quest pony_levelup begin state training_frame_red_step9 begin when letter begin target.pos("__TARGET__", 200, 700, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_red_step8 begin when letter begin target.pos("__TARGET__", 180, 520, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_frame_red_step9) end when unmount begin setstate(failure) end end state training_frame_red_step7 begin when letter begin target.pos("__TARGET__", 500, 500, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_frame_red_step8) end when unmount begin setstate(failure) end end state training_frame_red_step6 begin when letter begin target.pos("__TARGET__", 610, 400, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_frame_red_step7) end when unmount begin setstate(failure) end end state training_frame_red_step5 begin when letter begin target.pos("__TARGET__", 960, 545, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_red_step4 begin when letter begin target.pos("__TARGET__", 940, 390, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_frame_red_step5) end when unmount begin setstate(failure) end end state training_frame_red_step3 begin when letter begin target.pos("__TARGET__", 650, 270, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_frame_red_step4) end when unmount begin setstate(failure) end end state training_frame_red_step2 begin when letter begin target.pos("__TARGET__", 380, 240, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_frame_red_step3) end when unmount begin setstate(failure) end end state training_frame_red_step1 begin when letter begin target.pos("__TARGET__", 140, 270, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 100) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 100) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 100) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 100) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_frame_red_step2) end end state training_frame_blue_step9 begin when letter begin target.pos("__TARGET__", 100, 100, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_blue_step8 begin when letter begin target.pos("__TARGET__", 1430, 135, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_frame_blue_step9) end when unmount begin setstate(failure) end end state training_frame_blue_step7 begin when letter begin target.pos("__TARGET__", 1235, 310, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_frame_blue_step8) end when unmount begin setstate(failure) end end state training_frame_blue_step6 begin when letter begin target.pos("__TARGET__", 390, 580, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_frame_blue_step7) end when unmount begin setstate(failure) end end state training_frame_blue_step5 begin when letter begin target.pos("__TARGET__", 1100, 450, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_blue_step4 begin when letter begin target.pos("__TARGET__", 940, 390, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_frame_blue_step5) end when unmount begin setstate(failure) end end state training_frame_blue_step3 begin when letter begin target.pos("__TARGET__", 650, 270, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_frame_blue_step4) end when unmount begin setstate(failure) end end state training_frame_blue_step2 begin when letter begin target.pos("__TARGET__", 380, 240, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_frame_blue_step3) end when unmount begin setstate(failure) end end state training_frame_blue_step1 begin when letter begin target.pos("__TARGET__", 140, 270, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 100) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 100) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 100) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 100) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_frame_blue_step2) end end state training_frame_yellow_step9 begin when letter begin target.pos("__TARGET__", 200, 700, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_yellow_step8 begin when letter begin target.pos("__TARGET__", 70, 740, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_frame_yellow_step9) end when unmount begin setstate(failure) end end state training_frame_yellow_step7 begin when letter begin target.pos("__TARGET__", 110, 1200, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_frame_yellow_step8) end when unmount begin setstate(failure) end end state training_frame_yellow_step6 begin when letter begin target.pos("__TARGET__", 500, 1200, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_frame_yellow_step7) end when unmount begin setstate(failure) end end state training_frame_yellow_step5 begin when letter begin target.pos("__TARGET__", 500, 910, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_yellow_step4 begin when letter begin target.pos("__TARGET__", 510, 665, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_frame_yellow_step5) end when unmount begin setstate(failure) end end state training_frame_yellow_step3 begin when letter begin target.pos("__TARGET__", 690, 870, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_frame_yellow_step4) end when unmount begin setstate(failure) end end state training_frame_yellow_step2 begin when letter begin target.pos("__TARGET__", 900, 840, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_frame_yellow_step3) end when unmount begin setstate(failure) end end state training_frame_yellow_step1 begin when letter begin target.pos("__TARGET__", 1250, 690, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._310_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 1430, 750) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 1430, 750) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._310_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 1430, 750) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 1430, 750) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_frame_yellow_step2) end end state training_frame_purple_step9 begin when letter begin target.pos("__TARGET__", 1430, 750, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_purple_step8 begin when letter begin target.pos("__TARGET__", 450, 700, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_frame_purple_step9) end when unmount begin setstate(failure) end end state training_frame_purple_step7 begin when