
Plaintext
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\hanma_boss\hanma_boss.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 7
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 Spine"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 190.000000
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Position 0.000000 -60.000000 30.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 Spine"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 260.000000
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Position 0.000000 -60.000000 30.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 L Hand"
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EffectScriptName "D:\Ymir Work\effect\monster2\whiteblue1_great.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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Group AttachingData03
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 R Hand"
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EffectScriptName "D:\Ymir Work\effect\monster2\whiteblue1_great.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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Group AttachingData04
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 R Foot"
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EffectScriptName "D:\Ymir Work\effect\monster2\whiteblue1_great.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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Group AttachingData05
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 L Foot"
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EffectScriptName "D:\Ymir Work\effect\monster2\whiteblue1_great.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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Group AttachingData06
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip02 R Hand"
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EffectScriptName "D:\Ymir Work\effect\monster2\whiteblue1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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}
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