quest guild_war_observer begin state start begin when guild_war_observer1.chat.locale.guild.war_list_button begin local g = guild.get_warp_war_list() -- return format {{1,2}, {3,4}} local gname_table = {} table.foreachi(g, function(n, p) gname_table[n] = guild.get_name(p[1]).." vs "..guild.get_name(p[2]) end) if table.getn(g) == 0 then say(locale.guild.war_list_none) else gname_table[table.getn(g)+1] = locale.confirm say(locale.guild.war_list_choose) local s = select_table(gname_table) if s != table.getn(gname_table) then pc.warp_to_guild_war_observer_position(g[s][1], g[s][2]) end end end when guild_war_observer2.chat.locale.guild.war_list_button begin local g = guild.get_warp_war_list() -- return format {{1,2}, {3,4}} local gname_table = {} table.foreachi(g, function(n, p) gname_table[n] = guild.get_name(p[1]).." vs "..guild.get_name(p[2]) end) if table.getn(g) == 0 then say(locale.guild.war_list_none) else gname_table[table.getn(g)+1] = locale.confirm say(locale.guild.war_list_choose) local s = select_table(gname_table) if s != table.getn(gname_table) then pc.warp_to_guild_war_observer_position(g[s][1], g[s][2]) end end end when guild_war_observer3.chat.locale.guild.war_list_button begin local g = guild.get_warp_war_list() -- return format {{1,2}, {3,4}} local gname_table = {} table.foreachi(g, function(n, p) gname_table[n] = guild.get_name(p[1]).." vs "..guild.get_name(p[2]) end) if table.getn(g) == 0 then say(locale.guild.war_list_none) else gname_table[table.getn(g)+1] = locale.confirm say(locale.guild.war_list_choose) local s = select_table(gname_table) if s != table.getn(gname_table) then pc.warp_to_guild_war_observer_position(g[s][1], g[s][2]) end end end end end