letter begin target.pos("__TARGET__", 420, 1030, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_frame_purple_step8) end when unmount begin setstate(failure) end end state training_frame_purple_step6 begin when letter begin target.pos("__TARGET__", 100, 520, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_frame_purple_step7) end when unmount begin setstate(failure) end end state training_frame_purple_step5 begin when letter begin target.pos("__TARGET__", 490, 560, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_purple_step4 begin when letter begin target.pos("__TARGET__", 510, 665, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_frame_purple_step5) end when unmount begin setstate(failure) end end state training_frame_purple_step3 begin when letter begin target.pos("__TARGET__", 690, 870 , 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_frame_purple_step4) end when unmount begin setstate(failure) end end state training_frame_purple_step2 begin when letter begin target.pos("__TARGET__", 900, 840, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_frame_purple_step3) end when unmount begin setstate(failure) end end state training_frame_purple_step1 begin when letter begin target.pos("__TARGET__", 1250, 690, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 1430, 750) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 1430, 750) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 1430, 750) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 1430, 750) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_frame_purple_step2) end end state training_frame_white_step9 begin when letter begin target.pos("__TARGET__", 200, 700, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_white_step8 begin when letter begin target.pos("__TARGET__", 80, 950, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_frame_white_step9) end when unmount begin setstate(failure) end end state training_frame_white_step7 begin when letter begin target.pos("__TARGET__", 180, 1200, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_frame_white_step8) end when unmount begin setstate(failure) end end state training_frame_white_step6 begin when letter begin target.pos("__TARGET__", 500, 1000, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_frame_white_step7) end when unmount begin setstate(failure) end end state training_frame_white_step5 begin when letter begin target.pos("__TARGET__", 800, 1200, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_white_step4 begin when letter begin target.pos("__TARGET__", 1010, 1150, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._320_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_frame_white_step5) end when unmount begin setstate(failure) end end state training_frame_white_step3 begin when letter begin target.pos("__TARGET__", 1000, 1300, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_frame_white_step4) end when unmount begin setstate(failure) end end state training_frame_white_step2 begin when letter begin target.pos("__TARGET__", 710, 1380, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_frame_white_step3) end when unmount begin setstate(failure) end end state training_frame_white_step1 begin when letter begin target.pos("__TARGET__", 515, 1455, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 1400) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 1400) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 1400) elseif 2==b then say(gameforge.pony_levelup._330_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 1400) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_frame_white_step2) end end state training_frame_sky_step9 begin when letter begin target.pos("__TARGET__", 100, 1400, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_sky_step8 begin when letter begin target.pos("__TARGET__", 485, 1315, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_frame_sky_step9) end when unmount begin setstate(failure) end end state training_frame_sky_step7 begin when letter begin target.pos("__TARGET__", 1430, 1400, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_frame_sky_step8) end when unmount begin setstate(failure) end end state training_frame_sky_step6 begin when letter begin target.pos("__TARGET__", 1400, 1200, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_frame_sky_step7) end when unmount begin setstate(failure) end end state training_frame_sky_step5 begin when letter begin target.pos("__TARGET__", 1230, 1080, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_frame_sky_step4 begin when letter begin target.pos("__TARGET__", 1010, 1150, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_frame_sky_step5) end when unmount begin setstate(failure) end end state training_frame_sky_step3 begin when letter begin target.pos("__TARGET__", 1000, 1300, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_frame_sky_step4) end when unmount begin setstate(failure) end end state training_frame_sky_step2 begin when letter begin target.pos("__TARGET__", 710, 1380, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_frame_sky_step3) end when unmount begin setstate(failure) end end state training_frame_sky_step1 begin when letter begin target.pos("__TARGET__", 515, 1455, 62, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 1400) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 1400) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=62 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(62, 100, 1400) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(62, 100, 1400) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_frame_sky_step2) end end state training_desert_red_step4 begin when letter begin target.pos("__TARGET__", 903, 670, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_desert_red_step3 begin when letter begin target.pos("__TARGET__", 680, 700, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_desert_red_step4) end when unmount begin setstate(failure) end end state training_desert_red_step2 begin when letter begin target.pos("__TARGET__", 410, 690, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_desert_red_step3) end when unmount begin setstate(failure) end end state training_desert_red_step1 begin when letter begin target.pos("__TARGET__", 480, 1020, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 