#include "stdafx.h" #include "utils.h" #include "config.h" #include "questmanager.h" #include "char.h" #include "party.h" #include "xmas_event.h" #include "char_manager.h" #include "shop_manager.h" #include "guild.h" namespace quest { // // "npc" lua functions // int npc_open_shop(lua_State * L) { int iShopVnum = 0; if (lua_gettop(L) == 1) { if (lua_isnumber(L, 1)) iShopVnum = (int) lua_tonumber(L, 1); } if (CQuestManager::instance().GetCurrentNPCCharacterPtr()) CShopManager::instance().StartShopping(CQuestManager::instance().GetCurrentCharacterPtr(), CQuestManager::instance().GetCurrentNPCCharacterPtr(), iShopVnum); return 0; } int npc_is_pc(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); if (npc && npc->IsPC()) lua_pushboolean(L, 1); else lua_pushboolean(L, 0); return 1; } int npc_get_empire(lua_State * L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); if (npc) lua_pushnumber(L, npc->GetEmpire()); else lua_pushnumber(L, 0); return 1; } int npc_get_race(lua_State * L) { lua_pushnumber(L, CQuestManager::instance().GetCurrentNPCRace()); return 1; } int npc_get_guild(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); CGuild* pGuild = NULL; if (npc) pGuild = npc->GetGuild(); lua_pushnumber(L, pGuild ? pGuild->GetID() : 0); return 1; } int npc_get_remain_skill_book_count(lua_State* L) { LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr(); if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM) { lua_pushnumber(L, 0); return 1; } lua_pushnumber(L, MAX(0, npc->GetPoint(POINT_ATT_GRADE_BONUS))); return 1; } int npc_dec_remain_skill_book_count(lua_State* L) { LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr(); if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM) { return 0; } npc->SetPoint(POINT_ATT_GRADE_BONUS, MAX(0, npc->GetPoint(POINT_ATT_GRADE_BONUS)-1)); return 0; } int npc_get_remain_hairdye_count(lua_State* L) { LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr(); if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM) { lua_pushnumber(L, 0); return 1; } lua_pushnumber(L, MAX(0, npc->GetPoint(POINT_DEF_GRADE_BONUS))); return 1; } int npc_dec_remain_hairdye_count(lua_State* L) { LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr(); if (!npc || npc->IsPC() || npc->GetRaceNum() != xmas::MOB_SANTA_VNUM) { return 0; } npc->SetPoint(POINT_DEF_GRADE_BONUS, MAX(0, npc->GetPoint(POINT_DEF_GRADE_BONUS)-1)); return 0; } int npc_is_quest(lua_State * L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); if (npc) { const std::string & r_st = q.GetCurrentQuestName(); if (q.GetQuestIndexByName(r_st) == npc->GetQuestBy()) { lua_pushboolean(L, 1); return 1; } } lua_pushboolean(L, 0); return 1; } int npc_kill(lua_State * L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); ch->SetQuestNPCID(0); if (npc) { npc->Dead(); } return 0; } int npc_purge(lua_State * L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); ch->SetQuestNPCID(0); if (npc) { M2_DESTROY_CHARACTER(npc); } return 0; } int npc_is_near(lua_State * L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); lua_Number dist = 10; if (lua_isnumber(L, 1)) dist = lua_tonumber(L, 1); if (ch == NULL || npc == NULL) { lua_pushboolean(L, false); } else { lua_pushboolean(L, DISTANCE_APPROX(ch->GetX() - npc->GetX(), ch->GetY() - npc->GetY()) < dist*100); } return 1; } int npc_is_near_vid(lua_State* L) { if (!lua_isnumber(L, 1)) { sys_err("invalid vid"); lua_pushboolean(L, 0); return 1; } CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = CHARACTER_MANAGER::instance().Find((DWORD)lua_tonumber(L, 