server/gamefiles/data/pc2/assassin/skill/gungsin.msa

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ScriptType MotionData
MotionFileName "d:/ymir work/pc/assassin/skill/gungsin.gr2"
MotionDuration 1.500000
Accumulation 0.00 -219.45 0.00
Group AttackingData
{
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.500000
ExternalForce 0.000000
MotionType 3
HitDataCount 1
Group HitData00
{
AttackingStartTime 0.000000
AttackingEndTime 0.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
}
}
Group MotionEventData
{
MotionEventDataCount 7
Group Event00
{
MotionEventType 1
StartingTime 0.038462
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_start.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.461538
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_end.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.503846
IndependentFlag 1
AttachingEnable 0
AttachingBoneName "equip_right"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_blow.mse"
EffectPosition 0.000000 -150.000000 0.000000
}
Group Event03
{
MotionEventType 8
StartingTime 0.061538
}
Group Event04
{
MotionEventType 7
StartingTime 0.457692
}
Group Event05
{
MotionEventType 9
StartingTime 0.250000
}
Group Event06
{
MotionEventType 4
StartingTime 0.542308
DuringTime 0.200000
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 -130.000000 50.000000
}
}
}