430, 1200) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 430, 1200) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_desert_red_step2) end when unmount begin setstate(failure) end end state training_desert_blue_step3 begin when letter begin target.pos("__TARGET__", 1400, 1400, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_desert_blue_step2 begin when letter begin target.pos("__TARGET__", 1350, 1100, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_desert_blue_step3) end when unmount begin setstate(failure) end end state training_desert_blue_step1 begin when letter begin target.pos("__TARGET__", 1200, 1200, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 1200, 830) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 1200, 830) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_desert_blue_step2) end when unmount begin setstate(failure) end end state training_desert_yellow_step6 begin when letter begin target.pos("__TARGET__", 930, 670, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_desert_yellow_step5 begin when letter begin target.pos("__TARGET__", 680, 700, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_desert_yellow_step4 begin when letter begin target.pos("__TARGET__", 680, 560, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_desert_yellow_step5) end when unmount begin setstate(failure) end end state training_desert_yellow_step3 begin when letter begin target.pos("__TARGET__", 710, 380, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_desert_yellow_step4) end when unmount begin setstate(failure) end end state training_desert_yellow_step2 begin when letter begin target.pos("__TARGET__", 1140, 510, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_desert_yellow_step3) end when unmount begin setstate(failure) end end state training_desert_yellow_step1 begin when letter begin target.pos("__TARGET__", 1130, 930, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 950, 830) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 950, 830) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_desert_yellow_step2) end end state training_desert_purple_step4 begin when letter begin target.pos("__TARGET__", 410, 690, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_desert_purple_step3 begin when letter begin target.pos("__TARGET__", 500, 500, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_desert_purple_step4) end when unmount begin setstate(failure) end end state training_desert_purple_step2 begin when letter begin target.pos("__TARGET__", 330, 320, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_desert_purple_step3) end when unmount begin setstate(failure) end end state training_desert_purple_step1 begin when letter begin target.pos("__TARGET__", 140, 420, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 170, 980) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 170, 980) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 170, 980) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 170, 980) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_desert_purple_step2) end when unmount begin setstate(failure) end end state training_desert_white_step4 begin when letter begin target.pos("__TARGET__", 930, 670, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_desert_white_step3 begin when letter begin target.pos("__TARGET__", 920, 440, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_desert_white_step4) end when unmount begin setstate(failure) end end state training_desert_white_step2 begin when letter begin target.pos("__TARGET__", 1140, 510, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_desert_white_step3) end when unmount begin setstate(failure) end end state training_desert_white_step1 begin when letter begin target.pos("__TARGET__", 1190, 900, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 860, 1200) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 860, 1200) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 860, 1200) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 860, 1200) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_desert_white_step2) end when unmount begin setstate(failure) end end state training_desert_sky_step3 begin when letter begin target.pos("__TARGET__", 170, 980, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_desert_sky_step2 begin when letter begin target.pos("__TARGET__", 410, 690, 63, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_desert_sky_step3) end when unmount begin setstate(failure) end end state training_desert_sky_step1 begin when letter begin target.pos("__TARGET__", 480, 1020, 63, "") end when letter begin send_letter(gameforge.pony_levelup._250_makequestbutton) end when button or info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=63 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(63, 430, 1200) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(63, 430, 1200) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_desert_sky_step2) end when unmount begin setstate(failure) end end state training_valley_red_step9 begin when letter begin target.pos("__TARGET__", 150, 740, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_valley_red_step8 begin when letter begin target.pos("__TARGET__", 380, 820, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_valley_red_step9) end when unmount begin setstate(failure) end end state training_valley_red_step7 begin when letter begin target.pos("__TARGET__", 380, 650, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_valley_red_step8) end when unmount begin setstate(failure) end end state training_valley_red_step6 begin when letter begin target.pos("__TARGET__", 720, 740, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_valley_red_step7) end when unmount begin setstate(failure) end end state training_valley_red_step5 begin when letter begin target.pos("__TARGET__", 800, 730, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_valley_red_step4 begin when letter begin target.pos("__TARGET__", 1030, 570, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_valley_red_step5) end when unmount begin setstate(failure) end end state training_valley_red_step3 begin when letter begin target.pos("__TARGET__", 720, 360, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_valley_red_step4) end when unmount begin setstate(failure) end end state training_valley_red_step2 begin when letter begin target.pos("__TARGET__", 380, 500, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_valley_red_step3) end when unmount begin setstate(failure) end end state training_valley_red_step1 begin when letter begin target.pos("__TARGET__", 380, 820, 64, "") if pc.get_map_index()!