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/*********************************************************************
* date : 2006.11 .20
* file : cube . cpp
* author : mhh
* description :
*/
# define _cube_cpp_
# include "stdafx.h"
# include "constants.h"
# include "utils.h"
# include "log.h"
# include "char.h"
# include "dev_log.h"
# include "locale_service.h"
# include "item.h"
# include "item_manager.h"
# include <sstream>
extern int test_server ;
# define RETURN_IF_CUBE_IS_NOT_OPENED(ch) if (!(ch)->IsCubeOpen()) return
/*--------------------------------------------------------*/
/* GLOBAL VARIABLES */
/*--------------------------------------------------------*/
static std : : vector < CUBE_DATA * > s_cube_proto ;
static bool s_isInitializedCubeMaterialInformation = false ;
/*--------------------------------------------------------*/
/* Cube Material Information */
/*--------------------------------------------------------*/
enum ECubeResultCategory
{
CUBE_CATEGORY_POTION , // <20> <> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> .. (<28> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ư<> <C6AF> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> . <20> <> <EFBFBD> ʰ<EFBFBD> <CAB0> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <20> <> Ÿ)
CUBE_CATEGORY_WEAPON , // <20> <> <EFBFBD> <EFBFBD>
CUBE_CATEGORY_ARMOR , // <20> <> <EFBFBD>
CUBE_CATEGORY_ACCESSORY , // <20> <> <EFBFBD> ű<EFBFBD>
CUBE_CATEGORY_ETC , // <20> <> Ÿ <20> <> <EFBFBD> <EFBFBD> ...
} ;
typedef std : : vector < CUBE_VALUE > TCubeValueVector ;
struct SCubeMaterialInfo
{
SCubeMaterialInfo ( )
{
bHaveComplicateMaterial = false ;
} ;
CUBE_VALUE reward ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
TCubeValueVector material ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
DWORD gold ; // <20> <> <EFBFBD> <EFBFBD> <20> <EFBFBD> <F3B8B6B5> <EFBFBD>
TCubeValueVector complicateMaterial ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> -_- <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
// .. Ŭ<> <C5AC> <EFBFBD> ̾<EFBFBD> Ʈ<EFBFBD> <C6AE> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> Ḧ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ֱ<EFBFBD> <20> <> <EFBFBD> Ͽ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
// 72723,1&72724,2&72730,1
// 52001,1|52002,1|52003,1&72723,1&72724,5
// => ( 52001,1 or 52002,1 or 52003,1 ) and 72723,1 and 72724,5
std : : string infoText ;
bool bHaveComplicateMaterial ; //
} ;
struct SItemNameAndLevel
{
SItemNameAndLevel ( ) { level = 0 ; }
std : : string name ;
int level ;
} ;
// <20> ڷᱸ<DAB7> <E1B1B8> <EFBFBD> <EFBFBD> <20> ̷<EFBFBD> <CCB7> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ΰ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ... <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ȥ<EFBFBD> <C8A5> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ¿<EFBFBD> <C2BF> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
typedef std : : vector < SCubeMaterialInfo > TCubeResultList ;
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typedef std : : unordered_map < DWORD , TCubeResultList > TCubeMapByNPC ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> NPC<50> <43> <EFBFBD> <EFBFBD> <20> <20> <> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> ְ<EFBFBD> <20> <> <EFBFBD> ᰡ <20> <> <EFBFBD> <EFBFBD> ...
typedef std : : unordered_map < DWORD , std : : string > TCubeResultInfoTextByNPC ; // <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> NPC<50> <43> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> ִ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
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TCubeMapByNPC cube_info_map ;
TCubeResultInfoTextByNPC cube_result_info_map_by_npc ; // <20> <> <EFBFBD> ̹<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> Ű<EFBFBD> <C5B0> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
class CCubeMaterialInfoHelper
{
public :
public :
} ;
/*--------------------------------------------------------*/
/* STATIC FUNCTIONS */
/*--------------------------------------------------------*/
// <20> ʿ<EFBFBD> <CABF> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ִ°<D6B4> ?
static bool FN_check_item_count ( LPITEM * items , DWORD item_vnum , int need_count )
{
int count = 0 ;
// for all cube
for ( int i = 0 ; i < CUBE_MAX_NUM ; + + i )
{
if ( NULL = = items [ i ] ) continue ;
if ( item_vnum = = items [ i ] - > GetVnum ( ) )
{
count + = items [ i ] - > GetCount ( ) ;
}
}
return ( count > = need_count ) ;
}
// ť<> 곻<EFBFBD> <EAB3BB> <20> <> <EFBFBD> Ḧ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .
static void FN_remove_material ( LPITEM * items , DWORD item_vnum , int need_count )
{
int count = 0 ;
LPITEM item = NULL ;
// for all cube
for ( int i = 0 ; i < CUBE_MAX_NUM ; + + i )
{
if ( NULL = = items [ i ] ) continue ;
item = items [ i ] ;
if ( item_vnum = = item - > GetVnum ( ) )
{
count + = item - > GetCount ( ) ;
if ( count > need_count )
{
item - > SetCount ( count - need_count ) ;
return ;
}
else
{
item - > SetCount ( 0 ) ;
items [ i ] = NULL ;
}
}
}
}
static CUBE_DATA * FN_find_cube ( LPITEM * items , WORD npc_vnum )
{
DWORD i , end_index ;
if ( 0 = = npc_vnum ) return NULL ;
// FOR ALL CUBE_PROTO
end_index = s_cube_proto . size ( ) ;
for ( i = 0 ; i < end_index ; + + i )
{
if ( s_cube_proto [ i ] - > can_make_item ( items , npc_vnum ) )
return s_cube_proto [ i ] ;
}
return NULL ;
}
static bool FN_check_valid_npc ( WORD vnum )
{
for ( std : : vector < CUBE_DATA * > : : iterator iter = s_cube_proto . begin ( ) ; iter ! = s_cube_proto . end ( ) ; iter + + )
{
if ( std : : find ( ( * iter ) - > npc_vnum . begin ( ) , ( * iter ) - > npc_vnum . end ( ) , vnum ) ! = ( * iter ) - > npc_vnum . end ( ) )
return true ;
}
return false ;
}
// ť<> 굥<EFBFBD> <EAB5A5> Ÿ<EFBFBD> <C5B8> <20> ùٸ<C3B9> <D9B8> <EFBFBD> <20> ʱ<EFBFBD> ȭ <20> Ǿ<EFBFBD> <C7BE> <EFBFBD> <EFBFBD> <EFBFBD> üũ<C3BC> Ѵ <EFBFBD> .
static bool FN_check_cube_data ( CUBE_DATA * cube_data )
{
DWORD i = 0 ;
DWORD end_index = 0 ;
end_index = cube_data - > npc_vnum . size ( ) ;
for ( i = 0 ; i < end_index ; + + i )
{
if ( cube_data - > npc_vnum [ i ] = = 0 ) return false ;
}
end_index = cube_data - > item . size ( ) ;
for ( i = 0 ; i < end_index ; + + i )
{
if ( cube_data - > item [ i ] . vnum = = 0 ) return false ;
if ( cube_data - > item [ i ] . count = = 0 ) return false ;
}
end_index = cube_data - > reward . size ( ) ;
for ( i = 0 ; i < end_index ; + + i )
{
if ( cube_data - > reward [ i ] . vnum = = 0 ) return false ;
if ( cube_data - > reward [ i ] . count = = 0 ) return false ;
}
return true ;
}
CUBE_DATA : : CUBE_DATA ( )
{
this - > percent = 0 ;
this - > gold = 0 ;
}
// <20> ʿ<EFBFBD> <CABF> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ϴ<EFBFBD> <CFB4> <EFBFBD> üũ<C3BC> Ѵ <EFBFBD> .
bool CUBE_DATA : : can_make_item ( LPITEM * items , WORD npc_vnum )
{
// <20> ʿ<EFBFBD> <CABF> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ϴ<EFBFBD> <CFB4> <EFBFBD> üũ<C3BC> Ѵ <EFBFBD> .
DWORD i , end_index ;
DWORD need_vnum ;
int need_count ;
int found_npc = false ;
// check npc_vnum
end_index = this - > npc_vnum . size ( ) ;
for ( i = 0 ; i < end_index ; + + i )
{
if ( npc_vnum = = this - > npc_vnum [ i ] )
found_npc = true ;
}
if ( false = = found_npc ) return false ;
end_index = this - > item . size ( ) ;
for ( i = 0 ; i < end_index ; + + i )
{
need_vnum = this - > item [ i ] . vnum ;
need_count = this - > item [ i ] . count ;
if ( false = = FN_check_item_count ( items , need_vnum , need_count ) )
return false ;
}
return true ;
}
// ť<> 긦 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
CUBE_VALUE * CUBE_DATA : : reward_value ( )
{
int end_index = 0 ;
DWORD reward_index = 0 ;
end_index = this - > reward . size ( ) ;
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reward_index = Random : : get ( 0 , end_index ) ;
reward_index = Random : : get ( 0 , end_index - 1 ) ;
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return & this - > reward [ reward_index ] ;
}
// ť<> 꿡 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ִ<EFBFBD> <20> <> <EFBFBD> Ḧ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD>
void CUBE_DATA : : remove_material ( LPCHARACTER ch )
{
DWORD i , end_index ;
DWORD need_vnum ;
int need_count ;
LPITEM * items = ch - > GetCubeItem ( ) ;
end_index = this - > item . size ( ) ;
for ( i = 0 ; i < end_index ; + + i )
{
need_vnum = this - > item [ i ] . vnum ;
need_count = this - > item [ i ] . count ;
FN_remove_material ( items , need_vnum , need_count ) ;
}
}
void Cube_clean_item ( LPCHARACTER ch )
{
LPITEM * cube_item ;
cube_item = ch - > GetCubeItem ( ) ;
for ( int i = 0 ; i < CUBE_MAX_NUM ; + + i )
{
if ( NULL = = cube_item [ i ] )
continue ;
cube_item [ i ] = NULL ;
}
}
// ť<> <C5A5> â <20> <> <EFBFBD> <EFBFBD>
void Cube_open ( LPCHARACTER ch )
