forked from metin2/server
Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error.
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181f37cccd
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8c40c9f92e
@ -699,7 +699,7 @@ enum EMisc2
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INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
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};
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#pragma pack(push, 1)
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#pragma pack(1)
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typedef struct SItemPos
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{
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@ -778,6 +778,6 @@ typedef enum
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SHOP_COIN_TYPE_SECONDARY_COIN,
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} EShopCoinType;
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#pragma pack(pop)
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#pragma pack()
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#endif
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@ -37,7 +37,7 @@ void DescReadHandler(bufferevent *bev, void *ctx) {
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d->SetPhase(PHASE_CLOSE);
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}
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}
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else if (d->ProcessInput() < 0)
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else if (!d->ProcessInput())
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{
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d->SetPhase(PHASE_CLOSE);
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}
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@ -277,42 +277,41 @@ bool DESC::Setup(event_base * evbase, evutil_socket_t fd, const sockaddr * c_rSo
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return true;
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}
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int DESC::ProcessInput()
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bool DESC::ProcessInput()
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{
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evbuffer *input = bufferevent_get_input(m_bufevent);
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if (input == nullptr) {
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sys_err("DESC::ProcessInput : nil input buffer");
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return -1;
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return false;
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}
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size_t bytes_read = evbuffer_get_length(input);
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if (!m_pInputProcessor) {
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sys_err("no input processor");
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return false;
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}
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if (bytes_read < 0)
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return -1;
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else if (bytes_read == 0)
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return 0;
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// If CInputProcessor::Process returns false, then we switched to another phase, and we can continue reading
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bool doContinue = true;
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if (!m_pInputProcessor)
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sys_err("no input processor");
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do {
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size_t bytes_read = evbuffer_get_length(input);
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// No data to read, we can continue
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if (bytes_read == 0)
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return true;
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// Get the received data
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void * data = evbuffer_pullup(input, bytes_read);
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// Get the received data
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void * data = evbuffer_pullup(input, bytes_read);
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int iBytesProceed = 0;
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int iBytesProceed = 0; // The number of bytes that have been processed
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doContinue = m_pInputProcessor->Process(this, data, bytes_read, iBytesProceed);
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// false가 리턴 되면 다른 phase로 바뀐 것이므로 다시 프로세스로 돌입한다!
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while (!m_pInputProcessor->Process(this, data, bytes_read, iBytesProceed))
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{
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// Flush the read bytes from the network buffer
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evbuffer_drain(input, iBytesProceed);
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iBytesProceed = 0;
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}
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} while(!doContinue);
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// Flush the read bytes from the network buffer
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evbuffer_drain(input, iBytesProceed);
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return bytes_read;
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return true;
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}
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bool DESC::RawPacket(const void * c_pvData, int iSize)
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@ -95,7 +95,7 @@ class DESC
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bool RawPacket(const void * c_pvData, int iSize);
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void Packet(const void * c_pvData, int iSize);
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int ProcessInput(); // returns -1 if error
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bool ProcessInput(); // returns false if error
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CInputProcessor * GetInputProcessor() { return m_pInputProcessor; }
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@ -153,7 +153,7 @@ bool CInputProcessor::Process(LPDESC lpDesc, const void * c_pvOrig, int iBytes,
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{
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lpDesc->push_seq(bHeader, bSeq);
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lpDesc->SetNextSequence();
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//sys_err("SEQUENCE %x match %u next %u header %u", lpDesc, bSeq, lpDesc->GetSequence(), bHeader);
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sys_err("SEQUENCE %x match %u next %u header %u", lpDesc, bSeq, lpDesc->GetSequence(), bHeader);
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}
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}
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@ -2311,4 +2311,5 @@ typedef struct SPacketGCStateCheck
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} TPacketGCStateCheck;
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#pragma pack()
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#endif
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