quest main_quest_lv2 begin
	state start begin
	end
	state run begin
		when login or levelup or enter with pc.get_level() >= 2 begin
			set_state ( gototeacher )
		end
		when 20354.chat.gameforge.main_quest_lv2._10_npcChat with pc.get_level() < 2 begin
			say_title(gameforge.main_quest_lv1._60_sayTitle)
			say(gameforge.main_quest_lv2._20_say)
		end
	end
	state gototeacher begin
		when letter begin

			send_letter(gameforge.main_quest_lv2._30_sendLetter)
			local v=find_npc_by_vnum(20354)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.main_quest_lv2._40_targetVid)
			end
		end
		when button or info begin
			say_title(gameforge.main_quest_lv2._30_sendLetter)
						say_reward(gameforge.main_quest_lv2._50_sayReward)
					end
		when __TARGET__.target.click begin
			target.delete("__TARGET__")

			say_title(gameforge.main_quest_lv1._60_sayTitle)
			say(gameforge.main_quest_lv2._60_say)
			wait()

			say_title(gameforge.main_quest_lv1._60_sayTitle)
			say(gameforge.main_quest_lv2._70_say)
			wait()
			say_title(gameforge.buy_fishrod._210_sayTitle)
						say_reward(gameforge.main_quest_lv2._80_sayReward)
say_reward(string.format(gameforge.main_quest_lv2._90_sayReward,item_name(27001), 15))
			say_item(item_name(27001),27001,"")
						set_state ( killdog )	

			pc.setqf("state", 0)
			q.set_counter(gameforge.main_quest_lv2._95_counter, 0)
		end

	end

	state killdog begin
		when letter begin
			send_letter(gameforge.main_quest_lv2._100_sendLetter)
		end
		when button or info begin
			say_title(gameforge.main_quest_lv2._110_sayTitle)
			say(gameforge.main_quest_lv2._120_sayReward)
			say_reward(string.format(gameforge.main_quest_lv2._130_sayReward, pc.getqf("state")))
		end
		when 101.kill begin
			local count = pc.getqf("state") + 1

			if count <= 9 then
				pc.setqf("state", count)
				q.set_counter(gameforge.main_quest_lv2._135_counter, 9 - count)

				if count == 9 then
					say_title(gameforge.main_quest_lv2._140_sayTitle)
					say(gameforge.main_quest_lv2._150_sayReward)
					set_state (gototeacher2)
				end
			end
		end
		when 20354.chat.gameforge.main_quest_lv2._160_npcChat with pc.getqf("state") < 9 begin
			say_title(gameforge.main_quest_lv1._60_sayTitle)

			say(gameforge.main_quest_lv2._170_say)
			if pc.is_gm() then
				wait()
				say_title(gameforge.main_quest_lv2._180_sayTitle)
				say(gameforge.main_quest_lv2._182_say)
				local s =  select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
				if s == 1 then
					set_state (gototeacher2)
				end
			end
		end
		when 20354.chat.gameforge.main_quest_lv2._160_npcChat with pc.getqf("state") >= 9 begin
			say_title(gameforge.main_quest_lv1._60_sayTitle)
			say(gameforge.main_quest_lv2._190_say)
			set_state (gototeacher2)
		end
	end
	state gototeacher2 begin
		when letter begin
			local v=find_npc_by_vnum(20354)
			if 0==v then
			else
				target.vid("__TARGET__", v, gameforge.main_quest_lv2._40_targetVid)
			end
		end
		when letter begin
			send_letter(gameforge.main_quest_lv2._200_sendLetter)
		end
		when button or info begin
			say_title(gameforge.main_quest_lv2._200_sendLetter)
						say_reward(gameforge.main_quest_lv2._150_sayReward)
					end
		when __TARGET__.target.click begin
			target.delete("__TARGET__")

			say_title(gameforge.main_quest_lv1._60_sayTitle)
			say(gameforge.main_quest_lv2._210_say)
			wait()
			say_title(gameforge.collect_herb_lv4._130_sayTitle)
						say_reward(gameforge.main_quest_lv2._220_sayReward)
say_reward(string.format(gameforge.main_quest_lv2._230_sayReward, item_name(27001), 15))
			say_item(item_name(27001),27001,"")


						pc.give_exp2( 250 )
			pc.change_money( 1000 )
			pc.give_item2( 27001 ,15 ) 
			pc.setqf("state", 0)
			
			clear_letter()
			set_state (__COMPLETE__)
			set_quest_state("main_quest_lv3","run")
			
		end
	end
	state __COMPLETE__ begin
	end
end