{
if ( false = = s_isInitializedCubeMaterialInformation )
{
Cube_InformationInitialize ( ) ;
}
if ( NULL = = ch )
return ;
LPCHARACTER npc ;
npc = ch - > GetQuestNPC ( ) ;
if ( NULL = = npc )
{
if ( test_server )
dev_log ( LOG_DEB0 , " cube_npc is NULL " ) ;
return ;
}
if ( FN_check_valid_npc ( npc - > GetRaceNum ( ) ) = = false )
{
if ( test_server = = true )
{
dev_log ( LOG_DEB0 , " cube not valid NPC " ) ;
}
return ;
}
if ( ch - > IsCubeOpen ( ) )
{
ch - > ChatPacket ( CHAT_TYPE_INFO , LC_TEXT ( " <EFBFBD> ̹<EFBFBD> <20> <> <EFBFBD> <EFBFBD> â<EFBFBD> <C3A2> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ֽ<EFBFBD> <D6BD> ϴ<EFBFBD> ." ) ) ;
return ;
}
if ( ch - > GetExchange ( ) | | ch - > GetMyShop ( ) | | ch - > GetShopOwner ( ) | | ch - > IsOpenSafebox ( ) | | ch - > IsCubeOpen ( ) )
{
ch - > ChatPacket ( CHAT_TYPE_INFO , LC_TEXT ( " <EFBFBD> ٸ<EFBFBD> <20> ŷ<EFBFBD> <C5B7> <EFBFBD> (â<> <C3A2> ,<2C> <> ȯ,<2C> <> <EFBFBD> <EFBFBD> )<29> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ϴ<EFBFBD> ." ) ) ;
return ;
}
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int distance = DISTANCE_APPROX ( ch - > GetX ( ) - npc - > GetX ( ) , ch - > GetY ( ) - npc - > GetY ( ) ) ;
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if ( distance > = CUBE_MAX_DISTANCE )
{
sys_log ( 1 , " CUBE: TOO_FAR: %s distance %d " , ch - > GetName ( ) , distance ) ;
return ;
}
Cube_clean_item ( ch ) ;
ch - > SetCubeNpc ( npc ) ;
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube open %d " , npc - > GetRaceNum ( ) ) ;
}
// ť<> <C5A5> ĵ<> <C4B5>
void Cube_close ( LPCHARACTER ch )
{
RETURN_IF_CUBE_IS_NOT_OPENED ( ch ) ;
Cube_clean_item ( ch ) ;
ch - > SetCubeNpc ( NULL ) ;
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube close " ) ;
dev_log ( LOG_DEB0 , " <CUBE> close (%s) " , ch - > GetName ( ) ) ;
}
void Cube_init ( )
{
CUBE_DATA * p_cube = NULL ;
std : : vector < CUBE_DATA * > : : iterator iter ;
char file_name [ 256 + 1 ] ;
snprintf ( file_name , sizeof ( file_name ) , " %s/cube.txt " , LocaleService_GetBasePath ( ) . c_str ( ) ) ;
sys_log ( 0 , " Cube_Init %s " , file_name ) ;
for ( iter = s_cube_proto . begin ( ) ; iter ! = s_cube_proto . end ( ) ; iter + + )
{
p_cube = * iter ;
M2_DELETE ( p_cube ) ;
}
s_cube_proto . clear ( ) ;
if ( false = = Cube_load ( file_name ) )
sys_err ( " Cube_Init failed " ) ;
}
bool Cube_load ( const char * file )
{
FILE * fp ;
char one_line [ 256 ] ;
int value1 , value2 ;
const char * delim = " \t \r \n " ;
char * v , * token_string ;
CUBE_DATA * cube_data = NULL ;
CUBE_VALUE cube_value = { 0 , 0 } ;
if ( 0 = = file | | 0 = = file [ 0 ] )
return false ;
if ( ( fp = fopen ( file , " r " ) ) = = 0 )
return false ;
while ( fgets ( one_line , 256 , fp ) )
{
value1 = value2 = 0 ;
if ( one_line [ 0 ] = = ' # ' )
continue ;
token_string = strtok ( one_line , delim ) ;
if ( NULL = = token_string )
continue ;
// set value1, value2
if ( ( v = strtok ( NULL , delim ) ) )
str_to_number ( value1 , v ) ;
if ( ( v = strtok ( NULL , delim ) ) )
str_to_number ( value2 , v ) ;
TOKEN ( " section " )
{
cube_data = M2_NEW CUBE_DATA ;
}
else TOKEN ( " npc " )
{
cube_data - > npc_vnum . push_back ( ( WORD ) value1 ) ;
}
else TOKEN ( " item " )
{
cube_value . vnum = value1 ;
cube_value . count = value2 ;
cube_data - > item . push_back ( cube_value ) ;
}
else TOKEN ( " reward " )
{
cube_value . vnum = value1 ;
cube_value . count = value2 ;
cube_data - > reward . push_back ( cube_value ) ;
}
else TOKEN ( " percent " )
{
cube_data - > percent = value1 ;
}
else TOKEN ( " gold " )
{
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ʿ<EFBFBD> <CABF> <EFBFBD> <20> ݾ<EFBFBD>
cube_data - > gold = value1 ;
}
else TOKEN ( " end " )
{
// TODO : check cube data
if ( false = = FN_check_cube_data ( cube_data ) )
{
dev_log ( LOG_DEB0 , " something wrong " ) ;
M2_DELETE ( cube_data ) ;
continue ;
}
s_cube_proto . push_back ( cube_data ) ;
}
}
fclose ( fp ) ;
return true ;
}
static void FN_cube_print ( CUBE_DATA * data , DWORD index )
{
DWORD i ;
dev_log ( LOG_DEB0 , " -------------------------------- " ) ;
dev_log ( LOG_DEB0 , " CUBE_DATA[%d] " , index ) ;
for ( i = 0 ; i < data - > npc_vnum . size ( ) ; + + i )
{