=64 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(64, 150, 740) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(64, 150, 740) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=64 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(64, 150, 740) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(64, 150, 740) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=64 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(64, 150, 740) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(64, 150, 740) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_valley_red_step2) end end state training_valley_blue_step9 begin when letter begin target.pos("__TARGET__", 1460, 80, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._340_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_valley_blue_step8 begin when letter begin target.pos("__TARGET__", 1090, 510, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_valley_blue_step9) end when unmount begin setstate(failure) end end state training_valley_blue_step7 begin when letter begin target.pos("__TARGET__", 770, 810, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_valley_blue_step8) end when unmount begin setstate(failure) end end state training_valley_blue_step6 begin when letter begin target.pos("__TARGET__", 780, 1080, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_valley_blue_step7) end when unmount begin setstate(failure) end end state training_valley_blue_step5 begin when letter begin target.pos("__TARGET__", 940, 1110, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_valley_blue_step4 begin when letter begin target.pos("__TARGET__", 1060, 930, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_valley_blue_step5) end when unmount begin setstate(failure) end end state training_valley_blue_step3 begin when letter begin target.pos("__TARGET__", 1190, 700, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_valley_blue_step4) end when unmount begin setstate(failure) end end state training_valley_blue_step2 begin when letter begin target.pos("__TARGET__", 1390, 570, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_valley_blue_step3) end when unmount begin setstate(failure) end end state training_valley_blue_step1 begin when letter begin target.pos("__TARGET__", 1230, 500, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=64 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(64, 1460, 80) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(64, 1460, 80) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=64 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(64, 1460, 80) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(64, 1460, 80) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_valley_blue_step2) end end state training_valley_yellow_step9 begin when letter begin target.pos("__TARGET__", 650, 1420, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_valley_yellow_step8 begin when letter begin target.pos("__TARGET__", 970, 1080, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_valley_yellow_step9) end when unmount begin setstate(failure) end end state training_valley_yellow_step7 begin when letter begin target.pos("__TARGET__", 780, 1080, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_valley_yellow_step8) end when unmount begin setstate(failure) end end state training_valley_yellow_step6 begin when letter begin target.pos("__TARGET__", 710, 730, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_valley_yellow_step7) end when unmount begin setstate(failure) end end state training_valley_yellow_step5 begin when letter begin target.pos("__TARGET__", 1090, 510, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_valley_yellow_step4 begin when letter begin target.pos("__TARGET__", 1300, 500, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_valley_yellow_step5) end when unmount begin setstate(failure) end end state training_valley_yellow_step3 begin when letter begin target.pos("__TARGET__", 1350, 640, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_valley_yellow_step4) end when unmount begin setstate(failure) end end state training_valley_yellow_step2 begin when letter begin target.pos("__TARGET__", 1340, 1140, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_valley_yellow_step3) end when unmount begin setstate(failure) end end state training_valley_yellow_step1 begin when letter begin target.pos("__TARGET__", 970, 1080, 64, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=64 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(64, 650, 1420) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(64, 650, 1420) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=64 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(64, 650, 1420) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(64, 650, 1420) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_valley_yellow_step2) end end state training_snow_red_step9 begin when letter begin target.pos("__TARGET__", 160, 270, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_snow_red_step8 begin when letter begin target.pos("__TARGET__", 170, 620, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_snow_red_step9) end when unmount begin setstate(failure) end end state training_snow_red_step7 begin when letter begin target.pos("__TARGET__", 580, 350, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_snow_red_step8) end when unmount begin setstate(failure) end end state training_snow_red_step6 begin when letter begin target.pos("__TARGET__", 760, 610, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_snow_red_step7) end when unmount begin setstate(failure) end end state training_snow_red_step5 begin when letter begin target.pos("__TARGET__", 790, 810, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_snow_red_step4 begin when letter begin target.pos("__TARGET__", 670, 820, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_snow_red_step5) end