quest collect_quest_lv60  begin
	state start begin
	end
	state run begin
		when login or levelup with pc.level >= 60 begin
			set_state(information)
		end
	end

	state information begin
		when letter begin
			local v = find_npc_by_vnum(20084)
			if v != 0 then
				target.vid("__TARGET__", v, gameforge.collect_quest_lv40._210_targetVid)
			end
			send_letter(gameforge.collect_quest_lv60._10_sendLetter)
		end

		when button or info begin
			say_title(gameforge.collect_quest_lv60._20_sayTitle)
			say(gameforge.collect_quest_lv60._30_say)
		end

		when __TARGET__.target.click or	20084.chat.gameforge.collect_quest_lv60._40_npcChat begin
			target.delete("__TARGET__")
			say_title(gameforge.collect_quest_lv60._50_sayTitle)
			say(gameforge.collect_quest_lv60._60_say)
			wait()
			say_title(gameforge.collect_quest_lv60._50_sayTitle)
			say(gameforge.collect_quest_lv60._70_say)
			wait()
			say_title(gameforge.collect_quest_lv60._50_sayTitle)
			say(gameforge.collect_quest_lv60._80_say)
			set_state(go_to_disciple)
			pc.setqf("duration",0)  -- Versuchszeit
			pc.setqf("collect_count",0)--gesammte Zahl der Artikel
			pc.setqf("drink_drug",0) --Wenn das Verwirrungswasser trinkt, plus 1
		end
	end

	state go_to_disciple begin
		when letter begin
			send_letter(gameforge.collect_quest_lv60._90_sendLetter)

		end
		when button or info begin
			say_title(gameforge.collect_quest_lv60._100_sayTitle)
			say(gameforge.collect_quest_lv60._110_say)
			say_item_vnum(30050)
			say_reward(string.format(gameforge.collect_quest_lv60._110_sayReward, pc.getqf("collect_count")))
		end

		when 71035.use begin --DasVerwirrungswasser
			if get_time() < pc.getqf("duration") then
				say(gameforge.collect_quest_lv60._120_say)
				return
			end
			if pc.getqf("drink_drug")==1 then
				say(gameforge.collect_quest_lv60._130_say)
				return
			end
			if pc.count_item(30050)==0 then
				say_title(gameforge.collect_quest_lv60._140_sayTitle)
				say(gameforge.collect_quest_lv60._150_say)
				return
			end

			pc.remove_item(71035, 1)
			pc.setqf("drink_drug",1)
		end




		when 20084.chat.gameforge.collect_quest_lv60._160_npcChat with pc.count_item(30050) >0   begin
			if get_time() > pc.getqf("duration") then
				if  pc.count_item(30050) >0 then
					say_title(gameforge.collect_quest_lv60._50_sayTitle)
					say(gameforge.collect_quest_lv60._170_say)
					pc.remove_item(30050, 1)
					pc.setqf("duration",get_time()+60*60*22)------------------22Stunden
					wait()

					local pass_percent
					if pc.getqf("drink_drug")==0 then
						pass_percent=60
					else
						pass_percent=90
					end

					local s= number(1,100)
					if s<= pass_percent  then
						if pc.getqf("collect_count")< 19 then     --nicht mehr als 20
							local index =pc.getqf("collect_count")+1
							pc.setqf("collect_count",index)     --Da du noch einen besorgst, macht man plus eins
							say_title(gameforge.collect_quest_lv60._140_sayTitle)
							say(string.format(gameforge.collect_quest_lv60._180_say, 20-pc.getqf("collect_count")))
							pc.setqf("drink_drug",0)	 --Anfang mit dem Verwirrungswasser
							return
						end
						say_title(gameforge.collect_quest_lv60._50_sayTitle)
						say(gameforge.collect_quest_lv60._190_say)
						pc.setqf("collect_count",0)
						pc.setqf("drink_drug",0)
						pc.setqf("duration",0)
						set_state(key_item)
						return
					else
						say_title(gameforge.collect_quest_lv60._50_sayTitle)
						say(gameforge.collect_quest_lv60._200_say)
						pc.setqf("drink_drug",0)	 --Anfang mit dem Verwirrungswasser
						return
					end

				else
					say_title(gameforge.collect_quest_lv60._50_sayTitle)
					--say(string.format(gameforge.collect_quest_lv40._190_say, item_name(30050)))
					say(gameforge.collect_quest_lv60._205_say)
					return
				end
			else
				say_title(gameforge.collect_quest_lv60._50_sayTitle)
				say(gameforge.collect_quest_lv60._210_say)
				return
			end

		end
	end


	state key_item begin
		when letter begin
			send_letter(gameforge.collect_quest_lv60._220_sendLetter)

			if pc.count_item(30223)>0 then
				local v = find_npc_by_vnum(20084)
				if v != 0 then
					target.vid("__TARGET__", v, gameforge.collect_quest_lv40._210_targetVid)
				end
			end

		end
		when button or info begin
			if pc.count_item(30223) >0 then
				say_title(gameforge.collect_quest_lv60._230_sayTitle)
				say(gameforge.collect_quest_lv60._240_say)
				return
			end

			say_title(gameforge.collect_quest_lv60._250_sayTitle)
			say(gameforge.collect_quest_lv60._260_say)
			say_item_vnum(30223)
			say(gameforge.collect_quest_lv60._270_say)
		end



		when 1101.kill or	 1102.kill or	 1103.kill or	 1104.kill or	 1105.kill or	 1106.kill or	 1107.kill  begin
			local s = number(1, 500)
			if s == 1 and pc.count_item(30223)==0 then
				pc.give_item2(30223, 1)
				send_letter(gameforge.collect_quest_lv60._280_sendLetter)
			end
		end



		when __TARGET__.target.click  or	20084.chat.gameforge.collect_quest_lv60._290_npcChat with pc.count_item(30223) > 0  begin
			target.delete("__TARGET__")
			if pc.count_item(30223) > 0 then 
				say_title(gameforge.collect_quest_lv60._50_sayTitle)
				say(gameforge.collect_quest_lv60._300_say)
				pc.remove_item(30223,1)
				set_state(__reward)

			else
				say_title(gameforge.collect_herb_lv10._50_sayTitle)
				--say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30223)))
				say(gameforge.collect_quest_lv60._305_say)
				return
			end
		end

	end

	state __reward begin
		when letter begin
			send_letter(gameforge.collect_quest_lv60._310_sendLetter)

			local v = find_npc_by_vnum(20018)
			if v != 0 then
				target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid)
			end

		end
		when button or info begin
			say_title(gameforge.collect_quest_lv40._300_sendLetter)
			say(gameforge.collect_quest_lv60._320_say)

		end

		when __TARGET__.target.click  or	20018.chat.gameforge.collect_quest_lv60._330_npcChat  begin
		    target.delete("__TARGET__")
			say_title(gameforge.collect_quest_lv30._340_sayTitle)
			say(gameforge.collect_quest_lv60._340_say)
			wait()
			say_pc_name()
			say(gameforge.collect_quest_lv60._350_say)
			wait()
			say_title(gameforge.collect_quest_lv30._340_sayTitle)
			say(gameforge.collect_quest_lv60._360_say)
			say_reward(gameforge.collect_quest_lv60._370_sayReward)

			affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60)--60Jahre
			pc.give_item2(50112)
			clear_letter()
			set_quest_state("collect_quest_lv70", "run")
			set_state(__complete)
		end

	end


	state __giveup__ begin
	end
	state __complete begin
	end
end