dev_log ( LOG_DEB0 , " \t NPC_VNUM[%d] = %d " , i , data - > npc_vnum [ i ] ) ;
}
for ( i = 0 ; i < data - > item . size ( ) ; + + i )
{
dev_log ( LOG_DEB0 , " \t ITEM[%d] = (%d, %d) " , i , data - > item [ i ] . vnum , data - > item [ i ] . count ) ;
}
for ( i = 0 ; i < data - > reward . size ( ) ; + + i )
{
dev_log ( LOG_DEB0 , " \t REWARD[%d] = (%d, %d) " , i , data - > reward [ i ] . vnum , data - > reward [ i ] . count ) ;
}
dev_log ( LOG_DEB0 , " \t PERCENT = %d " , data - > percent ) ;
dev_log ( LOG_DEB0 , " -------------------------------- " ) ;
}
void Cube_print ( )
{
for ( DWORD i = 0 ; i < s_cube_proto . size ( ) ; + + i )
{
FN_cube_print ( s_cube_proto [ i ] , i ) ;
}
}
static bool FN_update_cube_status ( LPCHARACTER ch )
{
if ( NULL = = ch )
return false ;
if ( ! ch - > IsCubeOpen ( ) )
return false ;
LPCHARACTER npc = ch - > GetQuestNPC ( ) ;
if ( NULL = = npc )
return false ;
CUBE_DATA * cube = FN_find_cube ( ch - > GetCubeItem ( ) , npc - > GetRaceNum ( ) ) ;
if ( NULL = = cube )
{
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube info 0 0 0 " ) ;
return false ;
}
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube info %d %d %d " , cube - > gold , 0 , 0 ) ;
return true ;
}
// return new item
bool Cube_make ( LPCHARACTER ch )
{
// <20> ־<EFBFBD> <D6BE> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ʿ<EFBFBD> <CABF> <EFBFBD> <EFBFBD> ϴ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ã<> ´ <EFBFBD> . (ť<> 굥<EFBFBD> <EAB5A5> Ÿ<EFBFBD> <C5B8> Ī<> <C4AA> )
// ť<> <C5A5> <20> <> <EFBFBD> <EFBFBD> Ÿ<EFBFBD> <C5B8> <20> ִٸ<D6B4> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> Ḧ üũ<C3BC> Ѵ <EFBFBD> .
// <20> <> <EFBFBD> ο <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .
// <20> <> <EFBFBD> ο <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
LPCHARACTER npc ;
int percent_number = 0 ;
CUBE_DATA * cube_proto ;
LPITEM * items ;
LPITEM new_item ;
if ( ! ( ch ) - > IsCubeOpen ( ) )
{
( ch ) - > ChatPacket ( CHAT_TYPE_INFO , LC_TEXT ( " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> â<EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ʽ <EFBFBD> <CABD> ϴ<EFBFBD> " ) ) ;
return false ;
}
npc = ch - > GetQuestNPC ( ) ;
if ( NULL = = npc )
{
return false ;
}
items = ch - > GetCubeItem ( ) ;
cube_proto = FN_find_cube ( items , npc - > GetRaceNum ( ) ) ;
if ( NULL = = cube_proto )
{
ch - > ChatPacket ( CHAT_TYPE_INFO , LC_TEXT ( " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ᰡ <20> <> <EFBFBD> <EFBFBD> <EFBFBD> մϴ<D5B4> " ) ) ;
return false ;
}
if ( ch - > GetGold ( ) < cube_proto - > gold )
{
ch - > ChatPacket ( CHAT_TYPE_INFO , LC_TEXT ( " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ϰų<CFB0> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ڸ<EFBFBD> <DAB8> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ϴ<EFBFBD> ." ) ) ; // <20> <> <20> ؽ<EFBFBD> Ʈ<EFBFBD> <C6AE> <20> ̹<EFBFBD> <20> θ<EFBFBD> <20> <> <EFBFBD> ̴°Ŷ<C2B0> <20> ߰<EFBFBD> <DFB0> <EFBFBD> <EFBFBD> <EFBFBD> <20> ʿ<EFBFBD> <20> <> <EFBFBD> <EFBFBD>
return false ;
}
CUBE_VALUE * reward_value = cube_proto - > reward_value ( ) ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> Ǿ<EFBFBD> <C7BE> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
cube_proto - > remove_material ( ch ) ;
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ʿ<EFBFBD> <CABF> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
if ( 0 < cube_proto - > gold )
ch - > PointChange ( POINT_GOLD , - ( cube_proto - > gold ) , false ) ;
2022-11-27 14:36:04 +02:00
percent_number = Random : : get ( 1 , 100 ) ;
2022-03-05 12:44:06 +02:00
if ( percent_number < = cube_proto - > percent )
{
// <20> <> <EFBFBD> <EFBFBD>
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube success %d %d " , reward_value - > vnum , reward_value - > count ) ;
new_item = ch - > AutoGiveItem ( reward_value - > vnum , reward_value - > count ) ;
LogManager : : instance ( ) . CubeLog ( ch - > GetPlayerID ( ) , ch - > GetX ( ) , ch - > GetY ( ) ,
reward_value - > vnum , new_item - > GetID ( ) , reward_value - > count , 1 ) ;
return true ;
}
else
{
// <20> <> <EFBFBD> <EFBFBD>
