Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

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ScriptType SkillDataScript
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ScriptType SkillDataScript
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IconFileName "skill/assassin/6.sub"
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ScriptType MotionData
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ScriptType SkillDataScript
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Attribute "STANDING_SKILL" "TOGGLE"
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ScriptType SkillDataScript
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Name "<22><> <20>ٷ<EFBFBD><D9B7><EFBFBD>"
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IconFileName "skill/assassin/handle_poison.sub"
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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\shoot.GR2"
MotionDuration 2.000000
Accumulation 0.00 0.00 0.00
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.076923
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/hwajopa_energy.mse"
EffectPosition 0.000000 0.000000 0.000000
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Group Event01
{
MotionEventType 1
StartingTime 0.169231
AttachingEnable 1
AttachingBoneName "equip_left"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/hwajopa_arrowenergy.mse"
EffectPosition 0.000000 0.000000 0.000000
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ScriptType SkillDataScript
Type HIGH
Name "ȭ<><C8AD><EFBFBD><EFBFBD>"
Description "ȭ<><20>Ҳ<EFBFBD><D2B2><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>"
IconFileName "skill/assassin/hwajo.sub"
MotionIndex 9

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ScriptType SkillDataScript
Type LOW
Name "ȭ<><C8AD><EFBFBD><EFBFBD>"
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD> <20>Ҳ<EFBFBD><D2B2><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ش<EFBFBD>"
IconFileName "items/27000.sub"
MotionIndex 7

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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\kwaegeom.GR2"
MotionDuration 1.000000

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ScriptType SkillDataScript
Type HIGH
Attribute "WEAPON_LIMITATION" "STANDING_SKILL"
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
Name "<22><><EFBFBD>˼<EFBFBD>"
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
IconFileName "skill/assassin/kwaegeom.sub"
MotionIndex 14
List AffectData
{
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"

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ScriptType SkillDataScript
Type LOW
Name "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
Description "<22>󺴿<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ´<D6B4>"
IconFileName "skill/assassin/make_poison.sub"
MotionIndex 0
List ConditionData
{
"<22><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>"
}
List AffectData
{
"<22><><EFBFBD><EFBFBD>Ȯ<EFBFBD><C8AE> %.0f%%" "SkillPoint*20" ""
}
MaxLevel "5"
CoolTimeFormula "10"
NeedSPFormula "50"

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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\make_trap.GR2"
MotionDuration 1.333333

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ScriptType SkillDataScript
Type HIGH
Attribute "STANDING_SKILL"
Name "<22><><EFBFBD><EFBFBD> <20>ı<EFBFBD>"
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD>ִ<EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
IconFileName "skill/assassin/make_trap.sub"
MotionIndex 12
List AffectData
{
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"

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ScriptType SkillDataScript
Type PASSIVE
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
Description "<22>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
IconFileName "skill/warrior/gibaek.sub"
List AffectData
{
"<22>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> +%.0f" "SkillPoint * 30" ""
}

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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\poison_cloud.GR2"
MotionDuration 1.500000

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ScriptType SkillDataScript
Type HIGH
Attribute "NEED_TARGET" "MELEE_ATTACK"
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
IconFileName "skill/assassin/poison_cloud.sub"
MotionIndex 13
List AffectData
{
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"

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ScriptType MotionData
MotionFileName "d:/ymir work/pc/assassin/skill/seomjeon.gr2"
MotionDuration 1.500000
Accumulation 0.00 -285.11 0.00
Group MotionEventData
{
MotionEventDataCount 4
Group Event00
{
MotionEventType 1
StartingTime 0.042308
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_start.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.050000
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_end.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.496154
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_blow.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 1
StartingTime 0.303846
AttachingEnable 1
AttachingBoneName "equip_right"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_hand.mse"
EffectPosition 0.000000 0.000000 0.000000
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ScriptType SkillDataScript
Type HIGH
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
IconFileName "skill/assassin/seomjeon.sub"
MotionIndex 8

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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\taeyang.GR2"
MotionDuration 1.000000

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ScriptType SkillDataScript
Type HIGH
Attribute "NEED_TARGET"
Name "<22>¾<EFBFBD><C2BE><EFBFBD>"
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> ġ<><C4A1>Ÿ<EFBFBD><C5B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
IconFileName "skill/assassin/taeyang.sub"
MotionIndex 11
List AffectData
{
"%.1f <20><><EFBFBD><EFBFBD> Ÿ<><C5B8>" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"

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ScriptType SkillDataScript
Type LOW
Name "Żȥ<C5BB><C8A5>"
Description "<22>н<EFBFBD><D0BD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>"
IconFileName "items/27000.sub"
MotionIndex 10

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ScriptType SkillDataScript
Type PARTY
Name "<22><><EFBFBD>ַ<EFBFBD>"
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̲<EFBFBD><CCB2><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ɷ<EFBFBD>"
IconFileName "skill/warrior/tongsol.sub"
MaxLevel 40

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ScriptType SkillDataScript
Type PASSIVE
Name "<22><><EFBFBD>Ź<EFBFBD>"
Description "<22>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> <20><><EFBFBD><EFBFBD>"
IconFileName "skill/warrior/tugi.sub"
List AffectData
{
"<22>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> +%.0f" "SkillPoint * 30" ""
}

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ScriptType SkillDataScript
Type LOW
Name "<22><><EFBFBD><EFBFBD>"
Attribute "NEED_TARGET" "WEAPON_LIMITATION"
NeedWeapon "BOW"
Range 2500
Description "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
IconFileName "skill/assassin/2.sub"
MotionIndex 1
List AffectData
{
"%.0f <20><><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>" "2 + floor(SkillLevel / 5)" ""
}
CoolTimeFormula "20"
MotionLoopCountFormula "2 + floor(SkillLevel / 5)"
NeedSPFormula "40 + (2 + floor(SkillLevel / 5)) * 12"

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@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
Description "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȸ<><C8B8> <20>ӵ<EFBFBD> <20><><EFBFBD><EFBFBD>"
IconFileName "skill/warrior/geunseong.sub"
List AffectData
{
"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȸ<><C8B8><EFBFBD><EFBFBD> +%.0f%%" "SkillPoint * 5" ""
}