server/gamefiles/locale/english/quest/pre_qc/main_quest_lv94.quest

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quest main_quest_lv94 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 94 begin
set_state (state1_1)
end
end
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._010_sendLetter)
local v = find_npc_by_vnum(20380)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20380))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._010_sendLetter)
say(gameforge.main_quest_lv94._020_say)
end
when 20380.chat.gameforge.main_quest_lv94._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20380))
say(gameforge.main_quest_lv94._030_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._040_say)
wait()
say_title(mob_name(20380))
say(gameforge.main_quest_lv94._050_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 12904600))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 346000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(71001),3,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(31032),1,locale.count_postfix))
say("")
pc.give_exp2(12904600)
pc.change_money(346000)
pc.give_item2(71001, 3)
pc.give_item2(31032, 1)
set_state (state1_2)
end
end
--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._010_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv94._060_sayTitle)
say(gameforge.main_quest_lv94._070_say)
say_item_vnum(31032)
end
when 31032.use begin
pc.remove_item ( 31032, pc.count_item(31032))
affect.add_collect_point(POINT_MAGIC_DEF_GRADE,10,60*30) --60<36><30>
set_state (state2_1)
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._080_sendLetter)
say(gameforge.main_quest_lv94._090_say)
end
when 20378.chat.gameforge.main_quest_lv94._080_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._100_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._110_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._120_say)
wait()
say_reward(string.format(gameforge.main_quest_lv94._140_say, 374,1261))
set_state (state2_2)
end
end
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
target.pos("__TARGET__", 374, 1261, 304, "")
end
when button or info begin
-- if pc.get_map_index() == 304 then
-- addmapsignal(374 * 100, 1261 * 100)
-- end
say_title(gameforge.main_quest_lv94._150_sayTitle)
say(gameforge.main_quest_lv94._160_say)
say_reward(gameforge.main_quest_lv90._1170_posInfo)
say_reward(string.format(gameforge.main_quest_lv94._180_say, 374,1261))
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20378.chat.gameforge.main_quest_lv94._080_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._170_say)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(string.format(gameforge.main_quest_lv94._220_say, 321,419))
set_state (state2_3)
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
target.pos("__TARGET__", 321, 419, 304, "")
end
when button or info begin
-- if pc.get_map_index() == 304 then
-- addmapsignal(321 * 100, 419 * 100)
-- end
say_title(gameforge.main_quest_lv94._150_sayTitle)
say(gameforge.main_quest_lv94._160_say)
say_reward(gameforge.main_quest_lv90._1170_posInfo)
say_reward(string.format(gameforge.main_quest_lv94._190_say, 321,419))
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20378.chat.gameforge.main_quest_lv94._080_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._170_say)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(string.format(gameforge.main_quest_lv94._230_say, 790,149))
set_state (state2_5)
end
end
-- state state2_4 begin
-- when letter begin
-- send_letter(gameforge.main_quest_lv94._080_sendLetter)
-- target.pos("__TARGET__", RECON3_X, RECON3_Y, RECON3_MAPINDEX, "")
-- end
-- when button or info begin
-- if pc.get_map_index() == RECON3_MAPINDEX then
-- addmapsignal(RECON3_X * 100, RECON3_Y * 100)
-- end
-- say_title(locale.main_quest_lv94.title_4)
-- say(locale.main_quest_lv94.say_12)
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say_reward(string.format(locale.main_quest_lv94.say_16, RECON3_X,RECON3_Y))
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
-- end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
-- when 20378.chat.gameforge.main_quest_lv94._080_sendLetter begin
-- say_title(mob_name(20378))
-- say(locale.main_quest_lv94.say_13)
-- end
-- when __TARGET__.target.arrive begin
-- target.delete("__TARGET__")
-- say_reward(string.format(locale.main_quest_lv94.say_20, 790,149))
-- set_state (state2_5)
-- end
-- end
state state2_5 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
target.pos("__TARGET__", 790, 149, 304, "")
end
when button or info begin
-- if pc.get_map_index() == 304 then
-- addmapsignal(790 * 100, 149 * 100)
-- end
say_title(gameforge.main_quest_lv94._150_sayTitle)
say(gameforge.main_quest_lv94._160_say)
say_reward(gameforge.main_quest_lv90._1170_posInfo)