ch - > ChatPacket ( CHAT_TYPE_INFO , LC_TEXT ( " <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> Ͽ<EFBFBD> <CFBF> <EFBFBD> <EFBFBD> ϴ<EFBFBD> ." ) ) ; // 2012.11.12 <20> <> <EFBFBD> <EFBFBD> <20> ߰<EFBFBD> <DFB0> <EFBFBD> <20> <EFBFBD> <DEBC> <EFBFBD> (locale_string.txt <20> <> <20> ߰<EFBFBD> <DFB0> ؾ<EFBFBD> <20> <> )
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube fail " ) ;
LogManager : : instance ( ) . CubeLog ( ch - > GetPlayerID ( ) , ch - > GetX ( ) , ch - > GetY ( ) ,
reward_value - > vnum , 0 , 0 , 0 ) ;
return false ;
}
return false ;
}
// ť<> 꿡 <20> ִ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ۵ <EFBFBD> <DBB5> <EFBFBD> ǥ<> <C7A5>
void Cube_show_list ( LPCHARACTER ch )
{
LPITEM * cube_item ;
LPITEM item ;
RETURN_IF_CUBE_IS_NOT_OPENED ( ch ) ;
cube_item = ch - > GetCubeItem ( ) ;
for ( int i = 0 ; i < CUBE_MAX_NUM ; + + i )
{
item = cube_item [ i ] ;
if ( NULL = = item ) continue ;
ch - > ChatPacket ( CHAT_TYPE_INFO , " cube[%d]: inventory[%d]: %s " ,
i , item - > GetCell ( ) , item - > GetName ( ) ) ;
}
}
// <20> κ<EFBFBD> <CEBA> 丮<EFBFBD> <E4B8AE> <20> ִ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ť<> 꿡 <20> <> <EFBFBD> <EFBFBD>
void Cube_add_item ( LPCHARACTER ch , int cube_index , int inven_index )
{
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ִ°<D6B4> ?
// ť<> 곻<EFBFBD> <EAB3BB> <20> <> <EFBFBD> ڸ<EFBFBD> ã<> <C3A3>
// ť<> 꼼<EFBFBD> <EABCBC>
// <20> <EFBFBD> <DEBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
LPITEM item ;
LPITEM * cube_item ;
RETURN_IF_CUBE_IS_NOT_OPENED ( ch ) ;
if ( inven_index < 0 | | INVENTORY_MAX_NUM < = inven_index )
return ;
if ( cube_index < 0 | | CUBE_MAX_NUM < = cube_index )
return ;
item = ch - > GetInventoryItem ( inven_index ) ;
if ( NULL = = item ) return ;
cube_item = ch - > GetCubeItem ( ) ;
// <20> ̹<EFBFBD> <20> ٸ<EFBFBD> <D9B8> <EFBFBD> ġ<EFBFBD> <C4A1> <20> <> <EFBFBD> ϵǾ<CFB5> <C7BE> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ̸<EFBFBD> <20> <> <EFBFBD> <EFBFBD> indext<78> <74> <EFBFBD> <EFBFBD>
for ( int i = 0 ; i < CUBE_MAX_NUM ; + + i )
{
if ( item = = cube_item [ i ] )
{
cube_item [ i ] = NULL ;
break ;
}
}
cube_item [ cube_index ] = item ;
if ( test_server )
ch - > ChatPacket ( CHAT_TYPE_INFO , " cube[%d]: inventory[%d]: %s added " ,
cube_index , inven_index , item - > GetName ( ) ) ;
// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ڿ<EFBFBD> <20> ö<EFBFBD> <C3B6> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ۵ <EFBFBD> <DBB5> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> ִ<EFBFBD> <D6B4> <EFBFBD> Ŭ<> <C5AC> <EFBFBD> ̾<EFBFBD> Ʈ<EFBFBD> <C6AE> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
// <20> <> <20> ϰ<EFBFBD> <CFB0> ; <EFBFBD> <CDBE> <EFBFBD> <EFBFBD> <EFBFBD> <20> ׳ <EFBFBD> <20> ʿ<EFBFBD> <CABF> <EFBFBD> <20> <> <EFBFBD> 尡 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
FN_update_cube_status ( ch ) ;
return ;
}
// ť<> 꿡<EFBFBD> ִ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
void Cube_delete_item ( LPCHARACTER ch , int cube_index )
{
LPITEM item ;
LPITEM * cube_item ;
RETURN_IF_CUBE_IS_NOT_OPENED ( ch ) ;
if ( cube_index < 0 | | CUBE_MAX_NUM < = cube_index ) return ;
cube_item = ch - > GetCubeItem ( ) ;
if ( NULL = = cube_item [ cube_index ] ) return ;
item = cube_item [ cube_index ] ;
cube_item [ cube_index ] = NULL ;
if ( test_server )
ch - > ChatPacket ( CHAT_TYPE_INFO , " cube[%d]: cube[%d]: %s deleted " ,
cube_index , item - > GetCell ( ) , item - > GetName ( ) ) ;
// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ڿ<EFBFBD> <20> ö<EFBFBD> <C3B6> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ۵ <EFBFBD> <DBB5> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> ִ<EFBFBD> <D6B4> <EFBFBD> Ŭ<> <C5AC> <EFBFBD> ̾<EFBFBD> Ʈ<EFBFBD> <C6AE> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
// <20> <> <20> ϰ<EFBFBD> <CFB0> ; <EFBFBD> <CDBE> <EFBFBD> <EFBFBD> <EFBFBD> <20> ׳ <EFBFBD> <20> ʿ<EFBFBD> <CABF> <EFBFBD> <20> <> <EFBFBD> 尡 <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
FN_update_cube_status ( ch ) ;
return ;
}
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ̸<EFBFBD> <CCB8> <EFBFBD> <20> <> <EFBFBD> ؼ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> ̸<EFBFBD> <CCB8> <EFBFBD> <20> <> ȭ<EFBFBD> <C8AD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> и<EFBFBD> <D0B8> ϴ<EFBFBD> <20> Լ<EFBFBD> (<28> <> <EFBFBD> ְ<EFBFBD> +5 -> <20> <> <EFBFBD> ְ<EFBFBD> , 5)
