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server/gamefiles/data/monster/zombie_soldier_scythe/zombie_soldier_scythe.msm

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ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\monster2\zombie_soldier_scythe\zombie_soldier_scythe.GR2"
DefaultHitSoundFileName ""
List DefaultHitEffectFileName
{
}
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 58.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 88.000000
Position 0.000000 0.000000 0.000000
}
}
}