server/gamefiles/data/pc2/assassin/skill/cheonryong.msa

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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\cheonryong.GR2"
MotionDuration 1.000000
Accumulation 0.00 -134.12 0.00
CancelEnableSkill 0
Group AttackingData
{
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
MotionType 3
HitDataCount 0
}
Group MotionEventData
{
MotionEventDataCount 7
Group Event00
{
MotionEventType 1
StartingTime 0.035897
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_up.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.292308
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_down.mse"
EffectPosition 0.000000 -50.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.430769
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_blow.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 9
StartingTime 0.158974
}
Group Event04
{
MotionEventType 8
StartingTime 0.084615
}
Group Event05
{
MotionEventType 7
StartingTime 0.264103
}
Group Event06
{
MotionEventType 4
StartingTime 0.382051
DuringTime 0.200000
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 -200.000000 50.000000
}
}
}