SItemNameAndLevel SplitItemNameAndLevelFromName ( const std : : string & name )
{
int level = 0 ;
SItemNameAndLevel info ;
info . name = name ;
size_t pos = name . find ( " + " ) ;
if ( std : : string : : npos ! = pos )
{
const std : : string levelStr = name . substr ( pos + 1 , name . size ( ) - pos - 1 ) ;
str_to_number ( level , levelStr . c_str ( ) ) ;
info . name = name . substr ( 0 , pos ) ;
}
info . level = level ;
return info ;
} ;
bool FIsEqualCubeValue ( const CUBE_VALUE & a , const CUBE_VALUE & b )
{
return ( a . vnum = = b . vnum ) & & ( a . count = = b . count ) ;
}
bool FIsLessCubeValue ( const CUBE_VALUE & a , const CUBE_VALUE & b )
{
return a . vnum < b . vnum ;
}
void Cube_MakeCubeInformationText ( )
{
// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ť<> <C5A5> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ŭ<> <C5AC> <EFBFBD> ̾<EFBFBD> Ʈ<EFBFBD> <C6AE> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> ȯ<EFBFBD> <C8AF> .
for ( TCubeMapByNPC : : iterator iter = cube_info_map . begin ( ) ; cube_info_map . end ( ) ! = iter ; + + iter )
{
const DWORD & npcVNUM = iter - > first ;
TCubeResultList & resultList = iter - > second ;
for ( TCubeResultList : : iterator resultIter = resultList . begin ( ) ; resultList . end ( ) ! = resultIter ; + + resultIter )
{
SCubeMaterialInfo & materialInfo = * resultIter ;
std : : string & infoText = materialInfo . infoText ;
// <20> ̳<EFBFBD> <CCB3> <EFBFBD> <20> <> <EFBFBD> ۳<EFBFBD> <DBB3> ̾<EFBFBD>
if ( 0 < materialInfo . complicateMaterial . size ( ) )
{
std : : sort ( materialInfo . complicateMaterial . begin ( ) , materialInfo . complicateMaterial . end ( ) , FIsLessCubeValue ) ;
std : : sort ( materialInfo . material . begin ( ) , materialInfo . material . end ( ) , FIsLessCubeValue ) ;
//// <20> ߺ <EFBFBD> <DFBA> Ǵ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
for ( TCubeValueVector : : iterator iter = materialInfo . complicateMaterial . begin ( ) ; materialInfo . complicateMaterial . end ( ) ! = iter ; + + iter )
{
for ( TCubeValueVector : : iterator targetIter = materialInfo . material . begin ( ) ; materialInfo . material . end ( ) ! = targetIter ; + + targetIter )
{
if ( * targetIter = = * iter )
{
targetIter = materialInfo . material . erase ( targetIter ) ;
}
}
}
// 72723,1 or 72725,1 or ... <20> ̷<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ӵ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> Ű<EFBFBD> <C5B0> <20> ؽ<EFBFBD> Ʈ<EFBFBD> <C6AE> <20> <> <EFBFBD> <EFBFBD>
for ( TCubeValueVector : : iterator iter = materialInfo . complicateMaterial . begin ( ) ; materialInfo . complicateMaterial . end ( ) ! = iter ; + + iter )
{
char tempBuffer [ 128 ] ;
sprintf ( tempBuffer , " %d,%d| " , iter - > vnum , iter - > count ) ;
infoText + = std : : string ( tempBuffer ) ;
}
infoText . erase ( infoText . size ( ) - 1 ) ;
if ( 0 < materialInfo . material . size ( ) )
infoText . push_back ( ' & ' ) ;
}
// <20> ߺ <EFBFBD> <DFBA> <EFBFBD> <EFBFBD> <EFBFBD> <20> ʴ<EFBFBD> <20> Ϲ <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> 鵵 <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
for ( TCubeValueVector : : iterator iter = materialInfo . material . begin ( ) ; materialInfo . material . end ( ) ! = iter ; + + iter )
{
char tempBuffer [ 128 ] ;
sprintf ( tempBuffer , " %d,%d& " , iter - > vnum , iter - > count ) ;
infoText + = std : : string ( tempBuffer ) ;
}
infoText . erase ( infoText . size ( ) - 1 ) ;
// <20> <> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> 尡 <20> ʿ<EFBFBD> <CABF> ϴٸ<CFB4> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ߰<EFBFBD>
if ( 0 < materialInfo . gold )
{
char temp [ 128 ] ;
sprintf ( temp , " %d " , materialInfo . gold ) ;
infoText + = std : : string ( " / " ) + temp ;
}
//sys_err("\t\tNPC: %d, Reward: %d(%s)\n\t\t\tInfo: %s", npcVNUM, materialInfo.reward.vnum, ITEM_MANAGER::Instance().GetTable(materialInfo.reward.vnum)->szName, materialInfo.infoText.c_str());
} // for resultList
} // for npc
}
bool Cube_InformationInitialize ( )
{
for ( int i = 0 ; i < s_cube_proto . size ( ) ; + + i )
{
CUBE_DATA * cubeData = s_cube_proto [ i ] ;
