quest pony_buy begin state start begin when 20349.chat.gameforge.pony_buy._10_npcChat with horse.get_grade()==0 begin if pc.level<=24 then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._20_say) elseif pc.countitem("50050")<1 then say_title(gameforge.horse_levelup._240_sayTitle) say(gameforge.pony_buy._30_say) setstate(need_item50050) elseif pc.countitem("50050")>=1 and pc.level>=25 then say_title(gameforge.horse_levelup._240_sayTitle) say(gameforge.pony_buy._40_say) local b= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select) if 1==b then if pc.countitem("50050")>=1 then pc.removeitem("50050", 1) setstate(test) end elseif 2==b then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._50_say) else say(string.format(gameforge.find_squareguard._70_say, b)) end else say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._60_say) end end end state need_item50050 begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.horse_upgrade2._100_makequestbutton) q.set_title(gameforge.horse_upgrade2._100_makequestbutton) q.start() end when button begin say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.pony_buy._70_sayReward) setstate(start) q.done() end when info begin say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.pony_buy._70_sayReward) setstate(start) q.done() end end state test begin when letter begin q.set_counter(gameforge.pony_buy._test_503_count, 20-pc.getqf("kill_count")) end when 503.kill begin pc.setqf("kill_count", pc.getqf("kill_count")+1) q.set_counter(gameforge.pony_buy._test_503_count, 20-pc.getqf("kill_count")) if get_time()>=pc.getqf("limit_time") then setstate(failure) end end when letter begin q.set_clock(gameforge.horse_upgrade2.rest_time, pc.getqf("limit_time")-get_time()) end when enter begin pc.setqf("limit_time", get_time()+30*60) pc.setqf("kill_count", 0) end when leave begin q.done() end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_buy._80_makequestbutton) q.set_title(gameforge.pony_buy._80_makequestbutton) q.start() end when button begin say_title(gameforge.pony_buy._80_makequestbutton) say_reward(gameforge.pony_buy._90_sayReward) end when info begin say_title(gameforge.pony_buy._80_makequestbutton) say(gameforge.pony_buy._100_say) end when 503.kill with pc.getqf("kill_count") >= 20 and pc.getqf("limit_time")>=get_time() begin setstate(report) end when 20349.chat.gameforge.pony_buy._110_npcChat with horse.get_grade()!=0 begin setstate(start) q.done() end when 20349.chat.gameforge.pony_buy._120_npcChat begin say_title(gameforge.horse_exchange_ticket._20_sayTitle) say_reward(gameforge.pony_buy._130_sayReward) local b= select(gameforge.locale.levelup.prev_quest_go, gameforge.pony_buy._140_select) if 1==b then elseif 2==b then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._150_say) local b= select(gameforge.locale.guild.yes, gameforge.pony_buy._160_select) if 1==b then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._170_say) setstate(start) q.done() elseif 2==b then say_title(gameforge.pony_buy._180_sayTitle) say(gameforge.pony_buy._190_say) else say(string.format(gameforge.find_squareguard._70_say, b)) end else say(string.format(gameforge.find_squareguard._70_say, b)) end end end state report begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.horse_upgrade2._230_makequestbutton) q.set_title(gameforge.horse_upgrade2._230_makequestbutton) q.start() end when button begin say_title(gameforge.horse_upgrade2._230_makequestbutton) say_reward(gameforge.horse_upgrade2._240_sayReward) end when info begin say_title(gameforge.horse_upgrade2._230_makequestbutton) say_reward(gameforge.horse_upgrade2._240_sayReward) end when 20349.chat.gameforge.horse_upgrade2._250_npcChat with horse.get_grade()!=0 begin setstate(start) q.done() end when 20349.chat.gameforge.horse_upgrade2._260_npcChat with horse.get_grade()==0 begin say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._200_say) if is_test_server() then pc.setqf("make_time", get_time()+10) else pc.setqf("make_time", get_time()+number(8, 16)*60*60) end setstate(wait) end end state wait begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_buy._210_makequestbutton) q.set_title(gameforge.pony_buy._210_makequestbutton) q.start() end when button begin say_title(gameforge.pony_buy._210_makequestbutton) say(gameforge.pony_buy._220_sayReward) end when info begin say_title(gameforge.pony_buy._210_makequestbutton) say(gameforge.pony_buy._220_sayReward) end when login with get_time()>=pc.getqf("make_time") begin setstate(buy) end when 20349.chat.gameforge.horse_upgrade2._250_npcChat with horse.get_grade()!=0 begin setstate(start) q.done() end when 20349.chat.gameforge.pony_buy._230_npcChat with horse.get_grade()==0 begin say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._240_say) end end state buy begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_buy._250_makequestbutton) q.set_title(gameforge.pony_buy._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_buy._250_makequestbutton) say(gameforge.pony_buy._260_sayReward) end when info begin say_title(gameforge.pony_buy._250_makequestbutton) say(gameforge.pony_buy._260_sayReward) end when 20349.chat.gameforge.pony_buy._270_npcChat with horse.get_grade()==0 and get_time()>=pc.getqf("make_time") begin say_title(gameforge.pony_buy._280_sayTitle) say(gameforge.pony_buy._290_say) local b= select(gameforge.buy_fishrod._40_select, gameforge.pony_buy._300_select, gameforge.pony_buy._140_select) if 1==b then if pc.money>=100000 then char_log(0, " HORSE_BUY", "BEGIN") pc.changemoney(-100000) char_log(0, " HORSE_BUY", " DEC money 100000") horse.unride() horse.advance() horse.ride() char_log(0, " HORSE_BUY", "INC horse_advance 1") pc.give_item2("50051", 1) char_log(0, " HORSE_BUY", "INC 50051 1") char_log(0, " HORSE_BUY", "END") say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._310_say) setstate(start) q.done() else say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._320_say) end elseif 2==b then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._330_say) elseif 3==b then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_buy._340_say) local b= select(gameforge.locale.guild.yes, gameforge.pony_buy._350_select) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.find_squareguard._70_say, b)) end else say(string.format(gameforge.find_squareguard._70_say, b)) end end end state failure begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_buy._360_makequestbutton) q.set_title(gameforge.pony_buy._360_makequestbutton) q.start() end when button begin say_title(gameforge.pony_buy._360_makequestbutton) say_reward(gameforge.pony_buy._370_sayReward) say_reward(gameforge.pony_buy._380_sayReward) setstate(start) q.done() end when info begin say_title(gameforge.pony_buy._360_makequestbutton) say_reward(gameforge.pony_buy._370_sayReward) say_reward(gameforge.pony_buy._380_sayReward) setstate(start) q.done() end end state __COMPLETE__ begin when enter begin q.done() end end end