when unmount begin setstate(failure) end end state training_snow_red_step3 begin when letter begin target.pos("__TARGET__", 760, 610, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_snow_red_step4) end when unmount begin setstate(failure) end end state training_snow_red_step2 begin when letter begin target.pos("__TARGET__", 580, 350, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_snow_red_step3) end when unmount begin setstate(failure) end end state training_snow_red_step1 begin when letter begin target.pos("__TARGET__", 170, 620, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=61 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(61, 160, 270) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(61, 160, 270) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=61 then say(gameforge.pony_levelup._350_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(61, 160, 270) elseif 2==b then say(gameforge.pony_levelup._360_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(61, 160, 270) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_snow_red_step2) end end state training_snow_blue_step9 begin when letter begin target.pos("__TARGET__", 1380, 160, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_snow_blue_step8 begin when letter begin target.pos("__TARGET__", 1240, 290, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_snow_blue_step9) end when unmount begin setstate(failure) end end state training_snow_blue_step7 begin when letter begin target.pos("__TARGET__", 1330, 540, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_snow_blue_step8) end when unmount begin setstate(failure) end end state training_snow_blue_step6 begin when letter begin target.pos("__TARGET__", 950, 470, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_snow_blue_step7) end when unmount begin setstate(failure) end end state training_snow_blue_step5 begin when letter begin target.pos("__TARGET__", 760, 610, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_snow_blue_step4 begin when letter begin target.pos("__TARGET__", 810, 120, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_snow_blue_step5) end when unmount begin setstate(failure) end end state training_snow_blue_step3 begin when letter begin target.pos("__TARGET__", 760, 610, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_snow_blue_step4) end when unmount begin setstate(failure) end end state training_snow_blue_step2 begin when letter begin target.pos("__TARGET__", 1010, 180, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_snow_blue_step3) end when unmount begin setstate(failure) end end state training_snow_blue_step1 begin when letter begin target.pos("__TARGET__", 1240, 290, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=61 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(61, 1380, 160) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(61, 1380, 160) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=61 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(61, 1380, 160) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(61, 1380, 160) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_snow_blue_step2) end end state training_snow_yellow_step9 begin when letter begin target.pos("__TARGET__", 760, 1380, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._10_makequestbutton) q.set_title(gameforge.pony_levelup._10_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._10_makequestbutton) say(gameforge.pony_levelup._20_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._10_makequestbutton) say_reward(gameforge.pony_levelup._30_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_snow_yellow_step8 begin when letter begin target.pos("__TARGET__", 390, 1160, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._40_makequestbutton) q.set_title(gameforge.pony_levelup._40_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._40_makequestbutton) say(gameforge.pony_levelup._50_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._40_makequestbutton) say_reward(gameforge.pony_levelup._60_sayReward) setstate(training_snow_yellow_step9) end when unmount begin setstate(failure) end end state training_snow_yellow_step7 begin when letter begin target.pos("__TARGET__", 400, 1040, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._70_makequestbutton) q.set_title(gameforge.pony_levelup._70_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._70_makequestbutton) say(gameforge.pony_levelup._80_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._70_makequestbutton) say_reward(gameforge.pony_levelup._90_sayReward) setstate(training_snow_yellow_step8) end when unmount begin setstate(failure) end end state training_snow_yellow_step6 begin when letter begin target.pos("__TARGET__", 660, 1030, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._100_makequestbutton) q.set_title(gameforge.pony_levelup._100_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._100_makequestbutton) say(gameforge.pony_levelup._110_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._100_makequestbutton) say_reward(gameforge.pony_levelup._120_sayReward) setstate(training_snow_yellow_step7) end when unmount begin setstate(failure) end end state training_snow_yellow_step5 begin when letter begin target.pos("__TARGET__", 770, 640, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._130_makequestbutton) q.set_title(gameforge.pony_levelup._130_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._130_makequestbutton) say(gameforge.pony_levelup._140_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._130_makequestbutton) say_reward(gameforge.pony_levelup._150_sayReward) setstate(report) end when unmount begin setstate(failure) end end state training_snow_yellow_step4 begin when letter begin target.pos("__TARGET__", 660, 840, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._160_makequestbutton) q.set_title(gameforge.pony_levelup._160_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._160_makequestbutton) say(gameforge.pony_levelup._170_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._160_makequestbutton) say_reward(gameforge.pony_levelup._180_sayReward) setstate(training_snow_yellow_step5) end when unmount begin setstate(failure) end end state training_snow_yellow_step3 begin when letter begin target.pos("__TARGET__", 