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server/gamefiles/locale/english/quest/main_quest_lv92.quest

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--2012.08 김용욱
--메인퀘스트 레벨 92
--퀘스트 진행 npc
define GUARD 20378 -- 경비대장 악무르
define ICHUNG 20369 -- 이충
define TELEPORT 9012 -- 공간이동술사
define YACKHWAN 20377 -- 약령도장 약환
define SCHOLAR 20380 -- 학자
define OCKGU 20008 -- 옥구
define ALCHEMIST 20001 -- 연금술사
define UNDERLING 20379 -- 악무르의 부하
--<1>--
--초마단의 서신을 찾아라!1-2--
define MOB1_1 3504 -- 붉은도적단 장군
define MOB1_2 3505 -- 붉은도적단 상급장수
define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호
define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS1_1_Y 500
define MAP_POS1_2_X 600
define MAP_POS1_2_Y 500
define MAP_POS1_3_X 700
define MAP_POS1_3_Y 300
define ITEM1_1 31010 -- 붉은 도적단의 서신 조각
define ITEM1_1_NEEDED 4 -- 필요한 갯수
define ITEM1_1_PCT_GET 500 -- 획득 확률 (1/n)
define REWARD1_EXP 33874000 -- 보상 : 경험치
define REWARD1_GOLD 200000 -- 보상 : 골드
define REWARD1_ITEM1 50817 -- 보상 : 진활심액
define REWARD1_ITEM1_COUNT 10 -- 보상 갯수
--<2>--
--마지막 서신 조각--
define ITEM2_1 31010 -- 붉은 서신조각
define MAP_INDEX2 1 -- 몬스터가 나오는 맵 번호
define MAP_POS2_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS2_1_Y 500
define MAP_POS2_2_X 600
define MAP_POS2_2_Y 500
define MAP_POS2_3_X 700
define MAP_POS2_3_Y 300
define REWARD2_EXP 20874600 -- 보상 : 경험치
define REWARD2_GOLD 0 -- 보상 : 골드
define REWARD2_ITEM1 30047 -- 보상 : 저주의 서
define REWARD2_ITEM1_COUNT 2 -- 보상 갯수
--<3>--
--세번째 서신 판독1-1 --
define MOB3_1 3490 -- 어인족 보스
define MOB3_2 3491 -- 어인족 최종보스
define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호
define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
define MAP_POS3_1_Y 500
define MAP_POS3_2_X 600
define MAP_POS3_2_Y 500
define MAP_POS3_3_X 700
define MAP_POS3_3_Y 300
define ITEM3_1 31022 -- 어인족의 비늘 (테스트 : 도+2)
define ITEM3_1_NEEDED 10 -- 필요한 갯수
define ITEM3_1_PCT_GET 500 -- 획득 확률 (1/n)
define REWARD3_EXP 34874000 -- 보상 : 경험치
define REWARD3_GOLD 0 -- 보상 : 골드
define REWARD3_ITEM1 27992 -- 보상 : 백진주
define REWARD3_ITEM1_COUNT 2 -- 보상 갯수
--<4>--
--초마단의 서신의 진실--
define REWARD4_EXP 24911280 -- 보상 : 경험치
define REWARD4_GOLD 0 -- 보상 : 골드
define REWARD4_ITEM1 27993 -- 보상 : 청진주
define REWARD4_ITEM1_COUNT 2 -- 보상 갯수
quest main_quest_lv92 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 92 begin
set_state (state1_1)
end
end
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
------------------------------------초마단의 서신을 찾아라!1-2------------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv92._010_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._010_sendLetter)
say(gameforge.main_quest_lv92._020_say)
end
when GUARD.chat.gameforge.main_quest_lv92._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._030_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._040_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._050_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._060_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._070_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._080_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._090_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._100_say)
set_state (state1_2)
q.set_counter_value(ITEM1_1_NEEDED)
end
end
--퀘스트 수행--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv92._010_sendLetter)
local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_name("남은 아이템")
q.set_counter_value(remain_item)
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX1 then
-- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100)
-- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100)
-- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100)
-- end
say_title(gameforge.main_quest_lv92._110_sayTitle)
say(gameforge.main_quest_lv92._120_say)
say_item_vnum(ITEM1_1)
say(gameforge.main_quest_lv90._1180_say)
local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
say_reward(string.format("%s: %d %s",item_name(ITEM1_1),remain_item,locale.count_postfix))
-- say()
-- say_reward(locale.main_quest_lv92.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when GUARD.chat.gameforge.main_quest_lv92._010_sendLetter begin
if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1))
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._160_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD1_EXP)
pc.change_money(REWARD1_GOLD)
pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
set_state (state2_1)
else
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._130_say)
set_state (state1_2)
end
end
when MOB1_1.kill or MOB1_2.kill begin
if number(1,ITEM1_1_PCT_GET) == 1 then
if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then
pc.give_item2(ITEM1_1, 1)
--퀘스트 메뉴 창 카운트
