quest main_quest_lv97 begin state start begin end state state0 begin when login or levelup or enter with pc.level >= 97 begin set_state (state1_1) end end ----------------------------------õ¹«½Å³à óġ---------------------------------- state state1_1 begin when letter begin send_letter(gameforge.main_quest_lv97._010_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv97._010_sendLetter) say(gameforge.main_quest_lv97._020_say) say("") say("") end when 20378.chat.gameforge.main_quest_lv97._010_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378)) say(gameforge.main_quest_lv97._030_say) say("") wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv97._040_say) say("") wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv97._050_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv97._060_say) say("") wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv97._070_say) say("") set_state (state1_2) end end --Äù½ºÆ® ¼öÇà-- state state1_2 begin when letter begin send_letter(gameforge.main_quest_lv97._010_sendLetter) end when button or info begin -- if pc.get_map_index() == 1 then -- addmapsignal(500 * 100, 500 * 100) -- addmapsignal(600 * 100, 500 * 100) -- addmapsignal(700 * 100, 300 * 100) -- end say_title(gameforge.main_quest_lv97._080_sayTitle) say(gameforge.main_quest_lv97._090_say) -- say("") -- say_reward(locale.main_quest_lv97.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --Ŭ¸®¾î Àü¿¡ µ¹¾Æ¿Ô´Ù.-- when 20378.chat.gameforge.main_quest_lv97._010_sendLetter begin say_title(mob_name(20378)) say(gameforge.main_quest_lv97._650_say) end when 3905.kill begin if pc.count_item(31074) < 1 then pc.give_item2 ( 31074, 1 ) end notice_multiline(gameforge.main_quest_lv97._100_notice,notice) say(gameforge.main_quest_lv97._110_say) say("") wait() say(gameforge.main_quest_lv97._120_say) say("") set_state (state1_3) end end state state1_3 begin when letter begin send_letter(gameforge.main_quest_lv97._010_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv97._010_sendLetter) say(gameforge.main_quest_lv97._130_say) say("") say("") end -- Áß°£¿¡ Äù½ºÆ® ¾ÆÀÌÅÛÀ» ¹ö¸± °æ¿ì¸¦ ´ëºñÇÑ ºÎºÐ. when 3905.kill begin if pc.count_item(31074) < 1 then pc.give_item2 ( 31074, 1 ) end notice_multiline(gameforge.main_quest_lv97._100_notice,notice) say(gameforge.main_quest_lv97._110_say) say("") wait() say(gameforge.main_quest_lv97._120_say) say("") end when 20378.chat.gameforge.main_quest_lv97._010_sendLetter begin target.delete("__TARGET__") if pc.count_item(31074) >= 1 then pc.remove_item ( 31074, pc.count_item(31074)) say_title(mob_name(20378)) say(gameforge.main_quest_lv97._140_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv97._150_say) say("") wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv97._160_say) say("") wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv97._190_say) say("") wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 45941088)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30045),2,locale.count_postfix)) say("") pc.give_exp2(45941088) --pc.change_money(0) pc.give_item2(30045, 2) set_state (state2_1) else --Áß°£¿¡ ¾ÆÀÌÅÛÀ» »©³õ°í ¿Ô´Ù. say_title(mob_name(20378)) say(gameforge.main_quest_lv97._650_say) set_state (state1_2) end end end ---------------------------------- Ãʸ¶´ÜÀÇ ¸íÆÐ ---------------------------------- state state2_1 begin when letter begin send_letter(gameforge.main_quest_lv97._200_sendLetter) local v = find_npc_by_vnum(20377) if 0 != v then target.vid("__TARGET__", v, mob_name(20377)) end end when button or info begin say_title(gameforge.main_quest_lv97._200_sendLetter) say(gameforge.main_quest_lv97._210_say) say("") say("") end when 20377.chat.gameforge.main_quest_lv97._200_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20377)) say(gameforge.main_quest_lv97._220_say) say("") wait() say_title(mob_name(20377)) say(gameforge.main_quest_lv97._230_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv97._260_say) set_state (state2_2) end end state state2_2 begin when letter begin send_letter(gameforge.main_quest_lv97._200_sendLetter) local v = find_npc_by_vnum(20001) if 0 != v then target.vid("__TARGET__", v, mob_name(20001)) end end when button or info begin say_title(gameforge.main_quest_lv97._270_sayTitle) say(gameforge.main_quest_lv97._280_say) say("") say_item_vnum(31041) say("") end --Ŭ¸®¾î Àü-- when 20377.chat.gameforge.main_quest_lv97._200_sendLetter begin