660, 1030, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._190_makequestbutton) q.set_title(gameforge.pony_levelup._190_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._190_makequestbutton) say(gameforge.pony_levelup._200_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._190_makequestbutton) say_reward(gameforge.pony_levelup._210_sayReward) setstate(training_snow_yellow_step4) end when unmount begin setstate(failure) end end state training_snow_yellow_step2 begin when letter begin target.pos("__TARGET__", 1100, 1080, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._220_makequestbutton) q.set_title(gameforge.pony_levelup._220_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._220_makequestbutton) say(gameforge.pony_levelup._230_sayReward) end when 22000.use or 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._220_makequestbutton) say_reward(gameforge.pony_levelup._240_sayReward) setstate(training_snow_yellow_step3) end when unmount begin setstate(failure) end end state training_snow_yellow_step1 begin when letter begin target.pos("__TARGET__", 940, 1320, 61, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._250_makequestbutton) q.set_title(gameforge.pony_levelup._250_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=61 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(61, 760, 1380) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(61, 760, 1380) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when info begin say_title(gameforge.pony_levelup._250_makequestbutton) say(gameforge.pony_levelup._260_sayReward) if pc.get_map_index()!=61 then say(gameforge.pony_levelup._270_say) local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select) if 1==b then pc.warp_local(61, 760, 1380) elseif 2==b then say(gameforge.pony_levelup._290_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) q.done() elseif 2==b then pc.warp_local(61, 760, 1380) else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end end when __TARGET__.target.arrive begin target.delete("__TARGET__") say_title(gameforge.pony_levelup._250_makequestbutton) say_reward(gameforge.pony_levelup._300_sayReward) setstate(training_snow_yellow_step2) end end state training1_normal1 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 586, 1139, 1, "") target.pos("target2", 260, 1172, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._370_makequestbutton) q.set_title(gameforge.pony_levelup._370_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training1_normal2 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 221, 821, 1, "") target.pos("target2", 305, 419, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training1_normal3 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 215, 176, 1, "") target.pos("target2", 838, 248, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training1_normal4 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 886, 728, 1, "") target.pos("target2", 601, 986, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.guild.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training2_normal1 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 287, 449, 21, "") target.pos("target2", 514, 209, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.guild.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training2_normal2 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 649, 377, 21, "") target.pos("target2", 883, 491, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training2_normal3 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 859, 824, 21, "") target.pos("target2", 670, 1025, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training2_normal4 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 212, 992, 21, "") target.pos("target2", 211, 488, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._370_makequestbutton) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training3_normal1 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 200, 713, 41, "") target.pos("target2", 200, 356, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._370_makequestbutton) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training3_normal2 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 176, 1061, 41, "") target.pos("target2", 422, 827, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._370_makequestbutton) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training3_normal3 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 757, 869, 41, "") target.pos("target2", 772, 446, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training3_normal4 begin when letter begin pc.setqf("flag1", 0) pc.setqf("flag2", 0) target.pos("target1", 808, 314, 41, "") target.pos("target2", 206, 191, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._380_sayTitle) q.set_title(gameforge.pony_levelup._380_sayTitle) q.start() end when button begin say_title(gameforge.pony_levelup._380_sayTitle) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when info begin say_title(gameforge.pony_levelup._370_makequestbutton) say(gameforge.pony_levelup._390_sayReward) if pc.getqf("flag1")==1 then say(gameforge.pony_levelup._400_say) elseif pc.getqf("flag1")==0 then say(gameforge.pony_levelup._410_say) end if pc.getqf("flag2")==1 then say(gameforge.pony_levelup._420_say) elseif pc.getqf("flag2")==0 then say(gameforge.pony_levelup._430_say) end local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel) if 1==b then elseif 2==b then say(gameforge.pony_levelup._440_say) local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no) if 1==b then setstate(start) elseif 2==b then else say(string.format(gameforge.buy_fishrod._80_say, b)) end else say(string.format(gameforge.buy_fishrod._80_say, b)) end end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when target1.target.arrive begin target.delete("target1") say(gameforge.pony_levelup._450_say) pc.setqf("flag1", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when target2.target.arrive begin target.delete("target2") say(gameforge.pony_levelup._460_say) pc.setqf("flag2", 1) if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then setstate(report) end end when unmount begin setstate(failure) end end state training1_easy1 begin when letter begin target.pos("__TARGET__", 84, 602, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training1_easy2 begin when letter begin target.pos("__TARGET__", 591, 1166, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._490_makequestbutton) q.set_title(gameforge.pony_levelup._490_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training1_easy3 begin when letter begin target.pos("__TARGET__", 913, 1013, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training1_easy4 begin when letter begin target.pos("__TARGET__", 405, 73, 1, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training2_easy1 begin when letter begin target.pos("__TARGET__", 298, 638, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._490_makequestbutton) q.set_title(gameforge.pony_levelup._490_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._500_say) setstate(report) end when unmount begin setstate(failure) end end state training2_easy2 begin when letter begin target.pos("__TARGET__", 358, 1110, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training2_easy3 begin when letter begin target.pos("__TARGET__", 876, 1025, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training2_easy4 begin when letter begin target.pos("__TARGET__", 908, 87, 21, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training3_easy1 begin when letter begin target.pos("__TARGET__", 125, 1118, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._510_say) setstate(report) end when unmount begin setstate(failure) end end state training3_easy2 begin when letter begin target.pos("__TARGET__", 670, 1157, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training3_easy3 begin when letter begin target.pos("__TARGET__", 819, 315, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._490_makequestbutton) q.set_title(gameforge.pony_levelup._490_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._480_say) setstate(report) end when unmount begin setstate(failure) end end state training3_easy4 begin when letter begin target.pos("__TARGET__", 137, 126, 41, "") end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._470_makequestbutton) q.set_title(gameforge.pony_levelup._470_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when info begin say_title(gameforge.pony_levelup._470_makequestbutton) say(gameforge.pony_levelup._390_sayReward) end when 22000.use begin setstate(failure) end when 22010.use begin setstate(failure) end when __TARGET__.target.arrive begin target.delete("__TARGET__") say(gameforge.pony_levelup._520_say) setstate(report) end when unmount begin setstate(failure) end end state start begin when 20349.chat.gameforge.horse_levelup._230_npcChat with horse.get_grade()==1 and (horse.get_level()>=1 and horse.get_level()<=10) begin if pc.countitem("50050")<1 then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_levelup._530_say) setstate(need_item50050) elseif get_time()=8 and horse.get_level()<=9) then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_levelup._590_say) if is_test_server() then pc.setqf("next_time", get_time()+10) else pc.setqf("next_time", get_time()+number(12, 24)*60*60) end if is_test_server() then local s=select("1 val(1) 12.50%","2 val(1) 12.50%","3 val(1) 12.50%","4 val(1) 12.50%","5 val(1) 12.50%","6 val(1) 12.50%","7 val(1) 12.50%","8 val(1) 12.50%") if 1==s then setstate(training_frame_red_step1) elseif 2==s then setstate(training_frame_blue_step1) elseif 3==s then setstate(training_frame_yellow_step1) elseif 4==s then setstate(training_frame_purple_step1) elseif 5==s then setstate(training_frame_white_step1) elseif 6==s then setstate(training_snow_red_step1) elseif 7==s then setstate(training_snow_blue_step1) elseif 8==s then setstate(training_snow_yellow_step1) end else local s=number(1, 8) if 1>=s then -- 12.50% (1/8) setstate(training_frame_red_step1) elseif 2>=s then -- 12.50% (1/8) setstate(training_frame_blue_step1) elseif 3>=s then -- 12.50% (1/8) setstate(training_frame_yellow_step1) elseif 4>=s then -- 12.50% (1/8) setstate(training_frame_purple_step1) elseif 5>=s then -- 12.50% (1/8) setstate(training_frame_white_step1) elseif 6>=s then -- 12.50% (1/8) setstate(training_snow_red_step1) elseif 7>=s then -- 12.50% (1/8) setstate(training_snow_blue_step1) elseif 8>=s then -- 12.50% (1/8) setstate(training_snow_yellow_step1) end end elseif (horse.get_level()>=6 and horse.get_level()<=7) then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_levelup._620_say) if is_test_server() then pc.setqf("next_time", get_time()+10) else pc.setqf("next_time", get_time()+number(12, 24)*60*60) end if is_test_server() then local s=select("1 choose(1) 11.11%","2 choose(1) 11.11%","3 choose(1) 11.11%","4 choose(1) 11.11%","5 choose(1) 11.11%","6 choose(1) 11.11%","7 choose(1) 11.11%","8 choose(1) 11.11%","9 choose(1) 11.11%") if 1==s then setstate(training_valley_red_step1) elseif 2==s then setstate(training_valley_blue_step1) elseif 3==s then setstate(training_valley_yellow_step1) elseif 4==s then setstate(training_desert_red_step1) elseif 5==s then setstate(training_desert_blue_step1) elseif 6==s then setstate(training_desert_yellow_step1) elseif 7==s then setstate(training_desert_purple_step1) elseif 8==s then setstate(training_desert_white_step1) elseif 9==s then setstate(training_desert_sky_step1) end else local s=number(1, 9) if 1>=s then -- 11.11% (1/9) setstate(training_valley_red_step1) elseif 2>=s then -- 11.11% (1/9) setstate(training_valley_blue_step1) elseif 3>=s then -- 11.11% (1/9) setstate(training_valley_yellow_step1) elseif 4>=s then -- 11.11% (1/9) setstate(training_desert_red_step1) elseif 5>=s then -- 11.11% (1/9) setstate(training_desert_blue_step1) elseif 6>=s then -- 11.11% (1/9) setstate(training_desert_yellow_step1) elseif 7>=s then -- 11.11% (1/9) setstate(training_desert_purple_step1) elseif 8>=s then -- 11.11% (1/9) setstate(training_desert_white_step1) elseif 9>=s then -- 11.11% (1/9) setstate(training_desert_sky_step1) end end elseif (horse.get_level()>=3 and horse.get_level()<=5) then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_levelup._650_say) if is_test_server() then pc.setqf("next_time", get_time()+10) else pc.setqf("next_time", get_time()+number(12, 24)*60*60) end if pc.get_empire()==1 then if is_test_server() then local s=select("1 choose(1) 25.00%","2 choose(1) 25.00%","3 choose(1) 25.00%","4 choose(1) 25.00%") if 1==s then