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server/gamefiles/locale/english/quest/pre_qc/main_quest_lv92.quest

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quest main_quest_lv92 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 92 begin
set_state (state1_1)
end
end
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<>ƶ<EFBFBD>!1-2------------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv92._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._010_sendLetter)
say(gameforge.main_quest_lv92._020_say)
end
when 20378.chat.gameforge.main_quest_lv92._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._030_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._040_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._050_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._060_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._070_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._080_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._090_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._100_say)
set_state (state1_2)
q.set_counter_value(4)
end
end
--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv92._010_sendLetter)
local remain_item = 4 - pc.count_item(31010)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_name("<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
q.set_counter_value(remain_item)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv92._110_sayTitle)
say(gameforge.main_quest_lv92._120_say)
say_item_vnum(31010)
say(gameforge.main_quest_lv90._1180_say)
local remain_item = 4 - pc.count_item(31010)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
say_reward(string.format("%s: %d %s",item_name(31010),remain_item,locale.count_postfix))
-- say()
-- say_reward(locale.main_quest_lv92.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20378.chat.gameforge.main_quest_lv92._010_sendLetter begin
if pc.count_item(31010) >= 4 then
pc.remove_item ( 31010, pc.count_item(31010))
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._160_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 33874000))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 200000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50817),10,locale.count_postfix))
say("")
pc.give_exp2(33874000)
pc.change_money(200000)
pc.give_item2(50817, 10)
set_state (state2_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._130_say)
set_state (state1_2)
end
end
when 3504.kill or 3505.kill begin
if number(1,500) == 1 then
if pc.count_item(31010) < 4 then
pc.give_item2(31010, 1)
--<2D><><EFBFBD><EFBFBD>Ʈ <20>޴<EFBFBD> â ī<><C4AB>Ʈ
local remain_item = 4 - pc.count_item(31010)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
if pc.count_item(31010) >= 4 then
notice_multiline(gameforge.main_quest_lv92._140_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._140_2_notice,notice)
set_state (state1_3)
end
end
end
end
end
state state1_3 begin
when letter begin
q.set_counter_name("")
send_letter(gameforge.main_quest_lv92._010_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._010_sendLetter)
say(gameforge.main_quest_lv92._150_say)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when 3504.kill or 3505.kill begin
if number(1,500) == 1 then
if pc.count_item(31010) < 4 then
pc.give_item2(31010, 1)
--<2D><><EFBFBD><EFBFBD>Ʈ <20>޴<EFBFBD> â ī<><C4AB>Ʈ
local remain_item = 4 - pc.count_item(31010)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
if pc.count_item(31010) >= 4 then
notice_multiline(gameforge.main_quest_lv92._140_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._140_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv92._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31010) >= 4 then
pc.remove_item ( 31010, pc.count_item(31010))
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._160_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 33874000))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 200000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50817),10,locale.count_postfix))
say("")
pc.give_exp2(33874000)
pc.change_money(200000)
pc.give_item2(50817, 10)
set_state (state2_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._130_say)
set_state (state1_2)
end
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
state state2_1 begin
when letter begin
q.set_counter_name("")
send_letter(gameforge.main_quest_lv92._170_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._170_sendLetter)
say(gameforge.main_quest_lv92._180_say)
end
when 20378.chat.gameforge.main_quest_lv92._170_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._190_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._200_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._210_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._220_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._230_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._240_say)
set_state (state2_2)
end
end
--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>--
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv92._170_sendLetter)
local v = find_npc_by_vnum(20379)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20379))
end
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv92._250_sayTitle)
say(gameforge.main_quest_lv92._260_say)
say_item_vnum(31010)
-- say()
-- say_reward(locale.main_quest_lv92.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20378.chat.gameforge.main_quest_lv92._170_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._270_say)
end
when 20379.chat.gameforge.main_quest_lv92._170_sendLetter begin
say_title(mob_name(20379))
say(gameforge.main_quest_lv92._280_say)
notice_multiline(gameforge.main_quest_lv92._290_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._290_2_notice,notice)
pc.give_item2(31010, 1)
set_state (state2_3)
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv92._170_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._170_sendLetter)
say(gameforge.main_quest_lv92._360_say)