local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
notice_multiline(gameforge.main_quest_lv92._140_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._140_2_notice,notice)
set_state (state1_3)
end
end
end
end
end
state state1_3 begin
when letter begin
q.set_counter_name("")
send_letter(gameforge.main_quest_lv92._010_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._010_sendLetter)
say(gameforge.main_quest_lv92._150_say)
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when MOB1_1.kill or MOB1_2.kill begin
if number(1,ITEM1_1_PCT_GET) == 1 then
if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then
pc.give_item2(ITEM1_1, 1)
--퀘스트 메뉴 창 카운트
local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
notice_multiline(gameforge.main_quest_lv92._140_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._140_2_notice,notice)
end
end
end
end
when GUARD.chat.gameforge.main_quest_lv92._010_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then
pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1))
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._160_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD1_EXP)
pc.change_money(REWARD1_GOLD)
pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
set_state (state2_1)
else
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._130_say)
set_state (state1_2)
end
end
end
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
------------------------------------마지막 서신 조각------------------------------------
state state2_1 begin
when letter begin
q.set_counter_name("")
send_letter(gameforge.main_quest_lv92._170_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._170_sendLetter)
say(gameforge.main_quest_lv92._180_say)
end
when GUARD.chat.gameforge.main_quest_lv92._170_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._190_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._200_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._210_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._220_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._230_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._240_say)
set_state (state2_2)
end
end
--퀘스트 수행--
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv92._170_sendLetter)
local v = find_npc_by_vnum(UNDERLING)
if 0 != v then
target.vid("__TARGET__", v, mob_name(UNDERLING))
end
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX2 then
-- addmapsignal(MAP_POS2_1_X * 100, MAP_POS2_1_Y * 100)
-- addmapsignal(MAP_POS2_2_X * 100, MAP_POS2_2_Y * 100)
-- addmapsignal(MAP_POS2_3_X * 100, MAP_POS2_3_Y * 100)
-- end
say_title(gameforge.main_quest_lv92._250_sayTitle)
say(gameforge.main_quest_lv92._260_say)
say_item_vnum(ITEM2_1)
-- say()
-- say_reward(locale.main_quest_lv92.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when GUARD.chat.gameforge.main_quest_lv92._170_sendLetter begin
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._270_say)
end
when UNDERLING.chat.gameforge.main_quest_lv92._170_sendLetter begin
say_title(mob_name(UNDERLING))
say(gameforge.main_quest_lv92._280_say)
notice_multiline(gameforge.main_quest_lv92._290_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._290_2_notice,notice)
pc.give_item2(ITEM2_1, 1)
set_state (state2_3)
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv92._170_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._170_sendLetter)
say(gameforge.main_quest_lv92._360_say)
end
when GUARD.chat.gameforge.main_quest_lv92._170_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM2_1) >= 1 then
pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1))
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._300_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._310_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._320_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._330_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._340_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._350_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD2_EXP)
--pc.change_money(REWARD2_GOLD)
pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT)
set_state (state3_1)
else
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv92._270_say)
set_state (state2_2)
end
end
end
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
------------------------------------세번째 서신 판독1-1------------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv92._370_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._370_sendLetter)
say(gameforge.main_quest_lv92._380_say)
end
when GUARD.chat.gameforge.main_quest_lv92._370_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv92._390_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._400_say)
