#ifndef __INC_LOG_MANAGER_H__ #define __INC_LOG_MANAGER_H__ #include #include "any_function.h" enum GOLDBAR_HOW { PERSONAL_SHOP_BUY = 1 , PERSONAL_SHOP_SELL = 2 , SHOP_BUY = 3 , SHOP_SELL = 4 , EXCHANGE_TAKE = 5 , EXCHANGE_GIVE = 6 , QUEST = 7 , }; class LogManager : public singleton { public: LogManager(); virtual ~LogManager(); bool IsConnected(); bool Connect(const char * host, const int port, const char * user, const char * pwd, const char * db); void ItemLog(DWORD dwPID, DWORD x, DWORD y, DWORD dwItemID, const char * c_pszText, const char * c_pszHint, const char * c_pszIP, DWORD dwVnum); void ItemLog(LPCHARACTER ch, LPITEM item, const char * c_pszText, const char * c_pszHint); void ItemLog(LPCHARACTER ch, int itemID, int itemVnum, const char * c_pszText, const char * c_pszHint); void CharLog(DWORD dwPID, DWORD x, DWORD y, DWORD dw, const char * c_pszText, const char * c_pszHint, const char * c_pszIP); void CharLog(LPCHARACTER ch, DWORD dw, const char * c_pszText, const char * c_pszHint); void LoginLog(bool isLogin, DWORD dwAccountID, DWORD dwPID, BYTE bLevel, BYTE bJob, DWORD dwPlayTime); void MoneyLog(BYTE type, DWORD vnum, int gold); void HackLog(const char * c_pszHackName, const char * c_pszLogin, const char * c_pszName, const char * c_pszIP); void HackLog(const char * c_pszHackName, LPCHARACTER ch); void HackCRCLog(const char * c_pszHackName, const char * c_pszLogin, const char * c_pszName, const char * c_pszIP, DWORD dwCRC); void GoldBarLog(DWORD dwPID, DWORD dwItemID, GOLDBAR_HOW eHow, const char * c_pszHint); void PCBangLoginLog(DWORD dwPCBangID, const char * c_szPCBangIP, DWORD dwPlayerID, DWORD dwPlayTime); void CubeLog(DWORD dwPID, DWORD x, DWORD y, DWORD item_vnum, DWORD item_uid, int item_count, bool success); void GMCommandLog(DWORD dwPID, const char * szName, const char * szIP, BYTE byChannel, const char * szCommand); void SpeedHackLog(DWORD pid, DWORD x, DWORD y, int hack_count); void ChangeNameLog(DWORD pid, const char * old_name, const char * new_name, const char * ip); void RefineLog(DWORD pid, const char * item_name, DWORD item_id, int item_refine_level, int is_success, const char * how); void ShoutLog(BYTE bChannel, BYTE bEmpire, const char * pszText); void LevelLog(LPCHARACTER pChar, unsigned int level, unsigned int playhour); void BootLog(const char * c_pszHostName, BYTE bChannel); void VCardLog(DWORD vcard_id, DWORD x, DWORD y, const char * hostname, const char * giver_name, const char * giver_ip, const char * taker_name, const char * taker_ip); void FishLog(DWORD dwPID, int prob_idx, int fish_id, int fish_level, DWORD dwMiliseconds, DWORD dwVnum = false, DWORD dwValue = 0); void QuestRewardLog(const char * c_pszQuestName, DWORD dwPID, DWORD dwLevel, int iValue1, int iValue2); void DetailLoginLog(bool isLogin, LPCHARACTER ch); void DragonSlayLog(DWORD dwGuildID, DWORD dwDragonVnum, DWORD dwStartTime, DWORD dwEndTime); void HackShieldLog(unsigned int ErrorCode, LPCHARACTER ch); private: void Query(const char * c_pszFormat, ...); CAsyncSQL m_sql; bool m_bIsConnect; }; #endif