#include "stdafx.h" #include #include "constants.h" #include "buffer_manager.h" #include "packet.h" #include "desc_client.h" #include "desc_manager.h" #include "char.h" #include "char_manager.h" #include "questmanager.h" #include "lzo_manager.h" #include "item.h" #include "config.h" #include "xmas_event.h" #include "target.h" #include "party.h" #include "locale_service.h" #include "dungeon.h" DWORD g_GoldDropTimeLimitValue = 0; extern bool DropEvent_CharStone_SetValue(const std::string& name, int value); extern bool DropEvent_RefineBox_SetValue (const std::string& name, int value); namespace quest { using namespace std; CQuestManager::CQuestManager() : m_pSelectedDungeon(NULL), m_dwServerTimerArg(0), m_iRunningEventIndex(0), L(NULL), m_bNoSend (false), m_CurrentRunningState(NULL), m_pCurrentCharacter(NULL), m_pCurrentNPCCharacter(NULL), m_pCurrentPartyMember(NULL), m_pCurrentPC(NULL), m_iCurrentSkin(0), m_bError(false), m_pOtherPCBlockRootPC(NULL) { } CQuestManager::~CQuestManager() { Destroy(); } void CQuestManager::Destroy() { if (L) { lua_close(L); L = NULL; } } bool CQuestManager::Initialize() { if (g_bAuthServer) return true; if (!InitializeLua()) return false; m_pSelectedDungeon = NULL; m_mapEventName.insert(TEventNameMap::value_type("click", QUEST_CLICK_EVENT)); // NPC¸¦ Ŭ¸¯ m_mapEventName.insert(TEventNameMap::value_type("kill", QUEST_KILL_EVENT)); // MobÀ» »ç³É m_mapEventName.insert(TEventNameMap::value_type("timer", QUEST_TIMER_EVENT)); // ¹Ì¸® ÁöÁ¤ÇصР½Ã°£ÀÌ Áö³² m_mapEventName.insert(TEventNameMap::value_type("levelup", QUEST_LEVELUP_EVENT)); // ·¹º§¾÷À» ÇÔ m_mapEventName.insert(TEventNameMap::value_type("login", QUEST_LOGIN_EVENT)); // ·Î±×ÀÎ ½Ã m_mapEventName.insert(TEventNameMap::value_type("logout", QUEST_LOGOUT_EVENT)); // ·Î±×¾Æ¿ô ½Ã m_mapEventName.insert(TEventNameMap::value_type("button", QUEST_BUTTON_EVENT)); // Äù½ºÆ® ¹öÆ°À» ´©¸§ m_mapEventName.insert(TEventNameMap::value_type("info", QUEST_INFO_EVENT)); // Äù½ºÆ® Á¤º¸Ã¢À» ¿° m_mapEventName.insert(TEventNameMap::value_type("chat", QUEST_CHAT_EVENT)); // ƯÁ¤ Å°¿öµå·Î ´ëÈ­¸¦ ÇÔ m_mapEventName.insert(TEventNameMap::value_type("in", QUEST_ATTR_IN_EVENT)); // ¸ÊÀÇ Æ¯Á¤ ¼Ó¼º¿¡ µé¾î°¨ m_mapEventName.insert(TEventNameMap::value_type("out", QUEST_ATTR_OUT_EVENT)); // ¸ÊÀÇ Æ¯Á¤ ¼Ó¼º¿¡¼­ ³ª¿È m_mapEventName.insert(TEventNameMap::value_type("use", QUEST_ITEM_USE_EVENT)); // Äù½ºÆ® ¾ÆÀÌÅÛÀ» »ç¿ë m_mapEventName.insert(TEventNameMap::value_type("server_timer", QUEST_SERVER_TIMER_EVENT)); // ¼­¹ö ŸÀÌ¸Ó (¾ÆÁ÷ Å×½ºÆ® ¾ÈµÆÀ½) m_mapEventName.insert(TEventNameMap::value_type("enter", QUEST_ENTER_STATE_EVENT)); // ÇöÀç ½ºÅ×ÀÌÆ®°¡ µÊ m_mapEventName.insert(TEventNameMap::value_type("leave", QUEST_LEAVE_STATE_EVENT)); // ÇöÀç ½ºÅ×ÀÌÆ®¿¡¼­ ´Ù¸¥ ½ºÅ×ÀÌÆ®·Î ¹Ù²ñ m_mapEventName.insert(TEventNameMap::value_type("letter", QUEST_LETTER_EVENT)); // ·Î±ä Çϰųª ½ºÅ×ÀÌÆ®°¡ ¹Ù²¸ »õ·Î Á¤º¸¸¦ ¼¼ÆÃÇØÁà¾ßÇÔ m_mapEventName.insert(TEventNameMap::value_type("take", QUEST_ITEM_TAKE_EVENT)); // ¾ÆÀÌÅÛÀ» ¹ÞÀ½ m_mapEventName.insert(TEventNameMap::value_type("target", QUEST_TARGET_EVENT)); // Ÿ°Ù m_mapEventName.insert(TEventNameMap::value_type("party_kill", QUEST_PARTY_KILL_EVENT)); // ÆÄƼ ¸â¹ö°¡ ¸ó½ºÅ͸¦ »ç³É (¸®´õ¿¡°Ô ¿È) m_mapEventName.insert(TEventNameMap::value_type("unmount", QUEST_UNMOUNT_EVENT)); m_mapEventName.insert(TEventNameMap::value_type("pick", QUEST_ITEM_PICK_EVENT)); // ¶³¾îÁ®ÀÖ´Â ¾ÆÀÌÅÛÀ» ½ÀµæÇÔ. m_mapEventName.insert(TEventNameMap::value_type("sig_use", QUEST_SIG_USE_EVENT)); // Special item group¿¡ ¼ÓÇÑ ¾ÆÀÌÅÛÀ» »ç¿ëÇÔ. m_mapEventName.insert(TEventNameMap::value_type("item_informer", QUEST_ITEM_INFORMER_EVENT)); // µ¶Àϼ±¹°±â´ÉÅ×½ºÆ® m_bNoSend = false; m_iCurrentSkin = QUEST_SKIN_NORMAL; { ifstream inf((g_stQuestDir + "/questnpc.txt").c_str()); int line = 0; if (!inf.is_open()) sys_err( "QUEST Cannot open 'questnpc.txt'"); else sys_log(0, "QUEST can open 'questnpc.txt' (%s)", g_stQuestDir.c_str() ); while (1) { unsigned int vnum; inf >> vnum; line++; if (inf.fail()) break; string s; getline(inf, s); unsigned int li = 0, ri = s.size()-1; while (li < s.size() && isspace(s[li])) li++; while (ri > 0 && isspace(s[ri])) ri--; if (ri < li) { sys_err("QUEST questnpc.txt:%d:npc name error",line); continue; } s = s.substr(li, ri-li+1); int n = 0; str_to_number(n, s.c_str()); if (n) continue; //cout << '-' << s << '-' << endl; if ( test_server ) sys_log(0, "QUEST reading script of %s(%d)", s.c_str(), vnum); m_mapNPC[vnum].Set(vnum, s); m_mapNPCNameID[s] = vnum; } // notarget quest m_mapNPC[0].Set(0, "notarget"); } if (g_iUseLocale) { SetEventFlag("guild_withdraw_delay", 1); SetEventFlag("guild_disband_delay", 1); } else { SetEventFlag("guild_withdraw_delay", 3); SetEventFlag("guild_disband_delay", 7); } return true; } unsigned int CQuestManager::FindNPCIDByName(const string& name) { map::iterator it = m_mapNPCNameID.find(name); return it != m_mapNPCNameID.end() ? it->second : 0; } void CQuestManager::SelectItem(unsigned int pc, unsigned int selection) { PC* pPC = GetPC(pc); if (pPC && pPC->IsRunning() && pPC->GetRunningQuestState()->suspend_state == SUSPEND_STATE_SELECT_ITEM) { pPC->SetSendDoneFlag(); pPC->GetRunningQuestState()->args=1; lua_pushnumber(pPC->GetRunningQuestState()->co,selection); if (!RunState(*pPC->GetRunningQuestState())) { CloseState(*pPC->GetRunningQuestState()); pPC->EndRunning(); } } } void CQuestManager::Confirm(unsigned int pc, EQuestConfirmType confirm, unsigned int pc2) { PC* pPC = GetPC(pc); if (!pPC->IsRunning()) { sys_err("no quest running for pc, cannot process input : %u", pc); return; } if (pPC->GetRunningQuestState()->suspend_state != SUSPEND_STATE_CONFIRM) { sys_err("not wait for a confirm : %u %d", pc, pPC->GetRunningQuestState()->suspend_state); return; } if (pc2 && !pPC->IsConfirmWait(pc2)) { sys_err("not wait for a confirm : %u %d", pc, pPC->GetRunningQuestState()->suspend_state); return; } pPC->ClearConfirmWait(); pPC->SetSendDoneFlag(); pPC->GetRunningQuestState()->args=1; lua_pushnumber(pPC->GetRunningQuestState()->co, confirm); AddScript("[END_CONFIRM_WAIT]"); SetSkinStyle(QUEST_SKIN_NOWINDOW); SendScript(); if (!RunState(*pPC->GetRunningQuestState())) { CloseState(*pPC->GetRunningQuestState()); pPC->EndRunning(); } } void CQuestManager::Input(unsigned int pc, const char* msg) { PC* pPC = GetPC(pc); if (!pPC) { sys_err("no pc! : %u",pc); return; } if (!pPC->IsRunning()) { sys_err("no quest running for pc, cannot process input : %u", pc); return; } if (pPC->GetRunningQuestState()->suspend_state != SUSPEND_STATE_INPUT) { sys_err("not wait for a input : %u %d", pc, pPC->GetRunningQuestState()->suspend_state); return; } pPC->SetSendDoneFlag(); pPC->GetRunningQuestState()->args=1; lua_pushstring(pPC->GetRunningQuestState()->co,msg); if (!RunState(*pPC->GetRunningQuestState())) { CloseState(*pPC->GetRunningQuestState()); pPC->EndRunning(); } } void CQuestManager::Select(unsigned int pc, unsigned int selection) { PC* pPC; if ((pPC = GetPC(pc)) && pPC->IsRunning() && pPC->GetRunningQuestState()->suspend_state==SUSPEND_STATE_SELECT) { pPC->SetSendDoneFlag(); if (!pPC->GetRunningQuestState()->chat_scripts.empty()) { // äÆà À̺¥Æ®ÀÎ °æ¿ì // ÇöÀç Äù½ºÆ®´Â ¾î´À Äù½ºÆ®¸¦ ½ÇÇàÇÒ °ÍÀΰ¡¸¦ °í¸£´Â Äù½ºÆ® À̹ǷΠ// ³¡³»°í ¼±ÅÃµÈ Äù½ºÆ®¸¦ ½ÇÇàÇÑ´Ù. QuestState& old_qs = *pPC->GetRunningQuestState(); CloseState(old_qs); if (selection >= pPC->GetRunningQuestState()->chat_scripts.size()) { pPC->SetSendDoneFlag(); GotoEndState(old_qs); pPC->EndRunning(); } else { AArgScript* pas = pPC->GetRunningQuestState()->chat_scripts[selection]; ExecuteQuestScript(*pPC, pas->quest_index, pas->state_index, pas->script.GetCode(), pas->script.GetSize()); } } else { // on default pPC->GetRunningQuestState()->args=1; lua_pushnumber(pPC->GetRunningQuestState()->co,selection+1); if (!RunState(*pPC->GetRunningQuestState())) { CloseState(*pPC->GetRunningQuestState()); pPC->EndRunning(); } } } else { sys_err("wrong QUEST_SELECT request! : %d",pc); } } void CQuestManager::Resume(unsigned int pc) { PC * pPC; if ((pPC = GetPC(pc)) && pPC->IsRunning() && pPC->GetRunningQuestState()->suspend_state == SUSPEND_STATE_PAUSE) { pPC->SetSendDoneFlag(); pPC->GetRunningQuestState()->args = 0; if (!RunState(*pPC->GetRunningQuestState())) { CloseState(*pPC->GetRunningQuestState()); pPC->EndRunning(); } } else { //cerr << pPC << endl; //cerr << pPC->IsRunning() << endl; //cerr << pPC->GetRunningQuestState()->suspend_state; //cerr << SUSPEND_STATE_WAIT << endl; //cerr << "wrong QUEST_WAIT request! : " << pc << endl; sys_err("wrong QUEST_WAIT request! : %d",pc); } } void CQuestManager::EnterState(DWORD pc, DWORD quest_index, int state) { PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; m_mapNPC[QUEST_NO_NPC].OnEnterState(*pPC, quest_index, state); } else sys_err("QUEST no such pc id : %d", pc); } void CQuestManager::LeaveState(DWORD pc, DWORD quest_index, int state) { PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; m_mapNPC[QUEST_NO_NPC].OnLeaveState(*pPC, quest_index, state); } else sys_err("QUEST no such pc id : %d", pc); } void CQuestManager::Letter(DWORD pc, DWORD quest_index, int state) { PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; m_mapNPC[QUEST_NO_NPC].OnLetter(*pPC, quest_index, state); } else sys_err("QUEST no such pc id : %d", pc); } void CQuestManager::LogoutPC(LPCHARACTER ch) { PC * pPC = GetPC(ch->GetPlayerID()); if (pPC && pPC->IsRunning()) { CloseState(*pPC->GetRunningQuestState()); pPC->CancelRunning(); } // Áö¿ì±â Àü¿¡ ·Î±×¾Æ¿ô ÇÑ´Ù. Logout(ch->GetPlayerID()); if (ch == m_pCurrentCharacter) { m_pCurrentCharacter = NULL; m_pCurrentPC = NULL; } } /////////////////////////////////////////////////////////////////////////////////////////// // // Quest Event °ü·Ã // /////////////////////////////////////////////////////////////////////////////////////////// void CQuestManager::Login(unsigned int pc, const char * c_pszQuest) { PC * pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; m_mapNPC[QUEST_NO_NPC].OnLogin(*pPC, c_pszQuest); } else { sys_err("QUEST no such pc id : %d", pc); } } void CQuestManager::Logout(unsigned int pc) { PC * pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; m_mapNPC[QUEST_NO_NPC].OnLogout(*pPC); } else sys_err("QUEST no such pc id : %d", pc); } void