quest skill_group begin state start begin when login or levelup with pc.level>=5 and pc.skillgroup ==0 begin set_state(run) end end state run begin when login with pc.get_skill_group()!=0 begin restart_quest() end when letter with pc.get_skill_group()==0 begin send_letter(gameforge.skill_group._10_sendLetter) local job=pc.get_job() if job==0 then local v=pc_find_skill_teacher_vid(1) if 0!=v then target.vid("teacher1", v, gameforge.skill_group._20_targetVid) end local v=pc_find_skill_teacher_vid(2) if 0!=v then target.vid("teacher2", v, gameforge.skill_group._30_targetVid) end elseif job==1 then local v=pc_find_skill_teacher_vid(1) if 0!=v then target.vid("teacher3", v, gameforge.skill_group._40_targetVid) end local v=pc_find_skill_teacher_vid(2) if 0!=v then target.vid("teacher4", v, gameforge.skill_group._50_targetVid) end elseif job==2 then local v=pc_find_skill_teacher_vid(1) if 0!=v then target.vid("teacher5", v, gameforge.skill_group._60_targetVid) end local v=pc_find_skill_teacher_vid(2) if 0!=v then target.vid("teacher6", v, gameforge.skill_group._70_targetVid) end elseif job==3 then local v=pc_find_skill_teacher_vid(1) if 0!=v then target.vid("teacher7", v, gameforge.skill_group._80_targetVid) end local v=pc_find_skill_teacher_vid(2) if 0!=v then target.vid("teacher8", v, gameforge.skill_group._90_targetVid) end clear_letter() end end when leave begin target.delete("teacher1") target.delete("teacher2") target.delete("teacher3") target.delete("teacher4") target.delete("teacher5") target.delete("teacher6") target.delete("teacher7") target.delete("teacher8") end when button or info begin if pc.job == 0 then say_title(gameforge.skill_group._100_sayTitle) say(gameforge.skill_group._110_sayReward) elseif pc.job == 1 then say_title(gameforge.skill_group._120_sayTitle) say(gameforge.skill_group._130_sayReward) elseif pc.job == 2 then say_title(gameforge.skill_group._140_sayTitle) say(gameforge.skill_group._150_sayReward) elseif pc.job == 3 then say_title(gameforge.skill_group._160_sayTitle) say(gameforge.skill_group._170_sayReward) end select(gameforge.locale.confirm) setskin(NOWINDOW) end when teacher1.target.click or skill_group1_1.chat.gameforge.skill_group._180_npcChat or skill_group2_1.chat.gameforge.skill_group._180_npcChat or skill_group3_1.chat.gameforge.skill_group._180_npcChat begin target.delete("teacher1") local pc_job=pc.get_job() if pc_job != 0 then -- !!! say_title(gameforge.skill_group._190_sayTitle) say(gameforge.skill_group._200_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._220_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._250_sayTitle) say(gameforge.skill_group._260_say) say_reward(gameforge.skill_group._270_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=0 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(1) -- !!! pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Lehrer löschen") say_title(gameforge.skill_group._310_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then say(gameforge.skill_group._330_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end when teacher2.target.click or skill_group1_2.chat.gameforge.skill_group._360_npcChat or skill_group2_2.chat.gameforge.skill_group._360_npcChat or skill_group3_2.chat.gameforge.skill_group._360_npcChat begin target.delete("teacher2") local pc_job=pc.get_job() if pc_job != 0 then say_title(gameforge.skill_group._370_sayTitle) say(gameforge.skill_group._380_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._390_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._400_sayTitle) say(gameforge.skill_group._410_say) say_reward(gameforge.skill_group._270_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=0 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(2) pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen") say_title(gameforge.skill_group._420_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then say(gameforge.skill_group._330_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end when teacher3.target.click or skill_group1_3.chat.gameforge.skill_group._430_npcChat or skill_group2_3.chat.gameforge.skill_group._430_npcChat or skill_group3_3.chat.gameforge.skill_group._430_npcChat begin target.delete("teacher3") local pc_job=pc.get_job() if pc_job != 1 then -- !!! say_title(gameforge.skill_group._190_sayTitle) say(gameforge.skill_group._440_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._220_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._450_sayTitle) say(gameforge.skill_group._460_say) say_reward(gameforge.skill_group._470_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=1 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(1) -- !!! pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen") say_title(gameforge.skill_group._480_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then say(gameforge.skill_group._490_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end when teacher4.target.click or skill_group1_4.chat.gameforge.skill_group._500_npcChat or skill_group2_4.chat.gameforge.skill_group._500_npcChat or skill_group3_4.chat.gameforge.skill_group._500_npcChat