say_reward(string.format(gameforge.main_quest_lv94._210_say, 790,149))
say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20378.chat.gameforge.main_quest_lv94._080_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._170_say)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(gameforge.main_quest_lv94._250_say)
set_state (state2_6)
end
end
state state2_6 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._080_sendLetter)
say(gameforge.main_quest_lv94._260_say)
end
when 20378.chat.gameforge.main_quest_lv94._080_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._270_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._280_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 14074422))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 357000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30033),3,locale.count_postfix))
say("")
pc.give_exp2(14074422)
pc.change_money(357000)
pc.give_item2(30033, 3)
set_state (state3_1)
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._290_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._290_sendLetter)
say(gameforge.main_quest_lv94._300_say)
end
when 20378.chat.gameforge.main_quest_lv94._290_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._310_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._320_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._330_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._340_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._350_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._360_say)
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._290_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv94._370_sayTitle)
say(gameforge.main_quest_lv94._380_say)
say_item_vnum(31033)
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when 20378.chat.gameforge.main_quest_lv94._290_sendLetter begin
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._390_say)
end
when 3596.kill begin
if pc.count_item(31033) < 1 then
notice_multiline(gameforge.main_quest_lv94._400_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._400_2_notice,notice)
pc.give_item2(31033, 1)
set_state (state3_3)
end
end
end
state state3_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._290_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._290_sendLetter)
say(gameforge.main_quest_lv94._410_say)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when 3596.kill begin
if pc.count_item(31033) < 1 then
notice_multiline(gameforge.main_quest_lv94._400_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._400_2_notice,notice)
pc.give_item2(31033, 1)
end
end
when 20378.chat.gameforge.main_quest_lv94._290_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31033) >= 1 then
pc.remove_item ( 31033, pc.count_item(31033))
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._420_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 16014020))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70024),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30039),3,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50820),20,locale.count_postfix))
say("")
pc.give_exp2(16014020)
--pc.change_money(0)
pc.give_item2(70024, 1)
pc.give_item2(30039, 3)
pc.give_item2(50820, 20)
set_state (state4_1)
else
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._390_say)
set_state (state3_2)
end
end
end
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._430_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._430_sendLetter)
say(gameforge.main_quest_lv94._440_say)
end
when 20378.chat.gameforge.main_quest_lv94._430_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._450_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._460_say)
wait()
say_title(mob_name(20378 ))
say(string.format(gameforge.main_quest_lv94._470_say,30,3,1))
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._480_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._490_say)
set_state (state4_2)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state4_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._430_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
local remain1 = 30 - pc.getqf("mob4_1_count")
local remain2 = 3 - pc.getqf("mob4_2_count")
local remain3 = 1 - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
end
when button or info begin
say_title(gameforge.main_quest_lv94._500_sayTitle)
say(string.format(gameforge.main_quest_lv94._510_say,30,3,1))
say("")
say_title(gameforge.main_quest_lv94._1060_say)
local remain1 = 30 - pc.getqf("mob4_1_count")
local remain2 = 3 - pc.getqf("mob4_2_count")
local remain3 = 1 - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
say_title(string.format(gameforge.main_quest_lv94._1070_say,mob_name(3105),remain1,mob_name(3190),remain2,mob_name(3191),remain3))
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when 20378.chat.gameforge.main_quest_lv94._430_sendLetter begin
