server/gamefiles/data/pc2/assassin/skill/charyun.msa

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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\charyun.GR2"
MotionDuration 1.400000
Accumulation 0.00 -637.26 0.00
Group MotionEventData
{
MotionEventDataCount 8
Group Event00
{
MotionEventType 1
StartingTime 0.369744
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.315897
AttachingEnable 1
AttachingBoneName "Bip01 L Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.136410
AttachingEnable 1
AttachingBoneName "Bip01 R Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 1
StartingTime 0.764615
AttachingEnable 1
AttachingBoneName "Bip01 R Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event04
{
MotionEventType 1
StartingTime 0.958462
AttachingEnable 1
AttachingBoneName "Bip01 L Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event05
{
MotionEventType 4
StartingTime 0.300000
DuringTime 0.200000
AttackingType 3
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
AttackingStartTime 0.000000
AttackingEndTime 10.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 -50.000000 50.000000
}
}
Group Event06
{
MotionEventType 4
StartingTime 0.600000
DuringTime 0.200000
AttackingType 3
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
AttackingStartTime 0.000000
AttackingEndTime 10.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 -150.000000 50.000000
}
}
Group Event07
{
MotionEventType 4
StartingTime 0.900000
DuringTime 0.200000
AttackingType 3
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
AttackingStartTime 0.000000
AttackingEndTime 10.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
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CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 -250.000000 50.000000
}
}
}