CQuestManager::Kill(unsigned int pc, unsigned int npc) { //m_CurrentNPCRace = npc; PC * pPC; sys_log(0, "CQuestManager::Kill QUEST_KILL_EVENT (pc=%d, npc=%d)", pc, npc); if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; /* [hyo] ¸÷ kill½Ã Áߺ¹ Ä«¿îÆà À̽´ °ü·ÃÇÑ ¼öÁ¤»çÇ× quest script¿¡ when 171.kill begin ... µîÀÇ ÄÚµå·Î ÀÎÇÏ¿© ½ºÅ©¸³Æ®°¡ 󸮵Ǿú´õ¶óµµ ¹Ù·Î returnÇÏÁö ¾Ê°í ´Ù¸¥ °Ë»çµµ ¼öÇàÇϵµ·Ï º¯°æÇÔ. (2011/07/21) */ // call script m_mapNPC[npc].OnKill(*pPC); LPCHARACTER ch = GetCurrentCharacterPtr(); LPPARTY pParty = ch->GetParty(); LPCHARACTER leader = pParty ? pParty->GetLeaderCharacter() : ch; if (leader) { m_pCurrentPartyMember = ch; if (m_mapNPC[npc].OnPartyKill(*GetPC(leader->GetPlayerID()))) return; pPC = GetPC(pc); } if (m_mapNPC[QUEST_NO_NPC].OnKill(*pPC)) return; if (leader) { m_pCurrentPartyMember = ch; m_mapNPC[QUEST_NO_NPC].OnPartyKill(*GetPC(leader->GetPlayerID())); } } else sys_err("QUEST: no such pc id : %d", pc); } bool CQuestManager::ServerTimer(unsigned int npc, unsigned int arg) { SetServerTimerArg(arg); sys_log(0, "XXX ServerTimer Call NPC %p", GetPCForce(0)); m_pCurrentPC = GetPCForce(0); m_pCurrentCharacter = NULL; m_pSelectedDungeon = NULL; return m_mapNPC[npc].OnServerTimer(*m_pCurrentPC); } bool CQuestManager::Timer(unsigned int pc, unsigned int npc) { PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) { return false; } // call script return m_mapNPC[npc].OnTimer(*pPC); } else { //cout << "no such pc id : " << pc; sys_err("QUEST TIMER_EVENT no such pc id : %d", pc); return false; } //cerr << "QUEST TIMER" << endl; } void CQuestManager::LevelUp(unsigned int pc) { PC * pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; m_mapNPC[QUEST_NO_NPC].OnLevelUp(*pPC); } else { sys_err("QUEST LEVELUP_EVENT no such pc id : %d", pc); } } void CQuestManager::AttrIn(unsigned int pc, LPCHARACTER ch, int attr) { PC* pPC; if ((pPC = GetPC(pc))) { m_pCurrentPartyMember = ch; if (!CheckQuestLoaded(pPC)) return; // call script m_mapNPC[attr+QUEST_ATTR_NPC_START].OnAttrIn(*pPC); } else { //cout << "no such pc id : " << pc; sys_err("QUEST no such pc id : %d", pc); } } void CQuestManager::AttrOut(unsigned int pc, LPCHARACTER ch, int attr) { PC* pPC; if ((pPC = GetPC(pc))) { //m_pCurrentCharacter = ch; m_pCurrentPartyMember = ch; if (!CheckQuestLoaded(pPC)) return; // call script m_mapNPC[attr+QUEST_ATTR_NPC_START].OnAttrOut(*pPC); } else { //cout << "no such pc id : " << pc; sys_err("QUEST no such pc id : %d", pc); } } bool CQuestManager::Target(unsigned int pc, DWORD dwQuestIndex, const char * c_pszTargetName, const char * c_pszVerb) { PC * pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return false; bool bRet; return m_mapNPC[QUEST_NO_NPC].OnTarget(*pPC, dwQuestIndex, c_pszTargetName, c_pszVerb, bRet); } return false; } void CQuestManager::QuestInfo(unsigned int pc, unsigned int quest_index) { PC* pPC; if ((pPC = GetPC(pc))) { // call script if (!CheckQuestLoaded(pPC)) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pc); if (ch) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Äù½ºÆ®¸¦ ·ÎµåÇÏ´Â ÁßÀÔ´Ï´Ù. Àá½Ã¸¸ ±â´Ù·Á ÁֽʽÿÀ.")); return; } m_mapNPC[QUEST_NO_NPC].OnInfo(*pPC, quest_index); } else { //cout << "no such pc id : " << pc; sys_err("QUEST INFO_EVENT no such pc id : %d", pc); } } void CQuestManager::QuestButton(unsigned int pc, unsigned int quest_index) { PC* pPC; if ((pPC = GetPC(pc))) { // call script if (!CheckQuestLoaded(pPC)) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pc); if (ch) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Äù½ºÆ®¸¦ ·ÎµåÇÏ´Â ÁßÀÔ´Ï´Ù. Àá½Ã¸¸ ±â´Ù·Á ÁֽʽÿÀ.")); } return; } m_mapNPC[QUEST_NO_NPC].OnButton(*pPC, quest_index); } else { //cout << "no such pc id : " << pc; sys_err("QUEST CLICK_EVENT no such pc id : %d", pc); } } bool CQuestManager::TakeItem(unsigned int pc, unsigned int npc, LPITEM item) { //m_CurrentNPCRace = npc; PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pc); if (ch) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Äù½ºÆ®¸¦ ·ÎµåÇÏ´Â ÁßÀÔ´Ï´Ù. Àá½Ã¸¸ ±â´Ù·Á ÁֽʽÿÀ.")); } return false; } // call script SetCurrentItem(item); return m_mapNPC[npc].OnTakeItem(*pPC); } else { //cout << "no such pc id : " << pc; sys_err("QUEST USE_ITEM_EVENT no such pc id : %d", pc); return false; } } bool CQuestManager::UseItem(unsigned int pc, LPITEM item, bool bReceiveAll) { if (test_server) sys_log( 0, "questmanager::UseItem Start : itemVnum : %d PC : %d", item->GetOriginalVnum(), pc); PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pc); if (ch) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Äù½ºÆ®¸¦ ·ÎµåÇÏ´Â ÁßÀÔ´Ï´Ù. Àá½Ã¸¸ ±â´Ù·Á ÁֽʽÿÀ.")); } return false; } // call script SetCurrentItem(item); /* if (test_server) { sys_log( 0, "Quest UseItem Start : itemVnum : %d PC : %d", item->GetOriginalVnum(), pc); itertype(m_mapNPC) it = m_mapNPC.begin(); itertype(m_mapNPC) end = m_mapNPC.end(); for( ; it != end ; ++it) { sys_log( 0, "Quest UseItem : vnum : %d item Vnum : %d", it->first, item->GetOriginalVnum()); } } if(test_server) sys_log( 0, "questmanager:useItem: mapNPCVnum : %d\n", m_mapNPC[item->GetVnum()].GetVnum()); */ return m_mapNPC[item->GetVnum()].OnUseItem(*pPC, bReceiveAll); } else { //cout << "no such pc id : " << pc; sys_err("QUEST USE_ITEM_EVENT no such pc id : %d", pc); return false; } } // Speical Item Group¿¡ Á¤ÀÇµÈ Group Use bool CQuestManager::SIGUse(unsigned int pc, DWORD sig_vnum, LPITEM item, bool bReceiveAll) { if (test_server) sys_log( 0, "questmanager::SIGUse Start : itemVnum : %d PC : %d", item->GetOriginalVnum(), pc); PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pc); if (ch) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Äù½ºÆ®¸¦ ·ÎµåÇÏ´Â ÁßÀÔ´Ï´Ù. Àá½Ã¸¸ ±â´Ù·Á ÁֽʽÿÀ.")); } return false; } // call script SetCurrentItem(item); return m_mapNPC[sig_vnum].OnSIGUse(*pPC, bReceiveAll); } else { //cout << "no such pc id : " << pc; sys_err("QUEST USE_ITEM_EVENT no such pc id : %d", pc); return false; } } bool CQuestManager::GiveItemToPC(unsigned int pc, LPCHARACTER pkChr) { if (!pkChr->IsPC()) return false; PC * pPC = GetPC(pc); if (pPC) { if (!CheckQuestLoaded(pPC)) return false; TargetInfo * pInfo = CTargetManager::instance().GetTargetInfo(pc, TARGET_TYPE_VID, pkChr->GetVID()); if (pInfo) { bool bRet; if (m_mapNPC[QUEST_NO_NPC].OnTarget(*pPC, pInfo->dwQuestIndex, pInfo->szTargetName, "click", bRet)) return true; } } return false; } bool CQuestManager::Click(unsigned int pc, LPCHARACTER pkChrTarget) { PC * pPC = GetPC(pc); if (pPC) { if (!CheckQuestLoaded(pPC)) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pc); if (ch) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Äù½ºÆ®¸¦ ·ÎµåÇÏ´Â ÁßÀÔ´Ï´Ù. Àá½Ã¸¸ ±â´Ù·Á ÁֽʽÿÀ.")); return false; } TargetInfo * pInfo = CTargetManager::instance().GetTargetInfo(pc, TARGET_TYPE_VID, pkChrTarget->GetVID()); if (test_server) { sys_log(0, "CQuestManager::Click(pid=%d, npc_name=%s) - target_info(%x)", pc, pkChrTarget->GetName(), pInfo); } if (pInfo) { bool bRet; if (m_mapNPC[QUEST_NO_NPC].OnTarget(*pPC, pInfo->dwQuestIndex, pInfo->szTargetName, "click", bRet)) return bRet; } DWORD dwCurrentNPCRace = pkChrTarget->GetRaceNum(); if (pkChrTarget->IsNPC()) { map::iterator it = m_mapNPC.find(dwCurrentNPCRace); if (it == m_mapNPC.end()) { sys_err("CQuestManager::Click(pid=%d, target_npc_name=%s) - NOT EXIST NPC RACE VNUM[%d]", pc, pkChrTarget->GetName(), dwCurrentNPCRace); return false; } // call script if (it->second.HasChat()) { // if have chat, give chat if (test_server) sys_log(0, "CQuestManager::Click->OnChat"); if (!it->second.OnChat(*pPC)) { if (test_server) sys_log(0, "CQuestManager::Click->OnChat Failed"); return it->second.OnClick(*pPC); } return true; } else { // else click return it->second.OnClick(*pPC); } } return false; } else { //cout << "no such pc id : " << pc; sys_err("QUEST CLICK_EVENT no such pc id : %d", pc); return false; } //cerr << "QUEST CLICk" << endl; } void CQuestManager::Unmount(unsigned int pc) { PC * pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) return; m_mapNPC[QUEST_NO_NPC].OnUnmount(*pPC); } else sys_err("QUEST no such pc id : %d", pc); } //µ¶ÀÏ ¼±¹° ±â´É Å×½ºÆ® void CQuestManager::ItemInformer(unsigned int pc,unsigned int vnum) { PC* pPC; pPC = GetPC(pc); m_mapNPC[QUEST_NO_NPC].OnItemInformer(*pPC,vnum); } /////////////////////////////////////////////////////////////////////////////////////////// // END OF Äù½ºÆ® À̺¥Æ® ó¸® /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// void CQuestManager::LoadStartQuest(const string& quest_name, unsigned int idx) { for (itertype(g_setQuestObjectDir) it = g_setQuestObjectDir.begin(); it != g_setQuestObjectDir.end(); ++it) { const string& stQuestObjectDir = *it; string full_name = stQuestObjectDir + "/begin_condition/" + quest_name; ifstream inf(full_name.c_str()); if (inf.is_open()) { sys_log(0, "QUEST loading begin condition for %s", quest_name.c_str()); istreambuf_iterator ib(inf), ie; copy(ib, ie, back_inserter(m_hmQuestStartScript[idx])); } } } bool CQuestManager::CanStartQuest(unsigned int quest_index, const PC& pc) { return CanStartQuest(quest_index); } bool CQuestManager::CanStartQuest(unsigned int quest_index) { THashMapQuestStartScript::iterator it; if ((it = m_hmQuestStartScript.find(quest_index)) == m_hmQuestStartScript.end()) return true; else { int x = lua_gettop(L); lua_dobuffer(L, &(it->second[0]), it->second.size(), "StartScript"); int bStart = lua_toboolean(L, -1); lua_settop(L, x); return bStart != 0; } } bool CQuestManager::CanEndQuestAtState(const string& quest_name, const string& state_name) { return false; } void CQuestManager::DisconnectPC(LPCHARACTER ch) { m_mapPC.erase(ch->GetPlayerID()); } PC * CQuestManager::GetPCForce(unsigned int pc) { PCMap::iterator it; if ((it = m_mapPC.find(pc)) == m_mapPC.end()) { PC * pPC = &m_mapPC[pc]; pPC->SetID(pc); return pPC; } return &it->second; } PC * CQuestManager::GetPC(unsigned int pc) { PCMap::iterator it; LPCHARACTER pkChr = CHARACTER_MANAGER::instance().FindByPID(pc); if (!pkChr) return NULL; m_pCurrentPC = GetPCForce(pc); m_pCurrentCharacter = pkChr; m_pSelectedDungeon = NULL; return (m_pCurrentPC); } void CQuestManager::ClearScript() { m_strScript.clear(); m_iCurrentSkin = QUEST_SKIN_NORMAL; } void CQuestManager::AddScript(const