---------------------------------------------------- --COLLECT QUEST_lv92 --METIN2 ¼öÁý Äù½ºÆ® ---------------------------------------------------- quest collect_quest_lv92 begin state start begin end state run begin when login or levelup with pc.level >= 92 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20091) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_quest_lv92._010_target) end send_letter(gameforge.collect_quest_lv92._020_send_letter) end when button or info begin say_title(gameforge.collect_quest_lv92._020_send_letter) say(gameforge.collect_quest_lv92._030_say) end when __TARGET__.target.click or 20091.chat.gameforge.collect_quest_lv92._040_npcChat begin target.delete("__TARGET__") --- l say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._060_say) wait() say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._070_say) set_state(go_to_disciple) pc.setqf("duration", 0) pc.setqf("collect_count", 0) pc.setqf("drink_drug", 0) end end state go_to_disciple begin when letter begin send_letter(gameforge.collect_quest_lv92._020_send_letter) end when button or info begin say_title(gameforge.collect_quest_lv92._080_say_title) --- l say(gameforge.collect_quest_lv92._090_say) say_item_vnum(30251) say_reward(string.format(gameforge.collect_quest_lv92._100_sayReward, pc.getqf("collect_count"))) end when 71035.use begin --ÇöȤÀÇ ¹°¾à if get_time() < pc.getqf("duration") then say(gameforge.collect_quest_lv92._110_say) return end if pc.getqf("drink_drug") == 1 then say(gameforge.collect_quest_lv92._120_say) return end if pc.count_item(30251) == 0 then say(gameforge.collect_quest_lv92._130_say) return end pc.remove_item(71035, 1) pc.setqf("drink_drug",1) end when 1135.kill or 1137.kill begin local s = number(1, 200) if s <= 1 then pc.give_item2(30251, 1) send_letter(gameforge.collect_quest_lv92._140_send_letter) end end when 20091.chat.gameforge.collect_quest_lv92._145_npcChat with pc.count_item(30251) > 0 begin if get_time() < pc.getqf("duration") then say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._150_say) return end if pc.count_item(30251) <= 0 then say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._160_say) return end say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._170_say) pc.remove_item(30251, 1) if is_test_server() then pc.setqf("duration", get_time()+10) -- Å×½ºÆ®¼­¹ö 10ÃÊ else pc.setqf("duration", get_time()+60*60*6) -- ÀÏ¹Ý 6½Ã°£ end wait() local pass_percent if pc.getqf("drink_drug") == 0 then pass_percent = 10 else pass_percent = 60 end local s = number(1, 100) if s <= pass_percent then local collect_count = pc.getqf("collect_count") pc.setqf("collect_count", collect_count + 1) -- Çϳª ±¸ÇßÀ¸´Ï +1 ÇØÁØ´Ù pc.setqf("drink_drug", 0) -- ¹°¾à ÃʱâÈ­ if collect_count < 9 then say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._180_say) say(string.format(gameforge.collect_quest_lv92._190_say, 10-pc.getqf("collect_count"))) say(gameforge.collect_quest_lv92._200_say) else pc.setqf("duration", 0) say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._210_say) local s = select(gameforge.collect_quest_lv92._220_1_select, gameforge.collect_quest_lv92._220_2_select, gameforge.collect_quest_lv92._220_3_select) if 1 == s then affect.add_collect(1,1000,60*60*24*365*60) -- hp index == 1, hp +1000 pc.setqf("reward", 1) elseif 2 == s then affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60) pc.setqf("reward", 2) elseif 3 == s then affect.add_collect(apply.ATT_GRADE_BONUS, 51, 60*60*24*365*60) pc.setqf("reward", 3) end clear_letter() set_quest_state("collect_quest_lv94", "run") set_state(__complete) end return else pc.setqf("drink_drug", 0) --¹°¾à ÃʱâÈ­ say_title(gameforge.collect_quest_lv92._050_say_title) say(gameforge.collect_quest_lv92._230_say) return end end -- end of when 20091.chat."ȫõÀÇ º¸¼®À» °¡Á®¿Â°Ç°¡? " with pc.count_item(30251) > 0 begin end -- end of state 'go_to_disciple' state __complete begin end end