#ifndef __INC_METIN_II_D3DTYPE_H__ #define __INC_METIN_II_D3DTYPE_H__ typedef struct D3DXVECTOR2 { float x, y; } D3DXVECTOR2, *LPD3DXVECTOR2; typedef struct D3DXVECTOR3 { float x, y, z; } D3DXVECTOR3, *LPD3DXVECTOR3; typedef struct D3DXVECTOR4 { float x, y, z, w; } D3DXVECTOR4, *LPD3DXVECTOR4; typedef struct D3DXQUATERNION { float x, y, z, w; } D3DXQUATERNION, *LPD3DXQUATERNION; typedef struct D3DXCOLOR { float r, g, b, a; } D3DXCOLOR, *LPD3DXCOLOR; typedef struct _D3DCOLORVALUE { float r; float g; float b; float a; } D3DCOLORVALUE; typedef D3DXVECTOR3 D3DVECTOR; #endif