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f56d5028da
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Removed unused and buggy priv_guild command
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2022-12-24 20:00:00 +02:00 |
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71189e7c08
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Removed register types
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2022-11-27 22:29:57 +02:00 |
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148223340c
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Removed MIN/MAX/MINMAX functions, upgraded to C++17, code cleanup
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2022-11-27 22:18:08 +02:00 |
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3a74dac29e
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Used effolkronium/random for PRNG
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2022-11-27 14:36:15 +02:00 |
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868b8394bb
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Fixed usage of uninitialized variables.
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2022-11-27 11:56:23 +02:00 |
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b5ea548038
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Fixed off-by-one buffer overrun in map_allow_copy() function which would lead to malformed initialization network packets. Added address sanitizer in db CMake.
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2022-11-27 01:10:23 +02:00 |
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c8abacafaf
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Made code compatible with clang, ignored test dir in the IDE.
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2022-11-27 01:06:00 +02:00 |
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ecf8b71218
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Fixed getopt routine
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2022-11-23 21:44:45 +02:00 |
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ef2aee6b6b
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Added build details, the executables no longer write VERSION.TXT
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2022-03-21 10:27:28 +02:00 |
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8c40c9f92e
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Fixed network handling of phase change, players can log ingame, but get disconnected after a few minutes with a sequence error.
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2022-03-12 13:46:22 +02:00 |
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181f37cccd
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Fixed sectree map attribute loading
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2022-03-12 12:03:12 +02:00 |
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a056345a7b
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Rewrote network stack, started working on porting to 64-bit
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2022-03-12 11:39:41 +02:00 |
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64596d344c
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WIP: rewrite the network stack to use libevent
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2022-03-09 21:30:51 +02:00 |
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d2f43a8620
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Added support for CLion, removed a lot of unused code in preparation of the rewriting of the network stack
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2022-03-06 17:36:43 +02:00 |
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b99293c9d7
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Remove hackshield and unused function, game now compiles and runs
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2022-03-06 00:01:03 +02:00 |
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90ef09c331
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Database now runs on linux
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2022-03-05 19:59:39 +02:00 |
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f4f90b2533
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Add project files.
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2022-03-05 12:44:06 +02:00 |
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