1)); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); lua_Number dist = 10; if (lua_isnumber(L, 2)) dist = lua_tonumber(L, 2); if (ch == NULL || npc == NULL) { lua_pushboolean(L, false); } else { lua_pushboolean(L, DISTANCE_APPROX(ch->GetX() - npc->GetX(), ch->GetY() - npc->GetY()) < dist*100); } return 1; } int npc_unlock(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); if ( npc != NULL ) { if (npc->IsPC()) return 0; if (npc->GetQuestNPCID() == ch->GetPlayerID()) { npc->SetQuestNPCID(0); } } return 0; } int npc_lock(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER ch = q.GetCurrentCharacterPtr(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); if (!npc || npc->IsPC()) { lua_pushboolean(L, true); return 1; } if (npc->GetQuestNPCID() == 0 || npc->GetQuestNPCID() == ch->GetPlayerID()) { npc->SetQuestNPCID(ch->GetPlayerID()); lua_pushboolean(L, true); } else { lua_pushboolean(L, true); } return 1; } int npc_get_leader_vid(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); LPPARTY party = npc->GetParty(); LPCHARACTER leader = party->GetLeader(); if (leader) lua_pushnumber(L, leader->GetVID()); else lua_pushnumber(L, 0); return 1; } int npc_get_vid(lua_State* L) { CQuestManager& q = CQuestManager::instance(); LPCHARACTER npc = q.GetCurrentNPCCharacterPtr(); lua_pushnumber(L, npc->GetVID()); return 1; } int npc_get_vid_attack_mul(lua_State* L) { CQuestManager& q = CQuestManager::instance(); lua_Number vid = lua_tonumber(L, 1); LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid); if (targetChar) lua_pushnumber(L, targetChar->GetAttMul()); else lua_pushnumber(L, 0); return 1; } int npc_set_vid_attack_mul(lua_State* L) { CQuestManager& q = CQuestManager::instance(); lua_Number vid = lua_tonumber(L, 1); lua_Number attack_mul = lua_tonumber(L, 2); LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid); if (targetChar) targetChar->SetAttMul(attack_mul); return 0; } int npc_get_vid_damage_mul(lua_State* L) { CQuestManager& q = CQuestManager::instance(); lua_Number vid = lua_tonumber(L, 1); LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid); if (targetChar) lua_pushnumber(L, targetChar->GetDamMul()); else lua_pushnumber(L, 0); return 1; } int npc_set_vid_damage_mul(lua_State* L) { CQuestManager& q = CQuestManager::instance(); lua_Number vid = lua_tonumber(L, 1); lua_Number damage_mul = lua_tonumber(L, 2); LPCHARACTER targetChar = CHARACTER_MANAGER::instance().Find(vid); if (targetChar) targetChar->SetDamMul(damage_mul); return 0; } void RegisterNPCFunctionTable() { luaL_reg npc_functions[] = { { "getrace", npc_get_race }, { "get_race", npc_get_race }, { "open_shop", npc_open_shop }, { "get_empire", npc_get_empire }, { "is_pc", npc_is_pc }, { "is_quest", npc_is_quest }, { "kill", npc_kill }, { "purge", npc_purge }, { "is_near", npc_is_near }, { "is_near_vid", npc_is_near_vid }, { "lock", npc_lock }, { "unlock", npc_unlock }, { "get_guild", npc_get_guild }, { "get_leader_vid", npc_get_leader_vid }, { "get_vid", npc_get_vid }, { "get_vid_attack_mul", npc_get_vid_attack_mul }, { "set_vid_attack_mul", npc_set_vid_attack_mul }, { "get_vid_damage_mul", npc_get_vid_damage_mul }, { "set_vid_damage_mul", npc_set_vid_damage_mul }, // X-mas santa special { "get_remain_skill_book_count", npc_get_remain_skill_book_count }, { "dec_remain_skill_book_count", npc_dec_remain_skill_book_count }, { "get_remain_hairdye_count", npc_get_remain_hairdye_count }, { "dec_remain_hairdye_count", npc_dec_remain_hairdye_count }, { NULL, NULL } }; CQuestManager::instance().AddLuaFunctionTable("npc", npc_functions); } };