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv92._370_sendLetter)
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._370_sendLetter)
say(gameforge.main_quest_lv92._410_say)
end
when SCHOLAR.chat.gameforge.main_quest_lv92._370_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(SCHOLAR ))
say(gameforge.main_quest_lv92._420_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._430_say)
wait()
say_title(mob_name(SCHOLAR ))
say(gameforge.main_quest_lv92._440_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._450_say)
wait()
say_title(mob_name(SCHOLAR ))
say(gameforge.main_quest_lv92._460_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._470_say)
wait()
say_title(mob_name(SCHOLAR ))
say(gameforge.main_quest_lv92._480_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv92._490_say)
set_state (state3_3)
end
end
state state3_3 begin
when letter begin
q.set_counter_name("남은 아이템")
send_letter(gameforge.main_quest_lv92._370_sendLetter)
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX3 then
-- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100)
-- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100)
-- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100)
-- end
say_title(gameforge.main_quest_lv92._500_sayTitle)
say(gameforge.main_quest_lv92._510_say)
say_item_vnum(ITEM3_1)
say(gameforge.main_quest_lv90._1180_say)
local remain_item = ITEM3_1_NEEDED - pc.count_item(ITEM3_1)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
say_reward(string.format("%s: %d %s",item_name(ITEM3_1),remain_item,locale.count_postfix))
-- say()
-- say_reward(locale.main_quest_lv92.pos_info)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--클리어 전--
when SCHOLAR.chat.gameforge.main_quest_lv92._370_sendLetter begin
if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then
pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1))
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_lv92._540_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD3_EXP)
--pc.change_money(REWARD3_GOLD)
pc.give_item2(REWARD3_ITEM1, 1)
pc.give_item2(REWARD3_ITEM1, 1)
set_state (state4_1)
else
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_lv92._520_say)
end
end
when MOB3_1.kill or MOB3_2.kill begin
if number(1,ITEM3_1_PCT_GET) == 1 then
if pc.count_item(ITEM3_1) < ITEM3_1_NEEDED then
pc.give_item2(ITEM3_1, 1)
local remain_item = ITEM3_1_NEEDED - pc.count_item(ITEM3_1)
if remain_item <= 0 then
remain_item = 0
end
q.set_counter_value(remain_item)
if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then
notice_multiline(gameforge.main_quest_lv92._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._530_2_notice,notice)
set_state (state3_4)
end
end
end
end
end
state state3_4 begin
when letter begin
q.set_counter_name("")
send_letter(gameforge.main_quest_lv92._370_sendLetter)
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._370_sendLetter)
say(gameforge.main_quest_lv92._550_say)
end
-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
when MOB3_1.kill or MOB3_2.kill begin
if number(1,ITEM3_1_PCT_GET) == 1 then
if pc.count_item(ITEM3_1) < ITEM3_1_NEEDED then
pc.give_item2(ITEM3_1, 1)
if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then
notice_multiline(gameforge.main_quest_lv92._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv92._530_2_notice,notice)
end
end
end
end
when SCHOLAR.chat.gameforge.main_quest_lv92._370_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then
pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1))
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_lv92._540_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD3_EXP)
--pc.change_money(REWARD3_GOLD)
pc.give_item2(REWARD3_ITEM1, 1)
pc.give_item2(REWARD3_ITEM1, 1)
set_state (state4_1)
else
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_lv92._520_say)
set_state (state3_3)
end
end
end
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
------------------------------------초마단의 서신의 진실-----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv92._560_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv92._560_sendLetter)
say(gameforge.main_quest_lv92._570_say)
end
when GUARD.chat.gameforge.main_quest_lv92._560_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv92._580_say)
wait()
say(gameforge.main_quest_lv92._590_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv92._600_say)
wait()
--보상
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv92._610_say)
pc.give_exp2(REWARD4_EXP)
--pc.change_money(REWARD4_GOLD)
pc.give_item2(REWARD4_ITEM1, 1)
pc.give_item2(REWARD4_ITEM1, 1)
clear_letter()
set_quest_state ("main_quest_lv93", "state0")
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end