string& str) { m_strScript+=str; } void CQuestManager::SendScript() { if (m_bNoSend) { m_bNoSend = false; ClearScript(); return; } if (m_strScript=="[DONE]" || m_strScript == "[NEXT]") { if (m_pCurrentPC && !m_pCurrentPC->GetAndResetDoneFlag() && m_strScript=="[DONE]" && m_iCurrentSkin == QUEST_SKIN_NORMAL && !IsError()) { ClearScript(); return; } m_iCurrentSkin = QUEST_SKIN_NOWINDOW; } //sys_log(0, "Send Quest Script to %s", GetCurrentCharacterPtr()->GetName()); //send -_-! struct ::packet_script packet_script; packet_script.header = HEADER_GC_SCRIPT; packet_script.skin = m_iCurrentSkin; packet_script.src_size = m_strScript.size(); packet_script.size = packet_script.src_size + sizeof(struct packet_script); TEMP_BUFFER buf; buf.write(&packet_script, sizeof(struct packet_script)); buf.write(&m_strScript[0], m_strScript.size()); GetCurrentCharacterPtr()->GetDesc()->Packet(buf.read_peek(), buf.size()); if (test_server) sys_log(0, "m_strScript %s size %d", m_strScript.c_str(), buf.size()); ClearScript(); } const char* CQuestManager::GetQuestStateName(const string& quest_name, const int state_index) { int x = lua_gettop(L); lua_getglobal(L, quest_name.c_str()); if (lua_isnil(L,-1)) { sys_err("QUEST wrong quest state file %s.%d", quest_name.c_str(), state_index); lua_settop(L,x); return ""; } lua_pushnumber(L, state_index); lua_gettable(L, -2); const char* str = lua_tostring(L, -1); lua_settop(L, x); return str; } int CQuestManager::GetQuestStateIndex(const string& quest_name, const string& state_name) { int x = lua_gettop(L); lua_getglobal(L, quest_name.c_str()); if (lua_isnil(L,-1)) { sys_err("QUEST wrong quest state file %s.%s",quest_name.c_str(),state_name.c_str() ); lua_settop(L,x); return 0; } lua_pushstring(L, state_name.c_str()); lua_gettable(L, -2); int v = (int)rint(lua_tonumber(L,-1)); lua_settop(L, x); if ( test_server ) sys_log( 0,"[QUESTMANAGER] GetQuestStateIndex x(%d) v(%d) %s %s", v,x, quest_name.c_str(), state_name.c_str() ); return v; } void CQuestManager::SetSkinStyle(int iStyle) { if (iStyle<0 || iStyle >= QUEST_SKIN_COUNT) { m_iCurrentSkin = QUEST_SKIN_NORMAL; } else m_iCurrentSkin = iStyle; } unsigned int CQuestManager::LoadTimerScript(const string& name) { map::iterator it; if ((it = m_mapTimerID.find(name)) != m_mapTimerID.end()) { return it->second; } else { unsigned int new_id = UINT_MAX - m_mapTimerID.size(); m_mapNPC[new_id].Set(new_id, name); m_mapTimerID.insert(make_pair(name, new_id)); return new_id; } } unsigned int CQuestManager::GetCurrentNPCRace() { return GetCurrentNPCCharacterPtr() ? GetCurrentNPCCharacterPtr()->GetRaceNum() : 0; } LPITEM CQuestManager::GetCurrentItem() { return GetCurrentCharacterPtr() ? GetCurrentCharacterPtr()->GetQuestItemPtr() : NULL; } void CQuestManager::ClearCurrentItem() { if (GetCurrentCharacterPtr()) GetCurrentCharacterPtr()->ClearQuestItemPtr(); } void CQuestManager::SetCurrentItem(LPITEM item) { if (GetCurrentCharacterPtr()) GetCurrentCharacterPtr()->SetQuestItemPtr(item); } LPCHARACTER CQuestManager::GetCurrentNPCCharacterPtr() { return GetCurrentCharacterPtr() ? GetCurrentCharacterPtr()->GetQuestNPC() : NULL; } const string & CQuestManager::GetCurrentQuestName() { return GetCurrentPC()->GetCurrentQuestName(); } LPDUNGEON CQuestManager::GetCurrentDungeon() { LPCHARACTER ch = GetCurrentCharacterPtr(); if (!ch) { if (m_pSelectedDungeon) return m_pSelectedDungeon; return NULL; } return ch->GetDungeonForce(); } void CQuestManager::RegisterQuest(const string & stQuestName, unsigned int idx) { assert(idx > 0); itertype(m_hmQuestName) it; if ((it = m_hmQuestName.find(stQuestName)) != m_hmQuestName.end()) return; m_hmQuestName.insert(make_pair(stQuestName, idx)); LoadStartQuest(stQuestName, idx); m_mapQuestNameByIndex.insert(make_pair(idx, stQuestName)); sys_log(0, "QUEST: Register %4u %s", idx, stQuestName.c_str()); } unsigned int CQuestManager::GetQuestIndexByName(const string& name) { THashMapQuestName::iterator it = m_hmQuestName.find(name); if (it == m_hmQuestName.end()) return 0; // RESERVED return it->second; } const string & CQuestManager::GetQuestNameByIndex(unsigned int idx) { itertype(m_mapQuestNameByIndex) it; if ((it = m_mapQuestNameByIndex.find(idx)) == m_mapQuestNameByIndex.end()) { sys_err("cannot find quest name by index %u", idx); assert(!"cannot find quest name by index"); static std::string st = ""; return st; } return it->second; } void CQuestManager::SendEventFlagList(LPCHARACTER ch) { itertype(m_mapEventFlag) it; for (it = m_mapEventFlag.begin(); it != m_mapEventFlag.end(); ++it) { const string& flagname = it->first; int value = it->second; if (!test_server && value == 1 && flagname == "valentine_drop") ch->ChatPacket(CHAT_TYPE_INFO, "%s %d prob 800", flagname.c_str(), value); else if (!test_server && value == 1 && flagname == "newyear_wonso") ch->ChatPacket(CHAT_TYPE_INFO, "%s %d prob 500", flagname.c_str(), value); else if (!test_server && value == 1 && flagname == "newyear_fire") ch->ChatPacket(CHAT_TYPE_INFO, "%s %d prob 1000", flagname.c_str(), value); else ch->ChatPacket(CHAT_TYPE_INFO, "%s %d", flagname.c_str(), value); } } void