quest new_quest_lv17 begin state start begin -- When level 17 target Wonda Rim for new Quest------------------------------------------------------------- when login or levelup with pc.get_level() >= 17 begin local v=find_npc_by_vnum(20087) if 0==v then else target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target) end end when 20087.chat.gameforge.new_quest_lv17._020_say_title begin target.delete("__TARGET__") say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline say(gameforge.new_quest_lv17._021_say) -- white font text wait() -- next button say_title(gameforge.new_quest_lv17._012_say_title); say(gameforge.new_quest_lv17._030_say) -- yellow text headline say(gameforge.new_quest_lv17._031_say) -- white font text local doquest = select(gameforge.subquest_06._40_select, gameforge.subquest_12._50_select, gameforge.new_quest_lv75._290_2_select) if doquest == 1 then set_state(ask_uriel) elseif doquest == 3 then say(gameforge.subquest_06._60_say) local abortquest = select(gameforge.subquest_06._70_select, gameforge.subquest_06._80_select) if abortquest == 1 then set_state(__GIVEUP__) else say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline say(gameforge.subquest_11._80_say) return end else say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline say(gameforge.subquest_11._80_say) return end end end ---- ask uriel what to do -------------------------------------------------------------------------------- state ask_uriel begin --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest when enter or login begin send_letter(gameforge.new_quest_lv17._020_say_title) q.start() q.set_title(gameforge.new_quest_lv17._020_say_title) local v=find_npc_by_vnum(20011) if 0==v then else target.vid("__TARGET2__", v, gameforge.new_quest_lv17._040_target) end end when button or info begin say_title(gameforge.new_quest_lv17._040_say_title) say(gameforge.new_quest_lv17._041_say) say("") say(string.format(gameforge.new_quest_lv17._042_say, get_map_name_by_number(1))) end --END EDIT when 20011.chat.gameforge.new_quest_lv17._020_say_title begin target.delete("__TARGET2__") say_title(gameforge.new_quest_lv17._039_say_title) -- yellow text headline say(gameforge.new_quest_lv17._051_say) say_item_vnum(30173) -- icon of item by vnum say(gameforge.new_quest_lv17._052_say) local s = select(gameforge.new_quest_lv17._060_select) if s == 1 then clear_letter() q.done() -- EDIT added by Arne 18Sept09, see above for Reason set_state(back_to_wondarim) end end end --- tell wonda rim what to do--------------------------------------------------------------------------------------------------- state back_to_wondarim begin --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest when enter or login begin send_letter(gameforge.new_quest_lv17._020_say_title) q.start() q.set_title(gameforge.new_quest_lv17._020_say_title) local v=find_npc_by_vnum(20087) if 0!=v then target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target) end end when button or info begin say_title(gameforge.new_quest_lv17._065_say_title) say(gameforge.new_quest_lv17._066_say) say("") say(string.format(gameforge.new_quest_lv17._067_say, get_map_name_by_number(1))) end --END EDIT when 20087.chat.gameforge.new_quest_lv17._020_say_title begin pc.setqf("collect_count",5) --Current number of items target.delete("__TARGET__") say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline say(gameforge.new_quest_lv17._070_say) -- red font text wait() -- next button say(gameforge.new_quest_lv17._071_say) -- white font text say_item_vnum(30173) -- icon of item by vnum say(gameforge.new_quest_lv17._072_say) say(gameforge.new_quest_lv17._073_say) q.done() -- EDIT added by Arne 18Sept09, see above for Reason set_state(findmurang) end end ----- kill mu rang to gather wolfskin ------------------------------------------------------------------------------------------------- state findmurang begin --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest when enter or login begin send_letter(gameforge.new_quest_lv17._020_say_title) q.start() q.set_title(gameforge.new_quest_lv17._020_say_title) -- ticket id: 0076498 if pc.getqf("collect_count") == 0 then pc.setqf("collect_count", 5) end end --END EDIT -- kill a mu rang wolf when 152.kill begin if pc.getqf("collect_count") >= 1 and math.random(1,5) < 4 then -- probability if s.th. drops local index =pc.getqf("collect_count") - 1 pc.setqf("collect_count",index) --you got one, so you have one less to kill pc.give_item2(30173) -- spawn item by vnum in inventory notice_multiline(gameforge.new_quest_lv17._074_notice, notice) --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: , new state for quest if pc.getqf("collect_count") <= 0 then q.done() set_state(skins_to_wonda) end --END EDIT else return end end when button or info begin -------------- info if a wolfskin dropped -- hier fehlt questjournal eintrag und es wird keine info angezeigt wo man hin muss say_title(gameforge.new_quest_lv17._020_say_title) -- yellow text headline say(gameforge.new_quest_lv17._075_say) say_reward(string.format(gameforge.new_quest_lv17._076_say_reward, 5 - pc.getqf("collect_count"))) end end -------------- try to give wonda rim the wolfskins --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: new state for quest state skins_to_wonda begin when enter or login begin send_letter(gameforge.new_quest_lv17._020_say_title) q.start() q.set_title(gameforge.new_quest_lv17._020_say_title) local v=find_npc_by_vnum(20087) if 