say_title(mob_name(20378 ))
say(string.format(gameforge.main_quest_lv94._470_say,30,3,1))
end
when 3105.kill begin
local mob4_1_count = pc.getqf("mob4_1_count")
if mob4_1_count < 30 then
pc.setqf("mob4_1_count", mob4_1_count + 1)
local remain1 = 30 - pc.getqf("mob4_1_count")
local remain2 = 3 - pc.getqf("mob4_2_count")
local remain3 = 1 - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
if pc.getqf("mob4_1_count") >= 30 and pc.getqf("mob4_2_count") >= 3 and pc.getqf("mob4_3_count") >= 1 then
notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice)
set_state (state4_3)
end
end
end
when 3190.kill begin
local mob4_2_count = pc.getqf("mob4_2_count")
if mob4_2_count < 3 then
pc.setqf("mob4_2_count", mob4_2_count + 1)
local remain1 = 30 - pc.getqf("mob4_1_count")
local remain2 = 3 - pc.getqf("mob4_2_count")
local remain3 = 1 - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
if pc.getqf("mob4_1_count") >= 30 and pc.getqf("mob4_2_count") >= 3 and pc.getqf("mob4_3_count") >= 1 then
notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice)
set_state (state4_3)
end
end
end
when 3191.kill begin
local mob4_3_count = pc.getqf("mob4_3_count")
if mob4_3_count < 1 then
pc.setqf("mob4_3_count", mob4_3_count + 1)
local remain1 = 30 - pc.getqf("mob4_1_count")
local remain2 = 3 - pc.getqf("mob4_2_count")
local remain3 = 1 - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
if pc.getqf("mob4_1_count") >= 30 and pc.getqf("mob4_2_count") >= 3 and pc.getqf("mob4_3_count") >= 1 then
notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice)
set_state (state4_3)
end
end
end
end
state state4_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._430_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._430_sendLetter)
say(gameforge.main_quest_lv94._540_say)
end
when 20378.chat.gameforge.main_quest_lv94._430_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._550_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 21014020))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 379000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72308),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(76011),1,locale.count_postfix))
say("")
pc.give_exp2(21014020)
pc.change_money(379000)
pc.give_item2(72308, 1)
pc.give_item2_select(76011)
item.set_socket(2, 120)
set_state (state5_1)
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
state state5_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._560_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._560_sendLetter)
say(gameforge.main_quest_lv94._570_say)
end
when 20378.chat.gameforge.main_quest_lv94._560_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._580_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._590_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._600_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._610_say)
wait()
say_title(mob_name(20378 ))
say(string.format(gameforge.main_quest_lv94._620_say,9))
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._630_say)
set_state (state5_2)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state5_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._560_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
local remain1 = 9 - pc.count_item(31034)
q.set_counter_value(remain1)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
local remain1 = 9 - pc.count_item(31034)
say_title(gameforge.main_quest_lv94._640_sayTitle)
say(gameforge.main_quest_lv94._650_say)
say_item_vnum(31034)
say(gameforge.main_quest_lv94._1080_say)
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(31034),remain1 ))
say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when 20378.chat.gameforge.main_quest_lv94._560_sendLetter begin
say_title(mob_name(20378 ))
say(string.format(gameforge.main_quest_lv94._660_say,9))
end
when 3791.kill begin
local item5_1_count = pc.count_item(31034)
if item5_1_count < 9 then
if number (1,10) == 1 then
pc.give_item2 ( 31034, 1 )
local remain1 = 9 - pc.count_item(31034)
q.set_counter_value(remain1)
if pc.count_item(31034) >= 9 then
notice_multiline(gameforge.main_quest_lv94._670_say_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._670_say_2_notice,notice)
set_state (state5_3)
end
end
end
end
end
state state5_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._560_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._560_sendLetter)
say(gameforge.main_quest_lv94._670_say_1_notice)
say(gameforge.main_quest_lv94._670_say_2_notice)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when 3791.kill begin
local item5_1_count = pc.count_item(31034)
if item5_1_count < 9 then
if number (1,10) == 1 then
pc.give_item2 ( 31034, 1 )
if pc.count_item(31034) >= 9 then