say_title(mob_name(20377)) say(gameforge.main_quest_lv97._290_say) say("") end when 20001.chat.gameforge.main_quest_lv97._200_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20001)) say(gameforge.main_quest_lv97._660_say) if pc.count_item(31041) < 1 then pc.give_item2(31041, 1) notice_multiline(gameforge.main_quest_lv97._300_notice,notice) end set_state (state2_3) end end state state2_3 begin when letter begin send_letter(gameforge.main_quest_lv97._200_sendLetter) local v = find_npc_by_vnum(20377) if 0 != v then target.vid("__TARGET__", v, mob_name(20377)) end end when button or info begin say_title(gameforge.main_quest_lv97._200_sendLetter) say(gameforge.main_quest_lv97._300_notice) say("") say("") end when 20377.chat.gameforge.main_quest_lv97._200_sendLetter begin target.delete("__TARGET__") if pc.count_item(31041) >= 1 then pc.remove_item ( 31041, pc.count_item(31041)) say_title(mob_name(20377)) say(gameforge.main_quest_lv97._310_say) say("") wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 41032531)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 0)) say_reward(string.format ("%s: %d %s", item_name(71001),3,locale.count_postfix)) say("") pc.give_exp2(41032531) --pc.change_money(0) pc.give_item2(71001, 3) set_state (state3_1) else -- Áß°£¿¡ ¾ÆÀÌÅÛÀ» ºü¶ß·È´Ù. say_title(mob_name(20377)) say(gameforge.main_quest_lv97._170_say) say("") set_state (state2_2) end end end ---------------------------------- ÈĹæ È°·Î È®º¸---------------------------------- state state3_1 begin when letter begin send_letter(gameforge.main_quest_lv97._320_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv97._320_sendLetter) say(gameforge.main_quest_lv97._330_say) say("") say("") end when 20378.chat.gameforge.main_quest_lv97._320_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378)) say(gameforge.main_quest_lv97._340_say) say("") wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv97._350_say) say("") wait() say_title(mob_name(20378)) say(gameforge.main_quest_lv97._370_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv97._380_say) say("") set_state (state3_2) end end state state3_2 begin when letter begin send_letter(gameforge.main_quest_lv97._320_sendLetter) q.set_counter_name(gameforge.main_quest_lv97._670_counterName) end when button or info begin -- if pc.get_map_index() == 1 then -- addmapsignal(500 * 100, 500 * 100) -- addmapsignal(600 * 100, 500 * 100) -- addmapsignal(700 * 100, 300 * 100) -- end say_title(gameforge.main_quest_lv97._390_sayTitle) say(gameforge.main_quest_lv97._400_say) say("") say_title(gameforge.main_quest_lv97._670_counterName) local remain1 = 2 - pc.getqf("mob3_1_kill") if remain1 < 0 then remain1 = 0 end local remain2 = 1 - pc.getqf("mob3_2_kill") if remain2 < 0 then remain2 = 0 end local remain3 = 1 - pc.getqf("mob3_3_kill") if remain3 < 0 then remain3 = 0 end local remain4 = 1 - pc.getqf("mob3_4_kill") if remain4 < 0 then remain4 = 0 end q.set_counter_value(remain1 + remain2 + remain3 + remain4) say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(3907),remain1,mob_name(3908),remain2)) say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(3909),remain3,mob_name(3910),remain4)) -- say("") -- say_reward(locale.main_quest_lv97.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end when 20378.chat.gameforge.main_quest_lv97._320_sendLetter begin say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._410_say) say("") end function kill_count() local remain1 = 2 - pc.getqf("mob3_1_kill") if remain1 < 0 then remain1 = 0 end local remain2 = 1 - pc.getqf("mob3_2_kill") if remain2 < 0 then remain2 = 0 end local remain3 = 1 - pc.getqf("mob3_3_kill") if remain3 < 0 then remain3 = 0 end local remain4 = 1 - pc.getqf("mob3_4_kill") if remain4 < 0 then remain4 = 0 end local total_remain = remain1 + remain2 + remain3 + remain4 q.set_counter_value(total_remain) return total_remain end when 3907.kill begin pc.setqf("mob3_1_kill",pc.getqf("mob3_1_kill") + 1) if main_quest_lv97.kill_count() == 0 then notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice) notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice) set_state (state3_3) end end when 3908.kill begin pc.setqf("mob3_2_kill",pc.getqf("mob3_2_kill") + 1) if main_quest_lv97.kill_count() == 0 then notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice) notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice) set_state (state3_3) end