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server/gamefiles/locale/english/quest/collect_herb_lv4.quest

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quest make_herb_lv4 begin
state start begin
when login or levelup with pc.get_level() == 4 begin
set_state(information)
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(20084)
if v != 0 then
target.vid("__TARGET__", v, gameforge.collect_herb_lv10._10_targetVid)
end
send_letter(gameforge.collect_herb_lv4._10_sendLetter)
end
when button or info begin
say_title(gameforge.collect_herb_lv4._10_sendLetter)
say(gameforge.collect_herb_lv4._20_say)
end
when __TARGET__.target.click or 20084.chat.gameforge.collect_herb_lv10._40_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_herb_lv4._30_say)
wait()
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_herb_lv4._40_say)
set_state(go_to_disciple)
pc.setqf("collect_count",0)--Current number of items
pc.setqf("drink_drug",0) --when take potion of daze
end
end
state go_to_disciple begin
when letter begin
send_letter(gameforge.collect_herb_lv10._80_sendLetter)
end
when button or info begin
say_title(gameforge.collect_herb_lv4._50_sayTitle)
say(gameforge.collect_herb_lv4._60_say)
say_item_vnum(50701)
say_reward(string.format(gameforge.collect_herb_lv4._70_sayReward, pc.getqf("collect_count")))
end
when 71035.use begin --Potion of Daze
if pc.getqf("drink_drug")==1 then
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_herb_lv4._80_say)
return
end
if pc.count_item(50701)==0 then
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_herb_lv4._90_say)
return
end
pc.remove_item(71035, 1)
pc.setqf("drink_drug",1)
end
when 173.kill begin
if pc.count_item(50701)<5-pc.getqf("collect_count") then
pc.give_item2(50701, 1)
end
end
when 20084.chat.gameforge.collect_herb_lv4._100_npcChat with pc.count_item(50701) >0 begin
say_title(gameforge.collect_herb_lv10._150_sayTitle)
say(gameforge.collect_herb_lv10._160_say)
pc.remove_item(50701, 1)
wait()
local pass_percent
if pc.getqf("drink_drug")==0 then
pass_percent=90
else
pass_percent=100
end
local s= number(1,100)
if s<= pass_percent then
if pc.getqf("collect_count")< 4 then --Less than 5
local index =pc.getqf("collect_count")+1
pc.setqf("collect_count",index) --you got one, so you would get +1
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(string.format(gameforge.collect_herb_lv4._110_say, 5-pc.getqf("collect_count")))
pc.setqf("drink_drug",0) --Initialize the potions
return
end
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_herb_lv4._120_say)
say_title(gameforge.collect_herb_lv4._130_sayTitle)
say_reward(gameforge.collect_herb_lv4._140_sayReward)
pc.setqf("collect_count",0)
pc.setqf("drink_drug",0)
clear_letter()
set_state(__complete)
if pc.job==3 then
pc.give_item2(07003)
say_reward(gameforge.collect_herb_lv4._150_sayReward)
return
else
pc.give_item2(00013)
say_reward(gameforge.collect_herb_lv4._160_sayReward)
end
pc.change_money(1000)
pc.give_exp2(500)
set_quest_state("levelup","run")
else
say_title(gameforge.collect_herb_lv10._50_sayTitle)
say(gameforge.collect_herb_lv4._170_say)
pc.setqf("drink_drug",0) --Initialize Potions
return
end
end
end
state __complete begin
end
end