0==v then else target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target) end end when button or info begin say_title(gameforge.new_quest_lv17._081_say_title) say(gameforge.new_quest_lv17._082_say) say("") say(string.format(gameforge.new_quest_lv17._067_say, get_map_name_by_number(1))) end --END EDIT when 20087.chat.gameforge.new_quest_lv17._020_say_title begin target.delete("__TARGET__") say_title(gameforge.new_quest_lv17._012_say_title) if pc.getqf("collect_count") > 0 then say_reward(string.format(gameforge.new_quest_lv17._092_say_reward, 5 - pc.getqf("collect_count"))) else say(gameforge.new_quest_lv17._110_say) q.done() -- EDIT added by Arne 18Sept09, see above for Reason set_state(gotochaegirab) end end end ------ talk with uncle chaegirab about the wolfskins and wonda rim ------------------------------------------------------------------------------------------------------ state gotochaegirab begin --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest when enter or login begin send_letter(gameforge.new_quest_lv17._020_say_title) q.start() q.set_title(gameforge.new_quest_lv17._020_say_title) local v=find_npc_by_vnum(20084) if 0==v then else target.vid("__TARGET3__", v, gameforge.new_quest_lv17._120_target) end end when button or info begin say_title(gameforge.new_quest_lv17._020_say_title) say(gameforge.new_quest_lv17._121_say) say("") say(string.format(gameforge.new_quest_lv17._122_say, get_map_name_by_number(1))) end --END EDIT when 20084.chat.gameforge.new_quest_lv17._020_say_title begin target.delete("__TARGET3__") say_title(gameforge.new_quest_lv17._020_say_title) say(gameforge.new_quest_lv17._130_say) say(gameforge.new_quest_lv17._131_say) say(gameforge.new_quest_lv17._132_say_reward) -- Questjournal eintrag fehlt q.done() -- EDIT added by Arne 18Sept09, see above for Reason set_state(back_to_wondarim_final) end end ------ tell wonda rim what uncle chaegirab told ------------------------------------------------------------------------------------------------------ state back_to_wondarim_final begin --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest when enter or login begin send_letter(gameforge.new_quest_lv17._020_say_title) q.start() q.set_title(gameforge.new_quest_lv17._020_say_title) local v=find_npc_by_vnum(20087) if 0==v then else target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target) end end when button or info begin say_title(gameforge.new_quest_lv17._020_say_title) say(gameforge.new_quest_lv17._140_say) say("") say(string.format(gameforge.new_quest_lv17._067_say, get_map_name_by_number(1))) end --END EDIT when 20087.chat.gameforge.new_quest_lv17._020_say_title begin target.delete("__TARGET__") say_title(gameforge.new_quest_lv17._020_say_title) say(gameforge.new_quest_lv17._141_say) local s = select(gameforge.new_quest_lv17._142_1_select, gameforge.new_quest_lv17._142_2_select) -- when player chooses option 1 (lying) -> if s == 1 then say(gameforge.new_quest_lv17._143_say) say_reward(gameforge.new_quest_lv17._144_say_reward_a) pc.remove_item(30173, pc.count_item(30173)) pc.give_item2(80008) -- gold pc.change_money(20000) pc.give_exp2(20000) q.done() -- EDIT added by Arne 18Sept09, see above for Reason set_state(__COMPLETE__) return end -- when player chooses option 2 (telling the truth) -> if s == 2 then say_title(gameforge.new_quest_lv17._012_say_title) say(gameforge.new_quest_lv17._145_say) say(gameforge.new_quest_lv17._146_say_reward) q.done() -- EDIT added by Arne 18Sept09, see above for Reason set_state(goto_yangshin) end end end ------ sell wolfskin to yangshin (optional) ------------------------------------------------------------------------------------------------------ state goto_yangshin begin --BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest when login or enter begin local empire = pc.get_empire() if is_destination_village(2) then local v=find_npc_by_vnum(20019) if 0!=v then target.vid("__TARGET4__", v, gameforge.new_quest_lv17._160_target) end end if empire == 1 then -- = Shinsoo send_letter(gameforge.new_quest_lv17._020_say_title) end if empire == 2 then -- = Chunjo send_letter(gameforge.new_quest_lv17._020_say_title) end if empire == 3 then -- = Jinno send_letter(gameforge.new_quest_lv17._020_say_title) end q.start() q.set_title(gameforge.new_quest_lv17._020_say_title) end when button or info begin say_title(gameforge.new_quest_lv17._020_say_title) local empire = pc.get_empire() if empire == 1 then -- = Shinsoo say(gameforge.new_quest_lv17._147_say) end if empire == 2 then -- = Chunjo say(gameforge.new_quest_lv17._148_say) end if empire == 3 then -- = Jinno say(gameforge.new_quest_lv17._149_say) end end --END EDIT when 20019.chat.gameforge.new_quest_lv17._020_say_title begin target.delete("__TARGET4__") say_title(gameforge.new_quest_lv17._161_say_title) say(gameforge.new_quest_lv17._151_say ) say_title(gameforge.blacksmith._40_sayTitle) say_reward(gameforge.new_quest_lv17._152_say_reward) pc.remove_item(30173, pc.count_item(30173)) pc.give_item_from_special_item_group(50300) pc.change_money(10000) pc.give_exp2(40000) q.done() -- EDIT added by Arne 18Sept09, see above for Reason set_state(__COMPLETE__) return end end ------ give up ------------------------------------------------------------------------------------------------------ state __GIVEUP__ begin end ------ complete ------------------------------------------------------------------------------------------------------ state __COMPLETE__ begin end end