end when 3909.kill begin pc.setqf("mob3_3_kill",pc.getqf("mob3_3_kill") + 1) if main_quest_lv97.kill_count() == 0 then notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice) notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice) set_state (state3_3) end end when 3910.kill begin pc.setqf("mob3_4_kill",pc.getqf("mob3_4_kill") + 1) if main_quest_lv97.kill_count() == 0 then notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice) notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice) set_state (state3_3) end end end state state3_3 begin when letter begin send_letter(gameforge.main_quest_lv97._320_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv97._320_sendLetter) say(gameforge.main_quest_lv97._420_say) say("") say("") end when 20378.chat.gameforge.main_quest_lv97._320_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._430_say) say("") wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 47898648)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 214000)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30033),3,locale.count_postfix)) say("") pc.give_exp2(47898648) pc.change_money(214000) pc.give_item2(30033, 3) set_state (state4_1) end end ---------------------------------- ÃÊÈ£½Å³àÀÇ Á÷°è, õ¹«½Å³à---------------------------------- state state4_1 begin when letter begin send_letter(gameforge.main_quest_lv97._440_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv97._440_sendLetter) say(gameforge.main_quest_lv97._450_say) say("") say("") end when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin target.delete("__TARGET__") say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._460_say) say("") wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._480_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv97._490_say) say("") set_state (state4_2) end end -- Äù½ºÆ® ÁøÇà -- state state4_2 begin when letter begin send_letter(gameforge.main_quest_lv97._440_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv97._700_sayTitle) say(gameforge.main_quest_lv97._710_say) end -- Ŭ¸®¾î Àü¿¡ Ŭ¸¯ -- when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._530_say) say("") end when 3910.kill begin notice_multiline(gameforge.main_quest_lv97._550_1_notice,notice) notice_multiline(gameforge.main_quest_lv97._550_2_notice,notice) set_state (state4_3) end end -- Äù½ºÆ® ÁøÇà -- state state4_3 begin when letter begin send_letter(gameforge.main_quest_lv97._440_sendLetter) end when button or info begin say_title(gameforge.main_quest_lv97._510_sayTitle) say(gameforge.main_quest_lv97._520_say) say("") end -- Ŭ¸®¾î Àü¿¡ Ŭ¸¯ -- when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._540_say) say("") end when 3906.kill begin -- õ¹«½Å³à óġ notice_multiline(gameforge.main_quest_lv97._560_notice,notice) say(gameforge.main_quest_lv97._570_say) say("") wait() say(gameforge.main_quest_lv97._580_say) say("") if pc.count_item(31017) < 1 then pc.give_item2(31017, 1) end set_state (state4_4) end end state state4_4 begin when letter begin send_letter(gameforge.main_quest_lv97._440_sendLetter) local v = find_npc_by_vnum(20378) if 0 != v then target.vid("__TARGET__", v, mob_name(20378)) end end when button or info begin say_title(gameforge.main_quest_lv97._440_sendLetter) say(gameforge.main_quest_lv97._420_say) say("") say("") end when 20378.chat.gameforge.main_quest_lv97._440_sendLetter begin pc.remove_item(31017,pc.count_item(31017)) target.delete("__TARGET__") say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._590_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv97._600_say) say("") wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._610_say) say("") wait() say_reward(gameforge.main_quest_lv97._620_sayReward) say("") wait() say_title(mob_name(20378 )) say(gameforge.main_quest_lv97._630_say) say("") wait() --º¸»ó say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 49586571)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 225000)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70024),1,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30039),3,locale.count_postfix)) say("") say_title(gameforge.main_quest_lv97._640_sayTitle) pc.give_exp2(49586571) pc.change_money(225000) pc.give_item2(70024, 1) pc.give_item2(30039, 3) clear_letter() set_quest_state ("main_quest_lv98", "state0") set_state (__COMPLETE__) end end state __COMPLETE__ begin when enter begin q.done() end end end