end
when 20378.chat.gameforge.main_quest_lv92._170_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31010) >= 1 then
pc.remove_item ( 31010, pc.count_item(31010))
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._300_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._310_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._320_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._330_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._340_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._350_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 20874600))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30047),2,locale.count_postfix))
say("")
pc.give_exp2(20874600)
--pc.change_money(0)
pc.give_item2(30047, 2)
set_state (state3_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv92._270_say)
set_state (state2_2)
end
end
end
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD>° <20><><EFBFBD><EFBFBD> <20>ǵ<EFBFBD>1-1------------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv92._370_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._370_sendLetter)
say(gameforge.main_quest_lv92._380_say)
end
when 20378.chat.gameforge.main_quest_lv92._370_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv92._390_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._400_say)
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv92._370_sendLetter)
local v = find_npc_by_vnum(20380)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20380))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._370_sendLetter)
say(gameforge.main_quest_lv92._410_say)
end
when 20380.chat.gameforge.main_quest_lv92._370_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20380 ))
say(gameforge.main_quest_lv92._420_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._430_say)
wait()
say_title(mob_name(20380 ))
say(gameforge.main_quest_lv92._440_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._450_say)
wait()
say_title(mob_name(20380 ))
say(gameforge.main_quest_lv92._460_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._470_say)
wait()
say_title(mob_name(20380 ))
say(gameforge.main_quest_lv92._480_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._490_say)
set_state (state3_3)
end
end
state state3_3 begin
when letter begin
q.set_counter_name("<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
send_letter(gameforge.main_quest_lv92._370_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv92._500_sayTitle)
say(gameforge.main_quest_lv92._510_say)
say_item_vnum(31022)
say(gameforge.main_quest_lv90._1180_say)
local remain_item = 10 - pc.count_item(31022)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
say_reward(string.format("%s: %d %s",item_name(31022),remain_item,locale.count_postfix))
-- say()
-- say_reward(locale.main_quest_lv92.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20380.chat.gameforge.main_quest_lv92._370_sendLetter begin
if pc.count_item(31022) >= 10 then
pc.remove_item ( 31022, pc.count_item(31022))
say_title(mob_name(20380))
say(gameforge.main_quest_lv92._540_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 34874000))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(27992),2,locale.count_postfix))
say("")
pc.give_exp2(34874000)
--pc.change_money(0)
pc.give_item2(27992, 1)
pc.give_item2(27992, 1)
set_state (state4_1)
else
say_title(mob_name(20380))
say(gameforge.main_quest_lv92._520_say)
end
end
when 3490.kill or 3491.kill begin
if number(1,500) == 1 then
if pc.count_item(31022) < 10 then
pc.give_item2(31022, 1)
local remain_item = 10 - pc.count_item(31022)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
if pc.count_item(31022) >= 10 then
notice_multiline(gameforge.main_quest_lv92._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._530_2_notice,notice)
set_state (state3_4)
end
end
end
end
end
state state3_4 begin
when letter begin
q.set_counter_name("")
send_letter(gameforge.main_quest_lv92._370_sendLetter)
local v = find_npc_by_vnum(20380)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20380))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._370_sendLetter)
say(gameforge.main_quest_lv92._550_say)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when 3490.kill or 3491.kill begin
if number(1,500) == 1 then
if pc.count_item(31022) < 10 then
pc.give_item2(31022, 1)
if pc.count_item(31022) >= 10 then
notice_multiline(gameforge.main_quest_lv92._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._530_2_notice,notice)
end
end
end
end
when 20380.chat.gameforge.main_quest_lv92._370_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31022) >= 10 then
pc.remove_item ( 31022, pc.count_item(31022))
say_title(mob_name(20380))
say(gameforge.main_quest_lv92._540_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 34874000))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(27992),2,locale.count_postfix))
say("")
pc.give_exp2(34874000)
--pc.change_money(0)
pc.give_item2(27992, 1)
pc.give_item2(27992, 1)
set_state (state4_1)
else
say_title(mob_name(20380))
say(gameforge.main_quest_lv92._520_say)
set_state (state3_3)
end
end
end
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D>ʸ<EFBFBD><CAB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv92._560_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._560_sendLetter)
say(gameforge.main_quest_lv92._570_say)
end
when 20378.chat.gameforge.main_quest_lv92._560_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv92._580_say)
wait()
say(gameforge.main_quest_lv92._590_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv92._600_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 24911280))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(27993),2,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv92._610_say)
pc.give_exp2(24911280)
--pc.change_money(0)
pc.give_item2(27993, 1)
pc.give_item2(27993, 1)
clear_letter()
set_quest_state ("main_quest_lv93", "state0")
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end