notice_multiline(gameforge.main_quest_lv94._670_say_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._670_say_2_notice,notice)
set_state (state5_3)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv94._560_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31034) >= 9 then
pc.remove_item ( 31034, pc.count_item(31034))
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._680_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 25032586))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 390000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(71026),1,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(71025),2,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70102),5,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(50826),10,locale.count_postfix))
say("")
pc.give_exp2(25032586)
pc.change_money(390000)
pc.give_item2(71026, 1)
pc.give_item2(71025, 1)
pc.give_item2(71025, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
pc.give_item2(70102, 1)
pc.give_item2(50826, 10)
set_state (state6_1)
else
say_title(mob_name(20378 ))
say(string.format(gameforge.main_quest_lv94._660_say,9))
set_state (state5_2)
end
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
state state6_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._690_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._690_sendLetter)
say(gameforge.main_quest_lv94._700_say)
end
when 20378.chat.gameforge.main_quest_lv94._690_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._710_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._720_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._730_say)
wait()
set_state (state6_2)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state6_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._690_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
if pc.count_item(31035) >= 1 and pc.count_item(31013) >= 1 then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
set_state (state6_3)
end
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv94._740_sayTitle)
say(gameforge.main_quest_lv94._750_say)
say_item_vnum(31035)
say_item_vnum(31013)
say(gameforge.main_quest_lv94._1080_say)
local remain1 = 1 - pc.count_item(31035)
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.count_item(31013)
if remain2 < 0 then
remain2 = 0
end
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(31035),remain1))
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(31013),remain2))
q.set_counter_value(remain1 + remain2)
-- say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when 20378.chat.gameforge.main_quest_lv94._690_sendLetter begin
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._760_say)
end
when 3101.kill or 3102.kill or 3103.kill or 3104.kill or 3105.kill or 3190.kill or 3191.kill begin
if pc.count_item(31035) < 1 then
if number (1,3) == 1 then
pc.give_item2 ( 31035, 1 )
if pc.count_item(31035) >= 1 and pc.count_item(31013) >= 1 then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
set_state (state6_3)
end
end
end
if pc.count_item(31013) < 1 then
if number (1,3) == 1 then
pc.give_item2 ( 31013, 1 )
if pc.count_item(31035) >= 1 and pc.count_item(31013) >= 1 then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
set_state (state6_3)
end
end
end
local remain1 = 1 - pc.count_item(31035)
if remain1 < 0 then
remain1 = 0
end
local remain2 = 1 - pc.count_item(31013)
if remain2 < 0 then
remain2 = 0
end
q.set_counter_value(remain1 + remain2)
end
end
state state6_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._690_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._690_sendLetter)
say(gameforge.main_quest_lv94._780_say)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when 3101.kill or 3102.kill or 3103.kill or 3104.kill or 3105.kill or 3190.kill or 3191.kill begin
if pc.count_item(31035) < 1 then
if number (1,3) == 1 then
pc.give_item2 ( 31035, 1 )
if pc.count_item(31035) >= 1 and pc.count_item(31013) >= 1 then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
end
end
end
if pc.count_item(31013) < 1 then
if number (1,3) == 1 then
pc.give_item2 ( 31013, 1 )
if pc.count_item(31035) >= 1 and pc.count_item(31013) >= 1 then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
end
end
end
end
when 20378.chat.gameforge.main_quest_lv94._690_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(31035) >= 1 and pc.count_item(31013) >= 1 then
pc.remove_item ( 31035, pc.count_item(31035))
pc.remove_item ( 31013, pc.count_item(31013))
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._790_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._800_say)
wait()
say_title(gameforge.main_quest_lv94._840_say)
say_reward(gameforge.main_quest_lv94._810_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._820_say)
wait()
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._830_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 23074000))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70024),3,locale.count_postfix))