setstate(training1_normal1) elseif 2==s then setstate(training1_normal2) elseif 3==s then setstate(training1_normal3) elseif 4==s then setstate(training1_normal4) end else local s=number(1, 4) if 1>=s then -- 25.00% (1/4) setstate(training1_normal1) elseif 2>=s then -- 25.00% (1/4) setstate(training1_normal2) elseif 3>=s then -- 25.00% (1/4) setstate(training1_normal3) elseif 4>=s then -- 25.00% (1/4) setstate(training1_normal4) end end elseif pc.get_empire()==2 then if is_test_server() then local s=select("1 choose(1) 25.00%","2 choose(1) 25.00%","3 choose(1) 25.00%","4 choose(1) 25.00%") if 1==s then setstate(training2_normal1) elseif 2==s then setstate(training2_normal2) elseif 3==s then setstate(training2_normal3) elseif 4==s then setstate(training2_normal4) end else local s=number(1, 4) if 1>=s then -- 25.00% (1/4) setstate(training2_normal1) elseif 2>=s then -- 25.00% (1/4) setstate(training2_normal2) elseif 3>=s then -- 25.00% (1/4) setstate(training2_normal3) elseif 4>=s then -- 25.00% (1/4) setstate(training2_normal4) end end elseif pc.get_empire()==3 then if is_test_server() then local s=select("1 choose(1) 25.00%","2 choose(1) 25.00%","3 choose(1) 25.00%","4 choose(1) 25.00%") if 1==s then setstate(training3_normal1) elseif 2==s then setstate(training3_normal2) elseif 3==s then setstate(training3_normal3) elseif 4==s then setstate(training3_normal4) end else local s=number(1, 4) if 1>=s then -- 25.00% (1/4) setstate(training3_normal1) elseif 2>=s then -- 25.00% (1/4) setstate(training3_normal2) elseif 3>=s then -- 25.00% (1/4) setstate(training3_normal3) elseif 4>=s then -- 25.00% (1/4) setstate(training3_normal4) end end end elseif (horse.get_level()>=1 and horse.get_level()<=2) then say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_levelup._680_say) if is_test_server() then pc.setqf("next_time", get_time()+10) else pc.setqf("next_time", get_time()+number(12, 24)*60*60) end if pc.get_empire()==1 then if is_test_server() then local s=select("1 val(1) 25.00%","2 val(1) 25.00%","3 val(1) 25.00%","4 val(1) 25.00%") if 1==s then setstate(training1_easy1) elseif 2==s then setstate(training1_easy2) elseif 3==s then setstate(training1_easy3) elseif 4==s then setstate(training1_easy4) end else local s=number(1, 4) if 1>=s then -- 25.00% (1/4) setstate(training1_easy1) elseif 2>=s then -- 25.00% (1/4) setstate(training1_easy2) elseif 3>=s then -- 25.00% (1/4) setstate(training1_easy3) elseif 4>=s then -- 25.00% (1/4) setstate(training1_easy4) end end elseif pc.get_empire()==2 then if is_test_server() then local s=select("1 val(1) 25.00%","2 val(1) 25.00%","3 val(1) 25.00%","4 val(1) 25.00%") if 1==s then setstate(training2_easy1) elseif 2==s then setstate(training2_easy2) elseif 3==s then setstate(training2_easy3) elseif 4==s then setstate(training2_easy4) end else local s=number(1, 4) if 1>=s then -- 25.00% (1/4) setstate(training2_easy1) elseif 2>=s then -- 25.00% (1/4) setstate(training2_easy2) elseif 3>=s then -- 25.00% (1/4) setstate(training2_easy3) elseif 4>=s then -- 25.00% (1/4) setstate(training2_easy4) end end elseif pc.get_empire()==3 then if is_test_server() then local s=select("1 val(1) 25.00%","2 val(1) 25.00%","3 val(1) 25.00%","4 val(1) 25.00%") if 1==s then setstate(training3_easy1) elseif 2==s then setstate(training3_easy2) elseif 3==s then setstate(training3_easy3) elseif 4==s then setstate(training3_easy4) end else local s=number(1, 4) if 1>=s then -- 25.00% (1/4) setstate(training3_easy1) elseif 2>=s then -- 25.00% (1/4) setstate(training3_easy2) elseif 3>=s then -- 25.00% (1/4) setstate(training3_easy3) elseif 4>=s then -- 25.00% (1/4) setstate(training3_easy4) end end end else say(gameforge.pony_levelup._690_say) end end end state need_item50050 begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._700_makequestbutton) q.set_title(gameforge.pony_levelup._700_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._700_makequestbutton) say(gameforge.pony_levelup._710_sayReward) setstate(start) q.done() end end state failure begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._720_makequestbutton) q.set_title(gameforge.pony_levelup._720_makequestbutton) q.start() end when button begin say_title(gameforge.pony_levelup._720_makequestbutton) say_reward(gameforge.pony_levelup._730_sayReward) setstate(start) end when info begin say_title(gameforge.pony_levelup._720_makequestbutton) say_reward(gameforge.pony_levelup._740_sayReward) setstate(start) end end state report begin when letter begin local v=find_npc_by_vnum(20349) if 0==v then else target.vid("__TARGET__", v, "") end end when letter begin setskin(NOWINDOW) makequestbutton(gameforge.horse_upgrade2._230_makequestbutton) q.set_title(gameforge.horse_upgrade2._230_makequestbutton) q.start() end when button or info begin say_title(gameforge.pony_levelup._750_say) say(gameforge.pony_levelup._760_sayReward) say_reward(gameforge.pony_levelup._770_sayReward) end when __TARGET__.target.click begin target.delete("__TARGET__") say_title(gameforge.horse_exchange_ticket._20_sayTitle) say(gameforge.pony_levelup._780_say) setstate(reward) end end state reward begin when letter begin setskin(NOWINDOW) makequestbutton(gameforge.pony_levelup._790_makequestbutton) q.set_title(gameforge.pony_levelup._790_makequestbutton) q.start() end when button or info begin say(gameforge.pony_levelup._790_makequestbutton) if horse.get_level()>=11 then say(gameforge.pony_levelup._800_say) elseif (horse.get_level()>=1 and horse.get_level()<=10) then local s=number(1, 2) if 1>=s then -- 50.00% (1/2) say(gameforge.pony_levelup._810_say) pc.setqf("next_time", 0) elseif 2>=s then -- 50.00% (1/2) say(gameforge.pony_levelup._820_say) if pc.countitem("50050")>=1 then char_log(0, "PONY_ADVANCE", "BEGIN") pc.removeitem("50050", 1) char_log(0, "PONY_ADVANCE", "DEC 50050 1") horse.unride() horse.advance() horse.ride() char_log(0, "PONY_ADVANCE", "INC horse_advance 1") char_log(0, "PONY_ADVANCE", "END") say(string.format(gameforge.pony_levelup._830_say, (horse.get_level()))) if horse.get_level()==10 then say(gameforge.pony_levelup._840_say) pc.setqf("next_time", 0) else say(gameforge.pony_levelup._850_say) end else say(gameforge.pony_levelup._860_say) end end end setstate(start) q.done() end end state __COMPLETE__ begin when enter begin q.done() end end end