const std : : vector < CUBE_VALUE > & rewards = cubeData - > reward ;
// <20> ϵ<EFBFBD> <CFB5> ڵ<EFBFBD> <20> <> <EFBFBD> <EFBFBD>
if ( 1 ! = rewards . size ( ) )
{
sys_err ( " [CubeInfo] WARNING! Does not support multiple rewards (count: %d) " , rewards . size ( ) ) ;
continue ;
}
//if (1 != cubeData->npc_vnum.size())
//{
// sys_err("[CubeInfo] WARNING! Does not support multiple NPC (count: %d)", cubeData->npc_vnum.size());
// continue;
//}
const CUBE_VALUE & reward = rewards . at ( 0 ) ;
const WORD & npcVNUM = cubeData - > npc_vnum . at ( 0 ) ;
bool bComplicate = false ;
TCubeMapByNPC & cubeMap = cube_info_map ;
TCubeResultList & resultList = cubeMap [ npcVNUM ] ;
SCubeMaterialInfo materialInfo ;
materialInfo . reward = reward ;
materialInfo . gold = cubeData - > gold ;
materialInfo . material = cubeData - > item ;
for ( TCubeResultList : : iterator iter = resultList . begin ( ) ; resultList . end ( ) ! = iter ; + + iter )
{
SCubeMaterialInfo & existInfo = * iter ;
// <20> ̹<EFBFBD> <20> ߺ <EFBFBD> <DFBA> Ǵ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ϵǾ<CFB5> <20> ִٸ<D6B4> <20> ƿ<EFBFBD> <20> ٸ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> ,
// <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ε<EFBFBD> Ư<> <C6AF> <20> κи<CEBA> Ʋ<> <C6B2> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> Ư<> <C6AF> <20> κи<CEBA> Ʋ<> <C6B2> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ۵ <EFBFBD> <DBB5> <EFBFBD> <20> Ʒ <EFBFBD> ó<EFBFBD> <C3B3> <20> ϳ <EFBFBD> <CFB3> <EFBFBD> <20> <> <EFBFBD> <20> ϳ <EFBFBD> <CFB3> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ֱ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> :
// <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> :
// <09> <> <EFBFBD> ְ<EFBFBD> +5 ~ +9 x 1
// <09> <> <EFBFBD> <EFBFBD> Į<> ڷ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> x1
// <09> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> x1
if ( reward . vnum = = existInfo . reward . vnum )
{
for ( TCubeValueVector : : iterator existMaterialIter = existInfo . material . begin ( ) ; existInfo . material . end ( ) ! = existMaterialIter ; + + existMaterialIter )
{
TItemTable * existMaterialProto = ITEM_MANAGER : : Instance ( ) . GetTable ( existMaterialIter - > vnum ) ;
if ( NULL = = existMaterialProto )
{
sys_err ( " There is no item(%u) " , existMaterialIter - > vnum ) ;
return false ;
}
SItemNameAndLevel existItemInfo = SplitItemNameAndLevelFromName ( existMaterialProto - > szName ) ;
if ( 0 < existItemInfo . level )
{
// <20> <> <EFBFBD> <EFBFBD> <20> ߰<EFBFBD> <DFB0> ϴ<EFBFBD> ť<> <C5A5> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> , <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> ϵǾ<CFB5> <C7BE> ִ<EFBFBD> ť<> <C5A5> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <20> <>
// <20> ߺ <EFBFBD> <DFBA> Ǵ<EFBFBD> <20> κ<EFBFBD> <CEBA> <EFBFBD> <20> ִ<EFBFBD> <D6B4> <EFBFBD> <20> ˻<EFBFBD> <CBBB> Ѵ <EFBFBD>
for ( TCubeValueVector : : iterator currentMaterialIter = materialInfo . material . begin ( ) ; materialInfo . material . end ( ) ! = currentMaterialIter ; + + currentMaterialIter )
{
TItemTable * currentMaterialProto = ITEM_MANAGER : : Instance ( ) . GetTable ( currentMaterialIter - > vnum ) ;
SItemNameAndLevel currentItemInfo = SplitItemNameAndLevelFromName ( currentMaterialProto - > szName ) ;
if ( currentItemInfo . name = = existItemInfo . name )
{
bComplicate = true ;
existInfo . complicateMaterial . push_back ( * currentMaterialIter ) ;
if ( std : : find ( existInfo . complicateMaterial . begin ( ) , existInfo . complicateMaterial . end ( ) , * existMaterialIter ) = = existInfo . complicateMaterial . end ( ) )
existInfo . complicateMaterial . push_back ( * existMaterialIter ) ;
//currentMaterialIter = materialInfo.material.erase(currentMaterialIter);
// TODO: <20> ߺ <EFBFBD> <DFBA> Ǵ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <20> ̻<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ؾ<EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD>
break ;
}
} // for currentMaterialIter
} // if level
} // for existMaterialInfo
} // if (reward.vnum == existInfo.reward.vnum)
} // for resultList
if ( false = = bComplicate )
resultList . push_back ( materialInfo ) ;
