forked from metin2/server
221 lines
9.2 KiB
Plaintext
221 lines
9.2 KiB
Plaintext
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quest oxevent_manager begin
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state start begin
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function cleanup_event()
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oxevent.end_event()
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game.set_event_flag("ox_map_login_counter",0)
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end
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function check_limit()
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if game.get_event_flag("ox_map_login_counter") == game.get_event_flag("ox_map_player_max") then
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return 0
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else
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return 1
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end
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end
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function enter_level (vnum1,vnum2)
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lv_range={}
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lv_range[1] ={15,39}
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lv_range[2] ={40,64}
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lv_range[3] ={65,84}
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lv_range[4] ={85,99}
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lv_range[5] ={100,105}
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return lv_range [vnum1][vnum2]
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end
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when login or enter begin
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if pc.get_map_index() == 113 then
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local counter = game.get_event_flag("ox_map_login_counter")
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game.set_event_flag("ox_map_login_counter", counter+1)
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end
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end
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when logout begin
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if pc.get_map_index() == 113 then
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if is_test_server() then
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pc.setqf("ox_end_cooldown_time", get_time() + 20*3)
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else
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pc.setqf("ox_end_cooldown_time", get_time()+60*15) -----------------------------------15 Minuten nun
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end
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end
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end
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when 20011.chat.gameforge.oxevent._10_npcChat begin
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.oxevent._20_say)
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wait()
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if game.get_event_flag("oxevent_status") == 0 then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.oxevent._30_say)
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elseif game.get_event_flag("oxevent_status") == 1 then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.oxevent._40_say)
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local s = select(gameforge.buy_fishrod._120_select, gameforge.locale.cancel)
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if s == 1 then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.oxevent._50_say)
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wait()
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-- read the limits that the admin set hopefully
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local min = game.get_event_flag("ox_map_level_min")
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local max = game.get_event_flag("ox_map_level_max")
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if pc.level < min or pc.level > max then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say_reward(string.format(gameforge.entry_event_map._040_say, min, max))
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return
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end
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if get_time() < pc.getqf("ox_end_cooldown_time") then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.locale.monkey_dungeon.cannot_enter_yet)
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return
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end
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-- check again the limit before we warp the player, maybe someone have trigger the limit
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if oxevent_manager.check_limit() == 0 then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.entry_event_map._060_say)
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return
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end
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-- removed the random warp, cause the current binary checks the coordinates.
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--pc.warp(math.random(892973,899719), math.random(23256, 26044) )
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pc.warp(896500, 24600)
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elseif s == 2 then
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return
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end
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elseif game.get_event_flag("oxevent_status") == 2 then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.oxevent._60_say)
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end
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end
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when 20358.chat.gameforge.oxevent._70_npcChat with pc.get_gm_level()== 5 begin
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local stat = oxevent.get_status()
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if stat == 0 then
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say(gameforge.entry_event_map._150_say)
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local choice = select ("1> min "..oxevent_manager.enter_level(1,1).." max "..oxevent_manager.enter_level(1,2),"2> min "..oxevent_manager.enter_level(2,1).." max "..oxevent_manager.enter_level(2,2), "3> min "..oxevent_manager.enter_level(3,1).." max "..oxevent_manager.enter_level(3,2), "4> min "..oxevent_manager.enter_level(4,1).." max "..oxevent_manager.enter_level(4,2), "5> min "..oxevent_manager.enter_level(5,1).." max "..oxevent_manager.enter_level(5,2), gameforge.locale.cancel)
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if choice == 6 then
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return
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end
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say(gameforge.entry_event_map._160_say)
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local amount_choice = input_number(gameforge.entry_event_map._240_say)
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if amount_choice > 200 or amount_choice <= 0 then
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say(gameforge.entry_event_map._250_say)
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return
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end
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say(gameforge.oxevent._80_say)
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say(gameforge.entry_event_map._180_say)
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say(gameforge.entry_event_map._190_say .. " " .. oxevent_manager.enter_level(choice,1).. " - " ..oxevent_manager.enter_level(choice,2))
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say(gameforge.entry_event_map._200_say .. " " .. amount_choice)
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local s = select(gameforge.oxevent._90_select, gameforge.locale.cancel)
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if s == 1 then
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local v = oxevent.open()
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if v == 0 then
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say(gameforge.oxevent._100_say)
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say_reward(gameforge.oxevent._110_sayReward)
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elseif v == 1 then
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say(gameforge.oxevent._120_say)
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notice_multiline(gameforge.oxevent._130_notice_all,notice_all)
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notice_multiline(gameforge.oxevent._131_notice_all,notice_all)
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-- set the limits we set previous asked
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game.set_event_flag("ox_map_level_min",oxevent_manager.enter_level(choice,1))
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game.set_event_flag("ox_map_level_max",oxevent_manager.enter_level(choice,2))
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game.set_event_flag("ox_map_player_max",amount_choice)
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else
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say(gameforge.oxevent._100_say)
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end
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end
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elseif stat == 1 then
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say(string.format(gameforge.oxevent._140_say, oxevent.get_attender()))
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local s = select(gameforge.oxevent._150_select, gameforge.locale.cancel)
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if s == 1 then
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oxevent.close()
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say(gameforge.oxevent._160_say)
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end
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elseif stat == 2 then
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say(gameforge.oxevent._170_say)
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local s = select(
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gameforge.oxevent._180_select,
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gameforge.oxevent._190_select,
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gameforge.oxevent._195_select,
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gameforge.locale.cancel
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)
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if s == 1 then
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local v = oxevent.quiz(1, 30)
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if v == 0 then
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say(gameforge.oxevent._200_say)
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elseif v == 1 then
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say(gameforge.oxevent._210_say)
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else
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say(gameforge.oxevent._220_say)
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end
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elseif s == 2 then
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oxevent_manager.cleanup_event()
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say(gameforge.oxevent._230_say)
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notice_multiline(gameforge.oxevent._240_notice_all,notice_all)
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notice_multiline(gameforge.oxevent._241_notice_all,notice_all)
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elseif s == 3 then
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oxevent_manager.cleanup_event()
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say(gameforge.oxevent._250_say)
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notice_multiline(gameforge.oxevent._260_notice_all,notice_all)
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notice_multiline(gameforge.oxevent._261_notice_all,notice_all)
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end
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elseif stat == 3 then
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say(gameforge.oxevent._270_say)
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say_reward(gameforge.oxevent._280_sayReward)
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else
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say(gameforge.oxevent._290_say)
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end
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end
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when 20358.chat.gameforge.oxevent._300_npcChat with pc.get_gm_level()== 5 begin
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say(gameforge.oxevent._310_say)
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local s = select(gameforge.oxevent._320_select, gameforge.locale.cancel)
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if s == 1 then
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oxevent.end_event_force()
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game.set_event_flag("ox_map_login_counter",0)
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say(gameforge.oxevent._330_say)
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end
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end
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when 20358.chat.gameforge.oxevent._340_npcChat with pc.get_gm_level()== 5 begin
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say(gameforge.oxevent._350_say)
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local item_vnum = input()
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say(gameforge.oxevent._360_say)
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local item_count = input()
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oxevent.give_item(item_vnum, item_count)
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say(string.format(gameforge.oxevent._370_say, oxevent.get_attender()))
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end
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end
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end
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