say("")
pc.give_exp2(23074000)
--pc.change_money(0)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
pc.give_item2(70024, 1)
set_state (state7_1)
else
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._760_say)
set_state (state6_2)
end
end
end
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
state state7_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._850_sendLetter)
say(gameforge.main_quest_lv94._860_say)
end
when 20378.chat.gameforge.main_quest_lv94._850_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._870_say)
wait()
say_title(mob_name(20378))
say(gameforge.main_quest_lv94._880_say)
set_state (state7_2)
end
end
state state7_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
local v = find_npc_by_vnum(20001)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20001))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._950_sayTitle)
say(gameforge.main_quest_lv94._890_say)
end
when 20001.chat.gameforge.main_quest_lv94._850_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20001 ))
say(gameforge.main_quest_lv94._900_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._910_say)
wait()
say_title(mob_name(20001 ))
say(string.format(gameforge.main_quest_lv94._920_say,30))
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._930_say)
set_state (state7_3)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state7_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
end
when button or info begin
-- if pc.get_map_index() == 1 then
-- addmapsignal(500 * 100, 500 * 100)
-- addmapsignal(600 * 100, 500 * 100)
-- addmapsignal(700 * 100, 300 * 100)
-- end
say_title(gameforge.main_quest_lv94._940_sayTitle)
say(gameforge.main_quest_lv94._960_say)
say_item_vnum(31036)
say(gameforge.main_quest_lv94._1080_say)
local remain = 30 - pc.getqf("total_item7_1_checked")
if remain < 0 then
remain = 0
end
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(31036),remain))
q.set_counter_value(remain)
-- say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when 3101.kill or 3102.kill or 3103.kill or 3104.kill or 3105.kill or 3190.kill or 3191.kill begin
if number (1,2) == 1 then
pc.give_item2 ( 31036, 1 )
notice_multiline(gameforge.main_quest_lv94._970_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._970_2_notice,notice)
end
end
when 20001.chat.gameforge.main_quest_lv94._850_sendLetter begin
local cur_t = get_global_time() - 60 * 60 * 9
local today_date = cur_t - math.mod(cur_t,86400)
local last_checked_date = pc.getqf("last_checked_date")
if today_date ~= last_checked_date then
pc.setqf("last_checked_date", today_date)
pc.setqf("today_item7_1_checked",0)
end
if pc.count_item(31036) > 0 then
local today_item7_1_checked = pc.getqf("today_item7_1_checked")
if today_item7_1_checked >= 10 then --1<><31> <20><>ǰ <20><><EFBFBD><EFBFBD> <20>ʰ<EFBFBD>
say_title(mob_name(20001 ))
say(gameforge.main_quest_lv94._1000_say)
else
if number (1,100) <= 70 then -- <20><>ǰ <20><><EFBFBD><EFBFBD>
pc.remove_item ( 31036, 1)
local today_item7_1_checked = pc.getqf("today_item7_1_checked")
pc.setqf("today_item7_1_checked",today_item7_1_checked + 1)
local total_item7_1_checked = pc.getqf("total_item7_1_checked")
pc.setqf("total_item7_1_checked",total_item7_1_checked+1)
local remain = 30 - pc.getqf("total_item7_1_checked")
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.getqf("total_item7_1_checked") >= 30 then -- <20><>ǰ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>޼<EFBFBD>
say_title(mob_name(20001 ))
say(gameforge.main_quest_lv94._1010_say)
set_state (state7_4)
else
say_title(mob_name(20001 ))
say(string.format(gameforge.main_quest_lv94._980_say,30-pc.getqf("total_item7_1_checked") ))
end
else -- <20><>ǰ <20><><EFBFBD><EFBFBD>
pc.remove_item ( 31036, 1)
say_title(mob_name(20001 ))
say(gameforge.main_quest_lv94._990_say)
end
end
else
say_title(mob_name(20001 ))
say(gameforge.main_quest_lv94._1040_say)
end
end
end
state state7_4 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
local v = find_npc_by_vnum(20378)
if 0 != v then
target.vid("__TARGET__", v, mob_name(20378))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._850_sendLetter)
say(gameforge.main_quest_lv94._1020_say)
end
when 20378.chat.gameforge.main_quest_lv94._850_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(20378 ))
say(gameforge.main_quest_lv94._1030_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 26473000))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(71001),5,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv94._1050_say)
pc.give_exp2(26473000)
--pc.change_money(0)
pc.give_item2(71001, 5)
clear_letter()
set_quest_state ("main_quest_lv95", "state0")
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end