begin target.delete("teacher4") local pc_job=pc.get_job() if pc_job != 1 then -- !!! say_title(gameforge.skill_group._190_sayTitle) say(gameforge.skill_group._510_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._220_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._520_sayTitle) say(gameforge.skill_group._530_say) say_reward(gameforge.skill_group._470_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=1 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(2) -- !!! pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen") say_title(gameforge.skill_group._540_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then say(gameforge.skill_group._330_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end when teacher5.target.click or skill_group1_5.chat.gameforge.skill_group._550_npcChat or skill_group2_5.chat.gameforge.skill_group._550_npcChat or skill_group3_5.chat.gameforge.skill_group._550_npcChat begin target.delete("teacher5") local pc_job=pc.get_job() if pc_job != 2 then -- !!! say_title(gameforge.skill_group._370_sayTitle) say(gameforge.skill_group._560_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._220_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._570_sayTitle) say(gameforge.skill_group._580_say) say_reward(gameforge.skill_group._590_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=2 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(1) -- !!! pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen") say_title(gameforge.skill_group._600_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then --- l say(gameforge.skill_group._330_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end when teacher6.target.click or skill_group1_6.chat.gameforge.skill_group._610_npcChat or skill_group2_6.chat.gameforge.skill_group._610_npcChat or skill_group3_6.chat.gameforge.skill_group._610_npcChat begin target.delete("teacher6") local pc_job=pc.get_job() if pc_job != 2 then -- !!! say_title(gameforge.skill_group._190_sayTitle) say(gameforge.skill_group._620_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._220_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._630_sayTitle) say(gameforge.skill_group._640_say) say_reward(gameforge.skill_group._590_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=2 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(2) -- !!! pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen") say_title(gameforge.skill_group._650_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then --- l say(gameforge.skill_group._330_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end when teacher7.target.click or skill_group1_7.chat.gameforge.skill_group._660_npcChat or skill_group2_7.chat.gameforge.skill_group._660_npcChat or skill_group3_7.chat.gameforge.skill_group._660_npcChat begin target.delete("teacher7") local pc_job=pc.get_job() if pc_job != 3 then -- !!! say_title(gameforge.skill_group._190_sayTitle) say(gameforge.skill_group._670_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._220_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._680_sayTitle) say(gameforge.skill_group._690_say) say_reward(gameforge.skill_group._700_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=3 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).." pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(1) -- !!! pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen") say_title(gameforge.skill_group._710_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then --- l say(gameforge.skill_group._330_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end when teacher8.target.click or skill_group1_8.chat.gameforge.skill_group._720_npcChat or skill_group2_8.chat.gameforge.skill_group._720_npcChat or skill_group3_8.chat.gameforge.skill_group._720_npcChat begin target.delete("teacher8") local pc_job=pc.get_job() if pc_job != 3 then -- !!! say_title(gameforge.skill_group._190_sayTitle) say(gameforge.skill_group._730_say) if pc_job==0 then say_reward(gameforge.skill_group._210_sayReward) elseif pc_job==1 then say_reward(gameforge.skill_group._220_sayReward) elseif pc_job==2 then say_reward(gameforge.skill_group._230_sayReward) elseif pc_job==3 then say_reward(gameforge.skill_group._240_sayReward) end return end say_title(gameforge.skill_group._740_sayTitle) say(gameforge.skill_group._750_say) say_reward(gameforge.skill_group._700_sayReward) local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select) if 2 == s then return end if pc.get_job()!=3 or pc.get_skill_group()!=0 then test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job())) return end set_state("start") pc.set_skill_group(2) -- !!! pc.clear_skill() char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen") say_title(gameforge.skill_group._760_sayTitle) say(gameforge.skill_group._320_say) if not pc.is_clear_skill_group() then --- l say(gameforge.skill_group._330_say) say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.skill_group._340_sayReward) else say_reward(gameforge.skill_group._350_sayReward) end clear_letter() end end -- end_of_state: run end -- end_of_quest