CQuestManager::RequestSetEventFlag(const string& name, int value) { TPacketSetEventFlag p; strncpy(p.szFlagName, name.c_str(), sizeof(p.szFlagName)); p.lValue = value; db_clientdesc->DBPacket(HEADER_GD_SET_EVENT_FLAG, 0, &p, sizeof(TPacketSetEventFlag)); } void CQuestManager::SetEventFlag(const string& name, int value) { static const char* DROPEVENT_CHARTONE_NAME = "drop_char_stone"; static const int DROPEVENT_CHARTONE_NAME_LEN = strlen(DROPEVENT_CHARTONE_NAME); int prev_value = m_mapEventFlag[name]; sys_log(0, "QUEST eventflag %s %d prev_value %d", name.c_str(), value, m_mapEventFlag[name]); m_mapEventFlag[name] = value; if (name == "mob_item") { CHARACTER_MANAGER::instance().SetMobItemRate(value); } else if (name == "mob_dam") { CHARACTER_MANAGER::instance().SetMobDamageRate(value); } else if (name == "mob_gold") { CHARACTER_MANAGER::instance().SetMobGoldAmountRate(value); } else if (name == "mob_gold_pct") { CHARACTER_MANAGER::instance().SetMobGoldDropRate(value); } else if (name == "user_dam") { CHARACTER_MANAGER::instance().SetUserDamageRate(value); } else if (name == "user_dam_buyer") { CHARACTER_MANAGER::instance().SetUserDamageRatePremium(value); } else if (name == "mob_exp") { CHARACTER_MANAGER::instance().SetMobExpRate(value); } else if (name == "mob_item_buyer") { CHARACTER_MANAGER::instance().SetMobItemRatePremium(value); } else if (name == "mob_exp_buyer") { CHARACTER_MANAGER::instance().SetMobExpRatePremium(value); } else if (name == "mob_gold_buyer") { CHARACTER_MANAGER::instance().SetMobGoldAmountRatePremium(value); } else if (name == "mob_gold_pct_buyer") { CHARACTER_MANAGER::instance().SetMobGoldDropRatePremium(value); } else if (name == "crcdisconnect") { DESC_MANAGER::instance().SetDisconnectInvalidCRCMode(value != 0); } else if (!name.compare(0,5,"xmas_")) { xmas::ProcessEventFlag(name, prev_value, value); } else if (name == "newyear_boom") { const DESC_MANAGER::DESC_SET & c_ref_set = DESC_MANAGER::instance().GetClientSet(); for (itertype(c_ref_set) it = c_ref_set.begin(); it != c_ref_set.end(); ++it) { LPCHARACTER ch = (*it)->GetCharacter(); if (!ch) continue; ch->ChatPacket(CHAT_TYPE_COMMAND, "newyear_boom %d", value); } } else if ( name == "eclipse" ) { std::string mode(""); if ( value == 1 ) { mode = "dark"; } else { mode = "light"; } const DESC_MANAGER::DESC_SET & c_ref_set = DESC_MANAGER::instance().GetClientSet(); for (itertype(c_ref_set) it = c_ref_set.begin(); it != c_ref_set.end(); ++it) { LPCHARACTER ch = (*it)->GetCharacter(); if (!ch) continue; ch->ChatPacket(CHAT_TYPE_COMMAND, "DayMode %s", mode.c_str()); } } else if (name == "day") { const DESC_MANAGER::DESC_SET & c_ref_set = DESC_MANAGER::instance().GetClientSet(); for (itertype(c_ref_set) it = c_ref_set.begin(); it != c_ref_set.end(); ++it) { LPCHARACTER ch = (*it)->GetCharacter(); if (!ch) continue; if (value) { // ¹ã ch->ChatPacket(CHAT_TYPE_COMMAND, "DayMode dark"); } else { // ³· ch->ChatPacket(CHAT_TYPE_COMMAND, "DayMode light"); } } if (value && !prev_value) { // ¾øÀ¸¸é ¸¸µé¾îÁØ´Ù struct SNPCSellFireworkPosition { int lMapIndex; int x; int y; } positions[] = { { 1, 615, 618 }, { 3, 500, 625 }, { 21, 598, 665 }, { 23, 476, 360 }, { 41, 318, 629 }, { 43, 478, 375 }, { 0, 0, 0 }, }; SNPCSellFireworkPosition* p = positions; while (p->lMapIndex) { if (map_allow_find(p->lMapIndex)) { PIXEL_POSITION posBase; if (!SECTREE_MANAGER::instance().GetMapBasePositionByMapIndex(p->lMapIndex, posBase)) { sys_err("cannot get map base position %d", p->lMapIndex); ++p; continue; } CHARACTER_MANAGER::instance().SpawnMob(xmas::MOB_XMAS_FIRWORK_SELLER_VNUM, p->lMapIndex, posBase.x + p->x * 100, posBase.y + p->y * 100, 0, false, -1); } p++; } } else if (!value && prev_value) { // ÀÖÀ¸¸é Áö¿öÁØ´Ù CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(xmas::MOB_XMAS_FIRWORK_SELLER_VNUM, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { M2_DESTROY_CHARACTER(*it++); } } } } else if (name == "pre_event_hc" && true == LC_IsEurope()) { const DWORD EventNPC = 20090; struct SEventNPCPosition { int lMapIndex; int x; int y; } positions[] = { { 3, 588, 617 }, { 23, 397, 250 }, { 43, 567, 426 }, { 0, 0, 0 }, }; if (value && !prev_value) { SEventNPCPosition* pPosition = positions; while (pPosition->lMapIndex) { if (map_allow_find(pPosition->lMapIndex)) { PIXEL_POSITION pos; if (!SECTREE_MANAGER::instance().GetMapBasePositionByMapIndex(pPosition->lMapIndex, pos)) { sys_err("cannot get map base position %d", pPosition->lMapIndex); ++pPosition; continue; } CHARACTER_MANAGER::instance().SpawnMob(EventNPC, pPosition->lMapIndex, pos.x+pPosition->x*100, pos.y+pPosition->y*100, 0, false, -1); } pPosition++; } } else if (!value && prev_value) { CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(EventNPC, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER ch = *it++; switch (ch->GetMapIndex()) { case 3: case 23: case 43: M2_DESTROY_CHARACTER(ch); break; } } } } } else if (name.compare(0, DROPEVENT_CHARTONE_NAME_LEN, DROPEVENT_CHARTONE_NAME)== 0) { DropEvent_CharStone_SetValue(name, value); } else if (name.compare(0, strlen("refine_box"), "refine_box")== 