server/common/auction_table.h
2022-03-05 12:44:06 +02:00

336 lines
7.2 KiB
C++

#ifndef __INC_AUCTION_TABLES_H__
#define __INC_AUCTION_TABLES_H__
#include "tables.h"
typedef struct _base_auction
{
public:
DWORD item_num;
TItemTable* item_proto;
int offer_price;
int price;
DWORD offer_id;
char shown_name[CHARACTER_NAME_MAX_LEN + 1];
BYTE empire;
time_t expired_time;
DWORD get_item_num () { return item_num; }
DWORD get_offer_id () { return offer_id; }
BYTE get_empire () { return empire; }
time_t get_expired_time () { return expired_time; }
bool is_expired ()
{
return (time(NULL) > expired_time);
}
int get_price () { return offer_price; }
} TAuctionSimpleItemInfo;
// 각 auction 정보들.
// primary key (item_id)
typedef struct _auction : public _base_auction
{
public:
DWORD item_id;
DWORD bidder_id;
_auction (){}
_auction (DWORD _item_num, int _offer_price, int _price, DWORD _offer_id,
char* _shown_name, time_t _expired_time, DWORD _item_id, DWORD _bidder_id, BYTE _empire)
{
item_num = _item_num;
offer_price= _offer_price;
price = _price;
offer_id = _offer_id;
thecore_memcpy(shown_name, _shown_name, strlen(_shown_name) + 1);
expired_time = _expired_time;
item_id = _item_id;
bidder_id = _bidder_id;
empire = _empire;
}
// 이 메소드들은 어떤 변수가 auction에서 어떤 역할을 하는지 까먹을 까봐
// 만들어놓았다.
// by rtsummit
DWORD get_item_id () { return item_id; }
DWORD get_bidder_id () { return bidder_id; }
int get_bid_price () { return offer_price; }
void set_bid_price (int new_price)
{
offer_price = new_price;
}
int get_impur_price () { return price; }
const char* get_bidder_name () { return shown_name; }
void set_bidder_name (const char* new_bidder_name)
{
thecore_memcpy(shown_name, new_bidder_name, strlen(new_bidder_name) + 1);
}
} TAuctionItemInfo;
// primary key (item_id)
typedef struct _sale : public _base_auction
{
_sale (){}
_sale (DWORD _item_num, int _offer_price, DWORD _offer_id,
char* _shown_name, DWORD _item_id, DWORD _wisher_id)
{
item_num = _item_num;
offer_price= _offer_price;
offer_id = _offer_id;
thecore_memcpy(shown_name, _shown_name, strlen(_shown_name) + 1);
item_id = _item_id;
wisher_id = _wisher_id;
}
DWORD item_id;
DWORD wisher_id;
} TSaleItemInfo;
// wish는 실제하는 아이템은 없다.
// primary key (item_num, wisher_id)
typedef struct _wish : public _base_auction
{
_wish (){}
_wish (DWORD _item_num, int _offer_price, DWORD _offer_id,
char* _shown_name, time_t _expired_time, BYTE _empire)
{
item_num = _item_num;
offer_price= _offer_price;
offer_id = _offer_id;
thecore_memcpy(shown_name, _shown_name, strlen(_shown_name) + 1);
expired_time = _expired_time;
empire = _empire;
}
} TWishItemInfo;
enum AuctionType {_AUCTION, _WISH_AUCTION, _MY_AUCTION, _MY_WISH_AUCTION, _AUCTION_MAX};
enum AuctionCmd {OPEN_AUCTION, OPEN_WISH_AUCTION, OPEN_MY_AUCTION, OPEN_MY_WISH_AUCTION,
AUCTION_BID, AUCTION_IMME_PUR, AUCTION_ENR_AUC, AUCTION_ENR_WISH, AUCTION_ENR_SALE,
AUCTION_GET_AUC, AUCTION_BUY_SOLD,
AUCTION_CANCEL_AUC, AUCTION_CANCEL_WISH, AUCTION_CANCEL_SALE,
AUCTION_DELETE_AUCTION_ITEM, AUCTION_DELETE_SALE_ITEM,
AUCTION_CHANGING_MONEY,
AUCTION_REBID, AUCTION_BID_CANCEL,
};
// 반드시 FAIL 앞에, 실패 류 들이 와야한다.
