quest huanso_deliverdrag begin state start begin when huanso.chat.locale.huanso.start_huanso_chat begin say(locale.huanso.start_huanso_say) end when etc_shop.chat.locale.huanso.start_etc_shop_chat with pc.level>=locale.huanso.start_level_begin and pc.level<=locale.huanso.start_level_end and number(1, locale.huanso.start_probability)==1 begin say(locale.huanso.start_etc_shop_say) say(locale.huanso.order_text) setstate(order) makequestbutton(locale.huanso.order_label) q.set_title(locale.huanso.order_label) q.start() end end state order begin when login begin setskin(NOWINDOW) q.set_title(locale.huanso.order_label) q.start() makequestbutton(locale.huanso.order_label) end when button begin say(locale.huanso.order_text) end when info begin say(locale.huanso.order_text) end when huanso.chat.locale.huanso.order_chat begin say(locale.huanso.order_say1) wait() say(locale.huanso.order_say2) local s=select(locale.huanso.order_accept, locale.huanso.order_refuse) if 1==s then say(locale.huanso.order_accept_answer) say(locale.huanso.find_text) setstate(find) makequestbutton(locale.huanso.find_label) q.set_title(locale.huanso.find_label) else say(locale.huanso.order_refuse_answer) end end end state find begin when login begin setskin(NOWINDOW) q.set_title(locale.huanso.find_label) q.start() makequestbutton(locale.huanso.find_label) end when button begin say(locale.huanso.find_text) end when info begin say(locale.huanso.find_text) end when huanso.chat.locale.huanso.find_huanso_chat begin say(locale.huanso.find_huanso_say) end when baekgo.chat.locale.huanso.find_baekgo_chat begin say(locale.huanso.find_baekgo_say1) wait() say(locale.huanso.find_baekgo_say2) say(locale.huanso.kill_text) setstate(kill) makequestbutton(locale.huanso.kill_label) q.set_title(locale.huanso.kill_label) end end state kill begin when login begin setskin(NOWINDOW) q.set_title(locale.huanso.kill_label) q.start() makequestbutton(locale.huanso.kill_label) end when button begin say(locale.huanso.kill_text) end when info begin say(locale.huanso.kill_text) end when jeongal_ingan.kill begin local kill_count=pc.getqf("Sieg_Anz") pc.setqf("Sieg_Anz", kill_count+1) --chat("akt Sieg"..kill_count) --chat("PC Lv"..pc.level) --chat("End Lv"..locale.huanso.end_level) --chat("Anz Sieg"..locale.huanso.kill_count) --chat("such"..pc.getqf("such")) --chat("Ggst-Name"..locale.huanso.kill_count) --chat("Ggst-Anz"..pc.countitem(locale.huanso.event_item)) local end_level=locale.huanso.end_level local dst_kill_count=locale.huanso.kill_count if pc.level>end_level then --chat("Übersteigt Level") if kill_count>dst_kill_count then --chat("Übersteigt Anzahl für erfolgreiches Fangen") say(locale.huanso.kill_giveup_say) setstate(failure) makequestbutton(locale.huanso.failure_label) q.set_title(locale.huanso.failure_label) end else --chat("Level anwenden") if number(1, dst_kill_count)==1 then --chat("Erfolgsrate") --chat("Verdienen") say(pickup_say) setstate(make) makequestbutton(locale.huanso.success_label) q.set_title(locale.huanso.success_label) end end end when huanso.chat.locale.huanso.kill_huanso_chat begin say(locale.huanso.kill_huanso_say) end when baekgo.chat.locale.huanso.kill_baekgo_chat begin say(locale.huanso.kill_baekgo_say) end end state make begin when login begin setskin(NOWINDOW) local pickup_label=locale.huanso.make_label makequestbutton(pickup_label) q.set_title(pickup_label) q.start() end when button begin say(locale.huanso.make_text) end when info begin say(locale.huanso.make_text) end when huanso.chat.locale.huanso.make_huanso_chat begin say(locale.huanso.make_huanso_say) end when baekgo.chat.locale.huanso.make_baekgo_chat begin say(locale.huanso.make_baekgo_say1) wait() say(locale.huanso.make_baekgo_say2) say(locale.huanso.deliver_text) setstate(deliver) makequestbutton(locale.huanso.deliver_label) q.set_title(locale.huanso.deliver_label) end end state deliver begin when login begin setskin(NOWINDOW) makequestbutton(locale.huanso.deliver_label) q.set_title(locale.huanso.deliver_label) q.start() end when button begin say(locale.huanso.deliver_text) end when info begin say(locale.huanso.deliver_text) end when huanso.chat.locale.huanso.deliver_huanso_chat begin say(locale.huanso.deliver_huanso_say1) wait() say(locale.huanso.deliver_huanso_say2) end when yurang.chat.locale.huanso.deliver_yurang_chat begin say(locale.huanso.deliver_yurang_say1) wait() say(locale.huanso.deliver_yurang_say2) say(locale.huanso.success_text) setstate(success) makequestbutton(locale.huanso.success_label) q.set_title(locale.huanso.success_label) end end state failure begin when button begin say(locale.huanso.failure_text) end when info begin say(locale.huanso.failure_text) end when huanso.chat.locale.huanso.failure_huanso_chat begin say(locale.huanso.failure_huanso_say) setstate(complete) end end state success begin when button begin say(locale.huanso.success_text) end when info begin say(locale.huanso.success_text) end when huanso.chat.locale.huanso.success_huanso_chat begin say(locale.huanso.success_huanso_say) wait() say(locale.huanso.reward) pc.give_item("Belohnung", 70047) setstate(complete) q.done() end end state complete begin when huanso.chat.locale.huanso.complete_huanso_chat begin say(locale.huanso.complete_huanso_say) end end end