0) { DropEvent_RefineBox_SetValue(name, value); } else if (name == "gold_drop_limit_time") { g_GoldDropTimeLimitValue = value * 1000; } else if (name == "new_xmas_event") { // 20126 new»êŸ. static DWORD new_santa = 20126; if (value != 0) { CharacterVectorInteractor i; bool map1_santa_exist = false; bool map21_santa_exist = false; bool map41_santa_exist = false; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(new_santa, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER tch = *(it++); if (tch->GetMapIndex() == 1) { map1_santa_exist = true; } else if (tch->GetMapIndex() == 21) { map21_santa_exist = true; } else if (tch->GetMapIndex() == 41) { map41_santa_exist = true; } } } if (map_allow_find(1) && !map1_santa_exist) { LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(1); CHARACTER_MANAGER::instance().SpawnMob(new_santa, 1, pkSectreeMap->m_setting.iBaseX + 60800, pkSectreeMap->m_setting.iBaseY + 61700, 0, false, 90, true); } if (map_allow_find(21) && !map21_santa_exist) { LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(21); CHARACTER_MANAGER::instance().SpawnMob(new_santa, 21, pkSectreeMap->m_setting.iBaseX + 59600, pkSectreeMap->m_setting.iBaseY + 61000, 0, false, 110, true); } if (map_allow_find(41) && !map41_santa_exist) { LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(41); CHARACTER_MANAGER::instance().SpawnMob(new_santa, 41, pkSectreeMap->m_setting.iBaseX + 35700, pkSectreeMap->m_setting.iBaseY + 74300, 0, false, 140, true); } } else { CharacterVectorInteractor i; CHARACTER_MANAGER::instance().GetCharactersByRaceNum(new_santa, i); for (CharacterVectorInteractor::iterator it = i.begin(); it != i.end(); it++) { M2_DESTROY_CHARACTER(*it); } } } } int CQuestManager::GetEventFlag(const string& name) { map::iterator it = m_mapEventFlag.find(name); if (it == m_mapEventFlag.end()) return 0; return it->second; } void CQuestManager::BroadcastEventFlagOnLogin(LPCHARACTER ch) { int iEventFlagValue; if ((iEventFlagValue = quest::CQuestManager::instance().GetEventFlag("xmas_snow"))) { ch->ChatPacket(CHAT_TYPE_COMMAND, "xmas_snow %d", iEventFlagValue); } if ((iEventFlagValue = quest::CQuestManager::instance().GetEventFlag("xmas_boom"))) { ch->ChatPacket(CHAT_TYPE_COMMAND, "xmas_boom %d", iEventFlagValue); } if ((iEventFlagValue = quest::CQuestManager::instance().GetEventFlag("xmas_tree"))) { ch->ChatPacket(CHAT_TYPE_COMMAND, "xmas_tree %d", iEventFlagValue); } if ((iEventFlagValue = quest::CQuestManager::instance().GetEventFlag("day"))) { ch->ChatPacket(CHAT_TYPE_COMMAND, "DayMode dark"); } if ((iEventFlagValue = quest::CQuestManager::instance().GetEventFlag("newyear_boom"))) { ch->ChatPacket(CHAT_TYPE_COMMAND, "newyear_boom %d", iEventFlagValue); } if ( (iEventFlagValue = quest::CQuestManager::instance().GetEventFlag("eclipse")) ) { std::string mode; if ( iEventFlagValue == 1 ) mode = "dark"; else mode = "light"; ch->ChatPacket(CHAT_TYPE_COMMAND, "DayMode %s", mode.c_str()); } } void CQuestManager::Reload() { lua_close(L); m_mapNPC.clear(); m_mapNPCNameID.clear(); m_hmQuestName.clear(); m_mapTimerID.clear(); m_hmQuestStartScript.clear(); m_mapEventName.clear(); L = NULL; Initialize(); for (itertype(m_registeredNPCVnum) it = m_registeredNPCVnum.begin(); it != m_registeredNPCVnum.end(); ++it) { char buf[256]; DWORD dwVnum = *it; snprintf(buf, sizeof(buf), "%u", dwVnum); m_mapNPC[dwVnum].Set(dwVnum, buf); } } bool CQuestManager::ExecuteQuestScript(PC& pc, DWORD quest_index, const int state, const char* code, const int code_size, vector* pChatScripts, bool bUseCache) { return ExecuteQuestScript(pc, CQuestManager::instance().GetQuestNameByIndex(quest_index), state, code, code_size, pChatScripts, bUseCache); } bool CQuestManager::ExecuteQuestScript(PC& pc, const string& quest_name, const int state, const char* code, const int code_size, vector* pChatScripts, bool bUseCache) { // ½ÇÇà°ø°£À» »ý¼º QuestState qs = CQuestManager::instance().OpenState(quest_name, state); if (pChatScripts) qs.chat_scripts.swap(*pChatScripts); // Äڵ带 ÀоîµéÀÓ if (bUseCache) { lua_getglobal(qs.co, "__codecache"); // stack : __codecache lua_pushnumber(qs.co, (long)code); // stack : __codecache (codeptr) lua_rawget(qs.co, -2); // stack : __codecache (compiled-code) if (lua_isnil(qs.co, -1)) { // cache miss // load code to lua, // save it to cache // and only function remain in stack lua_pop(qs.co, 1); // stack : __codecache luaL_loadbuffer(qs.co, code, code_size, quest_name.c_str()); // stack : __codecache (compiled-code) lua_pushnumber(qs.co, (long)code); // stack : __codecache (compiled-code) (codeptr) lua_pushvalue(qs.co, -2); // stack : __codecache (compiled-code) (codeptr) (compiled_code) lua_rawset(qs.co, -4); // stack : __codecache (compiled-code) lua_remove(qs.co, -2); // stack : (compiled-code) } else { // cache hit lua_remove(qs.co, -2); // stack : (compiled-code) } } else luaL_loadbuffer(qs.co, code, code_size, quest_name.c_str()); // Ç÷¹À̾î¿Í ¿¬°á pc.SetQuest(quest_name, qs); // ½ÇÇà QuestState& rqs = *pc.GetRunningQuestState(); if (!CQuestManager::instance().RunState(rqs)) { CQuestManager::instance().CloseState(rqs); pc.EndRunning(); return