// 왜냐, <= AUCTION_FAIL 이런 CHECK을 할 거거든
// 반대로 SUCCESS 뒤에, 성공 류 들이 와야한다. 근데 성공류가 있긴 하려나...
enum AuctionResult { AUCTION_EXPIRED, AUCTION_NOT_EXPIRED, AUCTION_NOT_ENOUGH_MONEY,
AUCTION_SOLD, AUCTION_CANCEL, AUCTION_ALREADY_IN, AUCTION_NOT_IN, AUCTION_FAIL, AUCTION_SUCCESS };
enum AuctionSort { AUCTION_NO_ORDER,
AUCTION_ITEM_NAME_AC, AUCTION_ITEM_NAME_DC,
AUCTION_CATEGORY_AC, AUCTION_CATEGORY_DC,
AUCTION_TIME_AC, AUCTION_TIME_DC,
AUCTION_CHAR_NAME_AC, AUCTION_CHAR_NAME_DC,
AUCTION_PRICE_AC, AUCTION_PRICE_DC,
};
typedef struct command_get_auction_list
{
AuctionCmd cmd;
DWORD start_idx;
BYTE size;
} TPacketGDGetAuctionList;
typedef struct command_auction
{
void enroll_product (DWORD _item_id, BYTE _empire, int _bidPrice, int _impurPrice)
{
cmd = AUCTION_ENR_AUC;
item = _item_id;
empire = _empire;
price1 = _bidPrice;
price2 = _impurPrice;
}
void enroll_sale (DWORD _item_id, DWORD _wisher_id, int _salePrice)
{
cmd = AUCTION_ENR_SALE;
item = _item_id;
price1 = _salePrice;
player_id = _wisher_id;
}
void enroll_wish (DWORD _item_num, BYTE _empire, int _wishPrice)
{
cmd = AUCTION_ENR_WISH;
item = _item_num;
empire = _empire;
price1 = _wishPrice;
}
void bid (DWORD _item_id, int _bidPrice)
{
cmd = AUCTION_BID;
item = _item_id;
price1 = _bidPrice;
}
void impur (DWORD _item_id)
{
cmd = AUCTION_IMME_PUR;
item = _item_id;
}
void get_auctioned_item (DWORD _item_id)
{
cmd = AUCTION_GET_AUC;
item = _item_id;
}
void buy_sold_item (DWORD _item_id)
{
cmd = AUCTION_BUY_SOLD;
item = _item_id;
}
void cancel_auction (DWORD _item_id)
{
cmd = AUCTION_CANCEL_AUC;
item = _item_id;
}
void cancel_wish (DWORD _item_num)
{
cmd = AUCTION_CANCEL_WISH;
item = _item_num;
}
void cancel_sale (DWORD _item_id)
{
cmd = AUCTION_CANCEL_SALE;
item = _item_id;
}
void delete_auction_item (DWORD _item_id)
{
cmd = AUCTION_DELETE_AUCTION_ITEM;
item = _item_id;
}
void delete_sale_item (DWORD _item_id)
{
cmd = AUCTION_DELETE_SALE_ITEM;
item = _item_id;
}
void changing_money (int _money)
{
cmd = AUCTION_CHANGING_MONEY;
price1 = _money;
}
// bid랑 cmd만 다르다.
void rebid (DWORD _item_id, int _bidPrice)
{
cmd = AUCTION_REBID;
item = _item_id;
price1 = _bidPrice;
}
void bid_cancel (DWORD _item_id)
{
cmd = AUCTION_BID_CANCEL;
item = _item_id;
}
DWORD get_item () { return item; }
protected:
AuctionCmd cmd;
DWORD player_id;
DWORD item;
BYTE empire;
int price1;
int price2;
public:
AuctionCmd get_cmd() { return cmd; }
BYTE get_empire () { return empire; }
} TPacketGDCommnadAuction;
typedef struct result_auction
{
AuctionCmd cmd;
BYTE result;
DWORD target;
} TPacketDGResultAuction;
// wrapper struct
typedef struct auction_enroll_product : public command_auction
{
DWORD get_item_id() { return item; }
int get_bid_price() { return price1; }
int get_impur_price() { return price2; }
} AuctionEnrollProductInfo;
typedef struct auction_enroll_sale : public command_auction
{
DWORD get_item_id() { return item; }
DWORD get_wisher_id() { return player_id; }
int get_sale_price() { return price1; }
} AuctionEnrollSaleInfo;
typedef struct auction_enroll_wish : public command_auction
{
DWORD get_item_num() { return item; }
int get_wish_price() { return price1; }
} AuctionEnrollWishInfo;
typedef struct auction_bid : public command_auction
{
DWORD get_item_id() { return item; }
int get_bid_price() { return price1; }
} AuctionBidInfo;
typedef struct auction_impur : public command_auction
{
DWORD get_item_id() { return item; }
} AuctionImpurInfo;
//typedef struct get_auction_list
//
//bid
//{
// item_id;
// bidder_id;
// price;
//}
//impur
//{
// item_id;
// purchaser_id;
//}
//enroll_wish
//{
// item_num;
// wisher_id;
// wish_price;
//}
//enroll_sale
//{
// item_id;
// seller_id;
// sale_price;
//}
//
//return_packet
//{
// isSuccess;
//}
//
//
//get_auction_simple_item_info_list
//{
// auction_type;
// start_idx;
// size;
// conditions; 정렬은 승철님께 조언을 구해보자.ㅇㅇ
//}
//
//get_auction_detail_item_info
//{
// item_id;
//}
#endif