}
Cube_MakeCubeInformationText ( ) ;
s_isInitializedCubeMaterialInformation = true ;
return true ;
}
// Ŭ<> <C5AC> <EFBFBD> ̾<EFBFBD> Ʈ<EFBFBD> <C6AE> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> : <20> <> <EFBFBD> <EFBFBD> NPC<50> <43> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> ִ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ۵ <EFBFBD> <DBB5> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> (<28> <> <EFBFBD> <EFBFBD> )<29> <> <20> <> û
void Cube_request_result_list ( LPCHARACTER ch )
{
RETURN_IF_CUBE_IS_NOT_OPENED ( ch ) ;
LPCHARACTER npc = ch - > GetQuestNPC ( ) ;
if ( NULL = = npc )
return ;
DWORD npcVNUM = npc - > GetRaceNum ( ) ;
size_t resultCount = 0 ;
std : : string & resultText = cube_result_info_map_by_npc [ npcVNUM ] ;
// <20> ش<EFBFBD> NPC<50> <43> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> ִ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <20> <> <EFBFBD> ٸ<EFBFBD> ij<> ø<EFBFBD> <20> <> <EFBFBD> <EFBFBD>
if ( resultText . length ( ) = = 0 )
{
resultText . clear ( ) ;
const TCubeResultList & resultList = cube_info_map [ npcVNUM ] ;
for ( TCubeResultList : : const_iterator iter = resultList . begin ( ) ; resultList . end ( ) ! = iter ; + + iter )
{
const SCubeMaterialInfo & materialInfo = * iter ;
char temp [ 128 ] ;
sprintf ( temp , " %d,%d " , materialInfo . reward . vnum , materialInfo . reward . count ) ;
resultText + = std : : string ( temp ) + " / " ;
}
resultCount = resultList . size ( ) ;
resultText . erase ( resultText . size ( ) - 1 ) ;
// ä<> <C3A4> <20> <> Ŷ<EFBFBD> <C5B6> <20> Ѱ踦 <20> Ѿ<D1BE> <EEB0A1> <20> <> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> ... <20> <> ȹ<EFBFBD> <C8B9> <20> е <EFBFBD> <20> <> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ش<D8B4> <DEB6> <EFBFBD> <20> <> û<EFBFBD> ϰų<CFB0> , <20> <> <EFBFBD> ߿<EFBFBD> <20> ٸ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> ٲٰų<D9B0> ...
if ( resultText . size ( ) - 20 > = CHAT_MAX_LEN )
{
sys_err ( " [CubeInfo] Too long cube result list text. (NPC: %d, length: %d) " , npcVNUM , resultText . size ( ) ) ;
resultText . clear ( ) ;
resultCount = 0 ;
}
}
// <20> <> <EFBFBD> <EFBFBD> NPC<50> <43> <20> <> <EFBFBD> <EFBFBD> <20> <> <20> ִ<EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> ۵ <EFBFBD> <DBB5> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> Ʒ <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> Ѵ <EFBFBD> .
// (Server -> Client) /cube r_list npcVNUM resultCount vnum1,count1/vnum2,count2,/vnum3,count3/...
// (Server -> Client) /cube r_list 20383 4 123,1/125,1/128,1/130,5
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube r_list %d %d %s " , npcVNUM , resultCount , resultText . c_str ( ) ) ;
}
//
void Cube_request_material_info ( LPCHARACTER ch , int requestStartIndex , int requestCount )
{
RETURN_IF_CUBE_IS_NOT_OPENED ( ch ) ;
LPCHARACTER npc = ch - > GetQuestNPC ( ) ;
if ( NULL = = npc )
return ;
DWORD npcVNUM = npc - > GetRaceNum ( ) ;
std : : string materialInfoText = " " ;
int index = 0 ;
bool bCatchInfo = false ;
const TCubeResultList & resultList = cube_info_map [ npcVNUM ] ;
for ( TCubeResultList : : const_iterator iter = resultList . begin ( ) ; resultList . end ( ) ! = iter ; + + iter )
{
const SCubeMaterialInfo & materialInfo = * iter ;
if ( index + + = = requestStartIndex )
{
bCatchInfo = true ;
}
if ( bCatchInfo )
{
materialInfoText + = materialInfo . infoText + " @ " ;
}
if ( index > = requestStartIndex + requestCount )
break ;
}
if ( false = = bCatchInfo )
{
sys_err ( " [CubeInfo] Can't find matched material info (NPC: %d, index: %d, request count: %d) " , npcVNUM , requestStartIndex , requestCount ) ;
return ;
}
materialInfoText . erase ( materialInfoText . size ( ) - 1 ) ;
//
// (Server -> Client) /cube m_info start_index count 125,1|126,2|127,2|123,5&555,5&555,4/120000
if ( materialInfoText . size ( ) - 20 > = CHAT_MAX_LEN )
{
sys_err ( " [CubeInfo] Too long material info. (NPC: %d, requestStart: %d, requestCount: %d, length: %d) " , npcVNUM , requestStartIndex , requestCount , materialInfoText . size ( ) ) ;
}
ch - > ChatPacket ( CHAT_TYPE_COMMAND , " cube m_info %d %d %s " , requestStartIndex , requestCount , materialInfoText . c_str ( ) ) ;
}