false; } return true; } void CQuestManager::RegisterNPCVnum(DWORD dwVnum) { if (m_registeredNPCVnum.find(dwVnum) != m_registeredNPCVnum.end()) return; m_registeredNPCVnum.insert(dwVnum); char buf[256]; DIR* dir; for (itertype(g_setQuestObjectDir) it = g_setQuestObjectDir.begin(); it != g_setQuestObjectDir.end(); ++it) { const string& stQuestObjectDir = *it; snprintf(buf, sizeof(buf), "%s/%u", stQuestObjectDir.c_str(), dwVnum); sys_log(0, "%s", buf); if ((dir = opendir(buf))) { closedir(dir); snprintf(buf, sizeof(buf), "%u", dwVnum); sys_log(0, "%s", buf); m_mapNPC[dwVnum].Set(dwVnum, buf); } } } void CQuestManager::WriteRunningStateToSyserr() { const char * state_name = GetQuestStateName(GetCurrentQuestName(), GetCurrentState()->st); string event_index_name = ""; for (itertype(m_mapEventName) it = m_mapEventName.begin(); it != m_mapEventName.end(); ++it) { if (it->second == m_iRunningEventIndex) { event_index_name = it->first; break; } } sys_err("LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str() ); if (GetCurrentCharacterPtr() && test_server) GetCurrentCharacterPtr()->ChatPacket(CHAT_TYPE_PARTY, "LUA_ERROR: quest %s.%s %s", GetCurrentQuestName().c_str(), state_name, event_index_name.c_str() ); } #ifndef __WIN32__ void CQuestManager::QuestError(const char* func, int line, const char* fmt, ...) { char szMsg[4096]; va_list args; va_start(args, fmt); vsnprintf(szMsg, sizeof(szMsg), fmt, args); va_end(args); _sys_err(func, line, "%s", szMsg); if (test_server) { LPCHARACTER ch = GetCurrentCharacterPtr(); if (ch) { ch->ChatPacket(CHAT_TYPE_PARTY, "error occurred on [%s:%d]", func,line); ch->ChatPacket(CHAT_TYPE_PARTY, "%s", szMsg); } } } #else void CQuestManager::QuestError(const char* func, int line, const char* fmt, ...) { char szMsg[4096]; va_list args; va_start(args, fmt); vsnprintf(szMsg, sizeof(szMsg), fmt, args); va_end(args); _sys_err(func, line, "%s", szMsg); if (test_server) { LPCHARACTER ch = GetCurrentCharacterPtr(); if (ch) { ch->ChatPacket(CHAT_TYPE_PARTY, "error occurred on [%s:%d]", func,line); ch->ChatPacket(CHAT_TYPE_PARTY, "%s", szMsg); } } } #endif void CQuestManager::AddServerTimer(const std::string& name, DWORD arg, LPEVENT event) { sys_log(0, "XXX AddServerTimer %s %d %p", name.c_str(), arg, get_pointer(event)); if (m_mapServerTimer.find(make_pair(name, arg)) != m_mapServerTimer.end()) { sys_err("already registered server timer name:%s arg:%u", name.c_str(), arg); return; } m_mapServerTimer.insert(make_pair(make_pair(name, arg), event)); } void CQuestManager::ClearServerTimerNotCancel(const std::string& name, DWORD arg) { m_mapServerTimer.erase(make_pair(name, arg)); } void CQuestManager::ClearServerTimer(const std::string& name, DWORD arg) { itertype(m_mapServerTimer) it = m_mapServerTimer.find(make_pair(name, arg)); if (it != m_mapServerTimer.end()) { LPEVENT event = it->second; event_cancel(&event); m_mapServerTimer.erase(it); } } void CQuestManager::CancelServerTimers(DWORD arg) { itertype(m_mapServerTimer) it = m_mapServerTimer.begin(); for ( ; it != m_mapServerTimer.end(); ++it) { if (it->first.second == arg) { LPEVENT event = it->second; event_cancel(&event); m_mapServerTimer.erase(it); } } } void CQuestManager::SetServerTimerArg(DWORD dwArg) { m_dwServerTimerArg = dwArg; } DWORD CQuestManager::GetServerTimerArg() { return m_dwServerTimerArg; } void CQuestManager::SelectDungeon(LPDUNGEON pDungeon) { m_pSelectedDungeon = pDungeon; } bool CQuestManager::PickupItem(unsigned int pc, LPITEM item) { if (test_server) sys_log( 0, "questmanager::PickupItem Start : itemVnum : %d PC : %d", item->GetOriginalVnum(), pc); PC* pPC; if ((pPC = GetPC(pc))) { if (!CheckQuestLoaded(pPC)) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pc); if (ch) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Äù½ºÆ®¸¦ ·ÎµåÇÏ´Â ÁßÀÔ´Ï´Ù. Àá½Ã¸¸ ±â´Ù·Á ÁֽʽÿÀ.")); } return false; } // call script SetCurrentItem(item); return m_mapNPC[item->GetVnum()].OnPickupItem(*pPC); } else { sys_err("QUEST PICK_ITEM_EVENT no such pc id : %d", pc); return false; } } void CQuestManager::BeginOtherPCBlock(DWORD pid) { LPCHARACTER ch = GetCurrentCharacterPtr(); if (NULL == ch) { sys_err("NULL?"); return; } /* # 1. current pid = pid0 <- It will be m_pOtherPCBlockRootPC. begin_other_pc_block(pid1) # 2. current pid = pid1 begin_other_pc_block(pid2) # 3. current_pid = pid2 end_other_pc_block() end_other_pc_block() */ // when begin_other_pc_block(pid1) if (m_vecPCStack.empty()) { m_pOtherPCBlockRootPC = GetCurrentPC(); } m_vecPCStack.push_back(GetCurrentCharacterPtr()->GetPlayerID()); GetPC(pid); } void CQuestManager::EndOtherPCBlock() { if (m_vecPCStack.size() == 0) { sys_err("m_vecPCStack is alread empty. CurrentQuest{Name(%s), State(%s)}", GetCurrentQuestName().c_str(), GetCurrentState()->_title.c_str()); return; } DWORD pc = m_vecPCStack.back(); m_vecPCStack.pop_back(); GetPC(pc); if (m_vecPCStack.empty()) { m_pOtherPCBlockRootPC = NULL; } } bool CQuestManager::IsInOtherPCBlock() { return !m_vecPCStack.empty(); } PC* CQuestManager::GetOtherPCBlockRootPC() { return m_pOtherPCBlockRootPC; } }